UltimateZoneBuilder/Source/Windows/TextureSetForm.cs

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C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.IO;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class TextureSetForm : DelayedForm
{
// Variables
private DefinedTextureSet textureset;
// Constructor
public TextureSetForm()
{
InitializeComponent();
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// Show/hide components
matchesbutton.Visible = (General.Map != null);
nomatchesbutton.Visible = (General.Map != null);
matcheslist.Visible = (General.Map != null);
noresultlabel.Visible = (General.Map == null);
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}
// This initializes the set
public void Setup(DefinedTextureSet set)
{
// Keep reference
textureset = set;
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// Set name
name.Text = set.Name;
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// Fill filters list
foreach(string s in set.Filters)
filters.Items.Add(s);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Apply name
textureset.Name = name.Text;
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// Apply filters
textureset.Filters.Clear();
foreach(ListViewItem i in filters.Items) textureset.Filters.Add(i.Text);
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// Done
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matcheslist.CleanUp();
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this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Be gone.
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matcheslist.CleanUp();
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this.DialogResult = DialogResult.Cancel;
this.Close();
}
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// Add texture
private void addfilter_Click(object sender, EventArgs e)
{
ListViewItem i = new ListViewItem("");
filters.Items.Add(i);
i.BeginEdit();
}
// Remove selected items
private void removefilter_Click(object sender, EventArgs e)
{
foreach(ListViewItem i in filters.SelectedItems) i.Remove();
// Run the timer
filterstimer.Start();
}
// Items selected/deselected
private void filters_SelectedIndexChanged(object sender, EventArgs e)
{
removefilter.Enabled = (filters.SelectedItems.Count > 0);
}
// Double clicking an item
private void filters_DoubleClick(object sender, EventArgs e)
{
// Edit item
if(filters.SelectedItems.Count == 1)
filters.SelectedItems[0].BeginEdit();
}
// This removes empty items and makes others uppercase
private void filterstimer_Tick(object sender, EventArgs e)
{
// Stop timer
filterstimer.Stop();
// Update labels
for(int i = filters.Items.Count - 1; i >= 0; i--)
{
// Empty label?
if((filters.Items[i].Text == null) ||
(filters.Items[i].Text.Trim().Length == 0))
{
// Remove it
filters.Items.RemoveAt(i);
}
else
{
// Make uppercase
filters.Items[i].Text = filters.Items[i].Text.ToUpperInvariant();
}
}
// Show example results if when we can
if(General.Map != null)
{
Cursor.Current = Cursors.AppStarting;
// Make a set for comparing
DefinedTextureSet set = new DefinedTextureSet("");
foreach(ListViewItem i in filters.Items) set.Filters.Add(i.Text);
set.Reset();
// Determine tooltip text
string tooltiptext = null;
if(nomatchesbutton.Checked) tooltiptext = "Doubleclick to include this texture";
// Start adding
matcheslist.PreventSelection = matchesbutton.Checked;
matcheslist.BeginAdding(true);
// Go for all textures
foreach(ImageData img in General.Map.Data.Textures)
{
bool ismatch = set.IsMatch(img);
if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked))
matcheslist.Add(img.Name, img, img, null, tooltiptext);
}
// If not already mixed, add flats as well
if(!General.Map.Config.MixTexturesFlats)
{
// Go for all flats
foreach(ImageData img in General.Map.Data.Flats)
{
bool ismatch = set.IsMatch(img);
if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked))
matcheslist.Add(img.Name, img, img, null, tooltiptext);
}
}
// Done adding
matcheslist.EndAdding();
Cursor.Current = Cursors.Default;
}
}
// Done editing a filter
private void filters_AfterLabelEdit(object sender, LabelEditEventArgs e)
{
// Run the timer
filterstimer.Start();
}
// When first shown
private void TextureSetForm_Shown(object sender, EventArgs e)
{
// Run the timer
filterstimer.Start();
}
// Show (not) matches clicked
private void matchesbutton_Click(object sender, EventArgs e)
{
// Run the timer
filterstimer.Start();
}
// Texture doubleclicked
private void matcheslist_SelectedItemDoubleClicked()
{
// Add texture name to the list
if(matcheslist.SelectedItem != null)
filters.Items.Add(matcheslist.SelectedItem.Text);
// Run the timer
filterstimer.Start();
}
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}
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}