mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
44 lines
1.8 KiB
HTML
44 lines
1.8 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Things Mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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<script type="text/javascript" src="scripts.js"></script>
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</head>
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<body onresize="autoadjustheight('classiccontrols')">
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Things Mode">
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</object>
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<div id="title"><h1>Things Mode</h1></div>
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<div id="contents">
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<p>
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With this editing mode you edit the things in your map. Drag the things to move them and snap them to the <a href="w_gridsetup.html">grid</a>. Hold Shift to disable snapping to the grid. You can use the <a href="w_thingsfilters.html">Things Filter</a> in the toolbar to show only things with specific properties (such as multiplayer things or things that only appear at a hard skill level).<br />
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<br />
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The things editing mode is one of the classic (2D) editing modes.
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<h2>Default Controls</h2>
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<table border="0" cellspacing="6" width="90%">
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<tr>
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<td width="150" valign="top"><b>T</b></td>
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<td>Switches from any other classic editing mode to this mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Insert</b></td>
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<td>Inserts a new thing.</td>
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</tr>
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<tr>
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<td valign="top"><b>Delete</b></td>
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<td>Deletes the selected or highlighted things.</td>
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</tr>
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</table>
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<iframe src="classiccontrols.html" frameborder="0" width="100%" id="classiccontrols" scrolling="no" onload="autoadjustheight('classiccontrols')"></iframe>
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</p>
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</div>
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</body>
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