UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckOffGridVertices.cs

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C#
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using CodeImp.DoomBuilder.Map;
using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check off-grid vertices", true, 50)]
public class CheckOffGridVertices : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckOffGridVertices()
{
// Total progress is done when all vertices are checked
SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
// Go for all vertices
foreach (Vertex v in General.Map.Map.Vertices)
{
if (v.Position.x != (int)v.Position.x || v.Position.y != (int)v.Position.y)
{
SubmitResult(new ResultOffGridVertex(v));
}
// Handle thread interruption
try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
// We are making progress!
if ((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}