mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
900 lines
11 KiB
INI
900 lines
11 KiB
INI
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door
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{
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title = "Door";
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175
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{
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title = "Door Close Wait Open (30 seconds)";
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prefix = "S1";
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}
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196
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{
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title = "Door Close Wait Open (30 seconds)";
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prefix = "SR";
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}
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}
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floor
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{
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title = "Floor";
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146
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{
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title = "Floor Raise Donut (changes texture)";
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prefix = "W1";
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}
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155
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{
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title = "Floor Raise Donut (changes texture)";
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prefix = "WR";
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}
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191
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{
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title = "Floor Raise Donut (changes texture)";
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prefix = "SR";
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}
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142
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{
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title = "Floor Raise by 512";
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prefix = "W1";
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}
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147
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{
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title = "Floor Raise by 512";
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prefix = "WR";
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}
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158
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "S1";
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}
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159
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "S1";
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}
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160
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{
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title = "Floor Raise by 24 (changes texture and effect)";
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prefix = "S1";
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}
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161
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{
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title = "Floor Raise by 24";
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prefix = "S1";
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}
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176
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "SR";
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}
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177
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "SR";
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}
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178
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{
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title = "Floor Raise by 512";
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prefix = "SR";
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}
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179
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{
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title = "Floor Raise by 24 (changes texture and effect)";
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prefix = "SR";
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}
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180
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{
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title = "Floor Raise by 24";
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prefix = "SR";
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}
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213
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{
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title = "Floor Change Brightness to this Brightness";
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prefix = "";
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}
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219
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{
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title = "Floor Lower to Nearest Floor";
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prefix = "W1";
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}
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220
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{
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title = "Floor Lower to Nearest Floor";
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prefix = "WR";
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}
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221
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{
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title = "Floor Lower to Nearest Floor";
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prefix = "S1";
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}
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222
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{
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title = "Floor Lower to Nearest Floor";
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prefix = "SR";
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}
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}
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crusher
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{
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title = "Crusher";
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150
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{
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title = "Crusher Start (silent)";
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prefix = "WR";
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}
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164
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{
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title = "Crusher Start (fast)";
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prefix = "S1";
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}
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165
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{
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title = "Crusher Start (silent)";
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prefix = "S1";
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}
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168
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{
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title = "Crusher Stop";
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prefix = "S1";
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}
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183
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{
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title = "Crusher Start (fast)";
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prefix = "SR";
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}
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184
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{
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title = "Crusher Start";
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prefix = "SR";
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}
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185
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{
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title = "Crusher Start (silent)";
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prefix = "SR";
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}
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188
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{
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title = "Crusher Stop";
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prefix = "SR";
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}
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}
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stairs
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{
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title = "Stairs";
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256
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{
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title = "Stairs Raise by 8";
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prefix = "WR";
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}
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257
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{
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title = "Stairs Raise by 16 (fast)";
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prefix = "WR";
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}
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258
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{
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title = "Stairs Raise by 8";
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prefix = "SR";
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}
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259
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{
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title = "Stairs Raise by 16 (fast)";
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prefix = "SR";
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}
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}
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lift
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{
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title = "Lift";
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143
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{
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title = "Lift Raise by 24 (changes texture)";
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prefix = "W1";
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}
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144
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{
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title = "Lift Raise by 32 (changes texture)";
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prefix = "W1";
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}
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148
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{
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title = "Lift Raise by 24 (changes texture)";
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prefix = "WR";
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}
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149
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{
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title = "Lift Raise by 32 (changes texture)";
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prefix = "WR";
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}
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162
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{
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title = "Lift Perpetual Lowest and Highest Floors";
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prefix = "S1";
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}
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163
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{
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title = "Lift Stop";
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prefix = "S1";
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}
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181
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{
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title = "Lift Perpetual Lowest and Highest Floors";
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prefix = "SR";
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}
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182
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{
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title = "Lift Stop";
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prefix = "SR";
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}
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211
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{
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title = "Lift Raise to Ceiling (instantly)";
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prefix = "SR";
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}
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212
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{
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title = "Lift Raise to Ceiling (instantly)";
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prefix = "WR";
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}
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227
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{
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title = "Lift Raise to Next Highest Floor (fast)";
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prefix = "W1";
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}
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228
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{
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title = "Lift Raise to Next Highest Floor (fast)";
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prefix = "WR";
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}
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229
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{
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title = "Lift Raise to Next Highest Floor (fast)";
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prefix = "S1";
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}
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230
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{
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title = "Lift Raise to Next Highest Floor (fast)";
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prefix = "SR";
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}
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231
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{
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title = "Lift Lower to Next Lowest Floor (fast)";
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prefix = "W1";
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}
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232
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{
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title = "Lift Lower to Next Lowest Floor (fast)";
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prefix = "WR";
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}
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233
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{
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title = "Lift Lower to Next Lowest Floor (fast)";
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prefix = "S1";
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}
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234
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{
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title = "Lift Lower to Next Lowest Floor (fast)";
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prefix = "SR";
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}
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235
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{
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title = "Lift Move to Same Floor Height (fast)";
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prefix = "W1";
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}
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236
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{
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title = "Lift Move to Same Floor Height (fast)";
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prefix = "WR";
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}
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237
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{
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title = "Lift Move to Same Floor Height (fast)";
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prefix = "S1";
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}
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238
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{
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title = "Lift Move to Same Floor Height (fast)";
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prefix = "SR";
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}
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}
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exit
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{
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title = "Exit";
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197
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{
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title = "Exit Level";
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prefix = "G1";
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}
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198
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{
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title = "Exit Level (goes to secret level)";
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prefix = "G1";
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}
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}
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light
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{
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title = "Light";
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156
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{
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title = "Light Start Blinking";
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prefix = "WR";
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}
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157
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{
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title = "Light Change to Darkest Adjacent";
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prefix = "WR";
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}
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169
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{
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title = "Light Change to Brightest Adjacent";
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prefix = "S1";
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}
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170
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{
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title = "Light Change to 35";
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prefix = "S1";
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}
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171
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{
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title = "Light Change to 255";
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prefix = "S1";
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}
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172
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{
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title = "Light Start Blinking";
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prefix = "S1";
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}
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173
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{
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title = "Light Change to Darkest Adjacent";
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prefix = "S1";
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}
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192
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{
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title = "Light Change to Brightest Adjacent";
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prefix = "SR";
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}
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193
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{
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title = "Light Start Blinking";
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prefix = "SR";
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}
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194
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{
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title = "Light Change to Darkest Adjacent";
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prefix = "SR";
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}
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}
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teleport
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{
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title = "Teleport";
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174
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{
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title = "Teleport (also monsters)";
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prefix = "S1";
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}
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195
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{
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title = "Teleport (also monsters)";
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prefix = "SR";
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}
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207
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{
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title = "Teleport (also monsters, silent, same angle)";
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prefix = "W1";
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}
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208
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{
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title = "Teleport (also monsters, silent, same angle)";
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prefix = "WR";
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}
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209
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{
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title = "Teleport (also monsters, silent, same angle)";
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prefix = "S1";
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}
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210
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{
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title = "Teleport (also monsters, silent, same angle)";
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prefix = "SR";
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}
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243
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{
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title = "Teleport to Line With Same Tag (silent, same angle)";
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prefix = "W1";
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}
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244
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{
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title = "Teleport to Line With Same Tag (silent, same angle)";
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prefix = "WR";
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}
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262
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{
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title = "Teleport to Line With Same Tag (silent, reversed angle)";
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prefix = "W1";
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}
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263
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{
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title = "Teleport to Line With Same Tag (silent, reversed angle)";
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prefix = "WR";
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}
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264
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{
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title = "Teleport to Line With Same Tag (also monsters, silent, reversed angle)";
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prefix = "W1";
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}
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265
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{
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title = "Teleport to Line With Same Tag (also monsters, reversed angle)";
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prefix = "WR";
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}
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266
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{
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title = "Teleport to Line With Same Tag (monsters only, silent)";
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prefix = "W1";
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}
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267
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{
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title = "Teleport to Line With Same Tag (monsters only, silent)";
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prefix = "WR";
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}
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268
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{
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title = "Teleport (monsters only, silent)";
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prefix = "W1";
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}
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269
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{
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title = "Teleport (monsters only, silent)";
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prefix = "WR";
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}
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}
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ceiling
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{
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title = "Ceiling";
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145
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{
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title = "Ceiling Lower to Floor (fast)";
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prefix = "W1";
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}
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151
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{
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title = "Ceiling Raise to Highest Ceiling";
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prefix = "WR";
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}
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152
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{
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title = "Ceiling Lower to Floor (fast)";
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prefix = "WR";
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}
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166
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{
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||
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title = "Ceiling Raise to Highest Ceiling";
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prefix = "S1";
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}
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167
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{
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||
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title = "Ceiling Lower to 8 Above Floor";
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|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
186
|
||
|
{
|
||
|
title = "Ceiling Raise to Highest Ceiling";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
187
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 Above Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
199
|
||
|
{
|
||
|
title = "Ceiling Lower to Lowest Ceiling";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
200
|
||
|
{
|
||
|
title = "Ceiling Lower to Highest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
201
|
||
|
{
|
||
|
title = "Ceiling Lower to Lowest Ceiling";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
202
|
||
|
{
|
||
|
title = "Ceiling Lower to Highest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
203
|
||
|
{
|
||
|
title = "Ceiling Lower to Lowest Ceiling";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
204
|
||
|
{
|
||
|
title = "Ceiling Lower to Highest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
205
|
||
|
{
|
||
|
title = "Ceiling Lower to Lowest Ceiling";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
206
|
||
|
{
|
||
|
title = "Ceiling Lower to Highest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
261
|
||
|
{
|
||
|
title = "Ceiling Brightness to this Brightness";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
scroll
|
||
|
{
|
||
|
title = "Scroll";
|
||
|
|
||
|
85
|
||
|
{
|
||
|
title = "Scroll Texture Right";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
214
|
||
|
{
|
||
|
title = "Scroll Ceiling Accelerates when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
215
|
||
|
{
|
||
|
title = "Scroll Floor Accelerates when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
216
|
||
|
{
|
||
|
title = "Scroll Things Accelerates when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
217
|
||
|
{
|
||
|
title = "Scroll Floor/Things Accelerates when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
218
|
||
|
{
|
||
|
title = "Scroll Wall Accelerates when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
245
|
||
|
{
|
||
|
title = "Scroll Ceiling when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
246
|
||
|
{
|
||
|
title = "Scroll Floor when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
247
|
||
|
{
|
||
|
title = "Scroll Move Things when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
248
|
||
|
{
|
||
|
title = "Scroll Floor/Move Things when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
249
|
||
|
{
|
||
|
title = "Scroll Wall when Sector Changes Height";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
250
|
||
|
{
|
||
|
title = "Scroll Ceiling according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
251
|
||
|
{
|
||
|
title = "Scroll Floor according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
252
|
||
|
{
|
||
|
title = "Scroll Move Things according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
253
|
||
|
{
|
||
|
title = "Scroll Floor, Move Things";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
254
|
||
|
{
|
||
|
title = "Scroll Wall according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
255
|
||
|
{
|
||
|
title = "Scroll Wall using Sidedef Offsets";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
change
|
||
|
{
|
||
|
title = "Change";
|
||
|
|
||
|
78
|
||
|
{
|
||
|
title = "Change Texture and Effect to Nearest";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
153
|
||
|
{
|
||
|
title = "Change Texture And Effect";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
154
|
||
|
{
|
||
|
title = "Change Texture And Effect";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
189
|
||
|
{
|
||
|
title = "Change Texture And Effect";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
190
|
||
|
{
|
||
|
title = "Change Texture And Effect";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
239
|
||
|
{
|
||
|
title = "Change Texture and Effect to Nearest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
240
|
||
|
{
|
||
|
title = "Change Texture and Effect to Nearest";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
241
|
||
|
{
|
||
|
title = "Change Texture and Effect to Nearest";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
friction
|
||
|
{
|
||
|
title = "Friction";
|
||
|
|
||
|
223
|
||
|
{
|
||
|
title = "Friction Tagged Sector: Drag < 100, Slide > 100";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
wind
|
||
|
{
|
||
|
title = "Wind";
|
||
|
|
||
|
224
|
||
|
{
|
||
|
title = "Wind according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
current
|
||
|
{
|
||
|
title = "Current";
|
||
|
|
||
|
225
|
||
|
{
|
||
|
title = "Current according to Line Vector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
wind/current
|
||
|
{
|
||
|
title = "Wind/Current";
|
||
|
|
||
|
226
|
||
|
{
|
||
|
title = "Wind/Current by Push/Pull Thing In Sector";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
create
|
||
|
{
|
||
|
title = "Create";
|
||
|
|
||
|
242
|
||
|
{
|
||
|
title = "Create Fake Ceiling and Floor";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
translucent
|
||
|
{
|
||
|
title = "Translucent";
|
||
|
|
||
|
260
|
||
|
{
|
||
|
title = "Translucent (Middle Texture)";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
transfer
|
||
|
{
|
||
|
title = "Transfer";
|
||
|
|
||
|
271
|
||
|
{
|
||
|
title = "Transfer Sky Texture to Tagged Sectors";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
272
|
||
|
{
|
||
|
title = "Transfer Sky Texture to Tagged Sectors (flipped)";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|