mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.ComponentModel;
|
||
|
using System.Drawing;
|
||
|
using System.Text;
|
||
|
using System.Windows.Forms;
|
||
|
using Microsoft.Win32;
|
||
|
using System.Diagnostics;
|
||
|
using CodeImp.DoomBuilder.Actions;
|
||
|
using CodeImp.DoomBuilder.Data;
|
||
|
using CodeImp.DoomBuilder.Config;
|
||
|
using CodeImp.DoomBuilder.Map;
|
||
|
using CodeImp.DoomBuilder.Controls;
|
||
|
using CodeImp.DoomBuilder.Windows;
|
||
|
using System.Reflection;
|
||
|
using System.Globalization;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.BuilderModes.Interface
|
||
|
{
|
||
|
public partial class MakeDoorForm : DelayedForm
|
||
|
{
|
||
|
#region ================== Properties
|
||
|
|
||
|
public string DoorTexture { get { return doortexture.TextureName; } }
|
||
|
public string CeilingTexture { get { return ceilingtexture.TextureName; } }
|
||
|
public string FloorTexture { get { return floortexture.TextureName; } }
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Constructor / Show
|
||
|
|
||
|
// Constructor
|
||
|
public MakeDoorForm()
|
||
|
{
|
||
|
InitializeComponent();
|
||
|
}
|
||
|
|
||
|
// This sets the properties and shows the form
|
||
|
public DialogResult Show(IWin32Window owner, string doortex, string ceilingtex, string floortex)
|
||
|
{
|
||
|
this.doortexture.TextureName = doortex;
|
||
|
this.ceilingtexture.TextureName = ceilingtex;
|
||
|
this.floortexture.TextureName = floortex;
|
||
|
return this.ShowDialog(owner);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Events
|
||
|
|
||
|
// Cancel clicked
|
||
|
private void cancel_Click(object sender, EventArgs e)
|
||
|
{
|
||
|
this.DialogResult = DialogResult.Cancel;
|
||
|
this.Close();
|
||
|
}
|
||
|
|
||
|
// OK clicked
|
||
|
private void apply_Click(object sender, EventArgs e)
|
||
|
{
|
||
|
// No door texture selected?
|
||
|
if(doortexture.TextureName.Length == 0)
|
||
|
{
|
||
|
MessageBox.Show(this, "You have to select at least a texture for the door!", "Make Door", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||
|
doortexture.Focus();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.DialogResult = DialogResult.OK;
|
||
|
this.Close();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void MakeDoorForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
||
|
{
|
||
|
General.ShowHelp("e_sectors.html");
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|