UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/BaseFindThing.cs

52 lines
1.4 KiB
C#
Raw Normal View History

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd. Encapsulates boring stuff
internal class BaseFindThing : FindReplaceType
{
#region ================== Methods
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowThingInfo(selection[0].Thing);
}
else
{
General.Interface.HideInfo();
}
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Thing.Selected = true;
}
// Render selection
public override void RenderThingsSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
renderer.RenderThing(o.Thing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
HashSet<Thing> things = new HashSet<Thing>();
foreach(FindReplaceObject o in selection)
if(!things.Contains(o.Thing)) things.Add(o.Thing);
General.Interface.ShowEditThings(things);
}
#endregion
}
}