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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
48514ee88d
This was done by storing flag-for-removal status as a boolean inside the player struct. Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
4453 lines
120 KiB
C
4453 lines
120 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_saveg.c
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/// \brief Archiving: SaveGame I/O
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#include "doomdef.h"
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#include "byteptr.h"
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#include "d_main.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "m_misc.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "r_data.h"
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#include "r_textures.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_sky.h"
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#include "p_polyobj.h"
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#include "lua_script.h"
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#include "p_slopes.h"
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savedata_t savedata;
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UINT8 *save_p;
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// Block UINT32s to attempt to ensure that the correct data is
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// being sent and received
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#define ARCHIVEBLOCK_MISC 0x7FEEDEED
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#define ARCHIVEBLOCK_PLAYERS 0x7F448008
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#define ARCHIVEBLOCK_WORLD 0x7F8C08C0
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#define ARCHIVEBLOCK_POBJS 0x7F928546
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#define ARCHIVEBLOCK_THINKERS 0x7F37037C
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#define ARCHIVEBLOCK_SPECIALS 0x7F228378
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// Note: This cannot be bigger
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// than an UINT16
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typedef enum
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{
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// RFLAGPOINT = 0x01,
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// BFLAGPOINT = 0x02,
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CAPSULE = 0x04,
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AWAYVIEW = 0x08,
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FIRSTAXIS = 0x10,
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SECONDAXIS = 0x20,
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FOLLOW = 0x40,
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DRONE = 0x80,
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} player_saveflags;
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static inline void P_ArchivePlayer(void)
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{
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const player_t *player = &players[consoleplayer];
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SINT8 pllives = player->lives;
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if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player
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pllives = startinglivesbalance[numgameovers]; // has less than that.
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#ifdef NEWSKINSAVES
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// Write a specific value into the old skininfo location.
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// If we read something other than this, it's an older save file that used skin numbers.
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WRITEUINT16(save_p, NEWSKINSAVES);
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#endif
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// Write skin names, so that loading skins in different orders
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// doesn't change who the save file is for!
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WRITESTRINGN(save_p, skins[player->skin].name, SKINNAMESIZE);
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if (botskin != 0)
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{
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WRITESTRINGN(save_p, skins[botskin-1].name, SKINNAMESIZE);
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}
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else
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{
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WRITESTRINGN(save_p, "\0", SKINNAMESIZE);
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}
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WRITEUINT8(save_p, numgameovers);
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WRITESINT8(save_p, pllives);
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WRITEUINT32(save_p, player->score);
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WRITEINT32(save_p, player->continues);
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}
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static inline void P_UnArchivePlayer(void)
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{
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#ifdef NEWSKINSAVES
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INT16 backwardsCompat = READUINT16(save_p);
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if (backwardsCompat != NEWSKINSAVES)
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{
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// This is an older save file, which used direct skin numbers.
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savedata.skin = backwardsCompat & ((1<<5) - 1);
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savedata.botskin = backwardsCompat >> 5;
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}
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else
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#endif
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{
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char ourSkinName[SKINNAMESIZE+1];
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char botSkinName[SKINNAMESIZE+1];
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READSTRINGN(save_p, ourSkinName, SKINNAMESIZE);
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savedata.skin = R_SkinAvailable(ourSkinName);
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READSTRINGN(save_p, botSkinName, SKINNAMESIZE);
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savedata.botskin = R_SkinAvailable(botSkinName) + 1;
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}
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savedata.numgameovers = READUINT8(save_p);
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savedata.lives = READSINT8(save_p);
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savedata.score = READUINT32(save_p);
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savedata.continues = READINT32(save_p);
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}
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static void P_NetArchivePlayers(void)
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{
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INT32 i, j;
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UINT16 flags;
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// size_t q;
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WRITEUINT32(save_p, ARCHIVEBLOCK_PLAYERS);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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WRITESINT8(save_p, (SINT8)adminplayers[i]);
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if (!playeringame[i])
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continue;
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flags = 0;
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// no longer send ticcmds
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WRITESTRINGN(save_p, player_names[i], MAXPLAYERNAME);
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WRITEINT16(save_p, players[i].angleturn);
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WRITEINT16(save_p, players[i].oldrelangleturn);
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WRITEANGLE(save_p, players[i].aiming);
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WRITEANGLE(save_p, players[i].drawangle);
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WRITEANGLE(save_p, players[i].viewrollangle);
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WRITEANGLE(save_p, players[i].awayviewaiming);
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WRITEINT32(save_p, players[i].awayviewtics);
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WRITEINT16(save_p, players[i].rings);
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WRITEINT16(save_p, players[i].spheres);
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WRITESINT8(save_p, players[i].pity);
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WRITEINT32(save_p, players[i].currentweapon);
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WRITEINT32(save_p, players[i].ringweapons);
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WRITEUINT16(save_p, players[i].ammoremoval);
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WRITEUINT32(save_p, players[i].ammoremovaltimer);
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WRITEINT32(save_p, players[i].ammoremovaltimer);
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for (j = 0; j < NUMPOWERS; j++)
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WRITEUINT16(save_p, players[i].powers[j]);
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WRITEUINT8(save_p, players[i].playerstate);
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WRITEUINT32(save_p, players[i].pflags);
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WRITEUINT8(save_p, players[i].panim);
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WRITEUINT8(save_p, players[i].spectator);
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT8(save_p, players[i].skincolor);
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WRITEINT32(save_p, players[i].skin);
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WRITEUINT32(save_p, players[i].availabilities);
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WRITEUINT32(save_p, players[i].score);
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WRITEFIXED(save_p, players[i].dashspeed);
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WRITESINT8(save_p, players[i].lives);
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WRITESINT8(save_p, players[i].continues);
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WRITESINT8(save_p, players[i].xtralife);
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WRITEUINT8(save_p, players[i].gotcontinue);
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WRITEFIXED(save_p, players[i].speed);
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WRITEUINT8(save_p, players[i].secondjump);
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WRITEUINT8(save_p, players[i].fly1);
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WRITEUINT8(save_p, players[i].scoreadd);
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WRITEUINT32(save_p, players[i].glidetime);
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WRITEUINT8(save_p, players[i].climbing);
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WRITEINT32(save_p, players[i].deadtimer);
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WRITEUINT32(save_p, players[i].exiting);
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WRITEUINT8(save_p, players[i].homing);
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WRITEUINT32(save_p, players[i].dashmode);
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WRITEUINT32(save_p, players[i].skidtime);
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//////////
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// Bots //
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//////////
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WRITEUINT8(save_p, players[i].bot);
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WRITEUINT8(save_p, players[i].botmem.lastForward);
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WRITEUINT8(save_p, players[i].botmem.lastBlocked);
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WRITEUINT8(save_p, players[i].botmem.catchup_tics);
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WRITEUINT8(save_p, players[i].botmem.thinkstate);
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WRITEUINT8(save_p, players[i].removing);
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WRITEUINT8(save_p, players[i].blocked);
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WRITEUINT16(save_p, players[i].lastbuttons);
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////////////////////////////
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// Conveyor Belt Movement //
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////////////////////////////
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WRITEFIXED(save_p, players[i].cmomx); // Conveyor momx
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WRITEFIXED(save_p, players[i].cmomy); // Conveyor momy
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WRITEFIXED(save_p, players[i].rmomx); // "Real" momx (momx - cmomx)
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WRITEFIXED(save_p, players[i].rmomy); // "Real" momy (momy - cmomy)
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/////////////////////
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// Race Mode Stuff //
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/////////////////////
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WRITEINT16(save_p, players[i].numboxes);
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WRITEINT16(save_p, players[i].totalring);
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WRITEUINT32(save_p, players[i].realtime);
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WRITEUINT8(save_p, players[i].laps);
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////////////////////
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// CTF Mode Stuff //
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////////////////////
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WRITEINT32(save_p, players[i].ctfteam);
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WRITEUINT16(save_p, players[i].gotflag);
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WRITEINT32(save_p, players[i].weapondelay);
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WRITEINT32(save_p, players[i].tossdelay);
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WRITEUINT32(save_p, players[i].starposttime);
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WRITEINT16(save_p, players[i].starpostx);
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WRITEINT16(save_p, players[i].starposty);
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WRITEINT16(save_p, players[i].starpostz);
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WRITEINT32(save_p, players[i].starpostnum);
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WRITEANGLE(save_p, players[i].starpostangle);
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WRITEFIXED(save_p, players[i].starpostscale);
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WRITEANGLE(save_p, players[i].angle_pos);
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WRITEANGLE(save_p, players[i].old_angle_pos);
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WRITEINT32(save_p, players[i].flyangle);
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WRITEUINT32(save_p, players[i].drilltimer);
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WRITEINT32(save_p, players[i].linkcount);
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WRITEUINT32(save_p, players[i].linktimer);
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WRITEINT32(save_p, players[i].anotherflyangle);
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WRITEUINT32(save_p, players[i].nightstime);
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WRITEUINT32(save_p, players[i].bumpertime);
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WRITEINT32(save_p, players[i].drillmeter);
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WRITEUINT8(save_p, players[i].drilldelay);
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WRITEUINT8(save_p, players[i].bonustime);
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WRITEFIXED(save_p, players[i].oldscale);
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WRITEUINT8(save_p, players[i].mare);
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WRITEUINT8(save_p, players[i].marelap);
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WRITEUINT8(save_p, players[i].marebonuslap);
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WRITEUINT32(save_p, players[i].marebegunat);
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WRITEUINT32(save_p, players[i].startedtime);
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WRITEUINT32(save_p, players[i].finishedtime);
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WRITEUINT32(save_p, players[i].lapbegunat);
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WRITEUINT32(save_p, players[i].lapstartedtime);
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WRITEINT16(save_p, players[i].finishedspheres);
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WRITEINT16(save_p, players[i].finishedrings);
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WRITEUINT32(save_p, players[i].marescore);
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WRITEUINT32(save_p, players[i].lastmarescore);
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WRITEUINT32(save_p, players[i].totalmarescore);
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WRITEUINT8(save_p, players[i].lastmare);
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WRITEUINT8(save_p, players[i].lastmarelap);
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WRITEUINT8(save_p, players[i].lastmarebonuslap);
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WRITEUINT8(save_p, players[i].totalmarelap);
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WRITEUINT8(save_p, players[i].totalmarebonuslap);
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WRITEINT32(save_p, players[i].maxlink);
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WRITEUINT8(save_p, players[i].texttimer);
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WRITEUINT8(save_p, players[i].textvar);
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if (players[i].capsule)
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flags |= CAPSULE;
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if (players[i].awayviewmobj)
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flags |= AWAYVIEW;
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if (players[i].axis1)
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flags |= FIRSTAXIS;
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if (players[i].axis2)
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flags |= SECONDAXIS;
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if (players[i].followmobj)
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flags |= FOLLOW;
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if (players[i].drone)
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flags |= DRONE;
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WRITEINT16(save_p, players[i].lastsidehit);
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WRITEINT16(save_p, players[i].lastlinehit);
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WRITEUINT32(save_p, players[i].losstime);
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WRITEUINT8(save_p, players[i].timeshit);
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WRITEINT32(save_p, players[i].onconveyor);
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WRITEUINT32(save_p, players[i].jointime);
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WRITEUINT32(save_p, players[i].quittime);
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WRITEUINT16(save_p, flags);
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if (flags & CAPSULE)
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WRITEUINT32(save_p, players[i].capsule->mobjnum);
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if (flags & FIRSTAXIS)
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WRITEUINT32(save_p, players[i].axis1->mobjnum);
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if (flags & SECONDAXIS)
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WRITEUINT32(save_p, players[i].axis2->mobjnum);
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if (flags & AWAYVIEW)
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WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
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if (flags & FOLLOW)
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WRITEUINT32(save_p, players[i].followmobj->mobjnum);
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if (flags & DRONE)
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WRITEUINT32(save_p, players[i].drone->mobjnum);
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WRITEFIXED(save_p, players[i].camerascale);
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WRITEFIXED(save_p, players[i].shieldscale);
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WRITEUINT8(save_p, players[i].charability);
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WRITEUINT8(save_p, players[i].charability2);
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WRITEUINT32(save_p, players[i].charflags);
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WRITEUINT32(save_p, (UINT32)players[i].thokitem);
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WRITEUINT32(save_p, (UINT32)players[i].spinitem);
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WRITEUINT32(save_p, (UINT32)players[i].revitem);
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WRITEUINT32(save_p, (UINT32)players[i].followitem);
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WRITEFIXED(save_p, players[i].actionspd);
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WRITEFIXED(save_p, players[i].mindash);
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WRITEFIXED(save_p, players[i].maxdash);
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WRITEFIXED(save_p, players[i].normalspeed);
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WRITEFIXED(save_p, players[i].runspeed);
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WRITEUINT8(save_p, players[i].thrustfactor);
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WRITEUINT8(save_p, players[i].accelstart);
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WRITEUINT8(save_p, players[i].acceleration);
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WRITEFIXED(save_p, players[i].jumpfactor);
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WRITEFIXED(save_p, players[i].height);
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WRITEFIXED(save_p, players[i].spinheight);
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}
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}
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static void P_NetUnArchivePlayers(void)
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{
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INT32 i, j;
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UINT16 flags;
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if (READUINT32(save_p) != ARCHIVEBLOCK_PLAYERS)
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I_Error("Bad $$$.sav at archive block Players");
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for (i = 0; i < MAXPLAYERS; i++)
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{
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adminplayers[i] = (INT32)READSINT8(save_p);
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// Do NOT memset player struct to 0
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// other areas may initialize data elsewhere
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//memset(&players[i], 0, sizeof (player_t));
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if (!playeringame[i])
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continue;
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// NOTE: sending tics should (hopefully) no longer be necessary
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READSTRINGN(save_p, player_names[i], MAXPLAYERNAME);
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players[i].angleturn = READINT16(save_p);
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players[i].oldrelangleturn = READINT16(save_p);
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players[i].aiming = READANGLE(save_p);
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players[i].drawangle = READANGLE(save_p);
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players[i].viewrollangle = READANGLE(save_p);
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players[i].awayviewaiming = READANGLE(save_p);
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players[i].awayviewtics = READINT32(save_p);
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players[i].rings = READINT16(save_p);
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players[i].spheres = READINT16(save_p);
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players[i].pity = READSINT8(save_p);
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players[i].currentweapon = READINT32(save_p);
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players[i].ringweapons = READINT32(save_p);
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players[i].ammoremoval = READUINT16(save_p);
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players[i].ammoremovaltimer = READUINT32(save_p);
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players[i].ammoremovalweapon = READINT32(save_p);
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for (j = 0; j < NUMPOWERS; j++)
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players[i].powers[j] = READUINT16(save_p);
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players[i].playerstate = READUINT8(save_p);
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players[i].pflags = READUINT32(save_p);
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players[i].panim = READUINT8(save_p);
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players[i].spectator = READUINT8(save_p);
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players[i].flashpal = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].skincolor = READUINT8(save_p);
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players[i].skin = READINT32(save_p);
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players[i].availabilities = READUINT32(save_p);
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players[i].score = READUINT32(save_p);
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players[i].dashspeed = READFIXED(save_p); // dashing speed
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players[i].lives = READSINT8(save_p);
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players[i].continues = READSINT8(save_p); // continues that player has acquired
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players[i].xtralife = READSINT8(save_p); // Ring Extra Life counter
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players[i].gotcontinue = READUINT8(save_p); // got continue from stage
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players[i].speed = READFIXED(save_p); // Player's speed (distance formula of MOMX and MOMY values)
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players[i].secondjump = READUINT8(save_p);
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players[i].fly1 = READUINT8(save_p); // Tails flying
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players[i].scoreadd = READUINT8(save_p); // Used for multiple enemy attack bonus
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players[i].glidetime = READUINT32(save_p); // Glide counter for thrust
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players[i].climbing = READUINT8(save_p); // Climbing on the wall
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players[i].deadtimer = READINT32(save_p); // End game if game over lasts too long
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players[i].exiting = READUINT32(save_p); // Exitlevel timer
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players[i].homing = READUINT8(save_p); // Are you homing?
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players[i].dashmode = READUINT32(save_p); // counter for dashmode ability
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players[i].skidtime = READUINT32(save_p); // Skid timer
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//////////
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// Bots //
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//////////
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players[i].bot = READUINT8(save_p);
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players[i].botmem.lastForward = READUINT8(save_p);
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players[i].botmem.lastBlocked = READUINT8(save_p);
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players[i].botmem.catchup_tics = READUINT8(save_p);
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players[i].botmem.thinkstate = READUINT8(save_p);
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players[i].removing = READUINT8(save_p);
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|
|
|
players[i].blocked = READUINT8(save_p);
|
|
players[i].lastbuttons = READUINT16(save_p);
|
|
|
|
////////////////////////////
|
|
// Conveyor Belt Movement //
|
|
////////////////////////////
|
|
players[i].cmomx = READFIXED(save_p); // Conveyor momx
|
|
players[i].cmomy = READFIXED(save_p); // Conveyor momy
|
|
players[i].rmomx = READFIXED(save_p); // "Real" momx (momx - cmomx)
|
|
players[i].rmomy = READFIXED(save_p); // "Real" momy (momy - cmomy)
|
|
|
|
/////////////////////
|
|
// Race Mode Stuff //
|
|
/////////////////////
|
|
players[i].numboxes = READINT16(save_p); // Number of item boxes obtained for Race Mode
|
|
players[i].totalring = READINT16(save_p); // Total number of rings obtained for Race Mode
|
|
players[i].realtime = READUINT32(save_p); // integer replacement for leveltime
|
|
players[i].laps = READUINT8(save_p); // Number of laps (optional)
|
|
|
|
////////////////////
|
|
// CTF Mode Stuff //
|
|
////////////////////
|
|
players[i].ctfteam = READINT32(save_p); // 1 == Red, 2 == Blue
|
|
players[i].gotflag = READUINT16(save_p); // 1 == Red, 2 == Blue Do you have the flag?
|
|
|
|
players[i].weapondelay = READINT32(save_p);
|
|
players[i].tossdelay = READINT32(save_p);
|
|
|
|
players[i].starposttime = READUINT32(save_p);
|
|
players[i].starpostx = READINT16(save_p);
|
|
players[i].starposty = READINT16(save_p);
|
|
players[i].starpostz = READINT16(save_p);
|
|
players[i].starpostnum = READINT32(save_p);
|
|
players[i].starpostangle = READANGLE(save_p);
|
|
players[i].starpostscale = READFIXED(save_p);
|
|
|
|
players[i].angle_pos = READANGLE(save_p);
|
|
players[i].old_angle_pos = READANGLE(save_p);
|
|
|
|
players[i].flyangle = READINT32(save_p);
|
|
players[i].drilltimer = READUINT32(save_p);
|
|
players[i].linkcount = READINT32(save_p);
|
|
players[i].linktimer = READUINT32(save_p);
|
|
players[i].anotherflyangle = READINT32(save_p);
|
|
players[i].nightstime = READUINT32(save_p);
|
|
players[i].bumpertime = READUINT32(save_p);
|
|
players[i].drillmeter = READINT32(save_p);
|
|
players[i].drilldelay = READUINT8(save_p);
|
|
players[i].bonustime = (boolean)READUINT8(save_p);
|
|
players[i].oldscale = READFIXED(save_p);
|
|
players[i].mare = READUINT8(save_p);
|
|
players[i].marelap = READUINT8(save_p);
|
|
players[i].marebonuslap = READUINT8(save_p);
|
|
players[i].marebegunat = READUINT32(save_p);
|
|
players[i].startedtime = READUINT32(save_p);
|
|
players[i].finishedtime = READUINT32(save_p);
|
|
players[i].lapbegunat = READUINT32(save_p);
|
|
players[i].lapstartedtime = READUINT32(save_p);
|
|
players[i].finishedspheres = READINT16(save_p);
|
|
players[i].finishedrings = READINT16(save_p);
|
|
players[i].marescore = READUINT32(save_p);
|
|
players[i].lastmarescore = READUINT32(save_p);
|
|
players[i].totalmarescore = READUINT32(save_p);
|
|
players[i].lastmare = READUINT8(save_p);
|
|
players[i].lastmarelap = READUINT8(save_p);
|
|
players[i].lastmarebonuslap = READUINT8(save_p);
|
|
players[i].totalmarelap = READUINT8(save_p);
|
|
players[i].totalmarebonuslap = READUINT8(save_p);
|
|
players[i].maxlink = READINT32(save_p);
|
|
players[i].texttimer = READUINT8(save_p);
|
|
players[i].textvar = READUINT8(save_p);
|
|
|
|
players[i].lastsidehit = READINT16(save_p);
|
|
players[i].lastlinehit = READINT16(save_p);
|
|
|
|
players[i].losstime = READUINT32(save_p);
|
|
|
|
players[i].timeshit = READUINT8(save_p);
|
|
|
|
players[i].onconveyor = READINT32(save_p);
|
|
|
|
players[i].jointime = READUINT32(save_p);
|
|
players[i].quittime = READUINT32(save_p);
|
|
|
|
flags = READUINT16(save_p);
|
|
|
|
if (flags & CAPSULE)
|
|
players[i].capsule = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
if (flags & FIRSTAXIS)
|
|
players[i].axis1 = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
if (flags & SECONDAXIS)
|
|
players[i].axis2 = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
if (flags & AWAYVIEW)
|
|
players[i].awayviewmobj = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
if (flags & FOLLOW)
|
|
players[i].followmobj = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
if (flags & DRONE)
|
|
players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
|
|
|
|
players[i].camerascale = READFIXED(save_p);
|
|
players[i].shieldscale = READFIXED(save_p);
|
|
|
|
//SetPlayerSkinByNum(i, players[i].skin);
|
|
players[i].charability = READUINT8(save_p);
|
|
players[i].charability2 = READUINT8(save_p);
|
|
players[i].charflags = READUINT32(save_p);
|
|
players[i].thokitem = (mobjtype_t)READUINT32(save_p);
|
|
players[i].spinitem = (mobjtype_t)READUINT32(save_p);
|
|
players[i].revitem = (mobjtype_t)READUINT32(save_p);
|
|
players[i].followitem = (mobjtype_t)READUINT32(save_p);
|
|
players[i].actionspd = READFIXED(save_p);
|
|
players[i].mindash = READFIXED(save_p);
|
|
players[i].maxdash = READFIXED(save_p);
|
|
players[i].normalspeed = READFIXED(save_p);
|
|
players[i].runspeed = READFIXED(save_p);
|
|
players[i].thrustfactor = READUINT8(save_p);
|
|
players[i].accelstart = READUINT8(save_p);
|
|
players[i].acceleration = READUINT8(save_p);
|
|
players[i].jumpfactor = READFIXED(save_p);
|
|
players[i].height = READFIXED(save_p);
|
|
players[i].spinheight = READFIXED(save_p);
|
|
|
|
players[i].viewheight = 41*players[i].height/48; // scale cannot be factored in at this point
|
|
}
|
|
}
|
|
|
|
///
|
|
/// Colormaps
|
|
///
|
|
|
|
static extracolormap_t *net_colormaps = NULL;
|
|
static UINT32 num_net_colormaps = 0;
|
|
static UINT32 num_ffloors = 0; // for loading
|
|
|
|
// Copypasta from r_data.c AddColormapToList
|
|
// But also check for equality and return the matching index
|
|
static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap)
|
|
{
|
|
extracolormap_t *exc, *exc_prev = NULL;
|
|
UINT32 i = 0;
|
|
|
|
if (!net_colormaps)
|
|
{
|
|
net_colormaps = R_CopyColormap(extra_colormap, false);
|
|
net_colormaps->next = 0;
|
|
net_colormaps->prev = 0;
|
|
num_net_colormaps = i+1;
|
|
return i;
|
|
}
|
|
|
|
for (exc = net_colormaps; exc; exc_prev = exc, exc = exc->next)
|
|
{
|
|
if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true))
|
|
return i;
|
|
i++;
|
|
}
|
|
|
|
exc_prev->next = R_CopyColormap(extra_colormap, false);
|
|
extra_colormap->prev = exc_prev;
|
|
extra_colormap->next = 0;
|
|
|
|
num_net_colormaps = i+1;
|
|
return i;
|
|
}
|
|
|
|
static extracolormap_t *GetNetColormapFromList(UINT32 index)
|
|
{
|
|
// For loading, we have to be tricky:
|
|
// We load the sectors BEFORE knowing the colormap values
|
|
// So if an index doesn't exist, fill our list with dummy colormaps
|
|
// until we get the index we want
|
|
// Then when we load the color data, we set up the dummy colormaps
|
|
|
|
extracolormap_t *exc, *last_exc = NULL;
|
|
UINT32 i = 0;
|
|
|
|
if (!net_colormaps) // initialize our list
|
|
net_colormaps = R_CreateDefaultColormap(false);
|
|
|
|
for (exc = net_colormaps; exc; last_exc = exc, exc = exc->next)
|
|
{
|
|
if (i++ == index)
|
|
return exc;
|
|
}
|
|
|
|
|
|
// LET'S HOPE that index is a sane value, because we create up to [index]
|
|
// entries in net_colormaps. At this point, we don't know
|
|
// what the total colormap count is
|
|
if (index >= numsectors*3 + num_ffloors)
|
|
// if every sector had a unique colormap change AND a fade color thinker which has two colormap entries
|
|
// AND every ffloor had a fade FOF thinker with one colormap entry
|
|
I_Error("Colormap %d from server is too high for sectors %d", index, (UINT32)numsectors);
|
|
|
|
// our index doesn't exist, so just make the entry
|
|
for (; i <= index; i++)
|
|
{
|
|
exc = R_CreateDefaultColormap(false);
|
|
if (last_exc)
|
|
last_exc->next = exc;
|
|
exc->prev = last_exc;
|
|
exc->next = NULL;
|
|
last_exc = exc;
|
|
}
|
|
return exc;
|
|
}
|
|
|
|
static void ClearNetColormaps(void)
|
|
{
|
|
// We're actually Z_Freeing each entry here,
|
|
// so don't call this in P_NetUnArchiveColormaps (where entries will be used in-game)
|
|
extracolormap_t *exc, *exc_next;
|
|
|
|
for (exc = net_colormaps; exc; exc = exc_next)
|
|
{
|
|
exc_next = exc->next;
|
|
Z_Free(exc);
|
|
}
|
|
num_net_colormaps = 0;
|
|
num_ffloors = 0;
|
|
net_colormaps = NULL;
|
|
}
|
|
|
|
static void P_NetArchiveColormaps(void)
|
|
{
|
|
// We save and then we clean up our colormap mess
|
|
extracolormap_t *exc, *exc_next;
|
|
UINT32 i = 0;
|
|
WRITEUINT32(save_p, num_net_colormaps); // save for safety
|
|
|
|
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
|
|
{
|
|
// We must save num_net_colormaps worth of data
|
|
// So fill non-existent entries with default.
|
|
if (!exc)
|
|
exc = R_CreateDefaultColormap(false);
|
|
|
|
WRITEUINT8(save_p, exc->fadestart);
|
|
WRITEUINT8(save_p, exc->fadeend);
|
|
WRITEUINT8(save_p, exc->flags);
|
|
|
|
WRITEINT32(save_p, exc->rgba);
|
|
WRITEINT32(save_p, exc->fadergba);
|
|
|
|
#ifdef EXTRACOLORMAPLUMPS
|
|
WRITESTRINGN(save_p, exc->lumpname, 9);
|
|
#endif
|
|
|
|
exc_next = exc->next;
|
|
Z_Free(exc); // don't need anymore
|
|
}
|
|
|
|
num_net_colormaps = 0;
|
|
num_ffloors = 0;
|
|
net_colormaps = NULL;
|
|
}
|
|
|
|
static void P_NetUnArchiveColormaps(void)
|
|
{
|
|
// When we reach this point, we already populated our list with
|
|
// dummy colormaps. Now that we are loading the color data,
|
|
// set up the dummies.
|
|
extracolormap_t *exc, *existing_exc, *exc_next = NULL;
|
|
UINT32 i = 0;
|
|
|
|
num_net_colormaps = READUINT32(save_p);
|
|
|
|
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
|
|
{
|
|
UINT8 fadestart, fadeend, flags;
|
|
INT32 rgba, fadergba;
|
|
#ifdef EXTRACOLORMAPLUMPS
|
|
char lumpname[9];
|
|
#endif
|
|
|
|
fadestart = READUINT8(save_p);
|
|
fadeend = READUINT8(save_p);
|
|
flags = READUINT8(save_p);
|
|
|
|
rgba = READINT32(save_p);
|
|
fadergba = READINT32(save_p);
|
|
|
|
#ifdef EXTRACOLORMAPLUMPS
|
|
READSTRINGN(save_p, lumpname, 9);
|
|
|
|
if (lumpname[0])
|
|
{
|
|
if (!exc)
|
|
// no point making a new entry since nothing points to it,
|
|
// but we needed to read the data so now continue
|
|
continue;
|
|
|
|
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
|
|
existing_exc = R_ColormapForName(lumpname);
|
|
*exc = *existing_exc;
|
|
R_AddColormapToList(exc); // see HACK note below on why we're adding duplicates
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
if (!exc)
|
|
// no point making a new entry since nothing points to it,
|
|
// but we needed to read the data so now continue
|
|
continue;
|
|
|
|
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
|
|
|
|
exc->fadestart = fadestart;
|
|
exc->fadeend = fadeend;
|
|
exc->flags = flags;
|
|
|
|
exc->rgba = rgba;
|
|
exc->fadergba = fadergba;
|
|
|
|
#ifdef EXTRACOLORMAPLUMPS
|
|
exc->lump = LUMPERROR;
|
|
exc->lumpname[0] = 0;
|
|
#endif
|
|
|
|
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
|
|
|
if (existing_exc)
|
|
exc->colormap = existing_exc->colormap;
|
|
else
|
|
// CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
|
|
// R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba),
|
|
// R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba));
|
|
exc->colormap = R_CreateLightTable(exc);
|
|
|
|
// HACK: If this dummy is a duplicate, we're going to add it
|
|
// to the extra_colormaps list anyway. I think this is faster
|
|
// than going through every loaded sector and correcting their
|
|
// colormap address to the pre-existing one, PER net_colormap entry
|
|
R_AddColormapToList(exc);
|
|
|
|
if (i < num_net_colormaps-1 && !exc_next)
|
|
exc_next = R_CreateDefaultColormap(false);
|
|
}
|
|
|
|
// if we still have a valid net_colormap after iterating up to num_net_colormaps,
|
|
// some sector had a colormap index higher than num_net_colormaps. We done goofed or $$$ was corrupted.
|
|
// In any case, add them to the colormap list too so that at least the sectors' colormap
|
|
// addresses are valid and accounted properly
|
|
if (exc_next)
|
|
{
|
|
existing_exc = R_GetDefaultColormap();
|
|
for (exc = exc_next; exc; exc = exc->next)
|
|
{
|
|
exc->colormap = existing_exc->colormap; // all our dummies are default values
|
|
R_AddColormapToList(exc);
|
|
}
|
|
}
|
|
|
|
// Don't need these anymore
|
|
num_net_colormaps = 0;
|
|
num_ffloors = 0;
|
|
net_colormaps = NULL;
|
|
}
|
|
|
|
static void P_NetArchiveWaypoints(void)
|
|
{
|
|
INT32 i, j;
|
|
|
|
for (i = 0; i < NUMWAYPOINTSEQUENCES; i++)
|
|
{
|
|
WRITEUINT16(save_p, numwaypoints[i]);
|
|
for (j = 0; j < numwaypoints[i]; j++)
|
|
WRITEUINT32(save_p, waypoints[i][j] ? waypoints[i][j]->mobjnum : 0);
|
|
}
|
|
}
|
|
|
|
static void P_NetUnArchiveWaypoints(void)
|
|
{
|
|
INT32 i, j;
|
|
UINT32 mobjnum;
|
|
|
|
for (i = 0; i < NUMWAYPOINTSEQUENCES; i++)
|
|
{
|
|
numwaypoints[i] = READUINT16(save_p);
|
|
for (j = 0; j < numwaypoints[i]; j++)
|
|
{
|
|
mobjnum = READUINT32(save_p);
|
|
waypoints[i][j] = (mobjnum == 0) ? NULL : P_FindNewPosition(mobjnum);
|
|
}
|
|
}
|
|
}
|
|
|
|
///
|
|
/// World Archiving
|
|
///
|
|
|
|
#define SD_FLOORHT 0x01
|
|
#define SD_CEILHT 0x02
|
|
#define SD_FLOORPIC 0x04
|
|
#define SD_CEILPIC 0x08
|
|
#define SD_LIGHT 0x10
|
|
#define SD_SPECIAL 0x20
|
|
#define SD_DIFF2 0x40
|
|
#define SD_FFLOORS 0x80
|
|
|
|
// diff2 flags
|
|
#define SD_FXOFFS 0x01
|
|
#define SD_FYOFFS 0x02
|
|
#define SD_CXOFFS 0x04
|
|
#define SD_CYOFFS 0x08
|
|
#define SD_FLOORANG 0x10
|
|
#define SD_CEILANG 0x20
|
|
#define SD_TAG 0x40
|
|
#define SD_DIFF3 0x80
|
|
|
|
// diff3 flags
|
|
#define SD_TAGLIST 0x01
|
|
#define SD_COLORMAP 0x02
|
|
#define SD_CRUMBLESTATE 0x04
|
|
|
|
#define LD_FLAG 0x01
|
|
#define LD_SPECIAL 0x02
|
|
#define LD_CLLCOUNT 0x04
|
|
#define LD_S1TEXOFF 0x08
|
|
#define LD_S1TOPTEX 0x10
|
|
#define LD_S1BOTTEX 0x20
|
|
#define LD_S1MIDTEX 0x40
|
|
#define LD_DIFF2 0x80
|
|
|
|
// diff2 flags
|
|
#define LD_S2TEXOFF 0x01
|
|
#define LD_S2TOPTEX 0x02
|
|
#define LD_S2BOTTEX 0x04
|
|
#define LD_S2MIDTEX 0x08
|
|
#define LD_ARGS 0x10
|
|
#define LD_STRINGARGS 0x20
|
|
#define LD_EXECUTORDELAY 0x40
|
|
|
|
static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli)
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i < NUMLINEARGS; i++)
|
|
if (li->args[i] != spawnli->args[i])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static boolean P_AreStringArgsEqual(const line_t *li, const line_t *spawnli)
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i < NUMLINESTRINGARGS; i++)
|
|
{
|
|
if (!li->stringargs[i])
|
|
return !spawnli->stringargs[i];
|
|
|
|
if (strcmp(li->stringargs[i], spawnli->stringargs[i]))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#define FD_FLAGS 0x01
|
|
#define FD_ALPHA 0x02
|
|
|
|
// Check if any of the sector's FOFs differ from how they spawned
|
|
static boolean CheckFFloorDiff(const sector_t *ss)
|
|
{
|
|
ffloor_t *rover;
|
|
|
|
for (rover = ss->ffloors; rover; rover = rover->next)
|
|
{
|
|
if (rover->flags != rover->spawnflags
|
|
|| rover->alpha != rover->spawnalpha)
|
|
{
|
|
return true; // we found an FOF that changed!
|
|
// don't bother checking for more, we do that later
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Special case: save the stats of all modified ffloors along with their ffloor "number"s
|
|
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
|
|
static void ArchiveFFloors(const sector_t *ss)
|
|
{
|
|
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
|
|
ffloor_t *rover;
|
|
UINT8 fflr_diff;
|
|
for (rover = ss->ffloors; rover; rover = rover->next)
|
|
{
|
|
fflr_diff = 0; // reset diff flags
|
|
if (rover->flags != rover->spawnflags)
|
|
fflr_diff |= FD_FLAGS;
|
|
if (rover->alpha != rover->spawnalpha)
|
|
fflr_diff |= FD_ALPHA;
|
|
|
|
if (fflr_diff)
|
|
{
|
|
WRITEUINT16(save_p, j); // save ffloor "number"
|
|
WRITEUINT8(save_p, fflr_diff);
|
|
if (fflr_diff & FD_FLAGS)
|
|
WRITEUINT32(save_p, rover->flags);
|
|
if (fflr_diff & FD_ALPHA)
|
|
WRITEINT16(save_p, rover->alpha);
|
|
}
|
|
j++;
|
|
}
|
|
WRITEUINT16(save_p, 0xffff);
|
|
}
|
|
|
|
static void UnArchiveFFloors(const sector_t *ss)
|
|
{
|
|
UINT16 j = 0; // number of current ffloor in loop
|
|
UINT16 fflr_i; // saved ffloor "number" of next modified ffloor
|
|
UINT16 fflr_diff; // saved ffloor diff
|
|
ffloor_t *rover;
|
|
|
|
rover = ss->ffloors;
|
|
if (!rover) // it is assumed sectors[i].ffloors actually exists, but just in case...
|
|
I_Error("Sector does not have any ffloors!");
|
|
|
|
fflr_i = READUINT16(save_p); // get first modified ffloor's number ready
|
|
for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here?
|
|
{
|
|
if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already
|
|
break;
|
|
// should NEVER need to be checked
|
|
//if (rover == NULL)
|
|
//break;
|
|
if (j != fflr_i) // this ffloor was not modified
|
|
{
|
|
j++;
|
|
rover = rover->next;
|
|
continue;
|
|
}
|
|
|
|
fflr_diff = READUINT8(save_p);
|
|
|
|
if (fflr_diff & FD_FLAGS)
|
|
rover->flags = READUINT32(save_p);
|
|
if (fflr_diff & FD_ALPHA)
|
|
rover->alpha = READINT16(save_p);
|
|
|
|
fflr_i = READUINT16(save_p); // get next ffloor "number" ready
|
|
|
|
j++;
|
|
rover = rover->next;
|
|
}
|
|
}
|
|
|
|
static void ArchiveSectors(void)
|
|
{
|
|
size_t i, j;
|
|
const sector_t *ss = sectors;
|
|
const sector_t *spawnss = spawnsectors;
|
|
UINT8 diff, diff2, diff3;
|
|
|
|
for (i = 0; i < numsectors; i++, ss++, spawnss++)
|
|
{
|
|
diff = diff2 = diff3 = 0;
|
|
if (ss->floorheight != spawnss->floorheight)
|
|
diff |= SD_FLOORHT;
|
|
if (ss->ceilingheight != spawnss->ceilingheight)
|
|
diff |= SD_CEILHT;
|
|
//
|
|
// flats
|
|
//
|
|
if (ss->floorpic != spawnss->floorpic)
|
|
diff |= SD_FLOORPIC;
|
|
if (ss->ceilingpic != spawnss->ceilingpic)
|
|
diff |= SD_CEILPIC;
|
|
|
|
if (ss->lightlevel != spawnss->lightlevel)
|
|
diff |= SD_LIGHT;
|
|
if (ss->special != spawnss->special)
|
|
diff |= SD_SPECIAL;
|
|
|
|
if (ss->floor_xoffs != spawnss->floor_xoffs)
|
|
diff2 |= SD_FXOFFS;
|
|
if (ss->floor_yoffs != spawnss->floor_yoffs)
|
|
diff2 |= SD_FYOFFS;
|
|
if (ss->ceiling_xoffs != spawnss->ceiling_xoffs)
|
|
diff2 |= SD_CXOFFS;
|
|
if (ss->ceiling_yoffs != spawnss->ceiling_yoffs)
|
|
diff2 |= SD_CYOFFS;
|
|
if (ss->floorpic_angle != spawnss->floorpic_angle)
|
|
diff2 |= SD_FLOORANG;
|
|
if (ss->ceilingpic_angle != spawnss->ceilingpic_angle)
|
|
diff2 |= SD_CEILANG;
|
|
|
|
if (!Tag_Compare(&ss->tags, &spawnss->tags))
|
|
diff2 |= SD_TAG;
|
|
|
|
if (ss->extra_colormap != spawnss->extra_colormap)
|
|
diff3 |= SD_COLORMAP;
|
|
if (ss->crumblestate)
|
|
diff3 |= SD_CRUMBLESTATE;
|
|
|
|
if (ss->ffloors && CheckFFloorDiff(ss))
|
|
diff |= SD_FFLOORS;
|
|
|
|
if (diff3)
|
|
diff2 |= SD_DIFF3;
|
|
|
|
if (diff2)
|
|
diff |= SD_DIFF2;
|
|
|
|
if (diff)
|
|
{
|
|
WRITEUINT16(save_p, i);
|
|
WRITEUINT8(save_p, diff);
|
|
if (diff & SD_DIFF2)
|
|
WRITEUINT8(save_p, diff2);
|
|
if (diff2 & SD_DIFF3)
|
|
WRITEUINT8(save_p, diff3);
|
|
if (diff & SD_FLOORHT)
|
|
WRITEFIXED(save_p, ss->floorheight);
|
|
if (diff & SD_CEILHT)
|
|
WRITEFIXED(save_p, ss->ceilingheight);
|
|
if (diff & SD_FLOORPIC)
|
|
WRITEMEM(save_p, levelflats[ss->floorpic].name, 8);
|
|
if (diff & SD_CEILPIC)
|
|
WRITEMEM(save_p, levelflats[ss->ceilingpic].name, 8);
|
|
if (diff & SD_LIGHT)
|
|
WRITEINT16(save_p, ss->lightlevel);
|
|
if (diff & SD_SPECIAL)
|
|
WRITEINT16(save_p, ss->special);
|
|
if (diff2 & SD_FXOFFS)
|
|
WRITEFIXED(save_p, ss->floor_xoffs);
|
|
if (diff2 & SD_FYOFFS)
|
|
WRITEFIXED(save_p, ss->floor_yoffs);
|
|
if (diff2 & SD_CXOFFS)
|
|
WRITEFIXED(save_p, ss->ceiling_xoffs);
|
|
if (diff2 & SD_CYOFFS)
|
|
WRITEFIXED(save_p, ss->ceiling_yoffs);
|
|
if (diff2 & SD_FLOORANG)
|
|
WRITEANGLE(save_p, ss->floorpic_angle);
|
|
if (diff2 & SD_CEILANG)
|
|
WRITEANGLE(save_p, ss->ceilingpic_angle);
|
|
if (diff2 & SD_TAG)
|
|
{
|
|
WRITEUINT32(save_p, ss->tags.count);
|
|
for (j = 0; j < ss->tags.count; j++)
|
|
WRITEINT16(save_p, ss->tags.tags[j]);
|
|
}
|
|
|
|
if (diff3 & SD_COLORMAP)
|
|
WRITEUINT32(save_p, CheckAddNetColormapToList(ss->extra_colormap));
|
|
// returns existing index if already added, or appends to net_colormaps and returns new index
|
|
if (diff3 & SD_CRUMBLESTATE)
|
|
WRITEINT32(save_p, ss->crumblestate);
|
|
if (diff & SD_FFLOORS)
|
|
ArchiveFFloors(ss);
|
|
}
|
|
}
|
|
|
|
WRITEUINT16(save_p, 0xffff);
|
|
}
|
|
|
|
static void UnArchiveSectors(void)
|
|
{
|
|
UINT16 i, j;
|
|
UINT8 diff, diff2, diff3;
|
|
for (;;)
|
|
{
|
|
i = READUINT16(save_p);
|
|
|
|
if (i == 0xffff)
|
|
break;
|
|
|
|
if (i > numsectors)
|
|
I_Error("Invalid sector number %u from server (expected end at %s)", i, sizeu1(numsectors));
|
|
|
|
diff = READUINT8(save_p);
|
|
if (diff & SD_DIFF2)
|
|
diff2 = READUINT8(save_p);
|
|
else
|
|
diff2 = 0;
|
|
if (diff2 & SD_DIFF3)
|
|
diff3 = READUINT8(save_p);
|
|
else
|
|
diff3 = 0;
|
|
|
|
if (diff & SD_FLOORHT)
|
|
sectors[i].floorheight = READFIXED(save_p);
|
|
if (diff & SD_CEILHT)
|
|
sectors[i].ceilingheight = READFIXED(save_p);
|
|
if (diff & SD_FLOORPIC)
|
|
{
|
|
sectors[i].floorpic = P_AddLevelFlatRuntime((char *)save_p);
|
|
save_p += 8;
|
|
}
|
|
if (diff & SD_CEILPIC)
|
|
{
|
|
sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)save_p);
|
|
save_p += 8;
|
|
}
|
|
if (diff & SD_LIGHT)
|
|
sectors[i].lightlevel = READINT16(save_p);
|
|
if (diff & SD_SPECIAL)
|
|
sectors[i].special = READINT16(save_p);
|
|
|
|
if (diff2 & SD_FXOFFS)
|
|
sectors[i].floor_xoffs = READFIXED(save_p);
|
|
if (diff2 & SD_FYOFFS)
|
|
sectors[i].floor_yoffs = READFIXED(save_p);
|
|
if (diff2 & SD_CXOFFS)
|
|
sectors[i].ceiling_xoffs = READFIXED(save_p);
|
|
if (diff2 & SD_CYOFFS)
|
|
sectors[i].ceiling_yoffs = READFIXED(save_p);
|
|
if (diff2 & SD_FLOORANG)
|
|
sectors[i].floorpic_angle = READANGLE(save_p);
|
|
if (diff2 & SD_CEILANG)
|
|
sectors[i].ceilingpic_angle = READANGLE(save_p);
|
|
if (diff2 & SD_TAG)
|
|
{
|
|
size_t ncount = READUINT32(save_p);
|
|
|
|
// Remove entries from global lists.
|
|
for (j = 0; j < sectors[i].tags.count; j++)
|
|
Taggroup_Remove(tags_sectors, sectors[i].tags.tags[j], i);
|
|
|
|
// Reallocate if size differs.
|
|
if (ncount != sectors[i].tags.count)
|
|
{
|
|
sectors[i].tags.count = ncount;
|
|
sectors[i].tags.tags = Z_Realloc(sectors[i].tags.tags, ncount*sizeof(mtag_t), PU_LEVEL, NULL);
|
|
}
|
|
|
|
for (j = 0; j < ncount; j++)
|
|
sectors[i].tags.tags[j] = READINT16(save_p);
|
|
|
|
// Add new entries.
|
|
for (j = 0; j < sectors[i].tags.count; j++)
|
|
Taggroup_Remove(tags_sectors, sectors[i].tags.tags[j], i);
|
|
}
|
|
|
|
|
|
if (diff3 & SD_COLORMAP)
|
|
sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(save_p));
|
|
if (diff3 & SD_CRUMBLESTATE)
|
|
sectors[i].crumblestate = READINT32(save_p);
|
|
|
|
if (diff & SD_FFLOORS)
|
|
UnArchiveFFloors(§ors[i]);
|
|
}
|
|
}
|
|
|
|
static void ArchiveLines(void)
|
|
{
|
|
size_t i;
|
|
const line_t *li = lines;
|
|
const line_t *spawnli = spawnlines;
|
|
const side_t *si;
|
|
const side_t *spawnsi;
|
|
UINT8 diff, diff2; // no diff3
|
|
|
|
for (i = 0; i < numlines; i++, spawnli++, li++)
|
|
{
|
|
diff = diff2 = 0;
|
|
|
|
if (li->special != spawnli->special)
|
|
diff |= LD_SPECIAL;
|
|
|
|
if (spawnli->special == 321 || spawnli->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
|
diff |= LD_CLLCOUNT;
|
|
|
|
if (!P_AreArgsEqual(li, spawnli))
|
|
diff2 |= LD_ARGS;
|
|
|
|
if (!P_AreStringArgsEqual(li, spawnli))
|
|
diff2 |= LD_STRINGARGS;
|
|
|
|
if (li->executordelay != spawnli->executordelay)
|
|
diff2 |= LD_EXECUTORDELAY;
|
|
|
|
if (li->sidenum[0] != 0xffff)
|
|
{
|
|
si = &sides[li->sidenum[0]];
|
|
spawnsi = &spawnsides[li->sidenum[0]];
|
|
if (si->textureoffset != spawnsi->textureoffset)
|
|
diff |= LD_S1TEXOFF;
|
|
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
|
|
if (si->toptexture != spawnsi->toptexture)
|
|
diff |= LD_S1TOPTEX;
|
|
if (si->bottomtexture != spawnsi->bottomtexture)
|
|
diff |= LD_S1BOTTEX;
|
|
if (si->midtexture != spawnsi->midtexture)
|
|
diff |= LD_S1MIDTEX;
|
|
}
|
|
if (li->sidenum[1] != 0xffff)
|
|
{
|
|
si = &sides[li->sidenum[1]];
|
|
spawnsi = &spawnsides[li->sidenum[1]];
|
|
if (si->textureoffset != spawnsi->textureoffset)
|
|
diff2 |= LD_S2TEXOFF;
|
|
if (si->toptexture != spawnsi->toptexture)
|
|
diff2 |= LD_S2TOPTEX;
|
|
if (si->bottomtexture != spawnsi->bottomtexture)
|
|
diff2 |= LD_S2BOTTEX;
|
|
if (si->midtexture != spawnsi->midtexture)
|
|
diff2 |= LD_S2MIDTEX;
|
|
}
|
|
|
|
if (diff2)
|
|
diff |= LD_DIFF2;
|
|
|
|
if (diff)
|
|
{
|
|
WRITEINT16(save_p, i);
|
|
WRITEUINT8(save_p, diff);
|
|
if (diff & LD_DIFF2)
|
|
WRITEUINT8(save_p, diff2);
|
|
if (diff & LD_FLAG)
|
|
WRITEINT16(save_p, li->flags);
|
|
if (diff & LD_SPECIAL)
|
|
WRITEINT16(save_p, li->special);
|
|
if (diff & LD_CLLCOUNT)
|
|
WRITEINT16(save_p, li->callcount);
|
|
|
|
si = &sides[li->sidenum[0]];
|
|
if (diff & LD_S1TEXOFF)
|
|
WRITEFIXED(save_p, si->textureoffset);
|
|
if (diff & LD_S1TOPTEX)
|
|
WRITEINT32(save_p, si->toptexture);
|
|
if (diff & LD_S1BOTTEX)
|
|
WRITEINT32(save_p, si->bottomtexture);
|
|
if (diff & LD_S1MIDTEX)
|
|
WRITEINT32(save_p, si->midtexture);
|
|
|
|
si = &sides[li->sidenum[1]];
|
|
if (diff2 & LD_S2TEXOFF)
|
|
WRITEFIXED(save_p, si->textureoffset);
|
|
if (diff2 & LD_S2TOPTEX)
|
|
WRITEINT32(save_p, si->toptexture);
|
|
if (diff2 & LD_S2BOTTEX)
|
|
WRITEINT32(save_p, si->bottomtexture);
|
|
if (diff2 & LD_S2MIDTEX)
|
|
WRITEINT32(save_p, si->midtexture);
|
|
if (diff2 & LD_ARGS)
|
|
{
|
|
UINT8 j;
|
|
for (j = 0; j < NUMLINEARGS; j++)
|
|
WRITEINT32(save_p, li->args[j]);
|
|
}
|
|
if (diff2 & LD_STRINGARGS)
|
|
{
|
|
UINT8 j;
|
|
for (j = 0; j < NUMLINESTRINGARGS; j++)
|
|
{
|
|
size_t len, k;
|
|
|
|
if (!li->stringargs[j])
|
|
{
|
|
WRITEINT32(save_p, 0);
|
|
continue;
|
|
}
|
|
|
|
len = strlen(li->stringargs[j]);
|
|
WRITEINT32(save_p, len);
|
|
for (k = 0; k < len; k++)
|
|
WRITECHAR(save_p, li->stringargs[j][k]);
|
|
}
|
|
}
|
|
if (diff2 & LD_EXECUTORDELAY)
|
|
WRITEINT32(save_p, li->executordelay);
|
|
}
|
|
}
|
|
WRITEUINT16(save_p, 0xffff);
|
|
}
|
|
|
|
static void UnArchiveLines(void)
|
|
{
|
|
UINT16 i;
|
|
line_t *li;
|
|
side_t *si;
|
|
UINT8 diff, diff2; // no diff3
|
|
|
|
for (;;)
|
|
{
|
|
i = READUINT16(save_p);
|
|
|
|
if (i == 0xffff)
|
|
break;
|
|
if (i > numlines)
|
|
I_Error("Invalid line number %u from server", i);
|
|
|
|
diff = READUINT8(save_p);
|
|
li = &lines[i];
|
|
|
|
if (diff & LD_DIFF2)
|
|
diff2 = READUINT8(save_p);
|
|
else
|
|
diff2 = 0;
|
|
|
|
if (diff & LD_FLAG)
|
|
li->flags = READINT16(save_p);
|
|
if (diff & LD_SPECIAL)
|
|
li->special = READINT16(save_p);
|
|
if (diff & LD_CLLCOUNT)
|
|
li->callcount = READINT16(save_p);
|
|
|
|
si = &sides[li->sidenum[0]];
|
|
if (diff & LD_S1TEXOFF)
|
|
si->textureoffset = READFIXED(save_p);
|
|
if (diff & LD_S1TOPTEX)
|
|
si->toptexture = READINT32(save_p);
|
|
if (diff & LD_S1BOTTEX)
|
|
si->bottomtexture = READINT32(save_p);
|
|
if (diff & LD_S1MIDTEX)
|
|
si->midtexture = READINT32(save_p);
|
|
|
|
si = &sides[li->sidenum[1]];
|
|
if (diff2 & LD_S2TEXOFF)
|
|
si->textureoffset = READFIXED(save_p);
|
|
if (diff2 & LD_S2TOPTEX)
|
|
si->toptexture = READINT32(save_p);
|
|
if (diff2 & LD_S2BOTTEX)
|
|
si->bottomtexture = READINT32(save_p);
|
|
if (diff2 & LD_S2MIDTEX)
|
|
si->midtexture = READINT32(save_p);
|
|
if (diff2 & LD_ARGS)
|
|
{
|
|
UINT8 j;
|
|
for (j = 0; j < NUMLINEARGS; j++)
|
|
li->args[j] = READINT32(save_p);
|
|
}
|
|
if (diff2 & LD_STRINGARGS)
|
|
{
|
|
UINT8 j;
|
|
for (j = 0; j < NUMLINESTRINGARGS; j++)
|
|
{
|
|
size_t len = READINT32(save_p);
|
|
size_t k;
|
|
|
|
if (!len)
|
|
{
|
|
Z_Free(li->stringargs[j]);
|
|
li->stringargs[j] = NULL;
|
|
continue;
|
|
}
|
|
|
|
li->stringargs[j] = Z_Realloc(li->stringargs[j], len + 1, PU_LEVEL, NULL);
|
|
for (k = 0; k < len; k++)
|
|
li->stringargs[j][k] = READCHAR(save_p);
|
|
li->stringargs[j][len] = '\0';
|
|
}
|
|
}
|
|
if (diff2 & LD_EXECUTORDELAY)
|
|
li->executordelay = READINT32(save_p);
|
|
|
|
}
|
|
}
|
|
|
|
static void P_NetArchiveWorld(void)
|
|
{
|
|
// initialize colormap vars because paranoia
|
|
ClearNetColormaps();
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
|
|
|
|
ArchiveSectors();
|
|
ArchiveLines();
|
|
R_ClearTextureNumCache(false);
|
|
}
|
|
|
|
static void P_NetUnArchiveWorld(void)
|
|
{
|
|
UINT16 i;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD)
|
|
I_Error("Bad $$$.sav at archive block World");
|
|
|
|
// initialize colormap vars because paranoia
|
|
ClearNetColormaps();
|
|
|
|
// count the level's ffloors so that colormap loading can have an upper limit
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
ffloor_t *rover;
|
|
for (rover = sectors[i].ffloors; rover; rover = rover->next)
|
|
num_ffloors++;
|
|
}
|
|
|
|
UnArchiveSectors();
|
|
UnArchiveLines();
|
|
}
|
|
|
|
//
|
|
// Thinkers
|
|
//
|
|
|
|
typedef enum
|
|
{
|
|
MD_SPAWNPOINT = 1,
|
|
MD_POS = 1<<1,
|
|
MD_TYPE = 1<<2,
|
|
MD_MOM = 1<<3,
|
|
MD_RADIUS = 1<<4,
|
|
MD_HEIGHT = 1<<5,
|
|
MD_FLAGS = 1<<6,
|
|
MD_HEALTH = 1<<7,
|
|
MD_RTIME = 1<<8,
|
|
MD_STATE = 1<<9,
|
|
MD_TICS = 1<<10,
|
|
MD_SPRITE = 1<<11,
|
|
MD_FRAME = 1<<12,
|
|
MD_EFLAGS = 1<<13,
|
|
MD_PLAYER = 1<<14,
|
|
MD_MOVEDIR = 1<<15,
|
|
MD_MOVECOUNT = 1<<16,
|
|
MD_THRESHOLD = 1<<17,
|
|
MD_LASTLOOK = 1<<18,
|
|
MD_TARGET = 1<<19,
|
|
MD_TRACER = 1<<20,
|
|
MD_FRICTION = 1<<21,
|
|
MD_MOVEFACTOR = 1<<22,
|
|
MD_FLAGS2 = 1<<23,
|
|
MD_FUSE = 1<<24,
|
|
MD_WATERTOP = 1<<25,
|
|
MD_WATERBOTTOM = 1<<26,
|
|
MD_SCALE = 1<<27,
|
|
MD_DSCALE = 1<<28,
|
|
MD_BLUEFLAG = 1<<29,
|
|
MD_REDFLAG = 1<<30,
|
|
MD_MORE = 1<<31
|
|
} mobj_diff_t;
|
|
|
|
typedef enum
|
|
{
|
|
MD2_CUSVAL = 1,
|
|
MD2_CVMEM = 1<<1,
|
|
MD2_SKIN = 1<<2,
|
|
MD2_COLOR = 1<<3,
|
|
MD2_SCALESPEED = 1<<4,
|
|
MD2_EXTVAL1 = 1<<5,
|
|
MD2_EXTVAL2 = 1<<6,
|
|
MD2_HNEXT = 1<<7,
|
|
MD2_HPREV = 1<<8,
|
|
MD2_FLOORROVER = 1<<9,
|
|
MD2_CEILINGROVER = 1<<10,
|
|
MD2_SLOPE = 1<<11,
|
|
MD2_COLORIZED = 1<<12,
|
|
MD2_MIRRORED = 1<<13,
|
|
MD2_ROLLANGLE = 1<<14,
|
|
MD2_SHADOWSCALE = 1<<15,
|
|
MD2_RENDERFLAGS = 1<<16,
|
|
MD2_BLENDMODE = 1<<17,
|
|
MD2_SPRITEXSCALE = 1<<18,
|
|
MD2_SPRITEYSCALE = 1<<19,
|
|
MD2_SPRITEXOFFSET = 1<<20,
|
|
MD2_SPRITEYOFFSET = 1<<21,
|
|
MD2_FLOORSPRITESLOPE = 1<<22,
|
|
} mobj_diff2_t;
|
|
|
|
typedef enum
|
|
{
|
|
tc_mobj,
|
|
tc_ceiling,
|
|
tc_floor,
|
|
tc_flash,
|
|
tc_strobe,
|
|
tc_glow,
|
|
tc_fireflicker,
|
|
tc_thwomp,
|
|
tc_camerascanner,
|
|
tc_elevator,
|
|
tc_continuousfalling,
|
|
tc_bouncecheese,
|
|
tc_startcrumble,
|
|
tc_marioblock,
|
|
tc_marioblockchecker,
|
|
tc_floatsector,
|
|
tc_crushceiling,
|
|
tc_scroll,
|
|
tc_friction,
|
|
tc_pusher,
|
|
tc_laserflash,
|
|
tc_lightfade,
|
|
tc_executor,
|
|
tc_raisesector,
|
|
tc_noenemies,
|
|
tc_eachtime,
|
|
tc_disappear,
|
|
tc_fade,
|
|
tc_fadecolormap,
|
|
tc_planedisplace,
|
|
tc_dynslopeline,
|
|
tc_dynslopevert,
|
|
tc_polyrotate, // haleyjd 03/26/06: polyobjects
|
|
tc_polymove,
|
|
tc_polywaypoint,
|
|
tc_polyslidedoor,
|
|
tc_polyswingdoor,
|
|
tc_polyflag,
|
|
tc_polydisplace,
|
|
tc_polyrotdisplace,
|
|
tc_polyfade,
|
|
tc_end
|
|
} specials_e;
|
|
|
|
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
|
|
{
|
|
if (mobj) return mobj->mobjnum;
|
|
return 0;
|
|
}
|
|
|
|
static UINT32 SaveSector(const sector_t *sector)
|
|
{
|
|
if (sector) return (UINT32)(sector - sectors);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static UINT32 SaveLine(const line_t *line)
|
|
{
|
|
if (line) return (UINT32)(line - lines);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static inline UINT32 SavePlayer(const player_t *player)
|
|
{
|
|
if (player) return (UINT32)(player - players);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static UINT32 SaveSlope(const pslope_t *slope)
|
|
{
|
|
if (slope) return (UINT32)(slope->id);
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const mobj_t *mobj = (const mobj_t *)th;
|
|
UINT32 diff;
|
|
UINT32 diff2;
|
|
|
|
// Ignore stationary hoops - these will be respawned from mapthings.
|
|
if (mobj->type == MT_HOOP)
|
|
return;
|
|
|
|
// These are NEVER saved.
|
|
if (mobj->type == MT_HOOPCOLLIDE)
|
|
return;
|
|
|
|
// This hoop has already been collected.
|
|
if (mobj->type == MT_HOOPCENTER && mobj->threshold == 4242)
|
|
return;
|
|
|
|
if (mobj->spawnpoint && mobj->info->doomednum != -1)
|
|
{
|
|
// spawnpoint is not modified but we must save it since it is an identifier
|
|
diff = MD_SPAWNPOINT;
|
|
|
|
if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
|
|
(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
|
|
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)) ||
|
|
(mobj->pitch != FixedAngle(mobj->spawnpoint->pitch*FRACUNIT)) ||
|
|
(mobj->roll != FixedAngle(mobj->spawnpoint->roll*FRACUNIT)) )
|
|
diff |= MD_POS;
|
|
|
|
if (mobj->info->doomednum != mobj->spawnpoint->type)
|
|
diff |= MD_TYPE;
|
|
}
|
|
else
|
|
diff = MD_POS | MD_TYPE; // not a map spawned thing so make it from scratch
|
|
|
|
diff2 = 0;
|
|
|
|
// not the default but the most probable
|
|
if (mobj->momx != 0 || mobj->momy != 0 || mobj->momz != 0)
|
|
diff |= MD_MOM;
|
|
if (mobj->radius != mobj->info->radius)
|
|
diff |= MD_RADIUS;
|
|
if (mobj->height != mobj->info->height)
|
|
diff |= MD_HEIGHT;
|
|
if (mobj->flags != mobj->info->flags)
|
|
diff |= MD_FLAGS;
|
|
if (mobj->flags2)
|
|
diff |= MD_FLAGS2;
|
|
if (mobj->health != mobj->info->spawnhealth)
|
|
diff |= MD_HEALTH;
|
|
if (mobj->reactiontime != mobj->info->reactiontime)
|
|
diff |= MD_RTIME;
|
|
if ((statenum_t)(mobj->state-states) != mobj->info->spawnstate)
|
|
diff |= MD_STATE;
|
|
if (mobj->tics != mobj->state->tics)
|
|
diff |= MD_TICS;
|
|
if (mobj->sprite != mobj->state->sprite)
|
|
diff |= MD_SPRITE;
|
|
if (mobj->sprite == SPR_PLAY && mobj->sprite2 != (mobj->state->frame&FF_FRAMEMASK))
|
|
diff |= MD_SPRITE;
|
|
if (mobj->frame != mobj->state->frame)
|
|
diff |= MD_FRAME;
|
|
if (mobj->anim_duration != (UINT16)mobj->state->var2)
|
|
diff |= MD_FRAME;
|
|
if (mobj->eflags)
|
|
diff |= MD_EFLAGS;
|
|
if (mobj->player)
|
|
diff |= MD_PLAYER;
|
|
|
|
if (mobj->movedir)
|
|
diff |= MD_MOVEDIR;
|
|
if (mobj->movecount)
|
|
diff |= MD_MOVECOUNT;
|
|
if (mobj->threshold)
|
|
diff |= MD_THRESHOLD;
|
|
if (mobj->lastlook != -1)
|
|
diff |= MD_LASTLOOK;
|
|
if (mobj->target)
|
|
diff |= MD_TARGET;
|
|
if (mobj->tracer)
|
|
diff |= MD_TRACER;
|
|
if (mobj->friction != ORIG_FRICTION)
|
|
diff |= MD_FRICTION;
|
|
if (mobj->movefactor != FRACUNIT)
|
|
diff |= MD_MOVEFACTOR;
|
|
if (mobj->fuse)
|
|
diff |= MD_FUSE;
|
|
if (mobj->watertop)
|
|
diff |= MD_WATERTOP;
|
|
if (mobj->waterbottom)
|
|
diff |= MD_WATERBOTTOM;
|
|
if (mobj->scale != FRACUNIT)
|
|
diff |= MD_SCALE;
|
|
if (mobj->destscale != mobj->scale)
|
|
diff |= MD_DSCALE;
|
|
if (mobj->scalespeed != FRACUNIT/12)
|
|
diff2 |= MD2_SCALESPEED;
|
|
|
|
if (mobj == redflag)
|
|
diff |= MD_REDFLAG;
|
|
if (mobj == blueflag)
|
|
diff |= MD_BLUEFLAG;
|
|
|
|
if (mobj->cusval)
|
|
diff2 |= MD2_CUSVAL;
|
|
if (mobj->cvmem)
|
|
diff2 |= MD2_CVMEM;
|
|
if (mobj->color)
|
|
diff2 |= MD2_COLOR;
|
|
if (mobj->skin)
|
|
diff2 |= MD2_SKIN;
|
|
if (mobj->extravalue1)
|
|
diff2 |= MD2_EXTVAL1;
|
|
if (mobj->extravalue2)
|
|
diff2 |= MD2_EXTVAL2;
|
|
if (mobj->hnext)
|
|
diff2 |= MD2_HNEXT;
|
|
if (mobj->hprev)
|
|
diff2 |= MD2_HPREV;
|
|
if (mobj->floorrover)
|
|
diff2 |= MD2_FLOORROVER;
|
|
if (mobj->ceilingrover)
|
|
diff2 |= MD2_CEILINGROVER;
|
|
if (mobj->standingslope)
|
|
diff2 |= MD2_SLOPE;
|
|
if (mobj->colorized)
|
|
diff2 |= MD2_COLORIZED;
|
|
if (mobj->mirrored)
|
|
diff2 |= MD2_MIRRORED;
|
|
if (mobj->rollangle)
|
|
diff2 |= MD2_ROLLANGLE;
|
|
if (mobj->shadowscale)
|
|
diff2 |= MD2_SHADOWSCALE;
|
|
if (mobj->renderflags)
|
|
diff2 |= MD2_RENDERFLAGS;
|
|
if (mobj->blendmode != AST_TRANSLUCENT)
|
|
diff2 |= MD2_BLENDMODE;
|
|
if (mobj->spritexscale != FRACUNIT)
|
|
diff2 |= MD2_SPRITEXSCALE;
|
|
if (mobj->spriteyscale != FRACUNIT)
|
|
diff2 |= MD2_SPRITEYSCALE;
|
|
if (mobj->spritexoffset)
|
|
diff2 |= MD2_SPRITEXOFFSET;
|
|
if (mobj->spriteyoffset)
|
|
diff2 |= MD2_SPRITEYOFFSET;
|
|
if (mobj->floorspriteslope)
|
|
{
|
|
pslope_t *slope = mobj->floorspriteslope;
|
|
if (slope->zangle || slope->zdelta || slope->xydirection
|
|
|| slope->o.x || slope->o.y || slope->o.z
|
|
|| slope->d.x || slope->d.y
|
|
|| slope->normal.x || slope->normal.y
|
|
|| (slope->normal.z != FRACUNIT))
|
|
diff2 |= MD2_FLOORSPRITESLOPE;
|
|
}
|
|
|
|
if (diff2 != 0)
|
|
diff |= MD_MORE;
|
|
|
|
// Scrap all of that. If we're a hoop center, this is ALL we're saving.
|
|
if (mobj->type == MT_HOOPCENTER)
|
|
diff = MD_SPAWNPOINT;
|
|
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, diff);
|
|
if (diff & MD_MORE)
|
|
WRITEUINT32(save_p, diff2);
|
|
|
|
// save pointer, at load time we will search this pointer to reinitilize pointers
|
|
WRITEUINT32(save_p, (size_t)mobj);
|
|
|
|
WRITEFIXED(save_p, mobj->z); // Force this so 3dfloor problems don't arise.
|
|
WRITEFIXED(save_p, mobj->floorz);
|
|
WRITEFIXED(save_p, mobj->ceilingz);
|
|
|
|
if (diff2 & MD2_FLOORROVER)
|
|
{
|
|
WRITEUINT32(save_p, SaveSector(mobj->floorrover->target));
|
|
WRITEUINT16(save_p, P_GetFFloorID(mobj->floorrover));
|
|
}
|
|
|
|
if (diff2 & MD2_CEILINGROVER)
|
|
{
|
|
WRITEUINT32(save_p, SaveSector(mobj->ceilingrover->target));
|
|
WRITEUINT16(save_p, P_GetFFloorID(mobj->ceilingrover));
|
|
}
|
|
|
|
if (diff & MD_SPAWNPOINT)
|
|
{
|
|
size_t z;
|
|
|
|
for (z = 0; z < nummapthings; z++)
|
|
if (&mapthings[z] == mobj->spawnpoint)
|
|
WRITEUINT16(save_p, z);
|
|
if (mobj->type == MT_HOOPCENTER)
|
|
return;
|
|
}
|
|
|
|
if (diff & MD_TYPE)
|
|
WRITEUINT32(save_p, mobj->type);
|
|
if (diff & MD_POS)
|
|
{
|
|
WRITEFIXED(save_p, mobj->x);
|
|
WRITEFIXED(save_p, mobj->y);
|
|
WRITEANGLE(save_p, mobj->angle);
|
|
WRITEANGLE(save_p, mobj->pitch);
|
|
WRITEANGLE(save_p, mobj->roll);
|
|
}
|
|
if (diff & MD_MOM)
|
|
{
|
|
WRITEFIXED(save_p, mobj->momx);
|
|
WRITEFIXED(save_p, mobj->momy);
|
|
WRITEFIXED(save_p, mobj->momz);
|
|
}
|
|
if (diff & MD_RADIUS)
|
|
WRITEFIXED(save_p, mobj->radius);
|
|
if (diff & MD_HEIGHT)
|
|
WRITEFIXED(save_p, mobj->height);
|
|
if (diff & MD_FLAGS)
|
|
WRITEUINT32(save_p, mobj->flags);
|
|
if (diff & MD_FLAGS2)
|
|
WRITEUINT32(save_p, mobj->flags2);
|
|
if (diff & MD_HEALTH)
|
|
WRITEINT32(save_p, mobj->health);
|
|
if (diff & MD_RTIME)
|
|
WRITEINT32(save_p, mobj->reactiontime);
|
|
if (diff & MD_STATE)
|
|
WRITEUINT16(save_p, mobj->state-states);
|
|
if (diff & MD_TICS)
|
|
WRITEINT32(save_p, mobj->tics);
|
|
if (diff & MD_SPRITE) {
|
|
WRITEUINT16(save_p, mobj->sprite);
|
|
if (mobj->sprite == SPR_PLAY)
|
|
WRITEUINT8(save_p, mobj->sprite2);
|
|
}
|
|
if (diff & MD_FRAME)
|
|
{
|
|
WRITEUINT32(save_p, mobj->frame);
|
|
WRITEUINT16(save_p, mobj->anim_duration);
|
|
}
|
|
if (diff & MD_EFLAGS)
|
|
WRITEUINT16(save_p, mobj->eflags);
|
|
if (diff & MD_PLAYER)
|
|
WRITEUINT8(save_p, mobj->player-players);
|
|
if (diff & MD_MOVEDIR)
|
|
WRITEANGLE(save_p, mobj->movedir);
|
|
if (diff & MD_MOVECOUNT)
|
|
WRITEINT32(save_p, mobj->movecount);
|
|
if (diff & MD_THRESHOLD)
|
|
WRITEINT32(save_p, mobj->threshold);
|
|
if (diff & MD_LASTLOOK)
|
|
WRITEINT32(save_p, mobj->lastlook);
|
|
if (diff & MD_TARGET)
|
|
WRITEUINT32(save_p, mobj->target->mobjnum);
|
|
if (diff & MD_TRACER)
|
|
WRITEUINT32(save_p, mobj->tracer->mobjnum);
|
|
if (diff & MD_FRICTION)
|
|
WRITEFIXED(save_p, mobj->friction);
|
|
if (diff & MD_MOVEFACTOR)
|
|
WRITEFIXED(save_p, mobj->movefactor);
|
|
if (diff & MD_FUSE)
|
|
WRITEINT32(save_p, mobj->fuse);
|
|
if (diff & MD_WATERTOP)
|
|
WRITEFIXED(save_p, mobj->watertop);
|
|
if (diff & MD_WATERBOTTOM)
|
|
WRITEFIXED(save_p, mobj->waterbottom);
|
|
if (diff & MD_SCALE)
|
|
WRITEFIXED(save_p, mobj->scale);
|
|
if (diff & MD_DSCALE)
|
|
WRITEFIXED(save_p, mobj->destscale);
|
|
if (diff2 & MD2_SCALESPEED)
|
|
WRITEFIXED(save_p, mobj->scalespeed);
|
|
if (diff2 & MD2_CUSVAL)
|
|
WRITEINT32(save_p, mobj->cusval);
|
|
if (diff2 & MD2_CVMEM)
|
|
WRITEINT32(save_p, mobj->cvmem);
|
|
if (diff2 & MD2_SKIN)
|
|
WRITEUINT8(save_p, (UINT8)((skin_t *)mobj->skin - skins));
|
|
if (diff2 & MD2_COLOR)
|
|
WRITEUINT16(save_p, mobj->color);
|
|
if (diff2 & MD2_EXTVAL1)
|
|
WRITEINT32(save_p, mobj->extravalue1);
|
|
if (diff2 & MD2_EXTVAL2)
|
|
WRITEINT32(save_p, mobj->extravalue2);
|
|
if (diff2 & MD2_HNEXT)
|
|
WRITEUINT32(save_p, mobj->hnext->mobjnum);
|
|
if (diff2 & MD2_HPREV)
|
|
WRITEUINT32(save_p, mobj->hprev->mobjnum);
|
|
if (diff2 & MD2_SLOPE)
|
|
WRITEUINT16(save_p, mobj->standingslope->id);
|
|
if (diff2 & MD2_COLORIZED)
|
|
WRITEUINT8(save_p, mobj->colorized);
|
|
if (diff2 & MD2_MIRRORED)
|
|
WRITEUINT8(save_p, mobj->mirrored);
|
|
if (diff2 & MD2_ROLLANGLE)
|
|
WRITEANGLE(save_p, mobj->rollangle);
|
|
if (diff2 & MD2_SHADOWSCALE)
|
|
WRITEFIXED(save_p, mobj->shadowscale);
|
|
if (diff2 & MD2_RENDERFLAGS)
|
|
WRITEUINT32(save_p, mobj->renderflags);
|
|
if (diff2 & MD2_BLENDMODE)
|
|
WRITEINT32(save_p, mobj->blendmode);
|
|
if (diff2 & MD2_SPRITEXSCALE)
|
|
WRITEFIXED(save_p, mobj->spritexscale);
|
|
if (diff2 & MD2_SPRITEYSCALE)
|
|
WRITEFIXED(save_p, mobj->spriteyscale);
|
|
if (diff2 & MD2_SPRITEXOFFSET)
|
|
WRITEFIXED(save_p, mobj->spritexoffset);
|
|
if (diff2 & MD2_SPRITEYOFFSET)
|
|
WRITEFIXED(save_p, mobj->spriteyoffset);
|
|
if (diff2 & MD2_FLOORSPRITESLOPE)
|
|
{
|
|
pslope_t *slope = mobj->floorspriteslope;
|
|
|
|
WRITEFIXED(save_p, slope->zdelta);
|
|
WRITEANGLE(save_p, slope->zangle);
|
|
WRITEANGLE(save_p, slope->xydirection);
|
|
|
|
WRITEFIXED(save_p, slope->o.x);
|
|
WRITEFIXED(save_p, slope->o.y);
|
|
WRITEFIXED(save_p, slope->o.z);
|
|
|
|
WRITEFIXED(save_p, slope->d.x);
|
|
WRITEFIXED(save_p, slope->d.y);
|
|
|
|
WRITEFIXED(save_p, slope->normal.x);
|
|
WRITEFIXED(save_p, slope->normal.y);
|
|
WRITEFIXED(save_p, slope->normal.z);
|
|
}
|
|
|
|
WRITEUINT32(save_p, mobj->mobjnum);
|
|
}
|
|
|
|
static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const noenemies_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
}
|
|
|
|
static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const bouncecheese_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->distance);
|
|
WRITEFIXED(save_p, ht->floorwasheight);
|
|
WRITEFIXED(save_p, ht->ceilingwasheight);
|
|
WRITECHAR(save_p, ht->low);
|
|
}
|
|
|
|
static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const continuousfall_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEFIXED(save_p, ht->floorstartheight);
|
|
WRITEFIXED(save_p, ht->ceilingstartheight);
|
|
WRITEFIXED(save_p, ht->destheight);
|
|
}
|
|
|
|
static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const mariothink_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEFIXED(save_p, ht->floorstartheight);
|
|
WRITEFIXED(save_p, ht->ceilingstartheight);
|
|
WRITEINT16(save_p, ht->tag);
|
|
}
|
|
|
|
static void SaveMarioCheckThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const mariocheck_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
}
|
|
|
|
static void SaveThwompThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const thwomp_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->crushspeed);
|
|
WRITEFIXED(save_p, ht->retractspeed);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEFIXED(save_p, ht->floorstartheight);
|
|
WRITEFIXED(save_p, ht->ceilingstartheight);
|
|
WRITEINT32(save_p, ht->delay);
|
|
WRITEINT16(save_p, ht->tag);
|
|
WRITEUINT16(save_p, ht->sound);
|
|
}
|
|
|
|
static void SaveFloatThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const floatthink_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT16(save_p, ht->tag);
|
|
}
|
|
|
|
static void SaveEachTimeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const eachtime_t *ht = (const void *)th;
|
|
size_t i;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
WRITECHAR(save_p, ht->playersInArea[i]);
|
|
WRITECHAR(save_p, ht->playersOnArea[i]);
|
|
}
|
|
WRITECHAR(save_p, ht->triggerOnExit);
|
|
}
|
|
|
|
static void SaveRaiseThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const raise_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT16(save_p, ht->tag);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->ceilingbottom);
|
|
WRITEFIXED(save_p, ht->ceilingtop);
|
|
WRITEFIXED(save_p, ht->basespeed);
|
|
WRITEFIXED(save_p, ht->extraspeed);
|
|
WRITEUINT8(save_p, ht->shaketimer);
|
|
WRITEUINT8(save_p, ht->flags);
|
|
}
|
|
|
|
static void SaveCeilingThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const ceiling_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEFIXED(save_p, ht->bottomheight);
|
|
WRITEFIXED(save_p, ht->topheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->oldspeed);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
WRITEUINT8(save_p, ht->crush);
|
|
WRITEINT32(save_p, ht->texture);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->tag);
|
|
WRITEINT32(save_p, ht->olddirection);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->sourceline);
|
|
}
|
|
|
|
static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const floormove_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT8(save_p, ht->crush);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->texture);
|
|
WRITEFIXED(save_p, ht->floordestheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
}
|
|
|
|
static void SaveLightflashThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const lightflash_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
}
|
|
|
|
static void SaveStrobeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const strobe_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->count);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->darktime);
|
|
WRITEINT32(save_p, ht->brighttime);
|
|
}
|
|
|
|
static void SaveGlowThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const glow_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->minlight);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->speed);
|
|
}
|
|
|
|
static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const fireflicker_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->count);
|
|
WRITEINT32(save_p, ht->resetcount);
|
|
WRITEINT32(save_p, ht->maxlight);
|
|
WRITEINT32(save_p, ht->minlight);
|
|
}
|
|
|
|
static void SaveElevatorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const elevator_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEUINT32(save_p, SaveSector(ht->actionsector));
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEFIXED(save_p, ht->floordestheight);
|
|
WRITEFIXED(save_p, ht->ceilingdestheight);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->origspeed);
|
|
WRITEFIXED(save_p, ht->low);
|
|
WRITEFIXED(save_p, ht->high);
|
|
WRITEFIXED(save_p, ht->distance);
|
|
WRITEFIXED(save_p, ht->delay);
|
|
WRITEFIXED(save_p, ht->delaytimer);
|
|
WRITEFIXED(save_p, ht->floorwasheight);
|
|
WRITEFIXED(save_p, ht->ceilingwasheight);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
}
|
|
|
|
static void SaveCrumbleThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const crumble_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEUINT32(save_p, SaveSector(ht->actionsector));
|
|
WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEINT32(save_p, ht->origalpha);
|
|
WRITEINT32(save_p, ht->timer);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->floorwasheight);
|
|
WRITEFIXED(save_p, ht->ceilingwasheight);
|
|
WRITEUINT8(save_p, ht->flags);
|
|
}
|
|
|
|
static inline void SaveScrollThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const scroll_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEFIXED(save_p, ht->dx);
|
|
WRITEFIXED(save_p, ht->dy);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->control);
|
|
WRITEFIXED(save_p, ht->last_height);
|
|
WRITEFIXED(save_p, ht->vdx);
|
|
WRITEFIXED(save_p, ht->vdy);
|
|
WRITEINT32(save_p, ht->accel);
|
|
WRITEINT32(save_p, ht->exclusive);
|
|
WRITEUINT8(save_p, ht->type);
|
|
}
|
|
|
|
static inline void SaveFrictionThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const friction_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->friction);
|
|
WRITEINT32(save_p, ht->movefactor);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->referrer);
|
|
WRITEUINT8(save_p, ht->roverfriction);
|
|
}
|
|
|
|
static inline void SavePusherThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const pusher_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEINT32(save_p, ht->x_mag);
|
|
WRITEINT32(save_p, ht->y_mag);
|
|
WRITEINT32(save_p, ht->magnitude);
|
|
WRITEINT32(save_p, ht->radius);
|
|
WRITEINT32(save_p, ht->x);
|
|
WRITEINT32(save_p, ht->y);
|
|
WRITEINT32(save_p, ht->z);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEUINT8(save_p, ht->roverpusher);
|
|
WRITEINT32(save_p, ht->referrer);
|
|
WRITEINT32(save_p, ht->exclusive);
|
|
WRITEINT32(save_p, ht->slider);
|
|
}
|
|
|
|
static void SaveLaserThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const laserthink_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT16(save_p, ht->tag);
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEUINT8(save_p, ht->nobosses);
|
|
}
|
|
|
|
static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const lightlevel_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT16(save_p, ht->sourcelevel);
|
|
WRITEINT16(save_p, ht->destlevel);
|
|
WRITEFIXED(save_p, ht->fixedcurlevel);
|
|
WRITEFIXED(save_p, ht->fixedpertic);
|
|
WRITEINT32(save_p, ht->timer);
|
|
}
|
|
|
|
static void SaveExecutorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const executor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveLine(ht->line));
|
|
WRITEUINT32(save_p, SaveMobjnum(ht->caller));
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEINT32(save_p, ht->timer);
|
|
}
|
|
|
|
static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const disappear_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, ht->appeartime);
|
|
WRITEUINT32(save_p, ht->disappeartime);
|
|
WRITEUINT32(save_p, ht->offset);
|
|
WRITEUINT32(save_p, ht->timer);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->sourceline);
|
|
WRITEINT32(save_p, ht->exists);
|
|
}
|
|
|
|
static void SaveFadeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const fade_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
|
|
WRITEUINT32(save_p, ht->sectornum);
|
|
WRITEUINT32(save_p, ht->ffloornum);
|
|
WRITEINT32(save_p, ht->alpha);
|
|
WRITEINT16(save_p, ht->sourcevalue);
|
|
WRITEINT16(save_p, ht->destvalue);
|
|
WRITEINT16(save_p, ht->destlightlevel);
|
|
WRITEINT16(save_p, ht->speed);
|
|
WRITEUINT8(save_p, (UINT8)ht->ticbased);
|
|
WRITEINT32(save_p, ht->timer);
|
|
WRITEUINT8(save_p, ht->doexists);
|
|
WRITEUINT8(save_p, ht->dotranslucent);
|
|
WRITEUINT8(save_p, ht->dolighting);
|
|
WRITEUINT8(save_p, ht->docolormap);
|
|
WRITEUINT8(save_p, ht->docollision);
|
|
WRITEUINT8(save_p, ht->doghostfade);
|
|
WRITEUINT8(save_p, ht->exactalpha);
|
|
}
|
|
|
|
static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const fadecolormap_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
|
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->source_exc));
|
|
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
|
|
WRITEUINT8(save_p, (UINT8)ht->ticbased);
|
|
WRITEINT32(save_p, ht->duration);
|
|
WRITEINT32(save_p, ht->timer);
|
|
}
|
|
|
|
static void SavePlaneDisplaceThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const planedisplace_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->affectee);
|
|
WRITEINT32(save_p, ht->control);
|
|
WRITEFIXED(save_p, ht->last_height);
|
|
WRITEFIXED(save_p, ht->speed);
|
|
WRITEUINT8(save_p, ht->type);
|
|
}
|
|
|
|
static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const dynplanethink_t* ht = (const void*)th;
|
|
|
|
WRITEUINT8(save_p, type);
|
|
WRITEUINT8(save_p, ht->type);
|
|
WRITEUINT32(save_p, SaveSlope(ht->slope));
|
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
|
WRITEFIXED(save_p, ht->extent);
|
|
|
|
WRITEMEM(save_p, ht->tags, sizeof(ht->tags));
|
|
WRITEMEM(save_p, ht->vex, sizeof(ht->vex));
|
|
}
|
|
|
|
static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyrotate_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEUINT8(save_p, ht->turnobjs);
|
|
}
|
|
|
|
static void SavePolymoveThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polymove_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEFIXED(save_p, ht->momx);
|
|
WRITEFIXED(save_p, ht->momy);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEANGLE(save_p, ht->angle);
|
|
}
|
|
|
|
static void SavePolywaypointThinker(const thinker_t *th, UINT8 type)
|
|
{
|
|
const polywaypoint_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->sequence);
|
|
WRITEINT32(save_p, ht->pointnum);
|
|
WRITEINT32(save_p, ht->direction);
|
|
WRITEUINT8(save_p, ht->returnbehavior);
|
|
WRITEUINT8(save_p, ht->continuous);
|
|
WRITEUINT8(save_p, ht->stophere);
|
|
}
|
|
|
|
static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyslidedoor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->delay);
|
|
WRITEINT32(save_p, ht->delayCount);
|
|
WRITEINT32(save_p, ht->initSpeed);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->initDistance);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEUINT32(save_p, ht->initAngle);
|
|
WRITEUINT32(save_p, ht->angle);
|
|
WRITEUINT32(save_p, ht->revAngle);
|
|
WRITEFIXED(save_p, ht->momx);
|
|
WRITEFIXED(save_p, ht->momy);
|
|
WRITEUINT8(save_p, ht->closing);
|
|
}
|
|
|
|
static void SavePolyswingdoorThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyswingdoor_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->delay);
|
|
WRITEINT32(save_p, ht->delayCount);
|
|
WRITEINT32(save_p, ht->initSpeed);
|
|
WRITEINT32(save_p, ht->speed);
|
|
WRITEINT32(save_p, ht->initDistance);
|
|
WRITEINT32(save_p, ht->distance);
|
|
WRITEUINT8(save_p, ht->closing);
|
|
}
|
|
|
|
static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polydisplace_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEUINT32(save_p, SaveSector(ht->controlSector));
|
|
WRITEFIXED(save_p, ht->dx);
|
|
WRITEFIXED(save_p, ht->dy);
|
|
WRITEFIXED(save_p, ht->oldHeights);
|
|
}
|
|
|
|
static void SavePolyrotdisplaceThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyrotdisplace_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEUINT32(save_p, SaveSector(ht->controlSector));
|
|
WRITEFIXED(save_p, ht->rotscale);
|
|
WRITEUINT8(save_p, ht->turnobjs);
|
|
WRITEFIXED(save_p, ht->oldHeights);
|
|
}
|
|
|
|
static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type)
|
|
{
|
|
const polyfade_t *ht = (const void *)th;
|
|
WRITEUINT8(save_p, type);
|
|
WRITEINT32(save_p, ht->polyObjNum);
|
|
WRITEINT32(save_p, ht->sourcevalue);
|
|
WRITEINT32(save_p, ht->destvalue);
|
|
WRITEUINT8(save_p, (UINT8)ht->docollision);
|
|
WRITEUINT8(save_p, (UINT8)ht->doghostfade);
|
|
WRITEUINT8(save_p, (UINT8)ht->ticbased);
|
|
WRITEINT32(save_p, ht->duration);
|
|
WRITEINT32(save_p, ht->timer);
|
|
}
|
|
|
|
static void P_NetArchiveThinkers(void)
|
|
{
|
|
const thinker_t *th;
|
|
UINT32 i;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_THINKERS);
|
|
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
UINT32 numsaved = 0;
|
|
// save off the current thinkers
|
|
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
|
|
{
|
|
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
|
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
|
numsaved++;
|
|
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
{
|
|
SaveMobjThinker(th, tc_mobj);
|
|
continue;
|
|
}
|
|
#ifdef PARANOIA
|
|
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|
|
#endif
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
|
{
|
|
SaveCeilingThinker(th, tc_ceiling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_CrushCeiling)
|
|
{
|
|
SaveCeilingThinker(th, tc_crushceiling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveFloor)
|
|
{
|
|
SaveFloormoveThinker(th, tc_floor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LightningFlash)
|
|
{
|
|
SaveLightflashThinker(th, tc_flash);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
|
|
{
|
|
SaveStrobeThinker(th, tc_strobe);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Glow)
|
|
{
|
|
SaveGlowThinker(th, tc_glow);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_FireFlicker)
|
|
{
|
|
SaveFireflickerThinker(th, tc_fireflicker);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MoveElevator)
|
|
{
|
|
SaveElevatorThinker(th, tc_elevator);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
|
|
{
|
|
SaveContinuousFallThinker(th, tc_continuousfalling);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
|
|
{
|
|
SaveThwompThinker(th, tc_thwomp);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
|
|
{
|
|
SaveNoEnemiesThinker(th, tc_noenemies);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
|
|
{
|
|
SaveEachTimeThinker(th, tc_eachtime);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
|
|
{
|
|
SaveRaiseThinker(th, tc_raisesector);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
|
|
{
|
|
SaveElevatorThinker(th, tc_camerascanner);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Scroll)
|
|
{
|
|
SaveScrollThinker(th, tc_scroll);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Friction)
|
|
{
|
|
SaveFrictionThinker(th, tc_friction);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Pusher)
|
|
{
|
|
SavePusherThinker(th, tc_pusher);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
|
|
{
|
|
SaveBounceCheeseThinker(th, tc_bouncecheese);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
|
|
{
|
|
SaveCrumbleThinker(th, tc_startcrumble);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
|
|
{
|
|
SaveMarioBlockThinker(th, tc_marioblock);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
|
|
{
|
|
SaveMarioCheckThinker(th, tc_marioblockchecker);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_FloatSector)
|
|
{
|
|
SaveFloatThinker(th, tc_floatsector);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
|
{
|
|
SaveLaserThinker(th, tc_laserflash);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_LightFade)
|
|
{
|
|
SaveLightlevelThinker(th, tc_lightfade);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
|
{
|
|
SaveExecutorThinker(th, tc_executor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Disappear)
|
|
{
|
|
SaveDisappearThinker(th, tc_disappear);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_Fade)
|
|
{
|
|
SaveFadeThinker(th, tc_fade);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_FadeColormap)
|
|
{
|
|
SaveFadeColormapThinker(th, tc_fadecolormap);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PlaneDisplace)
|
|
{
|
|
SavePlaneDisplaceThinker(th, tc_planedisplace);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
|
|
{
|
|
SavePolyrotatetThinker(th, tc_polyrotate);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjMove)
|
|
{
|
|
SavePolymoveThinker(th, tc_polymove);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjWaypoint)
|
|
{
|
|
SavePolywaypointThinker(th, tc_polywaypoint);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSlide)
|
|
{
|
|
SavePolyslidedoorThinker(th, tc_polyslidedoor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyDoorSwing)
|
|
{
|
|
SavePolyswingdoorThinker(th, tc_polyswingdoor);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjFlag)
|
|
{
|
|
SavePolymoveThinker(th, tc_polyflag);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjDisplace)
|
|
{
|
|
SavePolydisplaceThinker(th, tc_polydisplace);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotDisplace)
|
|
{
|
|
SavePolyrotdisplaceThinker(th, tc_polyrotdisplace);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_PolyObjFade)
|
|
{
|
|
SavePolyfadeThinker(th, tc_polyfade);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine)
|
|
{
|
|
SaveDynamicSlopeThinker(th, tc_dynslopeline);
|
|
continue;
|
|
}
|
|
else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeVert)
|
|
{
|
|
SaveDynamicSlopeThinker(th, tc_dynslopevert);
|
|
continue;
|
|
}
|
|
#ifdef PARANOIA
|
|
else if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection
|
|
I_Error("unknown thinker type %p", th->function.acp1);
|
|
#endif
|
|
}
|
|
|
|
CONS_Debug(DBG_NETPLAY, "%u thinkers saved in list %d\n", numsaved, i);
|
|
|
|
WRITEUINT8(save_p, tc_end);
|
|
}
|
|
}
|
|
|
|
// Now save the pointers, tracer and target, but at load time we must
|
|
// relink to this; the savegame contains the old position in the pointer
|
|
// field copyed in the info field temporarily, but finally we just search
|
|
// for the old position and relink to it.
|
|
mobj_t *P_FindNewPosition(UINT32 oldposition)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->mobjnum != oldposition)
|
|
continue;
|
|
|
|
return mobj;
|
|
}
|
|
CONS_Debug(DBG_GAMELOGIC, "mobj not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
static inline mobj_t *LoadMobj(UINT32 mobjnum)
|
|
{
|
|
if (mobjnum == 0) return NULL;
|
|
return (mobj_t *)(size_t)mobjnum;
|
|
}
|
|
|
|
static sector_t *LoadSector(UINT32 sector)
|
|
{
|
|
if (sector >= numsectors) return NULL;
|
|
return §ors[sector];
|
|
}
|
|
|
|
static line_t *LoadLine(UINT32 line)
|
|
{
|
|
if (line >= numlines) return NULL;
|
|
return &lines[line];
|
|
}
|
|
|
|
static inline player_t *LoadPlayer(UINT32 player)
|
|
{
|
|
if (player >= MAXPLAYERS) return NULL;
|
|
return &players[player];
|
|
}
|
|
|
|
static inline pslope_t *LoadSlope(UINT32 slopeid)
|
|
{
|
|
pslope_t *p = slopelist;
|
|
if (slopeid > slopecount) return NULL;
|
|
do
|
|
{
|
|
if (p->id == slopeid)
|
|
return p;
|
|
} while ((p = p->next));
|
|
return NULL;
|
|
}
|
|
|
|
static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|
{
|
|
thinker_t *next;
|
|
mobj_t *mobj;
|
|
UINT32 diff;
|
|
UINT32 diff2;
|
|
INT32 i;
|
|
fixed_t z, floorz, ceilingz;
|
|
ffloor_t *floorrover = NULL, *ceilingrover = NULL;
|
|
|
|
diff = READUINT32(save_p);
|
|
if (diff & MD_MORE)
|
|
diff2 = READUINT32(save_p);
|
|
else
|
|
diff2 = 0;
|
|
|
|
next = (void *)(size_t)READUINT32(save_p);
|
|
|
|
z = READFIXED(save_p); // Force this so 3dfloor problems don't arise.
|
|
floorz = READFIXED(save_p);
|
|
ceilingz = READFIXED(save_p);
|
|
|
|
if (diff2 & MD2_FLOORROVER)
|
|
{
|
|
sector_t *sec = LoadSector(READUINT32(save_p));
|
|
UINT16 id = READUINT16(save_p);
|
|
floorrover = P_GetFFloorByID(sec, id);
|
|
}
|
|
|
|
if (diff2 & MD2_CEILINGROVER)
|
|
{
|
|
sector_t *sec = LoadSector(READUINT32(save_p));
|
|
UINT16 id = READUINT16(save_p);
|
|
ceilingrover = P_GetFFloorByID(sec, id);
|
|
}
|
|
|
|
if (diff & MD_SPAWNPOINT)
|
|
{
|
|
UINT16 spawnpointnum = READUINT16(save_p);
|
|
|
|
if (mapthings[spawnpointnum].type == 1705 || mapthings[spawnpointnum].type == 1713) // NiGHTS Hoop special case
|
|
{
|
|
P_SpawnHoop(&mapthings[spawnpointnum]);
|
|
return NULL;
|
|
}
|
|
|
|
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
|
|
|
|
mobj->spawnpoint = &mapthings[spawnpointnum];
|
|
mapthings[spawnpointnum].mobj = mobj;
|
|
}
|
|
else
|
|
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
|
|
|
|
// declare this as a valid mobj as soon as possible.
|
|
mobj->thinker.function.acp1 = thinker;
|
|
|
|
mobj->z = z;
|
|
mobj->floorz = floorz;
|
|
mobj->ceilingz = ceilingz;
|
|
mobj->floorrover = floorrover;
|
|
mobj->ceilingrover = ceilingrover;
|
|
|
|
if (diff & MD_TYPE)
|
|
mobj->type = READUINT32(save_p);
|
|
else
|
|
{
|
|
for (i = 0; i < NUMMOBJTYPES; i++)
|
|
if (mobj->spawnpoint && mobj->spawnpoint->type == mobjinfo[i].doomednum)
|
|
break;
|
|
if (i == NUMMOBJTYPES)
|
|
{
|
|
if (mobj->spawnpoint)
|
|
CONS_Alert(CONS_ERROR, "Found mobj with unknown map thing type %d\n", mobj->spawnpoint->type);
|
|
else
|
|
CONS_Alert(CONS_ERROR, "Found mobj with unknown map thing type NULL\n");
|
|
I_Error("Savegame corrupted");
|
|
}
|
|
mobj->type = i;
|
|
}
|
|
mobj->info = &mobjinfo[mobj->type];
|
|
if (diff & MD_POS)
|
|
{
|
|
mobj->x = READFIXED(save_p);
|
|
mobj->y = READFIXED(save_p);
|
|
mobj->angle = READANGLE(save_p);
|
|
mobj->pitch = READANGLE(save_p);
|
|
mobj->roll = READANGLE(save_p);
|
|
}
|
|
else
|
|
{
|
|
mobj->x = mobj->spawnpoint->x << FRACBITS;
|
|
mobj->y = mobj->spawnpoint->y << FRACBITS;
|
|
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
|
|
mobj->pitch = FixedAngle(mobj->spawnpoint->pitch*FRACUNIT);
|
|
mobj->roll = FixedAngle(mobj->spawnpoint->roll*FRACUNIT);
|
|
}
|
|
if (diff & MD_MOM)
|
|
{
|
|
mobj->momx = READFIXED(save_p);
|
|
mobj->momy = READFIXED(save_p);
|
|
mobj->momz = READFIXED(save_p);
|
|
} // otherwise they're zero, and the memset took care of it
|
|
|
|
if (diff & MD_RADIUS)
|
|
mobj->radius = READFIXED(save_p);
|
|
else
|
|
mobj->radius = mobj->info->radius;
|
|
if (diff & MD_HEIGHT)
|
|
mobj->height = READFIXED(save_p);
|
|
else
|
|
mobj->height = mobj->info->height;
|
|
if (diff & MD_FLAGS)
|
|
mobj->flags = READUINT32(save_p);
|
|
else
|
|
mobj->flags = mobj->info->flags;
|
|
if (diff & MD_FLAGS2)
|
|
mobj->flags2 = READUINT32(save_p);
|
|
if (diff & MD_HEALTH)
|
|
mobj->health = READINT32(save_p);
|
|
else
|
|
mobj->health = mobj->info->spawnhealth;
|
|
if (diff & MD_RTIME)
|
|
mobj->reactiontime = READINT32(save_p);
|
|
else
|
|
mobj->reactiontime = mobj->info->reactiontime;
|
|
|
|
if (diff & MD_STATE)
|
|
mobj->state = &states[READUINT16(save_p)];
|
|
else
|
|
mobj->state = &states[mobj->info->spawnstate];
|
|
if (diff & MD_TICS)
|
|
mobj->tics = READINT32(save_p);
|
|
else
|
|
mobj->tics = mobj->state->tics;
|
|
if (diff & MD_SPRITE) {
|
|
mobj->sprite = READUINT16(save_p);
|
|
if (mobj->sprite == SPR_PLAY)
|
|
mobj->sprite2 = READUINT8(save_p);
|
|
}
|
|
else {
|
|
mobj->sprite = mobj->state->sprite;
|
|
if (mobj->sprite == SPR_PLAY)
|
|
mobj->sprite2 = mobj->state->frame&FF_FRAMEMASK;
|
|
}
|
|
if (diff & MD_FRAME)
|
|
{
|
|
mobj->frame = READUINT32(save_p);
|
|
mobj->anim_duration = READUINT16(save_p);
|
|
}
|
|
else
|
|
{
|
|
mobj->frame = mobj->state->frame;
|
|
mobj->anim_duration = (UINT16)mobj->state->var2;
|
|
}
|
|
if (diff & MD_EFLAGS)
|
|
mobj->eflags = READUINT16(save_p);
|
|
if (diff & MD_PLAYER)
|
|
{
|
|
i = READUINT8(save_p);
|
|
mobj->player = &players[i];
|
|
mobj->player->mo = mobj;
|
|
}
|
|
if (diff & MD_MOVEDIR)
|
|
mobj->movedir = READANGLE(save_p);
|
|
if (diff & MD_MOVECOUNT)
|
|
mobj->movecount = READINT32(save_p);
|
|
if (diff & MD_THRESHOLD)
|
|
mobj->threshold = READINT32(save_p);
|
|
if (diff & MD_LASTLOOK)
|
|
mobj->lastlook = READINT32(save_p);
|
|
else
|
|
mobj->lastlook = -1;
|
|
if (diff & MD_TARGET)
|
|
mobj->target = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff & MD_TRACER)
|
|
mobj->tracer = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff & MD_FRICTION)
|
|
mobj->friction = READFIXED(save_p);
|
|
else
|
|
mobj->friction = ORIG_FRICTION;
|
|
if (diff & MD_MOVEFACTOR)
|
|
mobj->movefactor = READFIXED(save_p);
|
|
else
|
|
mobj->movefactor = FRACUNIT;
|
|
if (diff & MD_FUSE)
|
|
mobj->fuse = READINT32(save_p);
|
|
if (diff & MD_WATERTOP)
|
|
mobj->watertop = READFIXED(save_p);
|
|
if (diff & MD_WATERBOTTOM)
|
|
mobj->waterbottom = READFIXED(save_p);
|
|
if (diff & MD_SCALE)
|
|
mobj->scale = READFIXED(save_p);
|
|
else
|
|
mobj->scale = FRACUNIT;
|
|
if (diff & MD_DSCALE)
|
|
mobj->destscale = READFIXED(save_p);
|
|
else
|
|
mobj->destscale = mobj->scale;
|
|
if (diff2 & MD2_SCALESPEED)
|
|
mobj->scalespeed = READFIXED(save_p);
|
|
else
|
|
mobj->scalespeed = FRACUNIT/12;
|
|
if (diff2 & MD2_CUSVAL)
|
|
mobj->cusval = READINT32(save_p);
|
|
if (diff2 & MD2_CVMEM)
|
|
mobj->cvmem = READINT32(save_p);
|
|
if (diff2 & MD2_SKIN)
|
|
mobj->skin = &skins[READUINT8(save_p)];
|
|
if (diff2 & MD2_COLOR)
|
|
mobj->color = READUINT16(save_p);
|
|
if (diff2 & MD2_EXTVAL1)
|
|
mobj->extravalue1 = READINT32(save_p);
|
|
if (diff2 & MD2_EXTVAL2)
|
|
mobj->extravalue2 = READINT32(save_p);
|
|
if (diff2 & MD2_HNEXT)
|
|
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff2 & MD2_HPREV)
|
|
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
|
|
if (diff2 & MD2_SLOPE)
|
|
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
|
if (diff2 & MD2_COLORIZED)
|
|
mobj->colorized = READUINT8(save_p);
|
|
if (diff2 & MD2_MIRRORED)
|
|
mobj->mirrored = READUINT8(save_p);
|
|
if (diff2 & MD2_ROLLANGLE)
|
|
mobj->rollangle = READANGLE(save_p);
|
|
if (diff2 & MD2_SHADOWSCALE)
|
|
mobj->shadowscale = READFIXED(save_p);
|
|
if (diff2 & MD2_RENDERFLAGS)
|
|
mobj->renderflags = READUINT32(save_p);
|
|
if (diff2 & MD2_BLENDMODE)
|
|
mobj->blendmode = READINT32(save_p);
|
|
else
|
|
mobj->blendmode = AST_TRANSLUCENT;
|
|
if (diff2 & MD2_SPRITEXSCALE)
|
|
mobj->spritexscale = READFIXED(save_p);
|
|
else
|
|
mobj->spritexscale = FRACUNIT;
|
|
if (diff2 & MD2_SPRITEYSCALE)
|
|
mobj->spriteyscale = READFIXED(save_p);
|
|
else
|
|
mobj->spriteyscale = FRACUNIT;
|
|
if (diff2 & MD2_SPRITEXOFFSET)
|
|
mobj->spritexoffset = READFIXED(save_p);
|
|
if (diff2 & MD2_SPRITEYOFFSET)
|
|
mobj->spriteyoffset = READFIXED(save_p);
|
|
if (diff2 & MD2_FLOORSPRITESLOPE)
|
|
{
|
|
pslope_t *slope = (pslope_t *)P_CreateFloorSpriteSlope(mobj);
|
|
|
|
slope->zdelta = READFIXED(save_p);
|
|
slope->zangle = READANGLE(save_p);
|
|
slope->xydirection = READANGLE(save_p);
|
|
|
|
slope->o.x = READFIXED(save_p);
|
|
slope->o.y = READFIXED(save_p);
|
|
slope->o.z = READFIXED(save_p);
|
|
|
|
slope->d.x = READFIXED(save_p);
|
|
slope->d.y = READFIXED(save_p);
|
|
|
|
slope->normal.x = READFIXED(save_p);
|
|
slope->normal.y = READFIXED(save_p);
|
|
slope->normal.z = READFIXED(save_p);
|
|
}
|
|
|
|
if (diff & MD_REDFLAG)
|
|
{
|
|
redflag = mobj;
|
|
rflagpoint = mobj->spawnpoint;
|
|
}
|
|
if (diff & MD_BLUEFLAG)
|
|
{
|
|
blueflag = mobj;
|
|
bflagpoint = mobj->spawnpoint;
|
|
}
|
|
|
|
// set sprev, snext, bprev, bnext, subsector
|
|
P_SetThingPosition(mobj);
|
|
|
|
mobj->mobjnum = READUINT32(save_p);
|
|
|
|
if (mobj->player)
|
|
{
|
|
if (mobj->eflags & MFE_VERTICALFLIP)
|
|
mobj->player->viewz = mobj->z + mobj->height - mobj->player->viewheight;
|
|
else
|
|
mobj->player->viewz = mobj->player->mo->z + mobj->player->viewheight;
|
|
}
|
|
|
|
mobj->info = (mobjinfo_t *)next; // temporarily, set when leave this function
|
|
|
|
return &mobj->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker)
|
|
{
|
|
noenemies_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker)
|
|
{
|
|
bouncecheese_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->speed = READFIXED(save_p);
|
|
ht->distance = READFIXED(save_p);
|
|
ht->floorwasheight = READFIXED(save_p);
|
|
ht->ceilingwasheight = READFIXED(save_p);
|
|
ht->low = READCHAR(save_p);
|
|
|
|
if (ht->sector)
|
|
ht->sector->ceilingdata = ht;
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker)
|
|
{
|
|
continuousfall_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->speed = READFIXED(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->floorstartheight = READFIXED(save_p);
|
|
ht->ceilingstartheight = READFIXED(save_p);
|
|
ht->destheight = READFIXED(save_p);
|
|
|
|
if (ht->sector)
|
|
{
|
|
ht->sector->ceilingdata = ht;
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker)
|
|
{
|
|
mariothink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->speed = READFIXED(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->floorstartheight = READFIXED(save_p);
|
|
ht->ceilingstartheight = READFIXED(save_p);
|
|
ht->tag = READINT16(save_p);
|
|
|
|
if (ht->sector)
|
|
{
|
|
ht->sector->ceilingdata = ht;
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadMarioCheckThinker(actionf_p1 thinker)
|
|
{
|
|
mariocheck_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadThwompThinker(actionf_p1 thinker)
|
|
{
|
|
thwomp_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->crushspeed = READFIXED(save_p);
|
|
ht->retractspeed = READFIXED(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->floorstartheight = READFIXED(save_p);
|
|
ht->ceilingstartheight = READFIXED(save_p);
|
|
ht->delay = READINT32(save_p);
|
|
ht->tag = READINT16(save_p);
|
|
ht->sound = READUINT16(save_p);
|
|
|
|
if (ht->sector)
|
|
{
|
|
ht->sector->ceilingdata = ht;
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadFloatThinker(actionf_p1 thinker)
|
|
{
|
|
floatthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->tag = READINT16(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadEachTimeThinker(actionf_p1 thinker)
|
|
{
|
|
size_t i;
|
|
eachtime_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
ht->playersInArea[i] = READCHAR(save_p);
|
|
ht->playersOnArea[i] = READCHAR(save_p);
|
|
}
|
|
ht->triggerOnExit = READCHAR(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadRaiseThinker(actionf_p1 thinker)
|
|
{
|
|
raise_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->tag = READINT16(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->ceilingbottom = READFIXED(save_p);
|
|
ht->ceilingtop = READFIXED(save_p);
|
|
ht->basespeed = READFIXED(save_p);
|
|
ht->extraspeed = READFIXED(save_p);
|
|
ht->shaketimer = READUINT8(save_p);
|
|
ht->flags = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadCeilingThinker(actionf_p1 thinker)
|
|
{
|
|
ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->bottomheight = READFIXED(save_p);
|
|
ht->topheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->oldspeed = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
ht->crush = READUINT8(save_p);
|
|
ht->texture = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->tag = READINT32(save_p);
|
|
ht->olddirection = READINT32(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->sourceline = READFIXED(save_p);
|
|
if (ht->sector)
|
|
ht->sector->ceilingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadFloormoveThinker(actionf_p1 thinker)
|
|
{
|
|
floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->crush = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->direction = READINT32(save_p);
|
|
ht->texture = READINT32(save_p);
|
|
ht->floordestheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
if (ht->sector)
|
|
ht->sector->floordata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadLightflashThinker(actionf_p1 thinker)
|
|
{
|
|
lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadStrobeThinker(actionf_p1 thinker)
|
|
{
|
|
strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->count = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->darktime = READINT32(save_p);
|
|
ht->brighttime = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadGlowThinker(actionf_p1 thinker)
|
|
{
|
|
glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->minlight = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadFireflickerThinker(actionf_p1 thinker)
|
|
{
|
|
fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->count = READINT32(save_p);
|
|
ht->resetcount = READINT32(save_p);
|
|
ht->maxlight = READINT32(save_p);
|
|
ht->minlight = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadElevatorThinker(actionf_p1 thinker, boolean setplanedata)
|
|
{
|
|
elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->actionsector = LoadSector(READUINT32(save_p));
|
|
ht->direction = READINT32(save_p);
|
|
ht->floordestheight = READFIXED(save_p);
|
|
ht->ceilingdestheight = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->origspeed = READFIXED(save_p);
|
|
ht->low = READFIXED(save_p);
|
|
ht->high = READFIXED(save_p);
|
|
ht->distance = READFIXED(save_p);
|
|
ht->delay = READFIXED(save_p);
|
|
ht->delaytimer = READFIXED(save_p);
|
|
ht->floorwasheight = READFIXED(save_p);
|
|
ht->ceilingwasheight = READFIXED(save_p);
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
|
|
if (ht->sector && setplanedata)
|
|
{
|
|
ht->sector->ceilingdata = ht;
|
|
ht->sector->floordata = ht;
|
|
}
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadCrumbleThinker(actionf_p1 thinker)
|
|
{
|
|
crumble_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->actionsector = LoadSector(READUINT32(save_p));
|
|
ht->player = LoadPlayer(READUINT32(save_p));
|
|
ht->direction = READINT32(save_p);
|
|
ht->origalpha = READINT32(save_p);
|
|
ht->timer = READINT32(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->floorwasheight = READFIXED(save_p);
|
|
ht->ceilingwasheight = READFIXED(save_p);
|
|
ht->flags = READUINT8(save_p);
|
|
|
|
if (ht->sector)
|
|
ht->sector->floordata = ht;
|
|
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadScrollThinker(actionf_p1 thinker)
|
|
{
|
|
scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->dx = READFIXED(save_p);
|
|
ht->dy = READFIXED(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->control = READINT32(save_p);
|
|
ht->last_height = READFIXED(save_p);
|
|
ht->vdx = READFIXED(save_p);
|
|
ht->vdy = READFIXED(save_p);
|
|
ht->accel = READINT32(save_p);
|
|
ht->exclusive = READINT32(save_p);
|
|
ht->type = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadFrictionThinker(actionf_p1 thinker)
|
|
{
|
|
friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->friction = READINT32(save_p);
|
|
ht->movefactor = READINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->referrer = READINT32(save_p);
|
|
ht->roverfriction = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadPusherThinker(actionf_p1 thinker)
|
|
{
|
|
pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->type = READUINT8(save_p);
|
|
ht->x_mag = READINT32(save_p);
|
|
ht->y_mag = READINT32(save_p);
|
|
ht->magnitude = READINT32(save_p);
|
|
ht->radius = READINT32(save_p);
|
|
ht->x = READINT32(save_p);
|
|
ht->y = READINT32(save_p);
|
|
ht->z = READINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->roverpusher = READUINT8(save_p);
|
|
ht->referrer = READINT32(save_p);
|
|
ht->exclusive = READINT32(save_p);
|
|
ht->slider = READINT32(save_p);
|
|
ht->source = P_GetPushThing(ht->affectee);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadLaserThinker(actionf_p1 thinker)
|
|
{
|
|
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->tag = READINT16(save_p);
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->nobosses = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadLightlevelThinker(actionf_p1 thinker)
|
|
{
|
|
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->sourcelevel = READINT16(save_p);
|
|
ht->destlevel = READINT16(save_p);
|
|
ht->fixedcurlevel = READFIXED(save_p);
|
|
ht->fixedpertic = READFIXED(save_p);
|
|
ht->timer = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->lightingdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadExecutorThinker(actionf_p1 thinker)
|
|
{
|
|
executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->line = LoadLine(READUINT32(save_p));
|
|
ht->caller = LoadMobj(READUINT32(save_p));
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->timer = READINT32(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadDisappearThinker(actionf_p1 thinker)
|
|
{
|
|
disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->appeartime = READUINT32(save_p);
|
|
ht->disappeartime = READUINT32(save_p);
|
|
ht->offset = READUINT32(save_p);
|
|
ht->timer = READUINT32(save_p);
|
|
ht->affectee = READINT32(save_p);
|
|
ht->sourceline = READINT32(save_p);
|
|
ht->exists = READINT32(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadFadeThinker(actionf_p1 thinker)
|
|
{
|
|
sector_t *ss;
|
|
fade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
|
|
ht->sectornum = READUINT32(save_p);
|
|
ht->ffloornum = READUINT32(save_p);
|
|
ht->alpha = READINT32(save_p);
|
|
ht->sourcevalue = READINT16(save_p);
|
|
ht->destvalue = READINT16(save_p);
|
|
ht->destlightlevel = READINT16(save_p);
|
|
ht->speed = READINT16(save_p);
|
|
ht->ticbased = (boolean)READUINT8(save_p);
|
|
ht->timer = READINT32(save_p);
|
|
ht->doexists = READUINT8(save_p);
|
|
ht->dotranslucent = READUINT8(save_p);
|
|
ht->dolighting = READUINT8(save_p);
|
|
ht->docolormap = READUINT8(save_p);
|
|
ht->docollision = READUINT8(save_p);
|
|
ht->doghostfade = READUINT8(save_p);
|
|
ht->exactalpha = READUINT8(save_p);
|
|
|
|
ss = LoadSector(ht->sectornum);
|
|
if (ss)
|
|
{
|
|
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
|
|
ffloor_t *rover;
|
|
for (rover = ss->ffloors; rover; rover = rover->next)
|
|
{
|
|
if (j == ht->ffloornum)
|
|
{
|
|
ht->rover = rover;
|
|
rover->fadingdata = ht;
|
|
break;
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadFadeColormapThinker(actionf_p1 thinker)
|
|
{
|
|
fadecolormap_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->sector = LoadSector(READUINT32(save_p));
|
|
ht->source_exc = GetNetColormapFromList(READUINT32(save_p));
|
|
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
|
|
ht->ticbased = (boolean)READUINT8(save_p);
|
|
ht->duration = READINT32(save_p);
|
|
ht->timer = READINT32(save_p);
|
|
if (ht->sector)
|
|
ht->sector->fadecolormapdata = ht;
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPlaneDisplaceThinker(actionf_p1 thinker)
|
|
{
|
|
planedisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
|
|
ht->affectee = READINT32(save_p);
|
|
ht->control = READINT32(save_p);
|
|
ht->last_height = READFIXED(save_p);
|
|
ht->speed = READFIXED(save_p);
|
|
ht->type = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker)
|
|
{
|
|
dynplanethink_t* ht = Z_Malloc(sizeof(*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
|
|
ht->type = READUINT8(save_p);
|
|
ht->slope = LoadSlope(READUINT32(save_p));
|
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
|
ht->extent = READFIXED(save_p);
|
|
READMEM(save_p, ht->tags, sizeof(ht->tags));
|
|
READMEM(save_p, ht->vex, sizeof(ht->vex));
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker)
|
|
{
|
|
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->turnobjs = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadPolymoveThinker(actionf_p1 thinker)
|
|
{
|
|
polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->momx = READFIXED(save_p);
|
|
ht->momy = READFIXED(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->angle = READANGLE(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker)
|
|
{
|
|
polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->sequence = READINT32(save_p);
|
|
ht->pointnum = READINT32(save_p);
|
|
ht->direction = READINT32(save_p);
|
|
ht->returnbehavior = READUINT8(save_p);
|
|
ht->continuous = READUINT8(save_p);
|
|
ht->stophere = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolyslidedoorThinker(actionf_p1 thinker)
|
|
{
|
|
polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->delay = READINT32(save_p);
|
|
ht->delayCount = READINT32(save_p);
|
|
ht->initSpeed = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->initDistance = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->initAngle = READUINT32(save_p);
|
|
ht->angle = READUINT32(save_p);
|
|
ht->revAngle = READUINT32(save_p);
|
|
ht->momx = READFIXED(save_p);
|
|
ht->momy = READFIXED(save_p);
|
|
ht->closing = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolyswingdoorThinker(actionf_p1 thinker)
|
|
{
|
|
polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->delay = READINT32(save_p);
|
|
ht->delayCount = READINT32(save_p);
|
|
ht->initSpeed = READINT32(save_p);
|
|
ht->speed = READINT32(save_p);
|
|
ht->initDistance = READINT32(save_p);
|
|
ht->distance = READINT32(save_p);
|
|
ht->closing = READUINT8(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolydisplaceThinker(actionf_p1 thinker)
|
|
{
|
|
polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->controlSector = LoadSector(READUINT32(save_p));
|
|
ht->dx = READFIXED(save_p);
|
|
ht->dy = READFIXED(save_p);
|
|
ht->oldHeights = READFIXED(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static inline thinker_t* LoadPolyrotdisplaceThinker(actionf_p1 thinker)
|
|
{
|
|
polyrotdisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->controlSector = LoadSector(READUINT32(save_p));
|
|
ht->rotscale = READFIXED(save_p);
|
|
ht->turnobjs = READUINT8(save_p);
|
|
ht->oldHeights = READFIXED(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker)
|
|
{
|
|
polyfade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
|
ht->thinker.function.acp1 = thinker;
|
|
ht->polyObjNum = READINT32(save_p);
|
|
ht->sourcevalue = READINT32(save_p);
|
|
ht->destvalue = READINT32(save_p);
|
|
ht->docollision = (boolean)READUINT8(save_p);
|
|
ht->doghostfade = (boolean)READUINT8(save_p);
|
|
ht->ticbased = (boolean)READUINT8(save_p);
|
|
ht->duration = READINT32(save_p);
|
|
ht->timer = READINT32(save_p);
|
|
return &ht->thinker;
|
|
}
|
|
|
|
static void P_NetUnArchiveThinkers(void)
|
|
{
|
|
thinker_t *currentthinker;
|
|
thinker_t *next;
|
|
UINT8 tclass;
|
|
UINT8 restoreNum = false;
|
|
UINT32 i;
|
|
UINT32 numloaded = 0;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_THINKERS)
|
|
I_Error("Bad $$$.sav at archive block Thinkers");
|
|
|
|
// remove all the current thinkers
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
currentthinker = thlist[i].next;
|
|
for (currentthinker = thlist[i].next; currentthinker != &thlist[i]; currentthinker = next)
|
|
{
|
|
next = currentthinker->next;
|
|
|
|
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
|
|
else
|
|
Z_Free(currentthinker);
|
|
}
|
|
}
|
|
|
|
// we don't want the removed mobjs to come back
|
|
iquetail = iquehead = 0;
|
|
P_InitThinkers();
|
|
|
|
// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = sectors[i].fadecolormapdata = NULL;
|
|
}
|
|
|
|
// read in saved thinkers
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
for (;;)
|
|
{
|
|
thinker_t* th = NULL;
|
|
tclass = READUINT8(save_p);
|
|
|
|
if (tclass == tc_end)
|
|
break; // leave the saved thinker reading loop
|
|
numloaded++;
|
|
|
|
switch (tclass)
|
|
{
|
|
case tc_mobj:
|
|
th = LoadMobjThinker((actionf_p1)P_MobjThinker);
|
|
break;
|
|
|
|
case tc_ceiling:
|
|
th = LoadCeilingThinker((actionf_p1)T_MoveCeiling);
|
|
break;
|
|
|
|
case tc_crushceiling:
|
|
th = LoadCeilingThinker((actionf_p1)T_CrushCeiling);
|
|
break;
|
|
|
|
case tc_floor:
|
|
th = LoadFloormoveThinker((actionf_p1)T_MoveFloor);
|
|
break;
|
|
|
|
case tc_flash:
|
|
th = LoadLightflashThinker((actionf_p1)T_LightningFlash);
|
|
break;
|
|
|
|
case tc_strobe:
|
|
th = LoadStrobeThinker((actionf_p1)T_StrobeFlash);
|
|
break;
|
|
|
|
case tc_glow:
|
|
th = LoadGlowThinker((actionf_p1)T_Glow);
|
|
break;
|
|
|
|
case tc_fireflicker:
|
|
th = LoadFireflickerThinker((actionf_p1)T_FireFlicker);
|
|
break;
|
|
|
|
case tc_elevator:
|
|
th = LoadElevatorThinker((actionf_p1)T_MoveElevator, true);
|
|
break;
|
|
|
|
case tc_continuousfalling:
|
|
th = LoadContinuousFallThinker((actionf_p1)T_ContinuousFalling);
|
|
break;
|
|
|
|
case tc_thwomp:
|
|
th = LoadThwompThinker((actionf_p1)T_ThwompSector);
|
|
break;
|
|
|
|
case tc_noenemies:
|
|
th = LoadNoEnemiesThinker((actionf_p1)T_NoEnemiesSector);
|
|
break;
|
|
|
|
case tc_eachtime:
|
|
th = LoadEachTimeThinker((actionf_p1)T_EachTimeThinker);
|
|
break;
|
|
|
|
case tc_raisesector:
|
|
th = LoadRaiseThinker((actionf_p1)T_RaiseSector);
|
|
break;
|
|
|
|
case tc_camerascanner:
|
|
th = LoadElevatorThinker((actionf_p1)T_CameraScanner, false);
|
|
break;
|
|
|
|
case tc_bouncecheese:
|
|
th = LoadBounceCheeseThinker((actionf_p1)T_BounceCheese);
|
|
break;
|
|
|
|
case tc_startcrumble:
|
|
th = LoadCrumbleThinker((actionf_p1)T_StartCrumble);
|
|
break;
|
|
|
|
case tc_marioblock:
|
|
th = LoadMarioBlockThinker((actionf_p1)T_MarioBlock);
|
|
break;
|
|
|
|
case tc_marioblockchecker:
|
|
th = LoadMarioCheckThinker((actionf_p1)T_MarioBlockChecker);
|
|
break;
|
|
|
|
case tc_floatsector:
|
|
th = LoadFloatThinker((actionf_p1)T_FloatSector);
|
|
break;
|
|
|
|
case tc_laserflash:
|
|
th = LoadLaserThinker((actionf_p1)T_LaserFlash);
|
|
break;
|
|
|
|
case tc_lightfade:
|
|
th = LoadLightlevelThinker((actionf_p1)T_LightFade);
|
|
break;
|
|
|
|
case tc_executor:
|
|
th = LoadExecutorThinker((actionf_p1)T_ExecutorDelay);
|
|
restoreNum = true;
|
|
break;
|
|
|
|
case tc_disappear:
|
|
th = LoadDisappearThinker((actionf_p1)T_Disappear);
|
|
break;
|
|
|
|
case tc_fade:
|
|
th = LoadFadeThinker((actionf_p1)T_Fade);
|
|
break;
|
|
|
|
case tc_fadecolormap:
|
|
th = LoadFadeColormapThinker((actionf_p1)T_FadeColormap);
|
|
break;
|
|
|
|
case tc_planedisplace:
|
|
th = LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace);
|
|
break;
|
|
case tc_polyrotate:
|
|
th = LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
|
|
break;
|
|
|
|
case tc_polymove:
|
|
th = LoadPolymoveThinker((actionf_p1)T_PolyObjMove);
|
|
break;
|
|
|
|
case tc_polywaypoint:
|
|
th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint);
|
|
break;
|
|
|
|
case tc_polyslidedoor:
|
|
th = LoadPolyslidedoorThinker((actionf_p1)T_PolyDoorSlide);
|
|
break;
|
|
|
|
case tc_polyswingdoor:
|
|
th = LoadPolyswingdoorThinker((actionf_p1)T_PolyDoorSwing);
|
|
break;
|
|
|
|
case tc_polyflag:
|
|
th = LoadPolymoveThinker((actionf_p1)T_PolyObjFlag);
|
|
break;
|
|
|
|
case tc_polydisplace:
|
|
th = LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
|
|
break;
|
|
|
|
case tc_polyrotdisplace:
|
|
th = LoadPolyrotdisplaceThinker((actionf_p1)T_PolyObjRotDisplace);
|
|
break;
|
|
|
|
case tc_polyfade:
|
|
th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade);
|
|
break;
|
|
|
|
case tc_dynslopeline:
|
|
th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine);
|
|
break;
|
|
|
|
case tc_dynslopevert:
|
|
th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeVert);
|
|
break;
|
|
|
|
case tc_scroll:
|
|
th = LoadScrollThinker((actionf_p1)T_Scroll);
|
|
break;
|
|
|
|
case tc_friction:
|
|
th = LoadFrictionThinker((actionf_p1)T_Friction);
|
|
break;
|
|
|
|
case tc_pusher:
|
|
th = LoadPusherThinker((actionf_p1)T_Pusher);
|
|
break;
|
|
|
|
default:
|
|
I_Error("P_UnarchiveSpecials: Unknown tclass %d in savegame", tclass);
|
|
}
|
|
if (th)
|
|
P_AddThinker(i, th);
|
|
}
|
|
|
|
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
|
|
}
|
|
|
|
if (restoreNum)
|
|
{
|
|
executor_t *delay = NULL;
|
|
UINT32 mobjnum;
|
|
for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next)
|
|
{
|
|
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
|
|
continue;
|
|
delay = (void *)currentthinker;
|
|
if (!(mobjnum = (UINT32)(size_t)delay->caller))
|
|
continue;
|
|
delay->caller = P_FindNewPosition(mobjnum);
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// haleyjd 03/26/06: PolyObject saving code
|
|
//
|
|
#define PD_FLAGS 0x01
|
|
#define PD_TRANS 0x02
|
|
|
|
static inline void P_ArchivePolyObj(polyobj_t *po)
|
|
{
|
|
UINT8 diff = 0;
|
|
WRITEINT32(save_p, po->id);
|
|
WRITEANGLE(save_p, po->angle);
|
|
|
|
WRITEFIXED(save_p, po->spawnSpot.x);
|
|
WRITEFIXED(save_p, po->spawnSpot.y);
|
|
|
|
if (po->flags != po->spawnflags)
|
|
diff |= PD_FLAGS;
|
|
if (po->translucency != po->spawntrans)
|
|
diff |= PD_TRANS;
|
|
|
|
WRITEUINT8(save_p, diff);
|
|
|
|
if (diff & PD_FLAGS)
|
|
WRITEINT32(save_p, po->flags);
|
|
if (diff & PD_TRANS)
|
|
WRITEINT32(save_p, po->translucency);
|
|
}
|
|
|
|
static inline void P_UnArchivePolyObj(polyobj_t *po)
|
|
{
|
|
INT32 id;
|
|
UINT32 angle;
|
|
fixed_t x, y;
|
|
UINT8 diff;
|
|
|
|
// nullify all polyobject thinker pointers;
|
|
// the thinkers themselves will fight over who gets the field
|
|
// when they first start to run.
|
|
po->thinker = NULL;
|
|
|
|
id = READINT32(save_p);
|
|
|
|
angle = READANGLE(save_p);
|
|
|
|
x = READFIXED(save_p);
|
|
y = READFIXED(save_p);
|
|
|
|
diff = READUINT8(save_p);
|
|
|
|
if (diff & PD_FLAGS)
|
|
po->flags = READINT32(save_p);
|
|
if (diff & PD_TRANS)
|
|
po->translucency = READINT32(save_p);
|
|
|
|
// if the object is bad or isn't in the id hash, we can do nothing more
|
|
// with it, so return now
|
|
if (po->isBad || po != Polyobj_GetForNum(id))
|
|
return;
|
|
|
|
// rotate and translate polyobject
|
|
Polyobj_MoveOnLoad(po, angle, x, y);
|
|
}
|
|
|
|
static inline void P_ArchivePolyObjects(void)
|
|
{
|
|
INT32 i;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_POBJS);
|
|
|
|
// save number of polyobjects
|
|
WRITEINT32(save_p, numPolyObjects);
|
|
|
|
for (i = 0; i < numPolyObjects; ++i)
|
|
P_ArchivePolyObj(&PolyObjects[i]);
|
|
}
|
|
|
|
static inline void P_UnArchivePolyObjects(void)
|
|
{
|
|
INT32 i, numSavedPolys;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_POBJS)
|
|
I_Error("Bad $$$.sav at archive block Pobjs");
|
|
|
|
numSavedPolys = READINT32(save_p);
|
|
|
|
if (numSavedPolys != numPolyObjects)
|
|
I_Error("P_UnArchivePolyObjects: polyobj count inconsistency\n");
|
|
|
|
for (i = 0; i < numSavedPolys; ++i)
|
|
P_UnArchivePolyObj(&PolyObjects[i]);
|
|
}
|
|
|
|
static inline void P_FinishMobjs(void)
|
|
{
|
|
thinker_t *currentthinker;
|
|
mobj_t *mobj;
|
|
|
|
// put info field there real value
|
|
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
|
currentthinker = currentthinker->next)
|
|
{
|
|
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mobj = (mobj_t *)currentthinker;
|
|
mobj->info = &mobjinfo[mobj->type];
|
|
}
|
|
}
|
|
|
|
static void P_RelinkPointers(void)
|
|
{
|
|
thinker_t *currentthinker;
|
|
mobj_t *mobj;
|
|
UINT32 temp;
|
|
|
|
// use info field (value = oldposition) to relink mobjs
|
|
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
|
currentthinker = currentthinker->next)
|
|
{
|
|
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mobj = (mobj_t *)currentthinker;
|
|
|
|
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
|
continue;
|
|
|
|
if (mobj->tracer)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->tracer;
|
|
mobj->tracer = NULL;
|
|
if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->target)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->target;
|
|
mobj->target = NULL;
|
|
if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->hnext)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->hnext;
|
|
mobj->hnext = NULL;
|
|
if (!(mobj->hnext = P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->hprev)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->hprev;
|
|
mobj->hprev = NULL;
|
|
if (!(mobj->hprev = P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->capsule)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->capsule;
|
|
mobj->player->capsule = NULL;
|
|
if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->axis1)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->axis1;
|
|
mobj->player->axis1 = NULL;
|
|
if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->axis2)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->axis2;
|
|
mobj->player->axis2 = NULL;
|
|
if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->awayviewmobj)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->awayviewmobj;
|
|
mobj->player->awayviewmobj = NULL;
|
|
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->followmobj)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->followmobj;
|
|
mobj->player->followmobj = NULL;
|
|
if (!P_SetTarget(&mobj->player->followmobj, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "followmobj not found on %d\n", mobj->type);
|
|
}
|
|
if (mobj->player && mobj->player->drone)
|
|
{
|
|
temp = (UINT32)(size_t)mobj->player->drone;
|
|
mobj->player->drone = NULL;
|
|
if (!P_SetTarget(&mobj->player->drone, P_FindNewPosition(temp)))
|
|
CONS_Debug(DBG_GAMELOGIC, "drone not found on %d\n", mobj->type);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void P_NetArchiveSpecials(void)
|
|
{
|
|
size_t i, z;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_SPECIALS);
|
|
|
|
// itemrespawn queue for deathmatch
|
|
i = iquetail;
|
|
while (iquehead != i)
|
|
{
|
|
for (z = 0; z < nummapthings; z++)
|
|
{
|
|
if (&mapthings[z] == itemrespawnque[i])
|
|
{
|
|
WRITEUINT32(save_p, z);
|
|
break;
|
|
}
|
|
}
|
|
WRITEUINT32(save_p, itemrespawntime[i]);
|
|
i = (i + 1) & (ITEMQUESIZE-1);
|
|
}
|
|
|
|
// end delimiter
|
|
WRITEUINT32(save_p, 0xffffffff);
|
|
|
|
// Sky number
|
|
WRITEINT32(save_p, globallevelskynum);
|
|
|
|
// Current global weather type
|
|
WRITEUINT8(save_p, globalweather);
|
|
|
|
if (metalplayback) // Is metal sonic running?
|
|
{
|
|
WRITEUINT8(save_p, 0x01);
|
|
G_SaveMetal(&save_p);
|
|
}
|
|
else
|
|
WRITEUINT8(save_p, 0x00);
|
|
}
|
|
|
|
static void P_NetUnArchiveSpecials(void)
|
|
{
|
|
size_t i;
|
|
INT32 j;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_SPECIALS)
|
|
I_Error("Bad $$$.sav at archive block Specials");
|
|
|
|
// BP: added save itemrespawn queue for deathmatch
|
|
iquetail = iquehead = 0;
|
|
while ((i = READUINT32(save_p)) != 0xffffffff)
|
|
{
|
|
itemrespawnque[iquehead] = &mapthings[i];
|
|
itemrespawntime[iquehead++] = READINT32(save_p);
|
|
}
|
|
|
|
j = READINT32(save_p);
|
|
if (j != globallevelskynum)
|
|
P_SetupLevelSky(j, true);
|
|
|
|
globalweather = READUINT8(save_p);
|
|
|
|
if (globalweather)
|
|
{
|
|
if (curWeather == globalweather)
|
|
curWeather = PRECIP_NONE;
|
|
|
|
P_SwitchWeather(globalweather);
|
|
}
|
|
else // PRECIP_NONE
|
|
{
|
|
if (curWeather != PRECIP_NONE)
|
|
P_SwitchWeather(globalweather);
|
|
}
|
|
|
|
if (READUINT8(save_p) == 0x01) // metal sonic
|
|
G_LoadMetal(&save_p);
|
|
}
|
|
|
|
// =======================================================================
|
|
// Misc
|
|
// =======================================================================
|
|
static inline void P_ArchiveMisc(INT16 mapnum)
|
|
{
|
|
//lastmapsaved = mapnum;
|
|
lastmaploaded = mapnum;
|
|
|
|
if (gamecomplete)
|
|
mapnum |= 8192;
|
|
|
|
WRITEINT16(save_p, mapnum);
|
|
WRITEUINT16(save_p, emeralds+357);
|
|
WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder));
|
|
}
|
|
|
|
static inline void P_UnArchiveSPGame(INT16 mapoverride)
|
|
{
|
|
char testname[sizeof(timeattackfolder)];
|
|
|
|
gamemap = READINT16(save_p);
|
|
|
|
if (mapoverride != 0)
|
|
{
|
|
gamemap = mapoverride;
|
|
gamecomplete = 1;
|
|
}
|
|
else
|
|
gamecomplete = 0;
|
|
|
|
// gamemap changed; we assume that its map header is always valid,
|
|
// so make it so
|
|
if(!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
|
|
//lastmapsaved = gamemap;
|
|
lastmaploaded = gamemap;
|
|
|
|
tokenlist = 0;
|
|
token = 0;
|
|
|
|
savedata.emeralds = READUINT16(save_p)-357;
|
|
|
|
READSTRINGN(save_p, testname, sizeof(testname));
|
|
|
|
if (strcmp(testname, timeattackfolder))
|
|
{
|
|
if (modifiedgame)
|
|
I_Error("Save game not for this modification.");
|
|
else
|
|
I_Error("This save file is for a particular mod, it cannot be used with the regular game.");
|
|
}
|
|
|
|
memset(playeringame, 0, sizeof(*playeringame));
|
|
playeringame[consoleplayer] = true;
|
|
}
|
|
|
|
static void P_NetArchiveMisc(boolean resending)
|
|
{
|
|
INT32 i;
|
|
|
|
WRITEUINT32(save_p, ARCHIVEBLOCK_MISC);
|
|
|
|
if (resending)
|
|
WRITEUINT32(save_p, gametic);
|
|
WRITEINT16(save_p, gamemap);
|
|
WRITEINT16(save_p, gamestate);
|
|
WRITEINT16(save_p, gametype);
|
|
|
|
{
|
|
UINT32 pig = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
pig |= (playeringame[i] != 0)<<i;
|
|
WRITEUINT32(save_p, pig);
|
|
}
|
|
|
|
WRITEUINT32(save_p, P_GetRandSeed());
|
|
|
|
WRITEUINT32(save_p, tokenlist);
|
|
|
|
WRITEUINT32(save_p, leveltime);
|
|
WRITEUINT32(save_p, ssspheres);
|
|
WRITEINT16(save_p, lastmap);
|
|
WRITEUINT16(save_p, bossdisabled);
|
|
|
|
WRITEUINT16(save_p, emeralds);
|
|
{
|
|
UINT8 globools = 0;
|
|
if (stagefailed)
|
|
globools |= 1;
|
|
if (stoppedclock)
|
|
globools |= (1<<1);
|
|
WRITEUINT8(save_p, globools);
|
|
}
|
|
|
|
WRITEUINT32(save_p, token);
|
|
WRITEINT32(save_p, sstimer);
|
|
WRITEUINT32(save_p, bluescore);
|
|
WRITEUINT32(save_p, redscore);
|
|
|
|
WRITEUINT16(save_p, skincolor_redteam);
|
|
WRITEUINT16(save_p, skincolor_blueteam);
|
|
WRITEUINT16(save_p, skincolor_redring);
|
|
WRITEUINT16(save_p, skincolor_bluering);
|
|
|
|
WRITEINT32(save_p, modulothing);
|
|
|
|
WRITEINT16(save_p, autobalance);
|
|
WRITEINT16(save_p, teamscramble);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
WRITEINT16(save_p, scrambleplayers[i]);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
WRITEINT16(save_p, scrambleteams[i]);
|
|
|
|
WRITEINT16(save_p, scrambletotal);
|
|
WRITEINT16(save_p, scramblecount);
|
|
|
|
WRITEUINT32(save_p, countdown);
|
|
WRITEUINT32(save_p, countdown2);
|
|
|
|
WRITEFIXED(save_p, gravity);
|
|
|
|
WRITEUINT32(save_p, countdowntimer);
|
|
WRITEUINT8(save_p, countdowntimeup);
|
|
|
|
WRITEUINT32(save_p, hidetime);
|
|
|
|
// Is it paused?
|
|
if (paused)
|
|
WRITEUINT8(save_p, 0x2f);
|
|
else
|
|
WRITEUINT8(save_p, 0x2e);
|
|
}
|
|
|
|
static inline boolean P_NetUnArchiveMisc(boolean reloading)
|
|
{
|
|
INT32 i;
|
|
|
|
if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
|
|
I_Error("Bad $$$.sav at archive block Misc");
|
|
|
|
if (reloading)
|
|
gametic = READUINT32(save_p);
|
|
|
|
gamemap = READINT16(save_p);
|
|
|
|
// gamemap changed; we assume that its map header is always valid,
|
|
// so make it so
|
|
if(!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
|
|
// tell the sound code to reset the music since we're skipping what
|
|
// normally sets this flag
|
|
mapmusflags |= MUSIC_RELOADRESET;
|
|
|
|
G_SetGamestate(READINT16(save_p));
|
|
|
|
gametype = READINT16(save_p);
|
|
|
|
{
|
|
UINT32 pig = READUINT32(save_p);
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
playeringame[i] = (pig & (1<<i)) != 0;
|
|
// playerstate is set in unarchiveplayers
|
|
}
|
|
}
|
|
|
|
P_SetRandSeed(READUINT32(save_p));
|
|
|
|
tokenlist = READUINT32(save_p);
|
|
|
|
if (!P_LoadLevel(true, reloading))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
|
|
return false;
|
|
}
|
|
|
|
// get the time
|
|
leveltime = READUINT32(save_p);
|
|
ssspheres = READUINT32(save_p);
|
|
lastmap = READINT16(save_p);
|
|
bossdisabled = READUINT16(save_p);
|
|
|
|
emeralds = READUINT16(save_p);
|
|
{
|
|
UINT8 globools = READUINT8(save_p);
|
|
stagefailed = !!(globools & 1);
|
|
stoppedclock = !!(globools & (1<<1));
|
|
}
|
|
|
|
token = READUINT32(save_p);
|
|
sstimer = READINT32(save_p);
|
|
bluescore = READUINT32(save_p);
|
|
redscore = READUINT32(save_p);
|
|
|
|
skincolor_redteam = READUINT16(save_p);
|
|
skincolor_blueteam = READUINT16(save_p);
|
|
skincolor_redring = READUINT16(save_p);
|
|
skincolor_bluering = READUINT16(save_p);
|
|
|
|
modulothing = READINT32(save_p);
|
|
|
|
autobalance = READINT16(save_p);
|
|
teamscramble = READINT16(save_p);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
scrambleplayers[i] = READINT16(save_p);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
scrambleteams[i] = READINT16(save_p);
|
|
|
|
scrambletotal = READINT16(save_p);
|
|
scramblecount = READINT16(save_p);
|
|
|
|
countdown = READUINT32(save_p);
|
|
countdown2 = READUINT32(save_p);
|
|
|
|
gravity = READFIXED(save_p);
|
|
|
|
countdowntimer = (tic_t)READUINT32(save_p);
|
|
countdowntimeup = (boolean)READUINT8(save_p);
|
|
|
|
hidetime = READUINT32(save_p);
|
|
|
|
// Is it paused?
|
|
if (READUINT8(save_p) == 0x2f)
|
|
paused = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline void P_ArchiveLuabanksAndConsistency(void)
|
|
{
|
|
UINT8 i, banksinuse = NUM_LUABANKS;
|
|
|
|
while (banksinuse && !luabanks[banksinuse-1])
|
|
banksinuse--; // get the last used bank
|
|
|
|
if (banksinuse)
|
|
{
|
|
WRITEUINT8(save_p, 0xb7); // luabanks marker
|
|
WRITEUINT8(save_p, banksinuse);
|
|
for (i = 0; i < banksinuse; i++)
|
|
WRITEINT32(save_p, luabanks[i]);
|
|
}
|
|
|
|
WRITEUINT8(save_p, 0x1d); // consistency marker
|
|
}
|
|
|
|
static inline boolean P_UnArchiveLuabanksAndConsistency(void)
|
|
{
|
|
switch (READUINT8(save_p))
|
|
{
|
|
case 0xb7: // luabanks marker
|
|
{
|
|
UINT8 i, banksinuse = READUINT8(save_p);
|
|
if (banksinuse > NUM_LUABANKS)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Too many banks in use)\n"));
|
|
return false;
|
|
}
|
|
for (i = 0; i < banksinuse; i++)
|
|
luabanks[i] = READINT32(save_p);
|
|
if (READUINT8(save_p) != 0x1d) // consistency marker
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Failed consistency check)\n"));
|
|
return false;
|
|
}
|
|
}
|
|
case 0x1d: // consistency marker
|
|
break;
|
|
default: // anything else is nonsense
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed consistency check (???)\n"));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void P_SaveGame(INT16 mapnum)
|
|
{
|
|
P_ArchiveMisc(mapnum);
|
|
P_ArchivePlayer();
|
|
P_ArchiveLuabanksAndConsistency();
|
|
}
|
|
|
|
void P_SaveNetGame(boolean resending)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
INT32 i = 1; // don't start from 0, it'd be confused with a blank pointer otherwise
|
|
|
|
CV_SaveNetVars(&save_p);
|
|
P_NetArchiveMisc(resending);
|
|
|
|
// Assign the mobjnumber for pointer tracking
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
|
continue;
|
|
mobj->mobjnum = i++;
|
|
}
|
|
|
|
P_NetArchivePlayers();
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
P_NetArchiveWorld();
|
|
P_ArchivePolyObjects();
|
|
P_NetArchiveThinkers();
|
|
P_NetArchiveSpecials();
|
|
P_NetArchiveColormaps();
|
|
P_NetArchiveWaypoints();
|
|
}
|
|
LUA_Archive();
|
|
|
|
P_ArchiveLuabanksAndConsistency();
|
|
}
|
|
|
|
boolean P_LoadGame(INT16 mapoverride)
|
|
{
|
|
if (gamestate == GS_INTERMISSION)
|
|
Y_EndIntermission();
|
|
G_SetGamestate(GS_NULL); // should be changed in P_UnArchiveMisc
|
|
|
|
P_UnArchiveSPGame(mapoverride);
|
|
P_UnArchivePlayer();
|
|
|
|
if (!P_UnArchiveLuabanksAndConsistency())
|
|
return false;
|
|
|
|
// Only do this after confirming savegame is ok
|
|
G_DeferedInitNew(false, G_BuildMapName(gamemap), savedata.skin, false, true);
|
|
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean P_LoadNetGame(boolean reloading)
|
|
{
|
|
CV_LoadNetVars(&save_p);
|
|
if (!P_NetUnArchiveMisc(reloading))
|
|
return false;
|
|
P_NetUnArchivePlayers();
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
P_NetUnArchiveWorld();
|
|
P_UnArchivePolyObjects();
|
|
P_NetUnArchiveThinkers();
|
|
P_NetUnArchiveSpecials();
|
|
P_NetUnArchiveColormaps();
|
|
P_NetUnArchiveWaypoints();
|
|
P_RelinkPointers();
|
|
P_FinishMobjs();
|
|
}
|
|
LUA_UnArchive();
|
|
|
|
// This is stupid and hacky, but maybe it'll work!
|
|
P_SetRandSeed(P_GetInitSeed());
|
|
|
|
// The precipitation would normally be spawned in P_SetupLevel, which is called by
|
|
// P_NetUnArchiveMisc above. However, that would place it up before P_NetUnArchiveThinkers,
|
|
// so the thinkers would be deleted later. Therefore, P_SetupLevel will *not* spawn
|
|
// precipitation when loading a netgame save. Instead, precip has to be spawned here.
|
|
// This is done in P_NetUnArchiveSpecials now.
|
|
|
|
return P_UnArchiveLuabanksAndConsistency();
|
|
}
|