UltimateZoneBuilder/Source/Native/OpenGL/OpenGLContext.h

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/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
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#pragma once
#include <memory>
class IOpenGLContext
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{
public:
virtual ~IOpenGLContext() = default;
virtual void MakeCurrent() = 0;
virtual void ClearCurrent() = 0;
virtual void SwapBuffers() = 0;
virtual bool IsCurrent() = 0;
virtual int GetWidth() const = 0;
virtual int GetHeight() const = 0;
static std::unique_ptr<IOpenGLContext> Create(void* disp, void* window);
};