UltimateZoneBuilder/Help/gz_features.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<div id="gz_title"><h1>GZDoom Builder features</h1></div>
<div id="contents">
<p>
<h2>List of new features avaliable in GZDoom Builder:</h2>
<ul>
<li>Dynamic lights (all types) are rendered in Visual modes.</li>
<li>Dynamic lights defined in GLDEFS are rendered in Visual modes.</li>
<li>Animated lights.</li>
<li>Partial <a href="gz_gldefs.html">GLDEFS</a> and <a href="gz_mapinfo.html">(Z)MAPINFO support.</a></li>
<li>Fog rendering (including colored fog in maps in UDMF format).</li>
<li><a href="gz_gldefs.html">MD2 and MD3 models</a> rendering in 2D and 3D modes.</li>
<li><a href="gz_mode_drawrect.html">Draw Rectangle</a>, <a href="gz_mode_drawellipse.html">Draw Ellipse</a> and <a href="gz_mode_drawbridge.html">Bridge</a> modes.</li>
<li><a href="gz_actions.html#newtestmap">"Test Map from current position"</a> feature.</li>
<li><a href="gz_settings.html">"Sync camera position between 2D and 3D modes"</a> feature.</li>
<li><a href="gz_actions.html#movething">"Move Things horizontally in Visual Modes"</a> feature.</li>
<li><a href="gz_actions.html#movethingtocursor">"Place Things at cursor position in Visual Modes"</a> feature.</li>
<li>PNG image format support.</li>
<li><a href="gz_plug_colorpicker.html">Color Picker plugin.</a></li>
<li><a href="gz_plug_udmfcontrols.html">UDMF Controls plugin.</a></li>
2012-06-30 12:55:47 +00:00
<li><a href="gz_plug_tagexplorer.html">Tag Explorer plugin.</a></li>
</ul>
</p>
</div>
</body>