SRB2/Srb2.dev
2014-03-15 12:59:03 -04:00

3093 lines
44 KiB
Text

[Project]
FileName=Srb2.dev
Name=Srb2
Ver=3
IsCpp=0
Type=0
UnitCount=279
Folders=A_Asm,B_Bot,BLUA,D_Doom,F_Frame,G_Game,H_Hud,Hw_Hardware,Hw_Hardware/r_opengl,I_Interface,I_Interface/Dummy,I_Interface/SDL,I_Interface/Win32,LUA,M_Misc,P_Play,R_Rend,S_Sounds,W_Wad
CommandLine=
CompilerSettings=00000000000100000111e1
PchHead=-1
PchSource=-1
ProfilesCount=10
ProfileIndex=2
[Unit1]
FileName=src\hardware\hw3dsdrv.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=src\hardware\hw3sound.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=src\hardware\hw3sound.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=src\hardware\hw_bsp.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=src\hardware\hw_cache.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=src\hardware\hw_data.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=src\hardware\hw_defs.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=src\hardware\hw_draw.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=src\hardware\hw_drv.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=src\hardware\hw_glide.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=src\hardware\hw_glob.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=src\hardware\hw_light.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=src\hardware\hw_light.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=src\hardware\hw_main.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=src\hardware\hw_main.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=src\hardware\hw_md2.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=src\hardware\hw_md2.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=src\hardware\hw_trick.c
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=src\d_clisrv.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=src\d_clisrv.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=src\d_event.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=src\d_main.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=src\d_net.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=src\d_net.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=src\d_netcmd.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=src\d_netcmd.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=src\d_netfil.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=src\d_netfil.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=src\d_player.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=src\d_think.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=src\d_ticcmd.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=src\m_argv.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=src\m_argv.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=src\m_bbox.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=src\m_bbox.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=src\m_cheat.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit38]
FileName=src\m_cheat.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit39]
FileName=src\m_fixed.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit40]
FileName=src\m_fixed.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit41]
FileName=src\m_menu.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit42]
FileName=src\m_menu.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit44]
FileName=src\m_misc.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit45]
FileName=src\m_random.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit46]
FileName=src\m_random.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit47]
FileName=src\m_swap.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit48]
FileName=src\p_ceilng.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit49]
FileName=src\p_enemy.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit50]
FileName=src\p_fab.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit51]
FileName=src\p_floor.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit52]
FileName=src\p_inter.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit53]
FileName=src\p_lights.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit54]
FileName=src\p_local.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit55]
FileName=src\p_map.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit56]
FileName=src\p_maputl.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit57]
FileName=src\p_maputl.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit58]
FileName=src\p_mobj.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit59]
FileName=src\p_mobj.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit60]
FileName=src\p_pspr.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit61]
FileName=src\p_saveg.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit62]
FileName=src\p_saveg.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit63]
FileName=src\p_setup.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit64]
FileName=src\p_setup.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit65]
FileName=src\p_sight.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit66]
FileName=src\p_spec.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit67]
FileName=src\p_spec.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit68]
FileName=src\p_telept.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit69]
FileName=src\p_tick.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit70]
FileName=src\p_tick.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit71]
FileName=src\p_user.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit72]
FileName=src\r_bsp.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit73]
FileName=src\r_bsp.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit74]
FileName=src\r_data.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit75]
FileName=src\r_data.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit76]
FileName=src\r_defs.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit77]
FileName=src\r_draw.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit78]
FileName=src\r_draw.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit79]
FileName=src\r_draw16.c
Folder=R_Rend
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit80]
FileName=src\r_draw8.c
Folder=R_Rend
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit81]
FileName=src\r_local.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit82]
FileName=src\r_main.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit83]
FileName=src\r_main.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit84]
FileName=src\r_plane.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit85]
FileName=src\r_plane.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit86]
FileName=src\r_segs.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit87]
FileName=src\r_segs.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit88]
FileName=src\r_sky.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit89]
FileName=src\r_sky.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit90]
FileName=src\r_splats.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit91]
FileName=src\r_splats.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit92]
FileName=src\r_state.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit93]
FileName=src\r_things.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit94]
FileName=src\r_things.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit95]
FileName=src\am_map.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit96]
FileName=src\am_map.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit97]
FileName=src\byteptr.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit98]
FileName=src\command.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit99]
FileName=src\command.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit100]
FileName=src\console.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit101]
FileName=src\console.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit102]
FileName=src\dehacked.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit103]
FileName=src\dehacked.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit104]
FileName=src\Doomdata.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit105]
FileName=src\Doomdef.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit106]
FileName=src\Doomstat.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit107]
FileName=src\Doomtype.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit108]
FileName=src\F_finale.c
Folder=F_Frame
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit109]
FileName=src\F_finale.h
Folder=F_Frame
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit110]
FileName=src\F_wipe.c
Folder=F_Frame
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit111]
FileName=src\filesrch.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit112]
FileName=src\g_game.c
Folder=G_Game
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit113]
FileName=src\g_game.h
Folder=G_Game
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit114]
FileName=src\g_input.c
Folder=G_Game
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit115]
FileName=src\g_input.h
Folder=G_Game
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit116]
FileName=src\g_state.h
Folder=G_Game
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit117]
FileName=src\hu_stuff.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit118]
FileName=src\hu_stuff.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit119]
FileName=src\i_joy.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit120]
FileName=src\i_net.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit121]
FileName=src\i_sound.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit122]
FileName=src\i_system.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit123]
FileName=src\i_tcp.c
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit124]
FileName=src\i_tcp.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit125]
FileName=src\i_video.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit126]
FileName=src\info.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit127]
FileName=src\info.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit128]
FileName=src\keys.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit129]
FileName=src\md5.c
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit130]
FileName=src\md5.h
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit131]
FileName=src\mserv.c
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit132]
FileName=src\mserv.h
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit133]
FileName=src\s_sound.c
Folder=S_Sounds
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit134]
FileName=src\s_sound.h
Folder=S_Sounds
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit135]
FileName=src\screen.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit136]
FileName=src\screen.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit137]
FileName=src\sounds.c
Folder=S_Sounds
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit138]
FileName=src\sounds.h
Folder=S_Sounds
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit139]
FileName=src\st_stuff.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit140]
FileName=src\st_stuff.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit141]
FileName=src\tables.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit142]
FileName=src\tables.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit143]
FileName=src\v_video.c
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit144]
FileName=src\v_video.h
Folder=R_Rend
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit145]
FileName=src\w_wad.c
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit146]
FileName=src\w_wad.h
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit147]
FileName=src\Z_zone.c
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit148]
FileName=src\Z_zone.h
Folder=D_Doom
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit149]
FileName=src\tmap.nas
Folder=A_Asm
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=1
BuildCmd=nasm.exe -g -o $@ -f win32 src/tmap.nas
[Unit150]
FileName=src\asm_defs.inc
Folder=A_Asm
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit151]
FileName=src\vid_copy.s
Folder=A_Asm
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=1
BuildCmd=$(CC) -g $(CFLAGS) -x assembler-with-cpp -c src/vid_copy.s -o $@
[Unit152]
FileName=src\y_inter.h
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit153]
FileName=src\y_inter.c
Folder=H_Hud
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit154]
FileName=src\hardware\hw_dll.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit155]
FileName=src\hardware\hws_data.h
Folder=Hw_Hardware
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit156]
FileName=src\p5prof.h
Folder=A_Asm
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit157]
FileName=src\tmap_mmx.nas
Folder=A_Asm
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=1
BuildCmd=nasm.exe -g -o $@ -f win32 src/tmap_mmx.nas
[Unit159]
FileName=src\lzf.h
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit160]
FileName=src\lzf.c
Folder=W_Wad
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit161]
FileName=src\p_polyobj.h
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit162]
FileName=src\p_polyobj.c
Folder=P_Play
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit163]
FileName=src\m_queue.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit164]
FileName=src\m_dllist.h
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit165]
FileName=src\m_queue.c
Folder=M_Misc
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit166]
FileName=src\dummy\i_cdmus.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit167]
FileName=src\dummy\i_main.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit168]
FileName=src\dummy\i_net.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit169]
FileName=src\dummy\i_sound.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit170]
FileName=src\dummy\i_system.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit171]
FileName=src\dummy\i_video.c
Folder=I_Interface/Dummy
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit172]
FileName=src\filesrch.c
Folder=I_Interface
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit173]
FileName=src\win32\afxres.h
Folder=I_Interface/Win32
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit174]
FileName=src\win32\dx_error.c
Folder=I_Interface/Win32
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit175]
FileName=src\win32\dx_error.h
Folder=I_Interface/Win32
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit176]
FileName=src\win32\fabdxlib.c
Folder=I_Interface/Win32
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit177]
FileName=src\win32\fabdxlib.h
Folder=I_Interface/Win32
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=1
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=wLegacy.exe
ProductName=wLegacy
ProductVersion=0.1
AutoIncBuildNrOnRebuild=0
AutoIncBuildNrOnCompile=0
[Unit181]
FileName=src\win32\resource.h
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit182]
FileName=src\win32\win_cd.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=src\d_main.c
Folder=D_Doom
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=0
[Unit158]
FileName=src\string.c
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit183]
FileName=src\win32\win_dbg.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit184]
FileName=src\win32\win_dbg.h
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit185]
FileName=src\win32\win_dll.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit186]
FileName=src\win32\win_dll.h
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit187]
FileName=src\win32\win_main.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit188]
FileName=src\win32\win_main.h
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit189]
FileName=src\win32\win_net.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit190]
FileName=src\win32\win_snd.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit191]
FileName=src\win32\win_sys.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit43]
FileName=src\m_misc.c
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Profile1]
ProfileName=Dummy Release
Type=1
ObjFiles=
Includes=
Libs=
ResourceIncludes=
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-DNDEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-Os_@@_-g_@@_-DNONET_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_BLUA_@@_
CppCompiler=-Os_@@_-g_@@_
Linker=
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=0000000000100000011000
Icon=
ExeOutput=bin\Dummy\Release
ObjectOutput=objs\Dummy\Release
OverrideOutput=1
OverrideOutputName=srb2dummy.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Profile2]
ProfileName=Dummy Debug
Type=1
ObjFiles=
Includes=
Libs=
ResourceIncludes=
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-D_DEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-O0_@@_-g_@@_-DNONET_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_BLUA_@@_
CppCompiler=-O0_@@_-g_@@_
Linker=
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=0000000000000010011000
Icon=
ExeOutput=bin\Dummy\Debug
ObjectOutput=objs\Dummy\Debug
OverrideOutput=1
OverrideOutputName=srb2dummy.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Unit192]
FileName=src\win32\win_vid.c
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit193]
FileName=src\win32\Srb2win.rc
CompileCpp=0
Folder=I_Interface/Win32
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit194]
FileName=src\sdl\dosstr.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit195]
FileName=src\sdl\endtxt.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit196]
FileName=src\sdl\endtxt.h
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=0
[Profile3]
ProfileName=Win32/DirectX Release
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs/gme/include;libs/fmodex/inc;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw32;libs/gme/win32;libs/gme/win32;libs/fmodex/lib
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-DNDEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-Os_@@_-g_@@_-D_WINDOWS_@@_-DHAVE_PNG_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_-DHAVE_LIBGME_@@_
CppCompiler=-Os_@@_-g_@@_
Linker=-lgdi32_@@_-ldinput_@@_-ldxguid_@@_-lwinmm_@@_-lpng32_@@_-lz32_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mwindows_@@_-lgme.dll_@@_-lfmodex_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000001000000110e1
Icon=
ExeOutput=bin\Mingw\Release
ObjectOutput=objs\Mingw\Release
OverrideOutput=1
OverrideOutputName=srb2win.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Profile4]
ProfileName=Win32/DirectX Debug
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs/gme/include;libs/fmodex/inc;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw32;libs/gme/win32;libs/fmodex/lib
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-D_DEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-O0_@@_-g_@@_-D_WINDOWS_@@_-DHAVE_PNG_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_-DHAVE_LIBGME_@@_
CppCompiler=-O0_@@_-g_@@_
Linker=-lgdi32_@@_-ldinput_@@_-ldxguid_@@_-lwinmm_@@_-lpng32_@@_-lz32_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_-lgme.dll_@@_-lfmodex_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000000000100110e1
Icon=
ExeOutput=bin\Mingw\Debug
ObjectOutput=objs\Mingw\Debug
OverrideOutput=1
OverrideOutputName=srb2win.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Unit197]
FileName=src\sdl\hwsym_sdl.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit198]
FileName=src\sdl\hwsym_sdl.h
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit199]
FileName=src\sdl\i_cdmus.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit200]
FileName=src\sdl\i_main.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit201]
FileName=src\sdl\i_net.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit202]
FileName=src\sdl\sdl_sound.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit203]
FileName=src\sdl\i_system.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit204]
FileName=src\sdl\i_video.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit205]
FileName=src\sdl\IMG_xpm.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit206]
FileName=src\sdl\ogl_sdl.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit207]
FileName=src\sdl\ogl_sdl.h
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit208]
FileName=src\sdl\sdlmain.h
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit209]
FileName=src\hardware\r_opengl\ogl_win.c
CompileCpp=0
Folder=Hw_Hardware/r_opengl
Compile=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit210]
FileName=src\hardware\r_opengl\r_opengl.c
CompileCpp=0
Folder=Hw_Hardware/r_opengl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit211]
FileName=src\hardware\r_opengl\r_opengl.h
CompileCpp=0
Folder=Hw_Hardware/r_opengl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Profile5]
ProfileName=Win32/SDL Release
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw32
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-DNDEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-Os_@@_-g_@@_-DUSE_WGL_SWAP_@@_-DDIRECTFULLSCREEN_@@_-DSDL_@@_-DHWRENDER_@@_-DHW3SOUND_@@_-DHAVE_MIXER_@@_-DHAVE_PNG_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-Os_@@_-g_@@_
Linker=-lSDL_@@_-lSDL_Mixer_@@_-lpng32_@@_-lz32_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000001000000110e1
Icon=
ExeOutput=bin\Mingw\SDL\Release
ObjectOutput=objs\Mingw\SDL\Release
OverrideOutput=1
OverrideOutputName=srb2sdl.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Unit212]
FileName=src\lua_baselib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit213]
FileName=src\lua_hooklib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit214]
FileName=src\lua_infolib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit215]
FileName=src\lua_libs.h
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit216]
FileName=src\lua_hook.h
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Profile6]
ProfileName=Win32/SDL Debug
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw32
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-D_DEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-O0_@@_-g_@@_-DUSE_WGL_SWAP_@@_-DDIRECTFULLSCREEN_@@_-DSDL_@@_-DHWRENDER_@@_-DHW3SOUND_@@_-DHAVE_MIXER_@@_-DHAVE_PNG_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-O0_@@_-g_@@_
Linker=-lSDL_@@_-lSDL_Mixer_@@_-lpng32_@@_-lz32_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000000000100110e1
Icon=
ExeOutput=bin\Mingw\SDL\Debug
ObjectOutput=objs\Mingw\SDL\Debug
OverrideOutput=1
OverrideOutputName=srb2sdl.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerType=0
[Profile7]
ProfileName=Win64/DirectX Release
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw64
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-DNDEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-Os_@@_-g_@@_-D_WINDOWS_@@_-DHAVE_PNG_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-Os_@@_-g_@@_
Linker=-lgdi32_@@_-ldinput_@@_-ldxguid_@@_-lwinmm_@@_-lpng64_@@_-lz64_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mwindows_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000001000000110tb
Icon=
ExeOutput=bin\Mingw64\Release
ObjectOutput=objs\Mingw64\Release
OverrideOutput=1
OverrideOutputName=srb2win.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=9
CompilerType=0
[Profile8]
ProfileName=Win64/DirectX Debug
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw64
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-D_DEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-O0_@@_-g_@@_-D_WINDOWS_@@_-DHAVE_PNG_@@_-DNOROPENGL_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-O0_@@_-g_@@_
Linker=-lgdi32_@@_-ldinput_@@_-ldxguid_@@_-lwinmm_@@_-lpng64_@@_-lz64_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000000000100110tb
Icon=
ExeOutput=bin\Mingw64\Debug
ObjectOutput=objs\Mingw64\Debug
OverrideOutput=1
OverrideOutputName=srb2win.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=9
CompilerType=0
[Profile9]
ProfileName=Win64/SDL Release
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw64
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-DNDEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-Os_@@_-g_@@_-DUSE_WGL_SWAP_@@_-DDIRECTFULLSCREEN_@@_-DSDL_@@_-DHWRENDER_@@_-DHW3SOUND_@@_-DHAVE_MIXER_@@_-DHAVE_PNG_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-Os_@@_-g_@@_
Linker=-lSDL_@@_-lSDL_Mixer_@@_-lpng64_@@_-lz64_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000001000000110tb
Icon=
ExeOutput=bin\Mingw64\SDL\Release
ObjectOutput=objs\Mingw64\SDL\Release
OverrideOutput=1
OverrideOutputName=srb2sdl.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=9
CompilerType=0
[Profile10]
ProfileName=Win64/SDL Debug
Type=0
ObjFiles=
Includes=libs/libpng-src;libs/zlib;libs
Libs=libs/libpng-src/projects;libs/zlib/win32;libs/miniupnpc/mingw64
ResourceIncludes=src/win32
MakeIncludes=comptime.mk;cpdebug.mk
Compiler=-D_DEBUG_@@_-fno-exceptions_@@_-DSTDC_HEADERS_@@_-Wall_@@_-O0_@@_-g_@@_-DUSE_WGL_SWAP_@@_-DDIRECTFULLSCREEN_@@_-DSDL_@@_-DHWRENDER_@@_-DHW3SOUND_@@_-DHAVE_MIXER_@@_-DHAVE_PNG_@@_-D__USE_MINGW_ANSI_STDIO=0_@@_-DHAVE_MINIUPNPC_@@_-DSTATIC_MINIUPNPC_@@_-DHAVE_BLUA_@@_
CppCompiler=-O0_@@_-g_@@_
Linker=-lSDL_@@_-lSDL_Mixer_@@_-lpng64_@@_-lz64_@@_-lminiupnpc_@@_-lws2_32_@@_-liphlpapi_@@_-mconsole_@@_
PreprocDefines=NORMALSRB2_@@_
CompilerSettings=00000000000000100110tb
Icon=
ExeOutput=bin\Mingw64\SDL\Debug
ObjectOutput=objs\Mingw64\SDL\Debug
OverrideOutput=1
OverrideOutputName=srb2sdl.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=9
CompilerType=0
[Unit217]
FileName=src\lua_mathlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit218]
FileName=src\lua_mobjlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit219]
FileName=src\lua_script.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit220]
FileName=src\lua_script.h
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit221]
FileName=src\blua\lapi.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit222]
FileName=src\blua\lauxlib.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit223]
FileName=src\blua\lcode.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit224]
FileName=src\blua\ldebug.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit225]
FileName=src\blua\ldo.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit226]
FileName=src\blua\lfunc.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit227]
FileName=src\blua\lgc.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit228]
FileName=src\blua\llex.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit229]
FileName=src\blua\llimits.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit230]
FileName=src\blua\lmem.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit231]
FileName=src\blua\lobject.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit232]
FileName=src\blua\lopcodes.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit233]
FileName=src\blua\lparser.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit234]
FileName=src\blua\lstate.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit235]
FileName=src\blua\lstring.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit236]
FileName=src\blua\ltable.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit237]
FileName=src\blua\ltm.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit238]
FileName=src\blua\lua.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit239]
FileName=src\blua\luaconf.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit240]
FileName=src\blua\lualib.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit241]
FileName=src\blua\lundump.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit242]
FileName=src\blua\lvm.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit243]
FileName=src\blua\lzio.h
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit244]
FileName=src\blua\lapi.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit245]
FileName=src\blua\lauxlib.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit246]
FileName=src\blua\lbaselib.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit247]
FileName=src\blua\lcode.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit248]
FileName=src\blua\ldebug.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit249]
FileName=src\blua\ldo.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit250]
FileName=src\blua\ldump.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit251]
FileName=src\blua\lfunc.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit252]
FileName=src\blua\lgc.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit253]
FileName=src\blua\linit.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit254]
FileName=src\blua\llex.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit255]
FileName=src\blua\lmem.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit256]
FileName=src\blua\lobject.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit257]
FileName=src\blua\lopcodes.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit258]
FileName=src\blua\lparser.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit259]
FileName=src\blua\lstate.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit260]
FileName=src\blua\lstring.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit261]
FileName=src\blua\lstrlib.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit262]
FileName=src\blua\ltable.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit263]
FileName=src\blua\ltablib.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit264]
FileName=src\blua\ltm.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit265]
FileName=src\blua\lundump.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit266]
FileName=src\blua\lvm.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit267]
FileName=src\blua\lzio.c
CompileCpp=0
Folder=BLUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit268]
FileName=src\lua_playerlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit269]
FileName=src\comptime.c
CompileCpp=0
Folder=D_Doom
Compile=1
Link=1
Priority=1001
OverrideBuildCmd=1
BuildCmd=$(CC) -c src/comptime.c -o $@ $(CFLAGS) -DCOMPVERSION
[Unit270]
FileName=src\b_bot.c
CompileCpp=0
Folder=B_Bot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit271]
FileName=src\b_bot.h
CompileCpp=0
Folder=B_Bot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit272]
FileName=src\m_cond.c
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit273]
FileName=src\m_cond.h
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit178]
FileName=src\lua_consolelib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit179]
FileName=src\lua_thinkerlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit180]
FileName=src\lua_maplib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit274]
FileName=src\sdl\mixer_sound.c
CompileCpp=0
Folder=I_Interface/SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit275]
FileName=src\m_anigif.c
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit276]
FileName=src\m_anigif.h
CompileCpp=0
Folder=M_Misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit277]
FileName=src\lua_hudlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit278]
FileName=src\lua_skinlib.c
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit279]
FileName=src\lua_hud.h
CompileCpp=0
Folder=LUA
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=