SRB2/src/i_system.h

350 lines
8.6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_system.h
/// \brief System specific interface stuff.
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_ticcmd.h"
#include "d_event.h"
#ifdef __GNUG__
#pragma interface
#endif
/** \brief max quit functions
*/
#define MAX_QUIT_FUNCS 16
/** \brief Graphic system had started up
*/
extern UINT8 graphics_started;
/** \brief Keyboard system is up and run
*/
extern UINT8 keyboard_started;
/** \brief The I_GetFreeMem function
\param total total memory in the system
\return free memory in the system
*/
size_t I_GetFreeMem(size_t *total);
/** \brief Returns precise time value for performance measurement. The precise
time should be a monotonically increasing counter, and will wrap.
precise_t is internally represented as an unsigned integer and
integer arithmetic may be used directly between values of precise_t.
*/
precise_t I_GetPreciseTime(void);
/** \brief Fills a buffer with random data, returns amount of data obtained.
*/
size_t I_GetRandomBytes(char *destination, size_t count);
/** \brief Get the precision of precise_t in units per second. Invocations of
this function for the program's duration MUST return the same value.
*/
UINT64 I_GetPrecisePrecision(void);
/** \brief Get the current time in rendering tics, including fractions.
*/
double I_GetFrameTime(void);
/** \brief Sleeps for the given duration in milliseconds. Depending on the
operating system's scheduler, the calling thread may give up its
time slice for a longer duration. The implementation should give a
best effort to sleep for the given duration, without spin-locking.
Calling code should check the current precise time after sleeping
and not assume the thread has slept for the expected duration.
\return void
*/
void I_Sleep(UINT32 ms);
/** \brief Get events
Called by D_SRB2Loop,
called before processing each tic in a frame.
Quick syncronous operations are performed here.
Can call D_PostEvent.
*/
void I_GetEvent(void);
/** \brief Asynchronous interrupt functions should maintain private queues
that are read by the synchronous functions
to be converted into events.
*/
void I_OsPolling(void);
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
/** \brief Input for the first player
*/
ticcmd_t *I_BaseTiccmd(void);
/** \brief Input for the sencond player
*/
ticcmd_t *I_BaseTiccmd2(void);
/** \brief Called by M_Responder when quit is selected, return exit code 0
*/
void I_Quit(void) FUNCNORETURN;
typedef enum
{
EvilForce = -1,
//Constant
ConstantForce = 0,
//Ramp
RampForce,
//Periodics
SquareForce,
SineForce,
TriangleForce,
SawtoothUpForce,
SawtoothDownForce,
//MAX
NumberofForces,
} FFType;
typedef struct JoyFF_s
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
//All
UINT32 Duration; ///< The total duration of the effect, in microseconds
INT32 Gain; //< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE -10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
//RAMPFORCE
INT32 Start; ///< Magnitude at the start of the effect, in the range from -10,000 through 10,000.
INT32 End; ///< Magnitude at the end of the effect, in the range from -10,000 through 10,000.
//PERIODIC
INT32 Offset; ///< Offset of the effect.
UINT32 Phase; ///< Position in the cycle of the periodic effect at which playback begins, in the range from 0 through 35,999
UINT32 Period; ///< Period of the effect, in microseconds.
} JoyFF_t;
/** \brief Forcefeedback for the first joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the second joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile2(FFType Type, const JoyFF_t *Effect);
/** \brief to set up the first joystick scale
*/
void I_JoyScale(void);
/** \brief to set up the second joystick scale
*/
void I_JoyScale2(void);
// Called by D_SRB2Main.
/** \brief to startup the first joystick
*/
void I_InitJoystick(void);
/** \brief to startup the second joystick
*/
void I_InitJoystick2(void);
/** \brief return the number of joystick on the system
*/
INT32 I_NumJoys(void);
/** \brief The *I_GetJoyName function
\param joyindex which joystick
\return joystick name
*/
const char *I_GetJoyName(INT32 joyindex);
#ifndef NOMUMBLE
#include "p_mobj.h" // mobj_t
#include "s_sound.h" // listener_t
/** \brief to update Mumble of Player Postion
*/
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener);
#endif
/** \brief Startup the first mouse
*/
void I_StartupMouse(void);
/** \brief Startup the second mouse
*/
void I_StartupMouse2(void);
/** \brief setup timer irq and user timer routine.
*/
void I_StartupTimer(void);
/** \brief sample quit function
*/
typedef void (*quitfuncptr)();
/** \brief add a list of functions to call at program cleanup
\param (*func)() funcction to call at program cleanup
\return void
*/
void I_AddExitFunc(void (*func)());
/** \brief The I_RemoveExitFunc function
\param (*func)() function to remove from the list
\return void
*/
void I_RemoveExitFunc(void (*func)());
/** \brief Setup signal handler, plus stuff for trapping errors and cleanly exit.
*/
INT32 I_StartupSystem(void);
/** \brief Shutdown systems
*/
void I_ShutdownSystem(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
\return void
*/
void I_GetDiskFreeSpace(INT64 *freespace);
/** \brief find out the user's name
*/
char *I_GetUserName(void);
/** \brief The I_mkdir function
\param dirname string of mkidr
\param unixright unix right
\return status of new folder
*/
INT32 I_mkdir(const char *dirname, INT32 unixright);
typedef struct {
int FPU : 1; ///< FPU availabile
int CPUID : 1; ///< CPUID instruction
int RDTSC : 1; ///< RDTSC instruction
int MMX : 1; ///< MMX features
int MMXExt : 1; ///< MMX Ext. features
int CMOV : 1; ///< Pentium Pro's "cmov"
int AMD3DNow : 1; ///< 3DNow features
int AMD3DNowExt: 1; ///< 3DNow! Ext. features
int SSE : 1; ///< SSE features
int SSE2 : 1; ///< SSE2 features
int SSE3 : 1; ///< SSE3 features
int IA64 : 1; ///< Running on IA64
int AMD64 : 1; ///< Running on AMD64
int AltiVec : 1; ///< AltiVec features
int FPPE : 1; ///< floating-point precision error
int PFC : 1; ///< TBD?
int cmpxchg : 1; ///< ?
int cmpxchg16b : 1; ///< ?
int cmp8xchg16 : 1; ///< ?
int FPE : 1; ///< FPU Emu
int DEP : 1; ///< Data excution prevent
int PPCMM64 : 1; ///< PowerPC Movemem 64bit ok?
int ALPHAbyte : 1; ///< ?
int PAE : 1; ///< Physical Address Extension
int CPUs : 8;
} CPUInfoFlags;
/** \brief Info about CPU
\return CPUInfo in bits
*/
const CPUInfoFlags *I_CPUInfo(void);
/** \brief Find main WAD
\return path to main WAD
*/
const char *I_LocateWad(void);
/** \brief First Joystick's events
*/
void I_GetJoystickEvents(void);
/** \brief Second Joystick's events
*/
void I_GetJoystick2Events(void);
/** \brief Mouses events
*/
void I_GetMouseEvents(void);
/** \brief Checks if the mouse needs to be grabbed
*/
void I_UpdateMouseGrab(void);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);
/** \brief Put data in system clipboard
*/
INT32 I_ClipboardCopy(const char *data, size_t size);
/** \brief Retrieve data from system clipboard
*/
const char *I_ClipboardPaste(void);
void I_RegisterSysCommands(void);
/** \brief Return the position of the cursor relative to the top-left window corner.
*/
void I_GetCursorPosition(INT32 *x, INT32 *y);
/** \brief Sets whether the mouse is grabbed
*/
void I_SetMouseGrab(boolean grab);
/** \brief Returns the system name.
*/
const char *I_GetSysName(void);
/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys.
*/
void I_SetTextInputMode(boolean active);
/** \brief Retrieves current text input mode.
*/
boolean I_GetTextInputMode(void);
#endif