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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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33 lines
2 KiB
HTML
33 lines
2 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Color Picker plugin</h1></div>
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<div id="contents">
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<p>Color Picker plugin lets you edit Dynamic Lights properties and sector "lightcolor" and "fadecolor" properties quickly.<br />
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<strong>Default key:</strong> K.<br />
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<strong>Found in:</strong> Preferences -> Controls -> Tools -> Open Color Picker.<br /><br />
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<img style="float:left; margin-right:10px" src="gz_colorpicker.jpg"/><strong>To edit light properties:</strong><br />
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Select some lights in 2D mode or (GZDoom) Visual Mode and click Color Picker button / press a shortcut key to open Color Picker window.<br />
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You can enable <strong>Relative mode</strong> if you have several lights with different settings selected and want to scale them all up/down a bit.<br />
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If nothing is selected in (GZDoom) Visual Mode, you can hilight a Light Thing and then open Color Picker window to edit it's properties.<br /><br />
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<strong>To edit sector colors (UDMF only):</strong><br />
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Select some sectors in 2D mode, or some surfaces in (GZDoom) Visual Mode, then open Color Picker window.
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Sector color ("lightcolor" property) and Fade color ("fadecolor" property) can be set in this mode.
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If nothing is selected in (GZDoom) Visual Mode, you can hilight a surface and then open Color Picker window to edit sector colors of sector, to which hilighted surface belongs.</p>
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</div>
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</body>
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