mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-21 02:10:39 +00:00
51 lines
2 KiB
Text
51 lines
2 KiB
Text
# SRB2 Debian package control file.
|
|
|
|
Source: ${PACKAGE_NAME}
|
|
Section: games
|
|
Priority: extra
|
|
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
|
|
Build-Depends: debhelper (>= 7.0.50~),
|
|
libsdl2-dev,
|
|
libsdl2-mixer-dev,
|
|
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
|
|
zlib1g-dev,
|
|
libgme-dev,
|
|
libopenmpt-dev,
|
|
libglu1-dev | libglu-dev,
|
|
libosmesa6-dev | libgl-dev,
|
|
nasm [i386]
|
|
Standards-Version: 3.8.4
|
|
Homepage: ${PACKAGE_WEBSITE}
|
|
|
|
Package: ${PACKAGE_NAME}
|
|
Architecture: any
|
|
Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
|
|
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
|
|
libsdl2-2.0-0,
|
|
libsdl2-mixer-2.0-0,
|
|
zlib1g,
|
|
libgme0,
|
|
libopenmpt | libopenmpt0,
|
|
libpng | libpng16-16 | libpng12-0
|
|
Description: A cross-platform 3D Sonic fangame
|
|
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
|
fangame built using a modified version of the Doom Legacy
|
|
port of Doom. SRB2 is closely inspired by the original
|
|
Sonic games from the Sega Genesis, and attempts to recreate
|
|
the design in 3D. It features tons of levels, enemies, speed,
|
|
and quite a lot of the fun that the original Sonic games provided.
|
|
|
|
|
|
Package: ${PACKAGE_NAME}-dbg
|
|
Architecture: any
|
|
# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
|
|
Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
|
|
Description: A cross-platform 3D Sonic fangame
|
|
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
|
fangame built using a modified version of the Doom Legacy
|
|
port of Doom. SRB2 is closely inspired by the original
|
|
Sonic games from the Sega Genesis, and attempts to recreate
|
|
the design in 3D. It features tons of levels, enemies, speed,
|
|
and quite a lot of the fun that the original Sonic games provided.
|
|
This is a debug binary; its symbols will be loaded by gdb
|
|
when the user starts the game with gdb for debugging.
|