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198 lines
4.7 KiB
C++
198 lines
4.7 KiB
C++
// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
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#include "Audio_Scope.h"
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#include <assert.h>
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#include <stdlib.h>
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/* Copyright (C) 2005-2006 by Shay Green. Permission is hereby granted, free of
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charge, to any person obtaining a copy of this software module and associated
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documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and
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to permit persons to whom the Software is furnished to do so, subject to the
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following conditions: The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of the Software. THE
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SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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int const step_bits = 8;
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int const step_unit = 1 << step_bits;
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int const erase_color = 1;
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int const draw_color = 2;
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Audio_Scope::Audio_Scope()
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{
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surface = 0;
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buf = 0;
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}
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Audio_Scope::~Audio_Scope()
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{
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free( buf );
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if ( surface )
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SDL_FreeSurface( surface );
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}
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const char* Audio_Scope::init( int width, int height )
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{
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assert( height <= 256 );
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assert( !buf ); // can only call init() once
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buf = (byte*) calloc( width * sizeof *buf, 1 );
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if ( !buf )
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return "Out of memory";
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low_y = 0;
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high_y = height;
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buf_size = width;
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for ( sample_shift = 6; sample_shift < 14; )
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if ( ((0x7FFFL * 2) >> sample_shift++) < height )
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break;
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v_offset = height / 2 - (0x10000 >> sample_shift);
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screen = SDL_SetVideoMode( width, height, 0, 0 );
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if ( !screen )
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return "Couldn't set video mode";
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surface = SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0 );
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if ( !screen )
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return "Couldn't create surface";
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static SDL_Color palette [2] = { {0, 0, 0}, {0, 255, 0} };
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SDL_SetColors( surface, palette, 1, 2 );
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return 0; // success
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}
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const char* Audio_Scope::draw( const short* in, long count, double step )
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{
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int low = low_y;
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int high = high_y;
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if ( count >= buf_size )
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{
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count = buf_size;
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low_y = 0x7FFF;
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high_y = 0;
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}
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if ( SDL_LockSurface( surface ) < 0 )
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return "Couldn't lock surface";
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render( in, count, (long) (step * step_unit) );
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SDL_UnlockSurface( surface );
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if ( low > low_y )
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low = low_y;
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if ( high < high_y )
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high = high_y;
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SDL_Rect r;
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r.x = 0;
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r.w = buf_size;
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r.y = low + v_offset;
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r.h = high - low + 1;
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if ( SDL_BlitSurface( surface, &r, screen, &r ) < 0 )
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return "Blit to screen failed";
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if ( SDL_Flip( screen ) < 0 )
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return "Couldn't flip screen";
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return 0; // success
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}
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void Audio_Scope::render( short const* in, long count, long step )
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{
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byte* old_pos = buf;
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long surface_pitch = surface->pitch;
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byte* out = (byte*) surface->pixels + v_offset * surface_pitch;
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int old_erase = *old_pos;
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int old_draw = 0;
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long in_pos = 0;
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int low_y = this->low_y;
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int high_y = this->high_y;
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int half_step = (step + step_unit / 2) >> (step_bits + 1);
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while ( count-- )
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{
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// Line drawing/erasing starts at previous sample and ends one short of
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// current sample, except when previous and current are the same.
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// Extra read on the last iteration of line loops will always be at the
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// height of the next sample, and thus within the gworld bounds.
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// Erase old line
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{
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int delta = *old_pos - old_erase;
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int offset = old_erase * surface_pitch;
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old_erase += delta;
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int next_line = surface_pitch;
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if ( delta < 0 )
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{
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delta = -delta;
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next_line = -surface_pitch;
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}
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do
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{
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out [offset] = erase_color;
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offset += next_line;
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}
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while ( delta-- > 1 );
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}
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// Draw new line and put in old_buf
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{
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int in_whole = in_pos >> step_bits;
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int sample = (0x7FFF * 2 - in [in_whole] - in [in_whole + half_step]) >> sample_shift;
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if ( !in_pos )
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old_draw = sample;
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in_pos += step;
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int delta = sample - old_draw;
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int offset = old_draw * surface_pitch;
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old_draw += delta;
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int next_line = surface_pitch;
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if ( delta < 0 )
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{
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delta = -delta;
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next_line = -surface_pitch;
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}
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*old_pos++ = sample;
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// min/max updating can be interleved anywhere
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if ( low_y > sample )
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low_y = sample;
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do
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{
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out [offset] = draw_color;
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offset += next_line;
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}
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while ( delta-- > 1 );
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if ( high_y < sample )
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high_y = sample;
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}
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out++;
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}
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this->low_y = low_y;
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this->high_y = high_y;
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}
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