UltimateZoneBuilder/Source/IO/UniversalMapSetIO.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
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#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalMapSetIO : MapSetIO
{
#region ================== Constants
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// Name of the UDMF configuration file
private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
private Configuration config;
#endregion
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#region ================== Constructor / Disposer
// Constructor
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public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
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{
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// Make configuration
config = new Configuration();
// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
// to this list, so that these don't show up in the custom
// fields list either. We use true as dummy value (it has no meaning)
// Add linedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
config.WriteSetting("managedfields.linedef." + flag.Key, true);
// Add linedef activations
foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
config.WriteSetting("managedfields.linedef." + activate.Key, true);
// Add thing flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
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}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return int.MaxValue; } }
public override int VertexDecimals { get { return 3; } }
public override string DecimalsFormat { get { return "0.000"; } }
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#endregion
#region ================== Reading
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// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
UniversalStreamReader udmfreader = new UniversalStreamReader();
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// Find the index where first map lump begins
int firstindex = wad.FindLumpIndex(mapname) + 1;
// Get the TEXTMAP lump from wad file
Lump lump = wad.FindLump("TEXTMAP", firstindex);
if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
// Read the UDMF data
lump.Stream.Seek(0, SeekOrigin.Begin);
udmfreader.SetKnownCustomTypes = true;
udmfreader.Read(map, lump.Stream);
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// Return result
return map;
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}
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#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
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// Write map to memory stream
MemoryStream memstream = new MemoryStream();
memstream.Seek(0, SeekOrigin.Begin);
udmfwriter.RememberCustomTypes = true;
udmfwriter.Write(map, memstream, manager.Config.EngineName);
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// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, "", manager.Config.MapLumpNames);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
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// Create the lump from memory
Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
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lump.Stream.Seek(0, SeekOrigin.Begin);
memstream.WriteTo(lump.Stream);
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// Done
memstream.Dispose();
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}
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#endregion
}
}
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