2009-07-21 05:51:13 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using System.Windows.Forms;
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using System.Windows.Forms.VisualStyles;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class DockersTabsControl : TabControl
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private int highlighttab;
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private readonly StringFormat stringformat;
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#endregion
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#region ================== Constructor
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// Constructor
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public DockersTabsControl()
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{
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if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
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{
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// Style settings
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this.SetStyle(ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint | ControlStyles.DoubleBuffer, true);
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this.DrawMode = TabDrawMode.OwnerDrawFixed;
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}
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stringformat = new StringFormat {Alignment = StringAlignment.Center, HotkeyPrefix = HotkeyPrefix.None, LineAlignment = StringAlignment.Center};
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highlighttab = -1;
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}
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#endregion
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#region ================== Methods
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//mxd
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private void DrawTab(Graphics graphics, int index)
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{
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Rectangle bounds = this.GetTabRect(index);
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VisualStyleRenderer renderer;
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bool selected = (index == this.SelectedIndex);
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// Transform bounds?
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switch(this.Alignment)
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{
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case TabAlignment.Right:
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bounds = new Rectangle((selected ? bounds.X - 1 : bounds.X + 1), bounds.Y, bounds.Height, bounds.Width);
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break;
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case TabAlignment.Left:
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bounds = new Rectangle(bounds.X, bounds.Y, bounds.Height, bounds.Width);
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break;
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default:
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if(selected) bounds.Y -= 2;
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break;
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}
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if(selected)
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{
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bounds.Height += 2;
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renderer = new VisualStyleRenderer(VisualStyleElement.Tab.TabItem.Pressed);
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}
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else
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{
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renderer = new VisualStyleRenderer(index == highlighttab ? VisualStyleElement.Tab.TabItem.Hot : VisualStyleElement.Tab.TabItem.Normal);
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}
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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Bitmap drawimage = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb);
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// Draw tab
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using(Graphics g = Graphics.FromImage(drawimage))
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{
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Rectangle bgbounds = new Rectangle(0, 0, bounds.Width, bounds.Height + 1);
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bgbounds.Inflate(-1, 0);
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renderer.DrawBackground(g, bgbounds);
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g.DrawString(this.TabPages[index].Text, this.Font, SystemBrushes.ControlText, new RectangleF(bgbounds.Location, bounds.Size), stringformat);
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}
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// Rotate image?
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switch(this.Alignment)
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{
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case TabAlignment.Right:
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drawimage.RotateFlip(RotateFlipType.Rotate270FlipNone);
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break;
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case TabAlignment.Left:
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drawimage.RotateFlip(RotateFlipType.Rotate90FlipNone);
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break;
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}
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graphics.DrawImage(drawimage, bounds.X, bounds.Y);
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}
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#endregion
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#region ================== Events
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2015-08-31 22:06:44 +00:00
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//mxd. Redrawing needed
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protected override void OnPaint(PaintEventArgs e)
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{
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if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
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{
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// Draw tabs
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for(int i = 0; i < this.TabPages.Count; i++)
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{
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if(i == this.SelectedIndex) continue;
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DrawTab(e.Graphics, i);
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}
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// Draw selected tab
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if(this.SelectedIndex != -1) DrawTab(e.Graphics, this.SelectedIndex);
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}
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else
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{
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base.OnPaint(e);
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}
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}
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// Mouse moves
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protected override void OnMouseMove(MouseEventArgs e)
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{
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if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
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{
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int foundindex = -1;
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Rectangle prect = new Rectangle(e.Location, Size.Empty);
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// Check in which tab the mouse is
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for(int i = this.TabPages.Count - 1; i >= 0; i--)
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{
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Rectangle tabrect = this.GetTabRect(i);
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tabrect.Inflate(1, 1);
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if(tabrect.IntersectsWith(prect))
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{
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foundindex = i;
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break;
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}
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}
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// Redraw?
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if(foundindex != highlighttab)
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{
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highlighttab = foundindex;
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this.Invalidate();
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}
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}
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base.OnMouseMove(e);
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}
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// Mouse leaves
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protected override void OnMouseLeave(EventArgs e)
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{
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if(VisualStyleInformation.IsSupportedByOS && VisualStyleInformation.IsEnabledByUser)
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{
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// Redraw?
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if(highlighttab != -1)
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{
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highlighttab = -1;
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this.Invalidate();
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}
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}
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base.OnMouseLeave(e);
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}
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// Tabs don't process keys
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protected override void OnKeyDown(KeyEventArgs ke)
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{
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if(this.Parent is DockersControl)
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{
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// Only absorb the key press when no focused on an input control, otherwise
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// the input controls may not receive certain keys such as delete and arrow keys
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DockersControl docker = (this.Parent as DockersControl);
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if(!docker.IsFocused) ke.Handled = true;
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}
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}
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// Tabs don't process keys
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protected override void OnKeyUp(KeyEventArgs e)
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{
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if(this.Parent is DockersControl)
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{
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// Only absorb the key press when no focused on an input control, otherwise
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// the input controls may not receive certain keys such as delete and arrow keys
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DockersControl docker = (this.Parent as DockersControl);
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if(!docker.IsFocused) e.Handled = true;
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}
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}
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#endregion
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}
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}
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