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384dc0674e
This reverts commit 603d5805f7
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248 lines
8.6 KiB
Text
248 lines
8.6 KiB
Text
SDL Mixer X (aka SDL Mixer 2.0 Modded or SDL_mixer_ext),
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by Vitaly Novichkov <Wohlstand>,
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forked from SDL Mixer 2.0 by Sam Lantinga <slouken@libsdl.org>
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vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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WARNING: The licenses for libmad, ADLMIDI, OPNMIDI, and GME is GPL,
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which means that in order to use it your application must
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also be GPL!
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The latest original version of this library is available from:
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http://www.libsdl.org/projects/SDL_mixer/
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Sources of modified library version is available in the PGE Project's sources:
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https://github.com/Wohlhabend-Networks/PGE-Project/
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in the folder: _Libs/SDL2_mixer_modified/
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or:
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https://bitbucket.org/Wohlstand/pge-project
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in the folder: _Libs/SDL2_mixer_modified/
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=============================================================================
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Difference between original and this library:
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-----------------------------------------------------------------------------
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+ Added new codecs:
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- Game Music Emulators (LGPL v2.1) which adds support of chip tunes
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like NSF, VGM, SPC, HES, etc.
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- libADLMIDI (GPL v3, LGPL v3) (remake from ADLMIDI) to play MIDI with
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emulated OPL3 synthesiser, also supports loop points
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"loopStart" and "loopEnd"
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- libOPNMIDI (GPL v3, LGPL v3) to play MIDI with
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emulated OPN2 synthesiser, also supports loop points
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"loopStart" and "loopEnd"
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+ Added some new functions
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+ Added support of loop points for OGG files (via "LOOPSTART" and "LOOPEND"
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(or "LOOPLENGTH" to be compatible with RPG Maker) vorbis comments)
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+ Reorganized music codecs processing system
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+ Added support to get current position and track lenght for a seekable codecs
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vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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IMPORTANT: To choice a track number of NSF, GBM, HES, etc file,
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you must append "|xxx" to end of file path for
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Mix_LoadMUS function.
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Where xxx - actual number of chip track, (from 0 to N-1)
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Examples: "file.nsf|12", "file.hes|2"
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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Arguments are passing like argument for a GME-based files (NSF, HES, etc.):
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Syntax for MIDI is:
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myfile.mid|xyy;xyy;xyy;...;
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where x - parameter type
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where y - value (every value must be ended with semicolon!)
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available parameters:
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s - use a specific synthesiser
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0 - ADLMIDI
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1 - Native MIDI [Win32/OSX/Haiku only]
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2 - Timidity
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3 - Fluidsynth
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b - value from 0 to 66 - number of ADLMIDI bank
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t - (0 or 1) enable deep tremolo on ADLMIDI
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v - (0 or 1) enable deep vibrato on ADLMIDI
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m - (0 or 1) enable scalable modulation on ADLMIDI
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a - (0 or 1) enable AdLib mode of percussion on ADLMIDI
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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=============================================================================
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Added music codecs:
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-----------------------------------------------------------------------------
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General:
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- MUS_GME - Game Music Emulatirs
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MIDI Playing:
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- ADLMIDI - A software synthesizer is based on Yamaha OPL3 (YMF262) chip emulator
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- OPNMIDI - A software synthesizer is based on Yamaha OPL3 (YM2612) chip emulator
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=============================================================================
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Added functions:
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-----------------------------------------------------------------------------
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/*
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Allows you to set up custom path for Timidify patches
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*/
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void MIX_Timidity_addToPathList(const char *path);
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/*
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Get music title from meta-tag if possible. If title tag is empty, filename will be returned
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*/
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const char* Mix_GetMusicTitle(const Mix_Music *music);
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/*
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Get music title from meta-tag if possible
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*/
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const char* Mix_GetMusicTitleTag(const Mix_Music *music);
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/*
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Get music artist from meta-tag if possible
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*/
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const char* Mix_GetMusicArtistTag(const Mix_Music *music);
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/*
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Get music album from meta-tag if possible
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*/
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const char* Mix_GetMusicAlbumTag(const Mix_Music *music);
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/*
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Get music copyright from meta-tag if possible
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*/
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const char* Mix_GetMusicCopyrightTag(const Mix_Music *music);
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/*
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Load music from memory with passing of extra arguments
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*/
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Mix_Music * SDLCALLCC Mix_LoadMUS_RW_ARG(SDL_RWops *src, int freesrc, char *args)
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/*
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Load music from memory with passing NSF/HES/etc. track number (accepts integer unlike SDLCALLCC Mix_LoadMUS_RW_ARG)
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*/
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Mix_Music * SDLCALLCC Mix_LoadMUS_RW_GME(SDL_RWops *src, int freesrc, int trackID)
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typedef enum
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{
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MIDI_ADLMIDI,
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MIDI_Native,
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MIDI_Timidity,
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MIDI_OPNMIDI,
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MIDI_Fluidsynth,
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MIDI_KnuwnDevices /* Count of MIDI device types */
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} Mix_MIDI_Device;
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/*
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Allows you to toggle MIDI Devices!
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(change will be applied on re-opening of MIDI file)
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Attempt to toggle unsupported MIDI device takes no effect
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(for case when library built without linking of required library)
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*/
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int Mix_SetMidiDevice(int device);
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/*
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Returns current ADLMIDI bank number
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*/
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int MIX_ADLMIDI_getBankID();
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/*
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Changes ADLMIDI bank number (changes applying on MIDI file reopen)
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*/
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void MIX_ADLMIDI_setBankID(int bnk);
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/*
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Returns current state of ADLMIDI deep tremolo flag
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*/
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int MIX_ADLMIDI_getTremolo();
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/*
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Changes ADLMIDI deep tremolo flag (changes applying on MIDI file reopen)
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*/
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void MIX_ADLMIDI_setTremolo(int tr);
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/*
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Returns current state of ADLMIDI deep vibrato flag
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*/
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int MIX_ADLMIDI_getVibrato();
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/*
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Changes ADLMIDI deep vibrato flag (changes applying on MIDI file reopen)
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*/
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void MIX_ADLMIDI_setVibrato(int vib);
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/*
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Returns current state of ADLMIDI deep scaling modulation flag
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*/
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int MIX_ADLMIDI_getScaleMod();
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/*
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Changes ADLMIDI scaling modulation flag (changes applying on MIDI file reopen)
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*/
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void MIX_ADLMIDI_setScaleMod(int sc);
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/*
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Resets ADLMIDI flags and settings to default state
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*/
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void MIX_ADLMIDI_setSetDefaults();
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/*
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Get the time current position of music stream
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returns -1.0 if this feature is not supported for some codec
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*/
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double Mix_GetMusicPosition(Mix_Music *music);
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/*
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Get the total time length of music stream
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returns -1.0 if this feature is not supported for some codec
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*/
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double Mix_GetMusicTotalTime(Mix_Music *music);
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/*
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Get the loop start time position of music stream
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returns -1.0 if this feature is not used for this music or not supported for some codec
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*/
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double Mix_GetMusicLoopStartTime(Mix_Music *music);
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/*
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Get the loop end time position of music stream
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returns -1.0 if this feature is not used for this music or not supported for some codec
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*/
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double Mix_GetMusicLoopEndTime(Mix_Music *music);
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/*
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Get the loop time length of music stream
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returns -1.0 if this feature is not used for this music or not supported for some codec
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*/
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double Mix_GetMusicLoopLengthTime(Mix_Music *music);
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=============================================================================
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Due to popular demand, here is a simple multi-channel audio mixer.
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It supports 8 channels of 16 bit stereo audio, plus a single channel
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of music, mixed by the Modplug MOD, Timidity MIDI, ADLMIDI, GME
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and LibMAD MP3 libraries.
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See the header file SDL_mixer_ext.h for documentation on this mixer library.
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The mixer can currently load Microsoft WAVE files and Creative Labs VOC
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files as audio samples, and can load MIDI files via Timidity and the
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following music formats via MikMod: .MOD .S3M .IT .XM. It can load
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Ogg Vorbis streams as music if built with Ogg Vorbis or Tremor libraries,
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and finally it can load MP3 music using the SMPEG or libmad libraries.
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Tremor decoding is disabled by default; you can enable it by passing
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--enable-music-ogg-tremor
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to configure, or by defining OGG_MUSIC and OGG_USE_TREMOR.
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libmad decoding is disabled by default; you can enable it by passing
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--enable-music-mp3-mad
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to configure, or by defining MP3_MAD_MUSIC
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vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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WARNING: The license for libmad is GPL, which means that in order to
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use it your application must also be GPL!
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The process of mixing MIDI files to wave output is very CPU intensive,
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so if playing regular WAVE files sound great, but playing MIDI files
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sound choppy on slow computers, try using 8-bit audio, mono audio,
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or lower frequencies.
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To play MIDI files via Timidity, you'll need to get a complete set of GUS patches
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from:
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http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
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and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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This library is under the zlib license, see the file "COPYING.txt" for details.
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