UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/EffectCopySlope.cs

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#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
internal class EffectCopySlope : SectorEffect
{
// Thing used to create this effect
// The thing is in the sector that must receive the slope and the
// Thing's arg 0 indicates the sector to copy the slope from.
private Thing thing;
// Constructor
public EffectCopySlope(SectorData data, Thing sourcething) : base(data)
{
thing = sourcething;
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// New effect added: This sector needs an update!
if(data.Mode.VisualSectorExists(data.Sector))
{
BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
vs.UpdateSectorGeometry(true);
}
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}
// This makes sure we are updated with the source linedef information
public override void Update()
{
// Find tagged sector
Sector sourcesector = null;
foreach(Sector s in General.Map.Map.Sectors)
{
if(s.Tag == thing.Args[0])
{
sourcesector = s;
break;
}
}
if(sourcesector != null)
{
SectorData sourcesectordata = data.Mode.GetSectorData(sourcesector);
if(!sourcesectordata.Updated) sourcesectordata.Update();
if(thing.Type == 9510)
{
data.Floor.plane = sourcesectordata.Floor.plane;
}
else if(thing.Type == 9511)
{
data.Ceiling.plane = sourcesectordata.Ceiling.plane;
}
sourcesectordata.AddUpdateSector(data.Sector, true);
}
}
}
}