mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
|
|
|||
|
#region ================== Copyright (c) 2009 Pascal vd Heiden
|
|||
|
|
|||
|
/*
|
|||
|
* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
|
|||
|
* This program is released under GNU General Public License
|
|||
|
*
|
|||
|
* This program is distributed in the hope that it will be useful,
|
|||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||
|
* GNU General Public License for more details.
|
|||
|
*
|
|||
|
*/
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ================== Namespaces
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Globalization;
|
|||
|
using System.Text;
|
|||
|
using System.Windows.Forms;
|
|||
|
using System.IO;
|
|||
|
using System.Reflection;
|
|||
|
using CodeImp.DoomBuilder.Windows;
|
|||
|
using CodeImp.DoomBuilder.IO;
|
|||
|
using CodeImp.DoomBuilder.Map;
|
|||
|
using CodeImp.DoomBuilder.Rendering;
|
|||
|
using CodeImp.DoomBuilder.Geometry;
|
|||
|
using System.Drawing;
|
|||
|
using CodeImp.DoomBuilder.Editing;
|
|||
|
using CodeImp.DoomBuilder.Plugins;
|
|||
|
using CodeImp.DoomBuilder.Types;
|
|||
|
using CodeImp.DoomBuilder.Config;
|
|||
|
using CodeImp.DoomBuilder.Data;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.Statistics
|
|||
|
{
|
|||
|
//
|
|||
|
// MANDATORY: The plug!
|
|||
|
// This is an important class to the Doom Builder core. Every plugin must
|
|||
|
// have exactly 1 class that inherits from Plug. When the plugin is loaded,
|
|||
|
// this class is instantiated and used to receive events from the core.
|
|||
|
// Make sure the class is public, because only public classes can be seen
|
|||
|
// by the core.
|
|||
|
//
|
|||
|
|
|||
|
public class BuilderPlug : Plug
|
|||
|
{
|
|||
|
// Static instance. We can't use a real static class, because BuilderPlug must
|
|||
|
// be instantiated by the core, so we keep a static reference. (this technique
|
|||
|
// should be familiar to object-oriented programmers)
|
|||
|
private static BuilderPlug me;
|
|||
|
|
|||
|
// Static property to access the BuilderPlug
|
|||
|
public static BuilderPlug Me { get { return me; } }
|
|||
|
|
|||
|
// We keep the statistics window loaded so that it retains its position and settings
|
|||
|
// and everything even if the statistics mode is not active.
|
|||
|
private StatisticsForm statsform;
|
|||
|
|
|||
|
// I don't like publicly visible members in a class, so I make this property to access
|
|||
|
// this form from the statistics editing mode.
|
|||
|
public StatisticsForm StatsForm { get { return statsform; } }
|
|||
|
|
|||
|
// Override this property if you want to give your plugin a name other
|
|||
|
// than the filename without extention.
|
|||
|
public override string Name { get { return "Statistics Plugin"; } }
|
|||
|
|
|||
|
// This event is called when the plugin is initialized
|
|||
|
public override void OnInitialize()
|
|||
|
{
|
|||
|
base.OnInitialize();
|
|||
|
|
|||
|
// Keep a static reference
|
|||
|
me = this;
|
|||
|
|
|||
|
// Load our statistics form
|
|||
|
statsform = new StatisticsForm();
|
|||
|
}
|
|||
|
|
|||
|
// This is called when the plugin is terminated
|
|||
|
public override void Dispose()
|
|||
|
{
|
|||
|
base.Dispose();
|
|||
|
|
|||
|
// Time to clean everything up
|
|||
|
statsform.Dispose();
|
|||
|
statsform = null;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|