UltimateZoneBuilder/Source/Geometry/LinedefSide.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using SlimDX.Direct3D9;
using System.Drawing;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Geometry
{
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
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public sealed class LinedefSide
{
#region ================== Constants
#endregion
#region ================== Variables
private Linedef line;
private bool front;
#endregion
#region ================== Properties
public Linedef Line { get { return line; } set { line = value; } }
public bool Front { get { return front; } set { front = value; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
public LinedefSide()
{
// Initialize
}
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
public LinedefSide(Linedef line, bool front)
{
// Initialize
this.line = line;
this.front = front;
}
/// <summary>
/// This makes a copy of the linedef side.
/// </summary>
public LinedefSide(LinedefSide original)
{
// Initialize
this.line = original.line;
this.front = original.front;
}
// Destructor
~LinedefSide()
{
}
#endregion
#region ================== Methods
// This compares a linedef side
public static bool operator ==(LinedefSide a, LinedefSide b)
{
if((object.Equals(a, null)) && (object.Equals(b, null))) return true;
if((!object.Equals(a, null)) && (object.Equals(b, null))) return false;
if((object.Equals(a, null)) && (!object.Equals(b, null))) return false;
return (a.line == b.line) && (a.front == b.front);
}
// This compares a linedef side
public static bool operator !=(LinedefSide a, LinedefSide b)
{
if((object.Equals(a, null)) && (object.Equals(b, null))) return false;
if((!object.Equals(a, null)) && (object.Equals(b, null))) return true;
if((object.Equals(a, null)) && (!object.Equals(b, null))) return true;
return (a.line != b.line) || (a.front != b.front);
}
#endregion
}
}