2012-06-26 08:54:25 +00:00
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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{
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2013-08-22 15:30:50 +00:00
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[EditMode(DisplayName = "Snap Map Elements to Grid",
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2012-06-26 08:54:25 +00:00
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SwitchAction = "snapvertstogrid",
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AllowCopyPaste = false,
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Optional = false,
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Volatile = true)]
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public class SnapVerticesMode : BaseClassicMode
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{
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public SnapVerticesMode() {
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Mode engages
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public override void OnEngage() {
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base.OnEngage();
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//get selection
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2013-03-18 13:52:27 +00:00
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General.Map.Map.ClearAllMarks(false);
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2012-06-26 08:54:25 +00:00
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General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false);
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List<Vertex> verts = General.Map.Map.GetMarkedVertices(true);
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//nothing selected?
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if (verts.Count == 0) {
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2013-08-22 15:30:50 +00:00
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//check things
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List<Thing> things = General.Map.Map.GetMarkedThings(true);
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if (things.Count == 0) {
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2013-08-23 13:28:55 +00:00
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General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!");
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2013-08-22 15:30:50 +00:00
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base.OnCancel();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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} else {
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snapThings(things);
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}
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} else {
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snapVertices(verts);
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2012-06-26 08:54:25 +00:00
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}
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2013-08-22 15:30:50 +00:00
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}
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2012-06-26 08:54:25 +00:00
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2013-08-22 15:30:50 +00:00
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private void snapVertices(List<Vertex> verts) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap vertices");
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2012-06-26 08:54:25 +00:00
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2013-08-22 15:30:50 +00:00
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int snappedCount = 0;
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2012-06-26 08:54:25 +00:00
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2013-08-22 15:30:50 +00:00
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//snap them all!
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foreach(Vertex v in verts) {
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Vector2D pos = v.Position;
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v.SnapToGrid();
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2012-06-26 08:54:25 +00:00
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2013-08-22 15:30:50 +00:00
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if(v.Position.x != pos.x || v.Position.y != pos.y)
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snappedCount++;
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}
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2012-06-26 08:54:25 +00:00
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2013-08-22 15:30:50 +00:00
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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private void snapThings(List<Thing> things) {
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap things");
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int snappedCount = 0;
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//snap them all!
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foreach(Thing t in things) {
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Vector2D pos = t.Position;
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t.SnapToGrid();
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if(t.Position.x != pos.x || t.Position.y != pos.y)
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snappedCount++;
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " things.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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2012-06-26 08:54:25 +00:00
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// Disenagaging
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public override void OnDisengage() {
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base.OnDisengage();
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Cursor.Current = Cursors.AppStarting;
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if (!cancelled) {
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// Update cached values
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General.Map.Map.Update();
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// Map is changed
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General.Map.IsChanged = true;
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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}
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}
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