mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 16:10:58 +00:00
28 lines
718 B
C#
28 lines
718 B
C#
|
using System;
|
|||
|
using SlimDX;
|
|||
|
using SlimDX.Direct3D9;
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.GZBuilder.Data {
|
|||
|
public class MapInfo {
|
|||
|
public string Sky1;
|
|||
|
public float Sky1ScrollSpeed;
|
|||
|
public string Sky2;
|
|||
|
public float Sky2ScrollSpeed;
|
|||
|
public bool DoubleSky;
|
|||
|
public bool HasFadeColor;
|
|||
|
public Color4 FadeColor;
|
|||
|
public bool HasOutsideFogColor;
|
|||
|
public Color4 OutsideFogColor;
|
|||
|
|
|||
|
public bool EvenLighting;
|
|||
|
public bool SmoothLighting;
|
|||
|
public int VertWallShade;
|
|||
|
public int HorizWallShade;
|
|||
|
|
|||
|
public MapInfo() {
|
|||
|
VertWallShade = 16;
|
|||
|
HorizWallShade = -16;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|