UltimateZoneBuilder/Build/Compilers/glBSP.cfg

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compilers
{
// This defines what files a compiler uses
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// The setting named "program" defines what .exe to run
glbsp
{
program = "glBSP.exe";
}
}
// Below are configurations for this nodebuilder. If you want to make your own configurations,
// it is recommended to do so in your own file as this file will be updated each release.
// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders!
// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name.
// The "compiler" setting must refer to an existing compiler (such as defined above), but it
// does not have to be a compiler defined in the same configuration file.
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// Parameter placeholders:
// %F is the WAD file where the nodebuilder must read from
// %T is the WAD file to which the nodebuilde writes its output (optional)
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// When %T is not specified, the nodebuilder should output to %F
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nodebuilders
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{
glbsp_normal
{
title = "glBSP - Normal";
compiler = "glbsp";
parameters = "%F -o %T";
}
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glbsp_fast
{
title = "glBSP - Fast (no reject)";
compiler = "glbsp";
parameters = "-normal -noreject -v5 -factor 1 %F -o %T";
}
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}