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6e07631cc9
OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
114 lines
3.3 KiB
C
114 lines
3.3 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file hu_stuff.h
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/// \brief Heads up display
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "d_event.h"
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#include "w_wad.h"
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#include "r_defs.h"
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//------------------------------------
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// heads up font
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//------------------------------------
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#define HU_FONTSTART '\x16' // the first font character
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#define HU_FONTEND '~'
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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// Level title font
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#define LT_FONTSTART '!' // the first font characters
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#define LT_FONTEND 'Z' // the last font characters
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#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
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#define CRED_FONTSTART '!' // the first font character
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#define CRED_FONTEND 'Z' // the last font character
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#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
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#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
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extern char *shiftxform; // english translation shift table
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extern char english_shiftxform[];
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//------------------------------------
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// sorted player lines
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//------------------------------------
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typedef struct
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{
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UINT32 count;
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INT32 num;
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INT32 color;
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INT32 emeralds;
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const char *name;
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} playersort_t;
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//------------------------------------
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// chat stuff
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//------------------------------------
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#define HU_MAXMSGLEN 224
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extern patch_t *hu_font[HU_FONTSIZE], *tny_font[HU_FONTSIZE];
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extern patch_t *tallnum[10];
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extern patch_t *nightsnum[10];
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extern patch_t *lt_font[LT_FONTSIZE];
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extern patch_t *cred_font[CRED_FONTSIZE];
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extern patch_t *emeraldpics[3][8];
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extern patch_t *rflagico;
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extern patch_t *bflagico;
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extern patch_t *rmatcico;
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extern patch_t *bmatcico;
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extern patch_t *tagico;
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extern patch_t *tallminus;
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extern patch_t *tallinfin;
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extern patch_t *tokenicon;
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// set true when entering a chat message
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extern boolean chat_on;
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// set true whenever the tab rankings are being shown for any reason
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extern boolean hu_showscores;
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// init heads up data at game startup.
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void HU_Init(void);
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void HU_LoadGraphics(void);
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// reset heads up when consoleplayer respawns.
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FUNCMATH void HU_Start(void);
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boolean HU_Responder(event_t *ev);
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void HU_Ticker(void);
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void HU_Drawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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void HU_clearChatChars(void);
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void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
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void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
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void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
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void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
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INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);
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// CECHO interface.
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void HU_ClearCEcho(void);
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void HU_SetCEchoDuration(INT32 seconds);
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void HU_SetCEchoFlags(INT32 flags);
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void HU_DoCEcho(const char *msg);
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// Demo playback info
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extern UINT32 hu_demoscore;
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extern UINT32 hu_demotime;
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extern UINT16 hu_demorings;
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#endif
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