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5f8671b100
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif * Port MUSICDEFs from Kart. * Safe to modify without modifying game, so we can put it in music.dta eventually. * "Title", "AltTitle", "Authors" fields are self-evident. * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select). * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test. * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test). * Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left). * Change V_DrawFixedPatch to allow scaling on two seperate axes. * Now called "V_DrawStretchyFixedPatch". * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes). * Available to Lua under v.drawStretched! * Even works in GL! * Bugfix: Add SR_PLAYER to SOC's menutypes_list. Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
885 lines
12 KiB
C
885 lines
12 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file sounds.h
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/// \brief Sound and music info
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#ifndef __SOUNDS__
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#define __SOUNDS__
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// Customisable sounds for Skins
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typedef enum
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{
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SKSSPIN,
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SKSPUTPUT,
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SKSPUDPUD,
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SKSPLPAN1, // Ouchies
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SKSPLPAN2,
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SKSPLPAN3,
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SKSPLPAN4,
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SKSPLDET1, // Deaths
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SKSPLDET2,
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SKSPLDET3,
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SKSPLDET4,
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SKSPLVCT1, // Victories
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SKSPLVCT2,
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SKSPLVCT3,
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SKSPLVCT4,
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SKSTHOK,
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SKSSPNDSH,
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SKSZOOM,
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SKSSKID,
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SKSGASP,
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SKSJUMP,
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NUMSKINSOUNDS
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} skinsound_t;
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// free sfx for S_AddSoundFx()
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#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
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#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
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//
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// SoundFX struct.
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//
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typedef struct sfxinfo_struct sfxinfo_t;
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struct sfxinfo_struct
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{
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// up to 6-character name
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const char *name;
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// Sfx singularity (only one at a time)
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boolean singularity;
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// Sfx priority
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INT32 priority;
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// pitch if a link
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INT32 pitch;
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// volume if a link
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INT32 volume;
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// sound data
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void *data;
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// length of sound data
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size_t length;
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// sound that can be remapped for a skin, indexes skins[].skinsounds
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// 0 up to (NUMSKINSOUNDS-1), -1 = not skin specifc
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INT32 skinsound;
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// this is checked every second to see if sound
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// can be thrown out (if 0, then decrement, if -1,
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// then throw out, if > 0, then it is in use)
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INT32 usefulness;
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// lump number of sfx
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lumpnum_t lumpnum;
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// closed caption info/wiki table bait
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char caption[32];
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};
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// the complete set of sound effects
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extern sfxinfo_t S_sfx[];
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//
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// Identifiers for all sfx in game.
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//
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// List of sounds (don't modify this comment!)
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typedef enum
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{
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sfx_None,
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// Skin Sounds
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sfx_altdi1,
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sfx_altdi2,
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sfx_altdi3,
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sfx_altdi4,
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sfx_altow1,
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sfx_altow2,
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sfx_altow3,
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sfx_altow4,
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sfx_victr1,
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sfx_victr2,
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sfx_victr3,
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sfx_victr4,
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sfx_gasp,
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sfx_jump,
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sfx_pudpud,
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sfx_putput,
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sfx_spin,
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sfx_spndsh,
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sfx_thok,
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sfx_zoom,
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sfx_skid,
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// Ambience/background objects/etc
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sfx_ambint,
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sfx_alarm,
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sfx_buzz1,
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sfx_buzz2,
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sfx_buzz3,
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sfx_buzz4,
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sfx_crumbl,
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sfx_fire,
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sfx_grind,
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sfx_laser,
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sfx_mswing,
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sfx_pstart,
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sfx_pstop,
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sfx_steam1,
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sfx_steam2,
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sfx_wbreak,
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sfx_ambmac,
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sfx_spsmsh,
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sfx_rainin,
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sfx_litng1,
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sfx_litng2,
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sfx_litng3,
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sfx_litng4,
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sfx_athun1,
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sfx_athun2,
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sfx_amwtr1,
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sfx_amwtr2,
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sfx_amwtr3,
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sfx_amwtr4,
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sfx_amwtr5,
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sfx_amwtr6,
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sfx_amwtr7,
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sfx_amwtr8,
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sfx_bubbl1,
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sfx_bubbl2,
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sfx_bubbl3,
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sfx_bubbl4,
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sfx_bubbl5,
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sfx_floush,
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sfx_splash,
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sfx_splish,
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sfx_wdrip1,
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sfx_wdrip2,
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sfx_wdrip3,
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sfx_wdrip4,
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sfx_wdrip5,
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sfx_wdrip6,
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sfx_wdrip7,
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sfx_wdrip8,
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sfx_wslap,
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sfx_doora1,
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sfx_doorb1,
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sfx_doorc1,
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sfx_doorc2,
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sfx_doord1,
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sfx_doord2,
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sfx_eleva1,
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sfx_eleva2,
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sfx_eleva3,
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sfx_elevb1,
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sfx_elevb2,
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sfx_elevb3,
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sfx_ambin2,
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sfx_lavbub,
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sfx_rocks1,
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sfx_rocks2,
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sfx_rocks3,
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sfx_rocks4,
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sfx_rumbam,
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sfx_rumble,
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// Game objects, etc
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sfx_appear,
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sfx_bkpoof,
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sfx_bnce1,
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sfx_bnce2,
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sfx_cannon,
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sfx_cgot,
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sfx_cybdth,
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sfx_deton,
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sfx_ding, // old sfx_appear sound
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sfx_dmpain,
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sfx_drown,
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sfx_fizzle,
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sfx_gbeep,
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sfx_wepfir,
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sfx_ghit,
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sfx_gloop,
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sfx_gspray,
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sfx_gravch,
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sfx_itemup,
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sfx_jet,
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sfx_jshard,
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sfx_lose,
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sfx_lvpass,
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sfx_mindig,
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sfx_mixup,
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sfx_monton,
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sfx_pogo,
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sfx_pop,
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sfx_rail1,
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sfx_rail2,
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sfx_rlaunc,
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sfx_shield,
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sfx_wirlsg,
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sfx_forcsg,
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sfx_elemsg,
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sfx_armasg,
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sfx_attrsg,
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sfx_shldls,
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sfx_spdpad,
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sfx_spkdth,
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sfx_spring,
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sfx_statu1,
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sfx_statu2,
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sfx_strpst,
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sfx_supert,
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sfx_telept,
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sfx_tink,
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sfx_token,
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sfx_trfire,
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sfx_trpowr,
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sfx_turhit,
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sfx_wdjump,
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sfx_shrpsp,
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sfx_shrpgo,
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sfx_mswarp,
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sfx_mspogo,
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sfx_boingf,
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sfx_corkp,
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sfx_corkh,
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sfx_alart,
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sfx_vwre,
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sfx_bowl,
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sfx_chuchu,
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sfx_bsnipe,
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sfx_sprong,
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sfx_lvfal1,
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sfx_pscree,
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// Menu, interface
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sfx_chchng,
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sfx_dwnind,
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sfx_emfind,
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sfx_flgcap,
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sfx_menu1,
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sfx_oneup,
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sfx_ptally,
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sfx_radio,
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sfx_wepchg,
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sfx_wtrdng,
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sfx_zelda,
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// NiGHTS
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sfx_ideya,
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sfx_xideya, // Xmas
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sfx_nbmper,
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sfx_nxbump, // Xmas
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sfx_ncchip,
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sfx_ncitem,
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sfx_nxitem, // Xmas
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sfx_ngdone,
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sfx_nxdone, // Xmas
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sfx_drill1,
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sfx_drill2,
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sfx_ncspec,
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sfx_nghurt,
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sfx_ngskid,
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sfx_hoop1,
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sfx_hoop2,
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sfx_hoop3,
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sfx_hidden,
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sfx_prloop,
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sfx_timeup,
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sfx_ngjump,
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sfx_peww,
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// Halloween
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sfx_lntsit,
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sfx_lntdie,
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sfx_pumpkn,
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sfx_ghosty,
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// Mario
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sfx_koopfr,
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sfx_mario1,
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sfx_mario2,
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sfx_mario3,
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sfx_mario4,
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sfx_mario5,
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sfx_mario6,
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sfx_mario7,
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sfx_mario8,
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sfx_mario9,
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sfx_marioa,
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sfx_thwomp,
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// Black Eggman
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sfx_bebomb,
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sfx_bechrg,
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sfx_becrsh,
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sfx_bedeen,
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sfx_bedie1,
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sfx_bedie2,
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sfx_beeyow,
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sfx_befall,
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sfx_befire,
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sfx_beflap,
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sfx_begoop,
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sfx_begrnd,
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sfx_behurt,
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sfx_bejet1,
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sfx_belnch,
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sfx_beoutb,
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sfx_beragh,
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sfx_beshot,
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sfx_bestep,
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sfx_bestp2,
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sfx_bewar1,
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sfx_bewar2,
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sfx_bewar3,
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sfx_bewar4,
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sfx_bexpld,
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sfx_bgxpld,
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// Cy-Brak-Demon
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sfx_beelec, // Electric barrier ambience
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sfx_brakrl, // Rocket launcher
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sfx_brakrx, // Rocket explodes
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// S1 sounds
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sfx_s1a0,
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sfx_s1a1,
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sfx_s1a2,
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sfx_s1a3,
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sfx_s1a4,
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sfx_s1a5,
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sfx_s1a6,
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sfx_s1a7,
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sfx_s1a8,
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sfx_s1a9,
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sfx_s1aa,
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sfx_s1ab,
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sfx_s1ac,
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sfx_s1ad,
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sfx_s1ae,
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sfx_s1af,
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sfx_s1b0,
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sfx_s1b1,
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sfx_s1b2,
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sfx_s1b3,
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sfx_s1b4,
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sfx_s1b5,
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sfx_s1b6,
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sfx_s1b7,
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sfx_s1b8,
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sfx_s1b9,
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sfx_s1ba,
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sfx_s1bb,
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sfx_s1bc,
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sfx_s1bd,
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sfx_s1be,
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sfx_s1bf,
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sfx_s1c0,
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sfx_s1c1,
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sfx_s1c2,
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sfx_s1c3,
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sfx_s1c4,
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sfx_s1c5,
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sfx_s1c6,
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sfx_s1c7,
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sfx_s1c8,
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sfx_s1c9,
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sfx_s1ca,
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sfx_s1cb,
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sfx_s1cc,
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sfx_s1cd,
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sfx_s1ce,
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sfx_s1cf,
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// S2 sounds
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sfx_s220,
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sfx_s221,
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sfx_s222,
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sfx_s223,
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sfx_s224,
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sfx_s225,
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sfx_s226,
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sfx_s227,
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sfx_s228,
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sfx_s229,
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sfx_s22a,
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sfx_s22b,
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sfx_s22c,
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sfx_s22d,
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sfx_s22e,
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sfx_s22f,
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sfx_s230,
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sfx_s231,
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sfx_s232,
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sfx_s233,
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sfx_s234,
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sfx_s235,
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sfx_s236,
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sfx_s237,
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sfx_s238,
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sfx_s239,
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sfx_s23a,
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sfx_s23b,
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sfx_s23c,
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sfx_s23d,
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sfx_s23e,
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sfx_s23f,
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sfx_s240,
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sfx_s241,
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sfx_s242,
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sfx_s243,
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sfx_s244,
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sfx_s245,
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sfx_s246,
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sfx_s247,
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sfx_s248,
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sfx_s249,
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sfx_s24a,
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sfx_s24b,
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sfx_s24c,
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sfx_s24d,
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sfx_s24e,
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sfx_s24f,
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sfx_s250,
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sfx_s251,
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sfx_s252,
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sfx_s253,
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sfx_s254,
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sfx_s255,
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sfx_s256,
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sfx_s257,
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sfx_s258,
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sfx_s259,
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sfx_s25a,
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sfx_s25b,
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sfx_s25c,
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sfx_s25d,
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sfx_s25e,
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sfx_s25f,
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sfx_s260,
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sfx_s261,
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sfx_s262,
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sfx_s263,
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sfx_s264,
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sfx_s265,
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sfx_s266,
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sfx_s267,
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sfx_s268,
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sfx_s269,
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sfx_s26a,
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sfx_s26b,
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sfx_s26c,
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sfx_s26d,
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sfx_s26e,
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sfx_s26f,
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sfx_s270,
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// S3&K sounds
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sfx_s3k33,
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sfx_s3k34,
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sfx_s3k35,
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sfx_s3k36,
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sfx_s3k37,
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sfx_s3k38,
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sfx_s3k39,
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sfx_s3k3a,
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sfx_s3k3b,
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sfx_s3k3c,
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sfx_s3k3d,
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sfx_s3k3e,
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sfx_s3k3f,
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sfx_s3k40,
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sfx_s3k41,
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sfx_s3k42,
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sfx_s3k43,
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sfx_s3k44,
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sfx_s3k45,
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sfx_s3k46,
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sfx_s3k47,
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sfx_s3k48,
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sfx_s3k49,
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sfx_s3k4a,
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sfx_s3k4b,
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sfx_s3k4c,
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sfx_s3k4d,
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sfx_s3k4e,
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sfx_s3k4f,
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sfx_s3k50,
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sfx_s3k51,
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sfx_s3k52,
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sfx_s3k53,
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sfx_s3k54,
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sfx_s3k55,
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sfx_s3k56,
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sfx_s3k57,
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sfx_s3k58,
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sfx_s3k59,
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sfx_s3k5a,
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sfx_s3k5b,
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sfx_s3k5c,
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sfx_s3k5d,
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sfx_s3k5e,
|
|
sfx_s3k5f,
|
|
sfx_s3k60,
|
|
sfx_s3k61,
|
|
sfx_s3k62,
|
|
sfx_s3k63,
|
|
sfx_s3k64,
|
|
sfx_s3k65,
|
|
sfx_s3k66,
|
|
sfx_s3k67,
|
|
sfx_s3k68,
|
|
sfx_s3k69,
|
|
sfx_s3k6a,
|
|
sfx_s3k6b,
|
|
sfx_s3k6c,
|
|
sfx_s3k6d,
|
|
sfx_s3k6e,
|
|
sfx_s3k6f,
|
|
sfx_s3k70,
|
|
sfx_s3k71,
|
|
sfx_s3k72,
|
|
sfx_s3k73,
|
|
sfx_s3k74,
|
|
sfx_s3k75,
|
|
sfx_s3k76,
|
|
sfx_s3k77,
|
|
sfx_s3k78,
|
|
sfx_s3k79,
|
|
sfx_s3k7a,
|
|
sfx_s3k7b,
|
|
sfx_s3k7c,
|
|
sfx_s3k7d,
|
|
sfx_s3k7e,
|
|
sfx_s3k7f,
|
|
sfx_s3k80,
|
|
sfx_s3k81,
|
|
sfx_s3k82,
|
|
sfx_s3k83,
|
|
sfx_s3k84,
|
|
sfx_s3k85,
|
|
sfx_s3k86,
|
|
sfx_s3k87,
|
|
sfx_s3k88,
|
|
sfx_s3k89,
|
|
sfx_s3k8a,
|
|
sfx_s3k8b,
|
|
sfx_s3k8c,
|
|
sfx_s3k8d,
|
|
sfx_s3k8e,
|
|
sfx_s3k8f,
|
|
sfx_s3k90,
|
|
sfx_s3k91,
|
|
sfx_s3k92,
|
|
sfx_s3k93,
|
|
sfx_s3k94,
|
|
sfx_s3k95,
|
|
sfx_s3k96,
|
|
sfx_s3k97,
|
|
sfx_s3k98,
|
|
sfx_s3k99,
|
|
sfx_s3k9a,
|
|
sfx_s3k9b,
|
|
sfx_s3k9c,
|
|
sfx_s3k9d,
|
|
sfx_s3k9e,
|
|
sfx_s3k9f,
|
|
sfx_s3ka0,
|
|
sfx_s3ka1,
|
|
sfx_s3ka2,
|
|
sfx_s3ka3,
|
|
sfx_s3ka4,
|
|
sfx_s3ka5,
|
|
sfx_s3ka6,
|
|
sfx_s3ka7,
|
|
sfx_s3ka8,
|
|
sfx_s3ka9,
|
|
sfx_s3kaa,
|
|
sfx_s3kab,
|
|
sfx_s3kac,
|
|
sfx_s3kad,
|
|
sfx_s3kae,
|
|
sfx_s3kaf,
|
|
sfx_s3kb0,
|
|
sfx_s3kb1,
|
|
sfx_s3kb2,
|
|
sfx_s3kb3,
|
|
sfx_s3kb4,
|
|
sfx_s3kb5,
|
|
sfx_s3kb6,
|
|
sfx_s3kb7,
|
|
sfx_s3kb8,
|
|
sfx_s3kb9,
|
|
sfx_s3kba,
|
|
sfx_s3kbb,
|
|
sfx_s3kbcs,
|
|
sfx_s3kbcl,
|
|
sfx_s3kbds,
|
|
sfx_s3kbdl,
|
|
sfx_s3kbes,
|
|
sfx_s3kbel,
|
|
sfx_s3kbfs,
|
|
sfx_s3kbfl,
|
|
sfx_s3kc0s,
|
|
sfx_s3kc0l,
|
|
sfx_s3kc1s,
|
|
sfx_s3kc1l,
|
|
sfx_s3kc2s,
|
|
sfx_s3kc2l,
|
|
sfx_s3kc3s,
|
|
sfx_s3kc3l,
|
|
sfx_s3kc4s,
|
|
sfx_s3kc4l,
|
|
sfx_s3kc5s,
|
|
sfx_s3kc5l,
|
|
sfx_s3kc6s,
|
|
sfx_s3kc6l,
|
|
sfx_s3kc7,
|
|
sfx_s3kc8s,
|
|
sfx_s3kc8l,
|
|
sfx_s3kc9s,
|
|
sfx_s3kc9l,
|
|
sfx_s3kcas,
|
|
sfx_s3kcal,
|
|
sfx_s3kcbs,
|
|
sfx_s3kcbl,
|
|
sfx_s3kccs,
|
|
sfx_s3kccl,
|
|
sfx_s3kcds,
|
|
sfx_s3kcdl,
|
|
sfx_s3kces,
|
|
sfx_s3kcel,
|
|
sfx_s3kcfs,
|
|
sfx_s3kcfl,
|
|
sfx_s3kd0s,
|
|
sfx_s3kd0l,
|
|
sfx_s3kd1s,
|
|
sfx_s3kd1l,
|
|
sfx_s3kd2s,
|
|
sfx_s3kd2l,
|
|
sfx_s3kd3s,
|
|
sfx_s3kd3l,
|
|
sfx_s3kd4s,
|
|
sfx_s3kd4l,
|
|
sfx_s3kd5s,
|
|
sfx_s3kd5l,
|
|
sfx_s3kd6s,
|
|
sfx_s3kd6l,
|
|
sfx_s3kd7s,
|
|
sfx_s3kd7l,
|
|
sfx_s3kd8s,
|
|
sfx_s3kd8l,
|
|
sfx_s3kd9s,
|
|
sfx_s3kd9l,
|
|
sfx_s3kdas,
|
|
sfx_s3kdal,
|
|
sfx_s3kdbs,
|
|
sfx_s3kdbl,
|
|
|
|
// 3DB sounds
|
|
sfx_3db06,
|
|
sfx_3db09,
|
|
sfx_3db14,
|
|
sfx_3db16,
|
|
|
|
// SCD sounds
|
|
sfx_cdfm00,
|
|
sfx_cdfm01,
|
|
sfx_cdfm02,
|
|
sfx_cdfm03,
|
|
sfx_cdfm04,
|
|
sfx_cdfm05,
|
|
sfx_cdfm06,
|
|
sfx_cdfm07,
|
|
sfx_cdfm08,
|
|
sfx_cdfm09,
|
|
sfx_cdfm10,
|
|
sfx_cdfm11,
|
|
sfx_cdfm12,
|
|
sfx_cdfm13,
|
|
sfx_cdfm14,
|
|
sfx_cdfm15,
|
|
sfx_cdfm16,
|
|
sfx_cdfm17,
|
|
sfx_cdfm18,
|
|
sfx_cdfm19,
|
|
sfx_cdfm20,
|
|
sfx_cdfm21,
|
|
sfx_cdfm22,
|
|
sfx_cdfm23,
|
|
sfx_cdfm24,
|
|
sfx_cdfm25,
|
|
sfx_cdfm26,
|
|
sfx_cdfm27,
|
|
sfx_cdfm28,
|
|
sfx_cdfm29,
|
|
sfx_cdfm30,
|
|
sfx_cdfm31,
|
|
sfx_cdfm32,
|
|
sfx_cdfm33,
|
|
sfx_cdfm34,
|
|
sfx_cdfm35,
|
|
sfx_cdfm36,
|
|
sfx_cdfm37,
|
|
sfx_cdfm38,
|
|
sfx_cdfm39,
|
|
sfx_cdfm40,
|
|
sfx_cdfm41,
|
|
sfx_cdfm42,
|
|
sfx_cdfm43,
|
|
sfx_cdfm44,
|
|
sfx_cdfm45,
|
|
sfx_cdfm46,
|
|
sfx_cdfm47,
|
|
sfx_cdfm48,
|
|
sfx_cdfm49,
|
|
sfx_cdfm50,
|
|
sfx_cdfm51,
|
|
sfx_cdfm52,
|
|
sfx_cdfm53,
|
|
sfx_cdfm54,
|
|
sfx_cdfm55,
|
|
sfx_cdfm56,
|
|
sfx_cdfm57,
|
|
sfx_cdfm58,
|
|
sfx_cdfm59,
|
|
sfx_cdfm60,
|
|
sfx_cdfm61,
|
|
sfx_cdfm62,
|
|
sfx_cdfm63,
|
|
sfx_cdfm64,
|
|
sfx_cdfm65,
|
|
sfx_cdfm66,
|
|
sfx_cdfm67,
|
|
sfx_cdfm68,
|
|
sfx_cdfm69,
|
|
sfx_cdfm70,
|
|
sfx_cdfm71,
|
|
sfx_cdfm72,
|
|
sfx_cdfm73,
|
|
sfx_cdfm74,
|
|
sfx_cdfm75,
|
|
sfx_cdfm76,
|
|
sfx_cdfm77,
|
|
sfx_cdfm78,
|
|
sfx_cdfm79,
|
|
sfx_cdpcm0,
|
|
sfx_cdpcm1,
|
|
sfx_cdpcm2,
|
|
sfx_cdpcm3,
|
|
sfx_cdpcm4,
|
|
sfx_cdpcm5,
|
|
sfx_cdpcm6,
|
|
sfx_cdpcm7,
|
|
sfx_cdpcm8,
|
|
sfx_cdpcm9,
|
|
|
|
// KC sounds
|
|
sfx_kc2a,
|
|
sfx_kc2b,
|
|
sfx_kc2c,
|
|
sfx_kc2d,
|
|
sfx_kc2e,
|
|
sfx_kc2f,
|
|
sfx_kc30,
|
|
sfx_kc31,
|
|
sfx_kc32,
|
|
sfx_kc33,
|
|
sfx_kc34,
|
|
sfx_kc35,
|
|
sfx_kc36,
|
|
sfx_kc37,
|
|
sfx_kc38,
|
|
sfx_kc39,
|
|
sfx_kc3a,
|
|
sfx_kc3b,
|
|
sfx_kc3c,
|
|
sfx_kc3d,
|
|
sfx_kc3e,
|
|
sfx_kc3f,
|
|
sfx_kc40,
|
|
sfx_kc41,
|
|
sfx_kc42,
|
|
sfx_kc43,
|
|
sfx_kc44,
|
|
sfx_kc45,
|
|
sfx_kc46,
|
|
sfx_kc47,
|
|
sfx_kc48,
|
|
sfx_kc49,
|
|
sfx_kc4a,
|
|
sfx_kc4b,
|
|
sfx_kc4c,
|
|
sfx_kc4d,
|
|
sfx_kc4e,
|
|
sfx_kc4f,
|
|
sfx_kc50,
|
|
sfx_kc51,
|
|
sfx_kc52,
|
|
sfx_kc53,
|
|
sfx_kc54,
|
|
sfx_kc55,
|
|
sfx_kc56,
|
|
sfx_kc57,
|
|
sfx_kc58,
|
|
sfx_kc59,
|
|
sfx_kc5a,
|
|
sfx_kc5b,
|
|
sfx_kc5c,
|
|
sfx_kc5d,
|
|
sfx_kc5e,
|
|
sfx_kc5f,
|
|
sfx_kc60,
|
|
sfx_kc61,
|
|
sfx_kc62,
|
|
sfx_kc63,
|
|
sfx_kc64,
|
|
sfx_kc65,
|
|
sfx_kc66,
|
|
sfx_kc67,
|
|
sfx_kc68,
|
|
sfx_kc69,
|
|
sfx_kc6b,
|
|
sfx_kc6c,
|
|
sfx_kc6d,
|
|
sfx_kc6e,
|
|
|
|
// free slots for S_AddSoundFx() at run-time --------------------
|
|
sfx_freeslot0,
|
|
//
|
|
// ... 60 free sounds here ...
|
|
//
|
|
sfx_lastfreeslot = sfx_freeslot0 + NUMSFXFREESLOTS-1,
|
|
// end of freeslots ---------------------------------------------
|
|
|
|
sfx_skinsoundslot0,
|
|
sfx_lastskinsoundslot = sfx_skinsoundslot0 + NUMSKINSFXSLOTS-1,
|
|
NUMSFX
|
|
} sfxenum_t;
|
|
|
|
|
|
void S_InitRuntimeSounds(void);
|
|
sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean skinsound);
|
|
extern sfxenum_t sfxfree; // sound test and slotting
|
|
void S_RemoveSoundFx(sfxenum_t id);
|
|
|
|
#endif
|