mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-23 11:10:56 +00:00
1445 lines
35 KiB
C
1445 lines
35 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file d_net.c
|
|
/// \brief SRB2 network game communication and protocol, all OS independent parts.
|
|
//
|
|
/// Implement a Sliding window protocol without receiver window
|
|
/// (out of order reception)
|
|
/// This protocol uses a mix of "goback n" and "selective repeat" implementation
|
|
/// The NOTHING packet is sent when connection is idle to acknowledge packets
|
|
|
|
#include "doomdef.h"
|
|
#include "g_game.h"
|
|
#include "i_net.h"
|
|
#include "i_system.h"
|
|
#include "m_argv.h"
|
|
#include "d_net.h"
|
|
#include "w_wad.h"
|
|
#include "d_netfil.h"
|
|
#include "d_clisrv.h"
|
|
#include "z_zone.h"
|
|
#include "i_tcp.h"
|
|
#include "d_main.h" // srb2home
|
|
|
|
//
|
|
// NETWORKING
|
|
//
|
|
// gametic is the tic about to (or currently being) run
|
|
// Server:
|
|
// maketic is the tic that hasn't had control made for it yet
|
|
// nettics is the tic for each node
|
|
// firstticstosend is the lowest value of nettics
|
|
// Client:
|
|
// neededtic is the tic needed by the client to run the game
|
|
// firstticstosend is used to optimize a condition
|
|
// Normally maketic >= gametic > 0
|
|
|
|
#define FORCECLOSE 0x8000
|
|
tic_t connectiontimeout = (10*TICRATE);
|
|
|
|
/// \brief network packet
|
|
doomcom_t *doomcom = NULL;
|
|
/// \brief network packet data, points inside doomcom
|
|
doomdata_t *netbuffer = NULL;
|
|
|
|
#ifdef DEBUGFILE
|
|
FILE *debugfile = NULL; // put some net info in a file during the game
|
|
#endif
|
|
|
|
#define MAXREBOUND 8
|
|
static doomdata_t reboundstore[MAXREBOUND];
|
|
static INT16 reboundsize[MAXREBOUND];
|
|
static INT32 rebound_head, rebound_tail;
|
|
|
|
/// \brief bandwith of netgame
|
|
INT32 net_bandwidth;
|
|
|
|
/// \brief max length per packet
|
|
INT16 hardware_MAXPACKETLENGTH;
|
|
|
|
boolean (*I_NetGet)(void) = NULL;
|
|
void (*I_NetSend)(void) = NULL;
|
|
boolean (*I_NetCanSend)(void) = NULL;
|
|
boolean (*I_NetCanGet)(void) = NULL;
|
|
void (*I_NetCloseSocket)(void) = NULL;
|
|
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
|
|
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
|
|
boolean (*I_NetOpenSocket)(void) = NULL;
|
|
boolean (*I_Ban) (INT32 node) = NULL;
|
|
void (*I_ClearBans)(void) = NULL;
|
|
const char *(*I_GetNodeAddress) (INT32 node) = NULL;
|
|
const char *(*I_GetBanAddress) (size_t ban) = NULL;
|
|
const char *(*I_GetBanMask) (size_t ban) = NULL;
|
|
boolean (*I_SetBanAddress) (const char *address, const char *mask) = NULL;
|
|
boolean *bannednode = NULL;
|
|
|
|
|
|
// network stats
|
|
static tic_t statstarttic;
|
|
INT32 getbytes = 0;
|
|
INT64 sendbytes = 0;
|
|
static INT32 retransmit = 0, duppacket = 0;
|
|
static INT32 sendackpacket = 0, getackpacket = 0;
|
|
INT32 ticruned = 0, ticmiss = 0;
|
|
|
|
// globals
|
|
INT32 getbps, sendbps;
|
|
float lostpercent, duppercent, gamelostpercent;
|
|
INT32 packetheaderlength;
|
|
|
|
boolean Net_GetNetStat(void)
|
|
{
|
|
const tic_t t = I_GetTime();
|
|
static INT64 oldsendbyte = 0;
|
|
if (statstarttic+STATLENGTH <= t)
|
|
{
|
|
const tic_t df = t-statstarttic;
|
|
const INT64 newsendbyte = sendbytes - oldsendbyte;
|
|
sendbps = (INT32)(newsendbyte*TICRATE)/df;
|
|
getbps = (getbytes*TICRATE)/df;
|
|
if (sendackpacket)
|
|
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
|
|
else
|
|
lostpercent = 0.0f;
|
|
if (getackpacket)
|
|
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
|
|
else
|
|
duppercent = 0.0f;
|
|
if (ticruned)
|
|
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
|
|
else
|
|
gamelostpercent = 0.0f;
|
|
|
|
ticmiss = ticruned = 0;
|
|
oldsendbyte = sendbytes;
|
|
getbytes = 0;
|
|
sendackpacket = getackpacket = duppacket = retransmit = 0;
|
|
statstarttic = t;
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------
|
|
// Some structs and functions for acknowledgement of packets
|
|
// -----------------------------------------------------------------
|
|
#define MAXACKPACKETS 96 // Minimum number of nodes (wat)
|
|
#define MAXACKTOSEND 96
|
|
#define URGENTFREESLOTNUM 10
|
|
#define ACKTOSENDTIMEOUT (TICRATE/11)
|
|
|
|
#ifndef NONET
|
|
typedef struct
|
|
{
|
|
UINT8 acknum;
|
|
UINT8 nextacknum;
|
|
UINT8 destinationnode; // The node to send the ack to
|
|
tic_t senttime; // The time when the ack was sent
|
|
UINT16 length; // The packet size
|
|
UINT16 resentnum; // The number of times the ack has been resent
|
|
union {
|
|
SINT8 raw[MAXPACKETLENGTH];
|
|
doomdata_t data;
|
|
} pak;
|
|
} ackpak_t;
|
|
#endif
|
|
|
|
typedef enum
|
|
{
|
|
NF_CLOSE = 1, // Flag is set when connection is closing
|
|
NF_TIMEOUT = 2, // Flag is set when the node got a timeout
|
|
} node_flags_t;
|
|
|
|
#ifndef NONET
|
|
// Table of packets that were not acknowleged can be resent (the sender window)
|
|
static ackpak_t ackpak[MAXACKPACKETS];
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
// ack return to send (like sliding window protocol)
|
|
UINT8 firstacktosend;
|
|
|
|
// when no consecutive packets are received we keep in mind what packets
|
|
// we already received in a queue
|
|
UINT8 acktosend_head;
|
|
UINT8 acktosend_tail;
|
|
UINT8 acktosend[MAXACKTOSEND];
|
|
|
|
// automatically send keep alive packet when not enough trafic
|
|
tic_t lasttimeacktosend_sent;
|
|
// detect connection lost
|
|
tic_t lasttimepacketreceived;
|
|
|
|
// flow control: do not send too many packets with ack
|
|
UINT8 remotefirstack;
|
|
UINT8 nextacknum;
|
|
|
|
UINT8 flags;
|
|
} node_t;
|
|
|
|
static node_t nodes[MAXNETNODES];
|
|
#define NODETIMEOUT 14
|
|
|
|
#ifndef NONET
|
|
// return <0 if a < b (mod 256)
|
|
// 0 if a = n (mod 256)
|
|
// >0 if a > b (mod 256)
|
|
// mnemonic: to use it compare to 0: cmpack(a,b)<0 is "a < b" ...
|
|
FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
|
|
{
|
|
register INT32 d = a - b;
|
|
|
|
if (d >= 127 || d < -128)
|
|
return -d;
|
|
return d;
|
|
}
|
|
|
|
/** Sets freeack to a free acknum and copies the netbuffer in the ackpak table
|
|
*
|
|
* \param freeack The address to store the free acknum at
|
|
* \param lowtimer ???
|
|
* \return True if a free acknum was found
|
|
*/
|
|
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
|
|
{
|
|
node_t *node = &nodes[doomcom->remotenode];
|
|
INT32 i, numfreeslot = 0;
|
|
|
|
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
|
|
{
|
|
DEBFILE(va("too fast %d %d\n",node->remotefirstack,node->nextacknum));
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (!ackpak[i].acknum)
|
|
{
|
|
// For low priority packets, make sure to let freeslots so urgent packets can be sent
|
|
if (netbuffer->packettype >= PT_CANFAIL)
|
|
{
|
|
numfreeslot++;
|
|
if (numfreeslot <= URGENTFREESLOTNUM)
|
|
continue;
|
|
}
|
|
|
|
ackpak[i].acknum = node->nextacknum;
|
|
ackpak[i].nextacknum = node->nextacknum;
|
|
node->nextacknum++;
|
|
if (!node->nextacknum)
|
|
node->nextacknum++;
|
|
ackpak[i].destinationnode = (UINT8)(node - nodes);
|
|
ackpak[i].length = doomcom->datalength;
|
|
if (lowtimer)
|
|
{
|
|
// Lowtime means can't be sent now so try it as soon as possible
|
|
ackpak[i].senttime = 0;
|
|
ackpak[i].resentnum = 1;
|
|
}
|
|
else
|
|
{
|
|
ackpak[i].senttime = I_GetTime();
|
|
ackpak[i].resentnum = 0;
|
|
}
|
|
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
|
|
|
*freeack = ackpak[i].acknum;
|
|
|
|
sendackpacket++; // For stat
|
|
|
|
return true;
|
|
}
|
|
#ifdef PARANOIA
|
|
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
|
|
#endif
|
|
if (netbuffer->packettype < PT_CANFAIL)
|
|
I_Error("Connection lost\n");
|
|
return false;
|
|
}
|
|
|
|
/** Counts how many acks are free
|
|
*
|
|
* \param urgent True if the type of the packet meant to
|
|
* use an ack is lower than PT_CANFAIL
|
|
* If for some reason you don't want use it
|
|
* for any packet type in particular,
|
|
* just set to false
|
|
* \return The number of free acks
|
|
*
|
|
*/
|
|
INT32 Net_GetFreeAcks(boolean urgent)
|
|
{
|
|
INT32 i, numfreeslot = 0;
|
|
INT32 n = 0; // Number of free acks found
|
|
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (!ackpak[i].acknum)
|
|
{
|
|
// For low priority packets, make sure to let freeslots so urgent packets can be sent
|
|
if (!urgent)
|
|
{
|
|
numfreeslot++;
|
|
if (numfreeslot <= URGENTFREESLOTNUM)
|
|
continue;
|
|
}
|
|
|
|
n++;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
// Get a ack to send in the queue of this node
|
|
static UINT8 GetAcktosend(INT32 node)
|
|
{
|
|
nodes[node].lasttimeacktosend_sent = I_GetTime();
|
|
return nodes[node].firstacktosend;
|
|
}
|
|
|
|
static void RemoveAck(INT32 i)
|
|
{
|
|
INT32 node = ackpak[i].destinationnode;
|
|
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
|
|
ackpak[i].acknum = 0;
|
|
if (nodes[node].flags & NF_CLOSE)
|
|
Net_CloseConnection(node);
|
|
}
|
|
|
|
// We have got a packet, proceed the ack request and ack return
|
|
static boolean Processackpak(void)
|
|
{
|
|
INT32 i;
|
|
boolean goodpacket = true;
|
|
node_t *node = &nodes[doomcom->remotenode];
|
|
|
|
// Received an ack return, so remove the ack in the list
|
|
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
|
|
{
|
|
node->remotefirstack = netbuffer->ackreturn;
|
|
// Search the ackbuffer and free it
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
|
|
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
|
|
{
|
|
RemoveAck(i);
|
|
}
|
|
}
|
|
|
|
// Received a packet with ack, queue it to send the ack back
|
|
if (netbuffer->ack)
|
|
{
|
|
UINT8 ack = netbuffer->ack;
|
|
getackpacket++;
|
|
if (cmpack(ack, node->firstacktosend) <= 0)
|
|
{
|
|
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
|
|
duppacket++;
|
|
goodpacket = false; // Discard packet (duplicate)
|
|
}
|
|
else
|
|
{
|
|
// Check if it is not already in the queue
|
|
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
|
|
if (node->acktosend[i] == ack)
|
|
{
|
|
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
|
|
duppacket++;
|
|
goodpacket = false; // Discard packet (duplicate)
|
|
break;
|
|
}
|
|
if (goodpacket)
|
|
{
|
|
// Is a good packet so increment the acknowledge number,
|
|
// Then search for a "hole" in the queue
|
|
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
|
|
if (!nextfirstack)
|
|
nextfirstack = 1;
|
|
|
|
if (ack == nextfirstack)
|
|
{
|
|
UINT8 hm1; // head - 1
|
|
boolean change = true;
|
|
|
|
node->firstacktosend = nextfirstack++;
|
|
if (!nextfirstack)
|
|
nextfirstack = 1;
|
|
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
|
|
while (change)
|
|
{
|
|
change = false;
|
|
for (i = node->acktosend_tail; i != node->acktosend_head;
|
|
i = (i+1) % MAXACKTOSEND)
|
|
{
|
|
if (cmpack(node->acktosend[i], nextfirstack) <= 0)
|
|
{
|
|
if (node->acktosend[i] == nextfirstack)
|
|
{
|
|
node->firstacktosend = nextfirstack++;
|
|
if (!nextfirstack)
|
|
nextfirstack = 1;
|
|
change = true;
|
|
}
|
|
if (i == node->acktosend_tail)
|
|
{
|
|
node->acktosend[node->acktosend_tail] = 0;
|
|
node->acktosend_tail = (UINT8)((i+1) % MAXACKTOSEND);
|
|
}
|
|
else if (i == hm1)
|
|
{
|
|
node->acktosend[hm1] = 0;
|
|
node->acktosend_head = hm1;
|
|
hm1 = (UINT8)((hm1-1+MAXACKTOSEND) % MAXACKTOSEND);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // Out of order packet
|
|
{
|
|
// Don't increment firsacktosend, put it in asktosend queue
|
|
// Will be incremented when the nextfirstack comes (code above)
|
|
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
|
|
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
|
|
if (newhead != node->acktosend_tail)
|
|
{
|
|
node->acktosend[node->acktosend_head] = ack;
|
|
node->acktosend_head = newhead;
|
|
}
|
|
else // Buffer full discard packet, sender will resend it
|
|
{ // We can admit the packet but we will not detect the duplication after :(
|
|
DEBFILE("no more freeackret\n");
|
|
goodpacket = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return goodpacket;
|
|
}
|
|
#endif
|
|
|
|
// send special packet with only ack on it
|
|
void Net_SendAcks(INT32 node)
|
|
{
|
|
#ifdef NONET
|
|
(void)node;
|
|
#else
|
|
netbuffer->packettype = PT_NOTHING;
|
|
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
|
HSendPacket(node, false, 0, MAXACKTOSEND);
|
|
#endif
|
|
}
|
|
|
|
#ifndef NONET
|
|
static void GotAcks(void)
|
|
{
|
|
INT32 i, j;
|
|
|
|
for (j = 0; j < MAXACKTOSEND; j++)
|
|
if (netbuffer->u.textcmd[j])
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
|
|
{
|
|
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
|
|
RemoveAck(i);
|
|
// nextacknum is first equal to acknum, then when receiving bigger ack
|
|
// there is big chance the packet is lost
|
|
// When resent, nextacknum = nodes[node].nextacknum
|
|
// will redo the same but with different value
|
|
else if (cmpack(ackpak[i].nextacknum, netbuffer->u.textcmd[j]) <= 0
|
|
&& ackpak[i].senttime > 0)
|
|
{
|
|
ackpak[i].senttime--; // hurry up
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void Net_ConnectionTimeout(INT32 node)
|
|
{
|
|
// Don't timeout several times
|
|
if (nodes[node].flags & NF_TIMEOUT)
|
|
return;
|
|
nodes[node].flags |= NF_TIMEOUT;
|
|
|
|
// Send a very special packet to self (hack the reboundstore queue)
|
|
// Main code will handle it
|
|
reboundstore[rebound_head].packettype = PT_NODETIMEOUT;
|
|
reboundstore[rebound_head].ack = 0;
|
|
reboundstore[rebound_head].ackreturn = 0;
|
|
reboundstore[rebound_head].u.textcmd[0] = (UINT8)node;
|
|
reboundsize[rebound_head] = (INT16)(BASEPACKETSIZE + 1);
|
|
rebound_head = (rebound_head+1) % MAXREBOUND;
|
|
|
|
// Do not redo it quickly (if we do not close connection it is
|
|
// for a good reason!)
|
|
nodes[node].lasttimepacketreceived = I_GetTime();
|
|
}
|
|
|
|
// Resend the data if needed
|
|
void Net_AckTicker(void)
|
|
{
|
|
#ifndef NONET
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
{
|
|
const INT32 nodei = ackpak[i].destinationnode;
|
|
node_t *node = &nodes[nodei];
|
|
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
|
|
{
|
|
if (ackpak[i].resentnum > 20 && (node->flags & NF_CLOSE))
|
|
{
|
|
DEBFILE(va("ack %d sent 20 times so connection is supposed lost: node %d\n",
|
|
i, nodei));
|
|
Net_CloseConnection(nodei | FORCECLOSE);
|
|
|
|
ackpak[i].acknum = 0;
|
|
continue;
|
|
}
|
|
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
|
NODETIMEOUT, I_GetTime()));
|
|
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
|
ackpak[i].senttime = I_GetTime();
|
|
ackpak[i].resentnum++;
|
|
ackpak[i].nextacknum = node->nextacknum;
|
|
retransmit++; // For stat
|
|
HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum,
|
|
(size_t)(ackpak[i].length - BASEPACKETSIZE));
|
|
}
|
|
}
|
|
|
|
for (i = 1; i < MAXNETNODES; i++)
|
|
{
|
|
// This is something like node open flag
|
|
if (nodes[i].firstacktosend)
|
|
{
|
|
// We haven't sent a packet for a long time
|
|
// Acknowledge packet if needed
|
|
if (nodes[i].lasttimeacktosend_sent + ACKTOSENDTIMEOUT < I_GetTime())
|
|
Net_SendAcks(i);
|
|
|
|
if (!(nodes[i].flags & NF_CLOSE)
|
|
&& nodes[i].lasttimepacketreceived + connectiontimeout < I_GetTime())
|
|
{
|
|
Net_ConnectionTimeout(i);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Remove last packet received ack before resending the ackreturn
|
|
// (the higher layer doesn't have room, or something else ....)
|
|
void Net_UnAcknowledgePacket(INT32 node)
|
|
{
|
|
#ifdef NONET
|
|
(void)node;
|
|
#else
|
|
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
|
|
DEBFILE(va("UnAcknowledge node %d\n", node));
|
|
if (!node)
|
|
return;
|
|
if (nodes[node].acktosend[hm1] == netbuffer->ack)
|
|
{
|
|
nodes[node].acktosend[hm1] = 0;
|
|
nodes[node].acktosend_head = (UINT8)hm1;
|
|
}
|
|
else if (nodes[node].firstacktosend == netbuffer->ack)
|
|
{
|
|
nodes[node].firstacktosend--;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = UINT8_MAX;
|
|
}
|
|
else
|
|
{
|
|
while (nodes[node].firstacktosend != netbuffer->ack)
|
|
{
|
|
nodes[node].acktosend_tail = (UINT8)
|
|
((nodes[node].acktosend_tail-1+MAXACKTOSEND) % MAXACKTOSEND);
|
|
nodes[node].acktosend[nodes[node].acktosend_tail] = nodes[node].firstacktosend;
|
|
|
|
nodes[node].firstacktosend--;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = UINT8_MAX;
|
|
}
|
|
nodes[node].firstacktosend++;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = 1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef NONET
|
|
/** Checks if all acks have been received
|
|
*
|
|
* \return True if all acks have been received
|
|
*
|
|
*/
|
|
static boolean Net_AllAcksReceived(void)
|
|
{
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/** Waits for all ackreturns
|
|
*
|
|
* \param timeout Timeout in seconds
|
|
*
|
|
*/
|
|
void Net_WaitAllAckReceived(UINT32 timeout)
|
|
{
|
|
#ifdef NONET
|
|
(void)timeout;
|
|
#else
|
|
tic_t tictac = I_GetTime();
|
|
timeout = tictac + timeout*NEWTICRATE;
|
|
|
|
HGetPacket();
|
|
while (timeout > I_GetTime() && !Net_AllAcksReceived())
|
|
{
|
|
while (tictac == I_GetTime())
|
|
I_Sleep();
|
|
tictac = I_GetTime();
|
|
HGetPacket();
|
|
Net_AckTicker();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void InitNode(node_t *node)
|
|
{
|
|
node->acktosend_head = node->acktosend_tail = 0;
|
|
node->firstacktosend = 0;
|
|
node->nextacknum = 1;
|
|
node->remotefirstack = 0;
|
|
node->flags = 0;
|
|
}
|
|
|
|
static void InitAck(void)
|
|
{
|
|
INT32 i;
|
|
|
|
#ifndef NONET
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
ackpak[i].acknum = 0;
|
|
#endif
|
|
|
|
for (i = 0; i < MAXNETNODES; i++)
|
|
InitNode(&nodes[i]);
|
|
}
|
|
|
|
/** Removes all acks of a given packet type
|
|
*
|
|
* \param packettype The packet type to forget
|
|
*
|
|
*/
|
|
void Net_AbortPacketType(UINT8 packettype)
|
|
{
|
|
#ifdef NONET
|
|
(void)packettype;
|
|
#else
|
|
INT32 i;
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|
|
|| packettype == UINT8_MAX))
|
|
{
|
|
ackpak[i].acknum = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// -----------------------------------------------------------------
|
|
// end of acknowledge function
|
|
// -----------------------------------------------------------------
|
|
|
|
// remove a node, clear all ack from this node and reset askret
|
|
void Net_CloseConnection(INT32 node)
|
|
{
|
|
#ifdef NONET
|
|
(void)node;
|
|
#else
|
|
INT32 i;
|
|
boolean forceclose = (node & FORCECLOSE) != 0;
|
|
|
|
if (node == -1)
|
|
{
|
|
DEBFILE(M_GetText("Net_CloseConnection: node -1 detected!\n"));
|
|
return; // nope, just ignore it
|
|
}
|
|
|
|
node &= ~FORCECLOSE;
|
|
|
|
if (!node)
|
|
return;
|
|
|
|
if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
|
|
{
|
|
DEBFILE(va(M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node));
|
|
return;
|
|
}
|
|
|
|
nodes[node].flags |= NF_CLOSE;
|
|
|
|
// try to Send ack back (two army problem)
|
|
if (GetAcktosend(node))
|
|
{
|
|
Net_SendAcks(node);
|
|
Net_SendAcks(node);
|
|
}
|
|
|
|
// check if we are waiting for an ack from this node
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
|
|
{
|
|
if (!forceclose)
|
|
return; // connection will be closed when ack is returned
|
|
else
|
|
ackpak[i].acknum = 0;
|
|
}
|
|
|
|
InitNode(&nodes[node]);
|
|
SV_AbortSendFiles(node);
|
|
I_NetFreeNodenum(node);
|
|
#endif
|
|
}
|
|
|
|
#ifndef NONET
|
|
//
|
|
// Checksum
|
|
//
|
|
static UINT32 NetbufferChecksum(void)
|
|
{
|
|
UINT32 c = 0x1234567;
|
|
const INT32 l = doomcom->datalength - 4;
|
|
const UINT8 *buf = (UINT8 *)netbuffer + 4;
|
|
INT32 i;
|
|
|
|
for (i = 0; i < l; i++, buf++)
|
|
c += (*buf) * (i+1);
|
|
|
|
return LONG(c);
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUGFILE
|
|
|
|
static void fprintfstring(char *s, size_t len)
|
|
{
|
|
INT32 mode = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < len; i++)
|
|
if (s[i] < 32)
|
|
{
|
|
if (!mode)
|
|
{
|
|
fprintf(debugfile, "[%d", (UINT8)s[i]);
|
|
mode = 1;
|
|
}
|
|
else
|
|
fprintf(debugfile, ",%d", (UINT8)s[i]);
|
|
}
|
|
else
|
|
{
|
|
if (mode)
|
|
{
|
|
fprintf(debugfile, "]");
|
|
mode = 0;
|
|
}
|
|
fprintf(debugfile, "%c", s[i]);
|
|
}
|
|
if (mode)
|
|
fprintf(debugfile, "]");
|
|
}
|
|
|
|
static void fprintfstringnewline(char *s, size_t len)
|
|
{
|
|
fprintfstring(s, len);
|
|
fprintf(debugfile, "\n");
|
|
}
|
|
|
|
/// \warning Keep this up-to-date if you add/remove/rename packet types
|
|
static const char *packettypename[NUMPACKETTYPE] =
|
|
{
|
|
"NOTHING",
|
|
"SERVERCFG",
|
|
"CLIENTCMD",
|
|
"CLIENTMIS",
|
|
"CLIENT2CMD",
|
|
"CLIENT2MIS",
|
|
"NODEKEEPALIVE",
|
|
"NODEKEEPALIVEMIS",
|
|
"SERVERTICS",
|
|
"SERVERREFUSE",
|
|
"SERVERSHUTDOWN",
|
|
"CLIENTQUIT",
|
|
|
|
"ASKINFO",
|
|
"SERVERINFO",
|
|
"PLAYERINFO",
|
|
"REQUESTFILE",
|
|
"ASKINFOVIAMS",
|
|
|
|
"RESYNCHEND",
|
|
"RESYNCHGET",
|
|
|
|
"FILEFRAGMENT",
|
|
"TEXTCMD",
|
|
"TEXTCMD2",
|
|
"CLIENTJOIN",
|
|
"NODETIMEOUT",
|
|
"RESYNCHING",
|
|
"PING"
|
|
};
|
|
|
|
static void DebugPrintpacket(const char *header)
|
|
{
|
|
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
|
|
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
|
|
netbuffer->packettype, packettypename[netbuffer->packettype]);
|
|
|
|
switch (netbuffer->packettype)
|
|
{
|
|
case PT_ASKINFO:
|
|
case PT_ASKINFOVIAMS:
|
|
fprintf(debugfile, " time %u\n", (tic_t)LONG(netbuffer->u.askinfo.time));
|
|
break;
|
|
case PT_CLIENTJOIN:
|
|
fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers,
|
|
netbuffer->u.clientcfg.mode);
|
|
break;
|
|
case PT_SERVERTICS:
|
|
{
|
|
servertics_pak *serverpak = &netbuffer->u.serverpak;
|
|
UINT8 *cmd = (UINT8 *)(&serverpak->cmds[serverpak->numslots * serverpak->numtics]);
|
|
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
|
|
|
|
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
|
|
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
|
|
/// \todo Display more readable information about net commands
|
|
fprintfstringnewline((char *)cmd, ntxtcmd);
|
|
/*fprintfstring((char *)cmd, 3);
|
|
if (ntxtcmd > 4)
|
|
{
|
|
fprintf(debugfile, "[%s]", netxcmdnames[*((cmd) + 3) - 1]);
|
|
fprintfstring(((char *)cmd) + 4, ntxtcmd - 4);
|
|
}
|
|
fprintf(debugfile, "\n");*/
|
|
break;
|
|
}
|
|
case PT_CLIENTCMD:
|
|
case PT_CLIENT2CMD:
|
|
case PT_CLIENTMIS:
|
|
case PT_CLIENT2MIS:
|
|
case PT_NODEKEEPALIVE:
|
|
case PT_NODEKEEPALIVEMIS:
|
|
fprintf(debugfile, " tic %4u resendfrom %u\n",
|
|
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
|
|
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
|
|
break;
|
|
case PT_TEXTCMD:
|
|
case PT_TEXTCMD2:
|
|
fprintf(debugfile, " length %d\n ", netbuffer->u.textcmd[0]);
|
|
fprintf(debugfile, "[%s]", netxcmdnames[netbuffer->u.textcmd[1] - 1]);
|
|
fprintfstringnewline((char *)netbuffer->u.textcmd + 2, netbuffer->u.textcmd[0] - 1);
|
|
break;
|
|
case PT_SERVERCFG:
|
|
fprintf(debugfile, " playerslots %d clientnode %d serverplayer %d "
|
|
"gametic %u gamestate %d gametype %d modifiedgame %d\n",
|
|
netbuffer->u.servercfg.totalslotnum, netbuffer->u.servercfg.clientnode,
|
|
netbuffer->u.servercfg.serverplayer, (UINT32)LONG(netbuffer->u.servercfg.gametic),
|
|
netbuffer->u.servercfg.gamestate, netbuffer->u.servercfg.gametype,
|
|
netbuffer->u.servercfg.modifiedgame);
|
|
break;
|
|
case PT_SERVERINFO:
|
|
fprintf(debugfile, " '%s' player %d/%d, map %s, filenum %d, time %u \n",
|
|
netbuffer->u.serverinfo.servername, netbuffer->u.serverinfo.numberofplayer,
|
|
netbuffer->u.serverinfo.maxplayer, netbuffer->u.serverinfo.mapname,
|
|
netbuffer->u.serverinfo.fileneedednum,
|
|
(UINT32)LONG(netbuffer->u.serverinfo.time));
|
|
fprintfstringnewline((char *)netbuffer->u.serverinfo.fileneeded,
|
|
(UINT8)((UINT8 *)netbuffer + doomcom->datalength
|
|
- (UINT8 *)netbuffer->u.serverinfo.fileneeded));
|
|
break;
|
|
case PT_SERVERREFUSE:
|
|
fprintf(debugfile, " reason %s\n", netbuffer->u.serverrefuse.reason);
|
|
break;
|
|
case PT_FILEFRAGMENT:
|
|
fprintf(debugfile, " fileid %d datasize %d position %u\n",
|
|
netbuffer->u.filetxpak.fileid, (UINT16)SHORT(netbuffer->u.filetxpak.size),
|
|
(UINT32)LONG(netbuffer->u.filetxpak.position));
|
|
break;
|
|
case PT_REQUESTFILE:
|
|
default: // write as a raw packet
|
|
fprintfstringnewline((char *)netbuffer->u.textcmd,
|
|
(UINT8)((UINT8 *)netbuffer + doomcom->datalength - (UINT8 *)netbuffer->u.textcmd));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef PACKETDROP
|
|
static INT32 packetdropquantity[NUMPACKETTYPE] = {0};
|
|
static INT32 packetdroprate = 0;
|
|
|
|
void Command_Drop(void)
|
|
{
|
|
INT32 packetquantity;
|
|
const char *packetname;
|
|
size_t i;
|
|
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf("drop <packettype> [quantity]: drop packets\n"
|
|
"drop reset: cancel all packet drops\n");
|
|
return;
|
|
}
|
|
|
|
if (!(stricmp(COM_Argv(1), "reset") && stricmp(COM_Argv(1), "cancel") && stricmp(COM_Argv(1), "stop")))
|
|
{
|
|
memset(packetdropquantity, 0, sizeof(packetdropquantity));
|
|
return;
|
|
}
|
|
|
|
if (COM_Argc() >= 3)
|
|
{
|
|
packetquantity = atoi(COM_Argv(2));
|
|
if (packetquantity <= 0 && COM_Argv(2)[0] != '0')
|
|
{
|
|
CONS_Printf("Invalid quantity\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
packetquantity = -1;
|
|
|
|
packetname = COM_Argv(1);
|
|
|
|
if (!(stricmp(packetname, "all") && stricmp(packetname, "any")))
|
|
for (i = 0; i < NUMPACKETTYPE; i++)
|
|
packetdropquantity[i] = packetquantity;
|
|
else
|
|
{
|
|
for (i = 0; i < NUMPACKETTYPE; i++)
|
|
if (!stricmp(packetname, packettypename[i]))
|
|
{
|
|
packetdropquantity[i] = packetquantity;
|
|
return;
|
|
}
|
|
|
|
CONS_Printf("Unknown packet name\n");
|
|
}
|
|
}
|
|
|
|
void Command_Droprate(void)
|
|
{
|
|
INT32 droprate;
|
|
|
|
if (COM_Argc() < 2)
|
|
{
|
|
CONS_Printf("Packet drop rate: %d%%\n", packetdroprate);
|
|
return;
|
|
}
|
|
|
|
droprate = atoi(COM_Argv(1));
|
|
if ((droprate <= 0 && COM_Argv(1)[0] != '0') || droprate > 100)
|
|
{
|
|
CONS_Printf("Packet drop rate must be between 0 and 100!\n");
|
|
return;
|
|
}
|
|
|
|
packetdroprate = droprate;
|
|
}
|
|
|
|
#ifndef NONET
|
|
static boolean ShouldDropPacket(void)
|
|
{
|
|
return (packetdropquantity[netbuffer->packettype])
|
|
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
//
|
|
// HSendPacket
|
|
//
|
|
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
|
|
{
|
|
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
|
|
if (node == 0) // Packet is to go back to us
|
|
{
|
|
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
|
|
{
|
|
#ifdef PARANOIA
|
|
CONS_Debug(DBG_NETPLAY, "No more rebound buf\n");
|
|
#endif
|
|
return false;
|
|
}
|
|
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
|
|
M_Memcpy(&reboundstore[rebound_head], netbuffer,
|
|
doomcom->datalength);
|
|
reboundsize[rebound_head] = doomcom->datalength;
|
|
rebound_head = (rebound_head+1) % MAXREBOUND;
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
{
|
|
doomcom->remotenode = (INT16)node;
|
|
DebugPrintpacket("SENDLOCAL");
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
if (!netgame)
|
|
I_Error("Tried to transmit to another node");
|
|
|
|
#ifdef NONET
|
|
(void)node;
|
|
(void)reliable;
|
|
(void)acknum;
|
|
#else
|
|
// do this before GetFreeAcknum because this function backups
|
|
// the current packet
|
|
doomcom->remotenode = (INT16)node;
|
|
if (doomcom->datalength <= 0)
|
|
{
|
|
DEBFILE("HSendPacket: nothing to send\n");
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("TRISEND");
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
if (node < MAXNETNODES) // Can be a broadcast
|
|
netbuffer->ackreturn = GetAcktosend(node);
|
|
else
|
|
netbuffer->ackreturn = 0;
|
|
if (reliable)
|
|
{
|
|
if (I_NetCanSend && !I_NetCanSend())
|
|
{
|
|
if (netbuffer->packettype < PT_CANFAIL)
|
|
GetFreeAcknum(&netbuffer->ack, true);
|
|
|
|
DEBFILE("HSendPacket: Out of bandwidth\n");
|
|
return false;
|
|
}
|
|
else if (!GetFreeAcknum(&netbuffer->ack, false))
|
|
return false;
|
|
}
|
|
else
|
|
netbuffer->ack = acknum;
|
|
|
|
netbuffer->checksum = NetbufferChecksum();
|
|
sendbytes += packetheaderlength + doomcom->datalength; // For stat
|
|
|
|
#ifdef PACKETDROP
|
|
// Simulate internet :)
|
|
//if (rand() >= (INT32)(RAND_MAX * (PACKETLOSSRATE / 100.f)))
|
|
if (!ShouldDropPacket())
|
|
{
|
|
#endif
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("SENT");
|
|
#endif
|
|
I_NetSend();
|
|
#ifdef PACKETDROP
|
|
}
|
|
else
|
|
{
|
|
if (packetdropquantity[netbuffer->packettype] > 0)
|
|
packetdropquantity[netbuffer->packettype]--;
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("NOT SENT");
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#endif // ndef NONET
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// HGetPacket
|
|
// Returns false if no packet is waiting
|
|
// Check Datalength and checksum
|
|
//
|
|
boolean HGetPacket(void)
|
|
{
|
|
//boolean nodejustjoined;
|
|
|
|
// Get a packet from self
|
|
if (rebound_tail != rebound_head)
|
|
{
|
|
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
|
doomcom->datalength = reboundsize[rebound_tail];
|
|
if (netbuffer->packettype == PT_NODETIMEOUT)
|
|
doomcom->remotenode = netbuffer->u.textcmd[0];
|
|
else
|
|
doomcom->remotenode = 0;
|
|
|
|
rebound_tail = (rebound_tail+1) % MAXREBOUND;
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("GETLOCAL");
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
if (!netgame)
|
|
return false;
|
|
|
|
#ifndef NONET
|
|
|
|
while(true)
|
|
{
|
|
//nodejustjoined = I_NetGet();
|
|
I_NetGet();
|
|
|
|
if (doomcom->remotenode == -1) // No packet received
|
|
return false;
|
|
|
|
getbytes += packetheaderlength + doomcom->datalength; // For stat
|
|
|
|
if (doomcom->remotenode >= MAXNETNODES)
|
|
{
|
|
DEBFILE(va("Received packet from node %d!\n", doomcom->remotenode));
|
|
continue;
|
|
}
|
|
|
|
nodes[doomcom->remotenode].lasttimepacketreceived = I_GetTime();
|
|
|
|
if (netbuffer->checksum != NetbufferChecksum())
|
|
{
|
|
DEBFILE("Bad packet checksum\n");
|
|
//Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode);
|
|
Net_CloseConnection(doomcom->remotenode);
|
|
continue;
|
|
}
|
|
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("GET");
|
|
#endif
|
|
|
|
/*// If a new node sends an unexpected packet, just ignore it
|
|
if (nodejustjoined && server
|
|
&& !(netbuffer->packettype == PT_ASKINFO
|
|
|| netbuffer->packettype == PT_SERVERINFO
|
|
|| netbuffer->packettype == PT_PLAYERINFO
|
|
|| netbuffer->packettype == PT_REQUESTFILE
|
|
|| netbuffer->packettype == PT_ASKINFOVIAMS
|
|
|| netbuffer->packettype == PT_CLIENTJOIN))
|
|
{
|
|
DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
|
|
//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
|
|
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
|
|
continue;
|
|
}*/
|
|
|
|
// Proceed the ack and ackreturn field
|
|
if (!Processackpak())
|
|
continue; // discarded (duplicated)
|
|
|
|
// A packet with just ackreturn
|
|
if (netbuffer->packettype == PT_NOTHING)
|
|
{
|
|
GotAcks();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
#endif // ndef NONET
|
|
|
|
return true;
|
|
}
|
|
|
|
static boolean Internal_Get(void)
|
|
{
|
|
doomcom->remotenode = -1;
|
|
return false;
|
|
}
|
|
|
|
FUNCNORETURN static ATTRNORETURN void Internal_Send(void)
|
|
{
|
|
I_Error("Send without netgame\n");
|
|
}
|
|
|
|
static void Internal_FreeNodenum(INT32 nodenum)
|
|
{
|
|
(void)nodenum;
|
|
}
|
|
|
|
SINT8 I_NetMakeNode(const char *hostname)
|
|
{
|
|
SINT8 newnode = -1;
|
|
if (I_NetMakeNodewPort)
|
|
{
|
|
char *localhostname = strdup(hostname);
|
|
char *t = localhostname;
|
|
const char *port;
|
|
if (!localhostname)
|
|
return newnode;
|
|
// retrieve portnum from address!
|
|
strtok(localhostname, ":");
|
|
port = strtok(NULL, ":");
|
|
|
|
// remove the port in the hostname as we've it already
|
|
while ((*t != ':') && (*t != '\0'))
|
|
t++;
|
|
*t = '\0';
|
|
|
|
newnode = I_NetMakeNodewPort(localhostname, port);
|
|
free(localhostname);
|
|
}
|
|
return newnode;
|
|
}
|
|
|
|
void D_SetDoomcom(void)
|
|
{
|
|
if (doomcom) return;
|
|
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
|
doomcom->id = DOOMCOM_ID;
|
|
doomcom->numslots = doomcom->numnodes = 1;
|
|
doomcom->gametype = 0;
|
|
doomcom->consoleplayer = 0;
|
|
doomcom->extratics = 0;
|
|
}
|
|
|
|
//
|
|
// D_CheckNetGame
|
|
// Works out player numbers among the net participants
|
|
//
|
|
boolean D_CheckNetGame(void)
|
|
{
|
|
boolean ret = false;
|
|
|
|
InitAck();
|
|
rebound_tail = rebound_head = 0;
|
|
|
|
statstarttic = I_GetTime();
|
|
|
|
I_NetGet = Internal_Get;
|
|
I_NetSend = Internal_Send;
|
|
I_NetCanSend = NULL;
|
|
I_NetCloseSocket = NULL;
|
|
I_NetFreeNodenum = Internal_FreeNodenum;
|
|
I_NetMakeNodewPort = NULL;
|
|
|
|
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
|
net_bandwidth = 30000;
|
|
// I_InitNetwork sets doomcom and netgame
|
|
// check and initialize the network driver
|
|
multiplayer = false;
|
|
|
|
// only dos version with external driver will return true
|
|
netgame = I_InitNetwork();
|
|
if (!netgame && !I_NetOpenSocket)
|
|
{
|
|
D_SetDoomcom();
|
|
netgame = I_InitTcpNetwork();
|
|
}
|
|
|
|
if (netgame)
|
|
ret = true;
|
|
if (client && netgame)
|
|
netgame = false;
|
|
server = true; // WTF? server always true???
|
|
// no! The deault mode is server. Client is set elsewhere
|
|
// when the client executes connect command.
|
|
doomcom->ticdup = 1;
|
|
|
|
if (M_CheckParm("-extratic"))
|
|
{
|
|
if (M_IsNextParm())
|
|
doomcom->extratics = (INT16)atoi(M_GetNextParm());
|
|
else
|
|
doomcom->extratics = 1;
|
|
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
|
|
}
|
|
|
|
if (M_CheckParm("-bandwidth"))
|
|
{
|
|
if (M_IsNextParm())
|
|
{
|
|
net_bandwidth = atoi(M_GetNextParm());
|
|
if (net_bandwidth < 1000)
|
|
net_bandwidth = 1000;
|
|
if (net_bandwidth > 100000)
|
|
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
|
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
|
|
}
|
|
else
|
|
I_Error("usage: -bandwidth <byte_per_sec>");
|
|
}
|
|
|
|
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
|
|
if (M_CheckParm("-packetsize"))
|
|
{
|
|
if (M_IsNextParm())
|
|
{
|
|
INT32 p = atoi(M_GetNextParm());
|
|
if (p < 75)
|
|
p = 75;
|
|
if (p > hardware_MAXPACKETLENGTH)
|
|
p = hardware_MAXPACKETLENGTH;
|
|
software_MAXPACKETLENGTH = (UINT16)p;
|
|
}
|
|
else
|
|
I_Error("usage: -packetsize <bytes_per_packet>");
|
|
}
|
|
|
|
if (netgame)
|
|
multiplayer = true;
|
|
|
|
if (doomcom->id != DOOMCOM_ID)
|
|
I_Error("Doomcom buffer invalid!");
|
|
if (doomcom->numnodes > MAXNETNODES)
|
|
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
|
|
|
netbuffer = (doomdata_t *)(void *)&doomcom->data;
|
|
|
|
#ifdef DEBUGFILE
|
|
if (M_CheckParm("-debugfile"))
|
|
{
|
|
char filename[21];
|
|
INT32 k = doomcom->consoleplayer - 1;
|
|
if (M_IsNextParm())
|
|
k = atoi(M_GetNextParm()) - 1;
|
|
while (!debugfile && k < MAXPLAYERS)
|
|
{
|
|
k++;
|
|
sprintf(filename, "debug%d.txt", k);
|
|
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
|
|
}
|
|
if (debugfile)
|
|
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
|
else
|
|
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
|
}
|
|
#endif
|
|
|
|
D_ClientServerInit();
|
|
|
|
return ret;
|
|
}
|
|
|
|
struct pingcell
|
|
{
|
|
INT32 num;
|
|
INT32 ms;
|
|
};
|
|
|
|
static int pingcellcmp(const void *va, const void *vb)
|
|
{
|
|
const struct pingcell *a, *b;
|
|
a = va;
|
|
b = vb;
|
|
return ( a->ms - b->ms );
|
|
}
|
|
|
|
/*
|
|
New ping command formatted nicely to present ping in
|
|
ascending order. And with equally spaced columns.
|
|
The caller's ping is presented at the bottom too, for
|
|
convenience.
|
|
*/
|
|
|
|
void Command_Ping_f(void)
|
|
{
|
|
struct pingcell pingv[MAXPLAYERS];
|
|
INT32 pingc;
|
|
|
|
int name_width = 0;
|
|
int ms_width = 0;
|
|
|
|
int n;
|
|
INT32 i;
|
|
|
|
pingc = 0;
|
|
for (i = 1; i < MAXPLAYERS; ++i)
|
|
if (playeringame[i])
|
|
{
|
|
n = strlen(player_names[i]);
|
|
if (n > name_width)
|
|
name_width = n;
|
|
|
|
n = playerpingtable[i];
|
|
if (n > ms_width)
|
|
ms_width = n;
|
|
|
|
pingv[pingc].num = i;
|
|
pingv[pingc].ms = playerpingtable[i];
|
|
pingc++;
|
|
}
|
|
|
|
if (ms_width < 10) ms_width = 1;
|
|
else if (ms_width < 100) ms_width = 2;
|
|
else ms_width = 3;
|
|
|
|
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
|
|
|
|
for (i = 0; i < pingc; ++i)
|
|
{
|
|
CONS_Printf("%02d : %-*s %*d ms\n",
|
|
pingv[i].num,
|
|
name_width, player_names[pingv[i].num],
|
|
ms_width, pingv[i].ms);
|
|
}
|
|
|
|
if (!server && playeringame[consoleplayer])
|
|
{
|
|
CONS_Printf("\nYour ping is %d ms\n", playerpingtable[consoleplayer]);
|
|
}
|
|
}
|
|
|
|
void D_CloseConnection(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (netgame)
|
|
{
|
|
// wait the ackreturn with timout of 5 Sec
|
|
Net_WaitAllAckReceived(5);
|
|
|
|
// close all connection
|
|
for (i = 0; i < MAXNETNODES; i++)
|
|
Net_CloseConnection(i|FORCECLOSE);
|
|
|
|
InitAck();
|
|
|
|
if (I_NetCloseSocket)
|
|
I_NetCloseSocket();
|
|
|
|
I_NetGet = Internal_Get;
|
|
I_NetSend = Internal_Send;
|
|
I_NetCanSend = NULL;
|
|
I_NetCloseSocket = NULL;
|
|
I_NetFreeNodenum = Internal_FreeNodenum;
|
|
I_NetMakeNodewPort = NULL;
|
|
netgame = false;
|
|
addedtogame = false;
|
|
}
|
|
|
|
D_ResetTiccmds();
|
|
}
|