UltimateZoneBuilder/Source/Core/Geometry/Line3D.cs

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using System;
using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.Geometry
{
public class Line3D
{
// Coordinates
public Vector3D Start;
public Vector3D End;
public PixelColor Color;
public readonly bool RenderArrowhead;
// Changed by Renderer2D.RenderArrows()
internal Vector2D Start2D;
internal Vector2D End2D;
internal bool SkipRendering;
// Constructors
public Line3D(Vector3D start, Vector3D end)
{
this.Start = start;
this.End = end;
this.Start2D = start;
this.End2D = end;
this.Color = General.Colors.InfoLine;
this.RenderArrowhead = true;
}
public Line3D(Vector3D start, Vector3D end, bool renderArrowhead)
{
this.Start = start;
this.End = end;
this.Start2D = start;
this.End2D = end;
this.Color = General.Colors.InfoLine;
this.RenderArrowhead = renderArrowhead;
}
public Line3D(Vector3D start, Vector3D end, PixelColor color)
{
this.Start = start;
this.End = end;
this.Start2D = start;
this.End2D = end;
this.Color = color;
this.RenderArrowhead = true;
}
public Line3D(Vector3D start, Vector3D end, PixelColor color, bool renderArrowhead)
{
this.Start = start;
this.End = end;
this.Start2D = start;
this.End2D = end;
this.Color = color;
this.RenderArrowhead = renderArrowhead;
}
public Vector3D GetDelta() { return End - Start; }
// This calculates the angle
public double GetAngle()
{
// Calculate and return the angle
Vector2D d = GetDelta();
return -Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;
}
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public double GetAngleZ()
{
Vector3D d = GetDelta();
return Math.Atan2(Math.Sqrt(d.x*d.x + d.y*d.y), d.z);
}
}
}