UltimateZoneBuilder/Source/Plugins/vpo_dll/vpo_stuff.cc

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//------------------------------------------------------------------------
// VPO_LIB : misc stuff
//------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2005 Simon Howard
// Copyright (C) 2012 Andrew Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "vpo_local.h"
namespace vpo
{
void I_Error (const char *error, ...)
{
va_list argptr;
va_start(argptr, error);
vfprintf(stderr, error, argptr);
va_end(argptr);
fprintf(stderr, "\n\n");
fflush(stderr);
exit(-1);
}
static int ClosestLine_CastingHoriz(fixed_t x, fixed_t y, int *side)
{
int best_match = -1;
fixed_t best_dist = 32000 << FRACBITS;
for (int n = 0 ; n < numlines ; n++)
{
fixed_t ly1 = lines[n].v1->y;
fixed_t ly2 = lines[n].v2->y;
// ignore purely horizontal lines
if (ly1 == ly2)
continue;
// does the linedef cross the horizontal ray?
if ( (y < ly1) && (y < ly2) ) continue;
if ( (y > ly1) && (y > ly2) ) continue;
fixed_t lx1 = lines[n].v1->x;
fixed_t lx2 = lines[n].v2->x;
fixed_t quot = FixedDiv(y - ly1, ly2 - ly1);
fixed_t dist = lx1 - x + FixedMul(lx2 - lx1, quot);
if (abs(dist) < best_dist)
{
best_match = n;
best_dist = abs(dist);
if (side)
{
if (best_dist < FRACUNIT / 8)
*side = 0; // on the line
else if ( (ly1 > ly2) == (dist > 0))
*side = 1; // right side
else
*side = -1; // left side
}
}
}
return best_match;
}
sector_t * X_SectorForPoint(fixed_t x, fixed_t y)
{
/* hack, hack... I look for the first LineDef crossing
an horizontal half-line drawn from the cursor */
int sd = 0;
int ld = ClosestLine_CastingHoriz(x, y, &sd);
// VOID checks
if (ld < 0)
return NULL;
if (lines[ld].sidenum[sd <= 0 ? 1 : 0] < 0)
return NULL;
// get sector as DOOM would
// (need this to handle self-referencing linedef tricks)
subsector_t *sub = R_PointInSubsector(x, y);
return sub->sector;
}
} // namespace vpo
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