..
r_minigl
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_opengl
Revert "Fix screenshot functionality in fullscreen in SDL2"
2018-03-18 18:33:53 +00:00
s_ds3d
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_fmod
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_openal
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
hw3dsdrv.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw3sound.c
*_Random is now *_RandomByte.
2016-03-29 16:27:55 -07:00
hw3sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_bsp.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_cache.c
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
hw_data.h
Build: support building with clang 5.0
2017-09-30 08:54:17 -04:00
hw_defs.h
Better fog block colouring
2018-03-15 23:58:37 +00:00
hw_dll.h
added printf checks to hardware's I_Error
2016-06-12 16:08:48 -04:00
hw_draw.c
Revert "Fix screenshot functionality in fullscreen in SDL2"
2018-03-18 18:33:53 +00:00
hw_drv.h
Revert "Fix screenshot functionality in fullscreen in SDL2"
2018-03-18 18:33:53 +00:00
hw_glide.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_glob.h
Transform sprites in world space rather than screen space
2018-03-21 19:45:37 +00:00
hw_light.c
*_Random is now *_RandomByte.
2016-03-29 16:27:55 -07:00
hw_light.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_main.c
Very large map rendering issue fixed
2018-05-26 13:13:37 +01:00
hw_main.h
Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
2016-04-21 18:50:30 +01:00
hw_md2.c
DrawMD2i: change duration and tics to INT32, fix up any related code
2017-10-30 19:12:51 +00:00
hw_md2.h
Attempt loading of an MD2 only once; if we failed then don't bother again
2016-11-03 21:06:23 +00:00
hw_trick.c
Redwall sky gone
2014-03-24 17:29:14 +00:00
hws_data.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00