mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 05:41:42 +00:00
169 lines
6 KiB
CMake
169 lines
6 KiB
CMake
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
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if("${CMAKE_CURRENT_BINARY_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
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message(FATAL_ERROR "In-source builds are blocked. Please build from a separate directory.")
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endif()
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# Set up CMAKE path
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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include(CMakeDependentOption)
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file(STRINGS src/version.h SRB2_VERSION)
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string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION ${SRB2_VERSION}
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LANGUAGES C CXX)
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##### PACKAGE CONFIGURATION #####
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set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
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if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
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if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
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set(SRB2_CPACK_GENERATOR "ZIP")
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elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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set(SRB2_CPACK_GENERATOR "TGZ")
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elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
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set(SRB2_CPACK_GENERATOR "TGZ")
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endif()
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endif()
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set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes")
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set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes")
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#set(CPACK_PACKAGE_DESCRIPTION_FILE )
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
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SET(CPACK_OUTPUT_FILE_PREFIX package)
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include(CPack)
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# Options
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if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
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if(DEFINED VCPKG_TARGET_TRIPLET)
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set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
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else()
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set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
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endif()
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else()
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set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
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endif()
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# Clang tidy options will be ignored if CMAKE_<LANG>_CLANG_TIDY are set.
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option(SRB2_CONFIG_ENABLE_CLANG_TIDY_C "Enable default clang-tidy check configuration for C" OFF)
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option(SRB2_CONFIG_ENABLE_CLANG_TIDY_CXX "Enable default clang-tidy check configuration for C++" OFF)
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option(
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SRB2_CONFIG_STATIC_STDLIB
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"Link static version of standard library. All dependencies must also be static"
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ON
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)
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option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
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option(SRB2_CONFIG_USE_GME "Enable GME playback support" OFF)
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option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF)
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option(SRB2_CONFIG_ERRORMODE "Compile C code with warnings treated as errors." OFF)
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option(SRB2_CONFIG_DEBUGMODE "Compile with PARANOIA, ZDEBUG, RANGECHECK and PACKETDROP defined." OFF)
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option(SRB2_CONFIG_MOBJCONSISTANCY "Compile with MOBJCONSISTANCY defined." OFF)
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option(SRB2_CONFIG_PACKETDROP "Compile with PACKETDROP defined." OFF)
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option(SRB2_CONFIG_EXECINFO "Enable stack trace dump support." ON)
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option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
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# SRB2_CONFIG_PROFILEMODE is probably superceded by some CMake setting.
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option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
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set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
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# Dependencies
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add_subdirectory(thirdparty)
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if(SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
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set(SRB2_INTERNAL_LIBRARY_TYPE SHARED)
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set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES OFF)
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else()
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set(SRB2_INTERNAL_LIBRARY_TYPE STATIC)
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set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES ON)
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endif()
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(CURL REQUIRED)
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find_package(libopenmpt QUIET)
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if("${SRB2_CONFIG_USE_GME}")
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find_package(libgme QUIET)
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endif()
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find_package(miniupnpc QUIET)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
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endif()
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if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
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message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
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endif()
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# bitness check
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set(SRB2_SYSTEM_BITS 0)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(STATUS "Target is 64-bit")
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set(SRB2_SYSTEM_BITS 64)
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endif()
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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message(STATUS "Target is 32-bit")
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set(SRB2_SYSTEM_BITS 32)
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endif()
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if(${SRB2_SYSTEM_BITS} EQUAL 0)
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message(STATUS "Target bitness is unknown")
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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# Set EXE names so the assets CMakeLists can refer to its target
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set(SRB2_SDL2_EXE_NAME "" CACHE STRING "Override executable binary output name")
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set(SRB2_SDL2_EXE_SUFFIX "" CACHE STRING "Optional executable suffix, separated by an underscore")
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
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add_subdirectory(src)
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add_subdirectory(assets)
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set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
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include(GitUtilities)
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if("${SRB2_SDL2_EXE_NAME}" STREQUAL "")
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# cause a reconfigure if the branch changes
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get_git_dir(SRB2_GIT_DIR)
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configure_file("${SRB2_GIT_DIR}/HEAD" HEAD COPYONLY)
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git_current_branch(SRB2_GIT_REVISION)
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if("${SRB2_GIT_REVISION}" STREQUAL "")
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# use abbreviated commit hash if on detached HEAD
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git_latest_commit(SRB2_GIT_REVISION)
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endif()
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if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
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list(APPEND EXE_NAME_PARTS "srb2win")
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elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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list(APPEND EXE_NAME_PARTS "lsdlsrb2")
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else()
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list(APPEND EXE_NAME_PARTS "srb2")
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endif()
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if(NOT "${SRB2_GIT_REVISION}" STREQUAL "master")
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list(APPEND EXE_NAME_PARTS ${SRB2_GIT_REVISION})
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endif()
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else()
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list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_NAME})
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endif()
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list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_SUFFIX})
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list(JOIN EXE_NAME_PARTS "_" EXE_NAME)
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set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${EXE_NAME})
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