UltimateZoneBuilder/Source/Windows/CustomFieldsForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using System.IO;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public partial class CustomFieldsForm : DelayedForm
{
// Keep a list of elements
private ICollection<MapElement> elements;
// Constructor
public CustomFieldsForm()
{
// Initialize
InitializeComponent();
}
// This shows the dialog, returns false when cancelled
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public static bool ShowDialog(IWin32Window owner, string title, string elementname, ICollection<MapElement> elements, List<UniversalFieldInfo> fixedfields)
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{
bool result;
CustomFieldsForm f = new CustomFieldsForm();
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f.Setup(title, elementname, elements, fixedfields);
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result = (f.ShowDialog(owner) == DialogResult.OK);
f.Dispose();
return result;
}
// This sets up the dialog
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public void Setup(string title, string elementname, ICollection<MapElement> elements, List<UniversalFieldInfo> fixedfields)
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{
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// Initialize
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this.elements = elements;
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this.Text = title;
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// Fill universal fields list
fieldslist.ListFixedFields(fixedfields);
// Initialize custom fields editor
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fieldslist.Setup(elementname);
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// Setup from first element
MapElement fe = General.GetByIndex<MapElement>(elements, 0);
fieldslist.SetValues(fe.Fields, true);
// Setup from all elements
foreach(MapElement e in elements)
fieldslist.SetValues(e.Fields, false);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Apply fields to all elements
foreach(MapElement el in elements) fieldslist.Apply(el.Fields);
// Done
General.Map.IsChanged = true;
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}