SRB2/src/z_zone.c

860 lines
22 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2006 by Graue.
// Copyright (C) 2006-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file z_zone.c
/// \brief Zone memory allocation.
/// This file does zone memory allocation. Each allocation is done with a
/// tag, and this file keeps track of all the allocations made. Later, you
/// can purge everything with a given tag.
///
/// Some tags (PU_CACHE, for example) may be automatically purged whenever
/// the space is needed, so memory allocated with these tags is no longer
/// guaranteed to be valid after another call to Z_Malloc().
///
/// The original implementation allocated a large block (48 MB, as of the
/// last version of SRB2 that did this) upfront, and Z_Malloc() carved
/// pieces out of that. Unfortunately, this had the effect of masking a
/// lot of read/write past end of buffer type bugs which we have since
/// caught with this direct-malloc version. We also suspected that SRB2's
/// allocator was fragmenting badly. Finally, this version is a bit
/// simpler (about half the lines of code).
#include "doomdef.h"
#include "doomstat.h"
#include "r_patch.h"
#include "i_system.h" // I_GetFreeMem
#include "i_video.h" // rendermode
#include "z_zone.h"
#include "m_misc.h" // M_Memcpy
#include "lua_script.h"
#ifdef HWRENDER
#include "hardware/hw_main.h" // For hardware memory info
#endif
#ifdef HAVE_VALGRIND
#include "valgrind.h"
static boolean Z_calloc = false;
#include "memcheck.h"
#endif
#define ZONEID 0xa441d13d
#ifdef ZDEBUG
//#define ZDEBUG2
#endif
struct memblock_s;
typedef struct
{
struct memblock_s *block; // Describing this memory
UINT32 id; // Should be ZONEID
} ATTRPACK memhdr_t;
// Some code might want aligned memory. Assume it wants memory n bytes
// aligned -- then we allocate n-1 extra bytes and return a pointer to
// the first byte aligned as requested.
// Thus, "real" is the pointer we get from malloc() and will free()
// later, but "hdr" is where the memhdr_t starts.
// For non-aligned allocations they will be the same.
typedef struct memblock_s
{
void *real;
memhdr_t *hdr;
void **user;
INT32 tag; // purgelevel
size_t size; // including the header and blocks
size_t realsize; // size of real data only
#ifdef ZDEBUG
const char *ownerfile;
INT32 ownerline;
#endif
struct memblock_s *next, *prev;
} ATTRPACK memblock_t;
// both the head and tail of the zone memory block list
static memblock_t head;
//
// Function prototypes
//
static void Command_Memfree_f(void);
#ifdef ZDEBUG
static void Command_Memdump_f(void);
#endif
// --------------------------
// Zone memory initialisation
// --------------------------
/** Initialises zone memory.
* Used at game startup.
*
* \sa I_GetFreeMem, Command_Memfree_f, Command_Memdump_f
*/
void Z_Init(void)
{
UINT32 total, memfree;
memset(&head, 0x00, sizeof(head));
head.next = head.prev = &head;
memfree = I_GetFreeMem(&total)>>20;
CONS_Printf("System memory: %uMB - Free: %uMB\n", total>>20, memfree);
// Note: This allocates memory. Watch out.
COM_AddCommand("memfree", Command_Memfree_f);
#ifdef ZDEBUG
COM_AddCommand("memdump", Command_Memdump_f);
#endif
}
// ----------------------
// Zone memory allocation
// ----------------------
/** Returns the corresponding memblock_t for a given memory block.
*
* \param ptr A pointer to allocated memory,
* assumed to have been allocated with Z_Malloc/Z_Calloc.
* \param func A string containing the name of the function that called this,
* to be printed if the function I_Errors
* \return A pointer to the memblock_t for the given memory.
* \sa Z_Free, Z_ReallocAlign
*/
#ifdef ZDEBUG
#define Ptr2Memblock(s, f) Ptr2Memblock2(s, f, __FILE__, __LINE__)
static memblock_t *Ptr2Memblock2(void *ptr, const char* func, const char *file, INT32 line)
#else
static memblock_t *Ptr2Memblock(void *ptr, const char* func)
#endif
{
memhdr_t *hdr;
memblock_t *block;
if (ptr == NULL)
return NULL;
#ifdef ZDEBUG2
CONS_Printf("%s %s:%d\n", func, file, line);
#endif
hdr = (memhdr_t *)((UINT8 *)ptr - sizeof *hdr);
#ifdef VALGRIND_MAKE_MEM_DEFINED
VALGRIND_MAKE_MEM_DEFINED(hdr, sizeof *hdr);
#endif
#ifdef VALGRIND_MEMPOOL_EXISTS
if (!VALGRIND_MEMPOOL_EXISTS(hdr->block))
{
#ifdef ZDEBUG
I_Error("%s: bad memblock from %s:%d", func, file, line);
#else
I_Error("%s: bad memblock", func);
#endif
}
#endif
if (hdr->id != ZONEID)
{
#ifdef ZDEBUG
I_Error("%s: wrong id from %s:%d", func, file, line);
#else
I_Error("%s: wrong id", func);
#endif
}
block = hdr->block;
#ifdef VALGRIND_MAKE_MEM_NOACCESS
VALGRIND_MAKE_MEM_NOACCESS(hdr, sizeof *hdr);
#endif
return block;
}
/** Frees allocated memory.
*
* \param ptr A pointer to allocated memory,
* assumed to have been allocated with Z_Malloc/Z_Calloc.
* \sa Z_FreeTags
*/
#ifdef ZDEBUG
void Z_Free2(void *ptr, const char *file, INT32 line)
#else
void Z_Free(void *ptr)
#endif
{
memblock_t *block;
if (ptr == NULL)
return;
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "Z_Free %s:%d\n", file, line);
#endif
#ifdef ZDEBUG
block = Ptr2Memblock2(ptr, "Z_Free", file, line);
#else
block = Ptr2Memblock(ptr, "Z_Free");
#endif
#ifdef ZDEBUG
// Write every Z_Free call to a debug file.
CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line);
#endif
// anything that isn't by lua gets passed to lua just in case.
if (block->tag != PU_LUA)
LUA_InvalidateUserdata(ptr);
// TODO: if zdebugging, make sure no other block has a user
// that is about to be freed.
// Clear the user's mark.
if (block->user != NULL)
*block->user = NULL;
// Free the memory and get rid of the block.
free(block->real);
#ifdef VALGRIND_DESTROY_MEMPOOL
VALGRIND_DESTROY_MEMPOOL(block);
#endif
block->prev->next = block->next;
block->next->prev = block->prev;
free(block);
}
/** malloc() that doesn't accept failure.
*
* \param size Amount of memory to be allocated, in bytes.
* \return A pointer to the allocated memory.
*/
static void *xm(size_t size)
{
const size_t padedsize = size+sizeof (size_t);
void *p;
if (padedsize < size)/* overflow check */
I_Error("You are allocating memory too large!");
p = malloc(padedsize);
if (p == NULL)
{
// Oh crumbs: we're out of heap. Try purging the cache and reallocating.
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
p = malloc(padedsize);
if (p == NULL)
{
I_Error("Out of memory allocating %s bytes", sizeu1(size));
}
}
return p;
}
/** The Z_MallocAlign function.
* Allocates a block of memory, adds it to a linked list so we can keep track of it.
*
* \param size Amount of memory to be allocated, in bytes.
* \param tag Purge tag.
* \param user The address of a pointer to the memory to be allocated.
* When the memory is freed by Z_Free later,
* the pointer at this address will then be automatically set to NULL.
* \param alignbits The alignment of the memory to be allocated, in bits. Can be 0.
* \note You can pass Z_Malloc() a NULL user if the tag is less than PU_PURGELEVEL.
* \sa Z_CallocAlign, Z_ReallocAlign
*/
#ifdef ZDEBUG
void *Z_Malloc2(size_t size, INT32 tag, void *user, INT32 alignbits,
const char *file, INT32 line)
#else
void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
#endif
{
size_t extrabytes = (1<<alignbits) - 1;
size_t padsize = 0;
memblock_t *block;
void *ptr;
memhdr_t *hdr;
void *given;
size_t blocksize = extrabytes + sizeof *hdr + size;
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "Z_Malloc %s:%d\n", file, line);
#endif
if (blocksize < size)/* overflow check */
I_Error("You are allocating memory too large!");
block = xm(sizeof *block);
#ifdef HAVE_VALGRIND
padsize += (1<<sizeof(size_t))*2;
#endif
ptr = xm(blocksize + padsize*2);
// This horrible calculation makes sure that "given" is aligned
// properly.
given = (void *)((size_t)((UINT8 *)ptr + extrabytes + sizeof *hdr + padsize/2)
& ~extrabytes);
// The mem header lives 'sizeof (memhdr_t)' bytes before given.
hdr = (memhdr_t *)((UINT8 *)given - sizeof *hdr);
#ifdef HAVE_VALGRIND
Z_calloc = false;
#endif
block->next = head.next;
block->prev = &head;
head.next = block;
block->next->prev = block;
block->real = ptr;
block->hdr = hdr;
block->tag = tag;
block->user = NULL;
#ifdef ZDEBUG
block->ownerline = line;
block->ownerfile = file;
#endif
block->size = blocksize;
block->realsize = size;
#ifdef VALGRIND_CREATE_MEMPOOL
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
#endif
//#ifdef VALGRIND_MEMPOOL_ALLOC
// VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
//#endif
hdr->id = ZONEID;
hdr->block = block;
#ifdef VALGRIND_MAKE_MEM_NOACCESS
VALGRIND_MAKE_MEM_NOACCESS(hdr, sizeof *hdr);
#endif
if (user != NULL)
{
block->user = user;
*(void **)user = given;
}
else if (tag >= PU_PURGELEVEL)
I_Error("Z_Malloc: attempted to allocate purgable block "
"(size %s) with no user", sizeu1(size));
return given;
}
/** The Z_CallocAlign function.
* Allocates a block of memory, adds it to a linked list so we can keep track of it.
* Unlike Z_MallocAlign, this also initialises the bytes to zero.
*
* \param size Amount of memory to be allocated, in bytes.
* \param tag Purge tag.
* \param user The address of a pointer to the memory to be allocated.
* When the memory is freed by Z_Free later,
* the pointer at this address will then be automatically set to NULL.
* \param alignbits The alignment of the memory to be allocated, in bits. Can be 0.
* \note You can pass Z_Calloc() a NULL user if the tag is less than PU_PURGELEVEL.
* \sa Z_MallocAlign, Z_ReallocAlign
*/
#ifdef ZDEBUG
void *Z_Calloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line)
#else
void *Z_CallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
#endif
{
#ifdef VALGRIND_MEMPOOL_ALLOC
Z_calloc = true;
#endif
#ifdef ZDEBUG
return memset(Z_Malloc2 (size, tag, user, alignbits, file, line), 0, size);
#else
return memset(Z_MallocAlign(size, tag, user, alignbits ), 0, size);
#endif
}
/** The Z_ReallocAlign function.
* Reallocates a block of memory with a new size.
*
* \param ptr A pointer to allocated memory,
* assumed to have been allocated with Z_Malloc/Z_Calloc.
* If NULL, this function instead acts as a wrapper for Z_CallocAlign.
* \param size New size of memory block, in bytes.
* If zero, then the memory is freed and NULL is returned.
* \param tag New purge tag.
* \param user The address of a pointer to the memory to be reallocated.
* This can be a different user to the one originally assigned to the memory block.
* \param alignbits The alignment of the memory to be allocated, in bits. Can be 0.
* \return A pointer to the reallocated memory. Can be NULL if memory was freed.
* \note You can pass Z_Realloc() a NULL user if the tag is less than PU_PURGELEVEL.
* \sa Z_MallocAlign, Z_CallocAlign
*/
#ifdef ZDEBUG
void *Z_Realloc2(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line)
#else
void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits)
#endif
{
void *rez;
memblock_t *block;
size_t copysize;
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "Z_Realloc %s:%d\n", file, line);
#endif
if (!size)
{
Z_Free(ptr);
return NULL;
}
if (!ptr)
{
#ifdef ZDEBUG
return Z_Calloc2(size, tag, user, alignbits, file , line);
#else
return Z_CallocAlign(size, tag, user, alignbits);
#endif
}
#ifdef ZDEBUG
block = Ptr2Memblock2(ptr, "Z_Realloc", file, line);
#else
block = Ptr2Memblock(ptr, "Z_Realloc");
#endif
if (block == NULL)
return NULL;
#ifdef ZDEBUG
// Write every Z_Realloc call to a debug file.
DEBFILE(va("Z_Realloc at %s:%d\n", file, line));
rez = Z_Malloc2(size, tag, user, alignbits, file, line);
#else
rez = Z_MallocAlign(size, tag, user, alignbits);
#endif
if (size < block->realsize)
copysize = size;
else
copysize = block->realsize;
M_Memcpy(rez, ptr, copysize);
#ifdef ZDEBUG
Z_Free2(ptr, file, line);
#else
Z_Free(ptr);
#endif
// Need to set the user in case the old block had the same one, in
// which case the Z_Free will just have NULLed it out.
if (user)
*((void**)user) = rez;
if (size > copysize)
memset((char*)rez+copysize, 0x00, size-copysize);
return rez;
}
/** Frees all memory for a given set of tags.
*
* \param lowtag The lowest tag to consider.
* \param hightag The highest tag to consider.
*/
void Z_FreeTags(INT32 lowtag, INT32 hightag)
{
memblock_t *block, *next;
Z_CheckHeap(420);
for (block = head.next; block != &head; block = next)
{
next = block->next; // get link before freeing
if (block->tag >= lowtag && block->tag <= hightag)
Z_Free((UINT8 *)block->hdr + sizeof *block->hdr);
}
}
// -----------------
// Utility functions
// -----------------
// for renderer switching
boolean needpatchflush = false;
boolean needpatchrecache = false;
// flush all patches from memory
void Z_FlushCachedPatches(void)
{
CONS_Debug(DBG_RENDER, "Z_FlushCachedPatches()...\n");
Z_FreeTag(PU_PATCH);
Z_FreeTag(PU_HUDGFX);
Z_FreeTag(PU_HWRPATCHINFO);
Z_FreeTag(PU_HWRMODELTEXTURE);
Z_FreeTag(PU_HWRCACHE);
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
Z_FreeTag(PU_HWRPATCHINFO_UNLOCKED);
Z_FreeTag(PU_HWRMODELTEXTURE_UNLOCKED);
}
// happens before a renderer switch
void Z_PreparePatchFlush(void)
{
CONS_Debug(DBG_RENDER, "Z_PreparePatchFlush()...\n");
#ifdef ROTSPRITE
R_FreeAllRotSprite();
#endif
}
// starting value of nextcleanup
#define CLEANUPCOUNT 2000
// number of function calls left before next cleanup
static INT32 nextcleanup = CLEANUPCOUNT;
/** This was in Z_Malloc, but was freeing data at
* unsafe times. Now it is only called when it is safe
* to cleanup memory.
*
* \todo Currently blocks >= PU_PURGELEVEL are freed every
* CLEANUPCOUNT. It might be better to keep track of
* the total size of all purgable memory and free it when the
* size exceeds some value.
*/
void Z_CheckMemCleanup(void)
{
if (nextcleanup-- == 0)
{
nextcleanup = CLEANUPCOUNT;
Z_FreeTags(PU_PURGELEVEL, INT32_MAX);
}
}
/** Checks the heap, as well as the memhdr_ts, for any corruption or
* other problems.
* \param i Identifies from where in the code Z_CheckHeap was called.
* \author Graue <graue@oceanbase.org>
*/
void Z_CheckHeap(INT32 i)
{
memblock_t *block;
memhdr_t *hdr;
UINT32 blocknumon = 0;
void *given;
for (block = head.next; block != &head; block = block->next)
{
blocknumon++;
hdr = block->hdr;
given = (UINT8 *)hdr + sizeof *hdr;
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "block %u owned by %s:%d\n",
blocknumon, block->ownerfile, block->ownerline);
#endif
#ifdef VALGRIND_MEMPOOL_EXISTS
if (!VALGRIND_MEMPOOL_EXISTS(block))
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" should not exist", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
#endif
if (block->user != NULL && *(block->user) != given)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" doesn't have a proper user", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
if (block->next->prev != block)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" lacks proper backlink", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
if (block->prev->next != block)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" lacks proper forward link", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
#ifdef VALGRIND_MAKE_MEM_DEFINED
VALGRIND_MAKE_MEM_DEFINED(hdr, sizeof *hdr);
#endif
if (hdr->block != block)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" doesn't have linkback from allocated memory",
i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
if (hdr->id != ZONEID)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" have the wrong ID", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
);
}
#ifdef VALGRIND_MAKE_MEM_NOACCESS
VALGRIND_MAKE_MEM_NOACCESS(hdr, sizeof *hdr);
#endif
}
}
// ------------------------
// Zone memory modification
// ------------------------
/** Changes a memory block's purge tag.
*
* \param ptr A pointer to allocated memory,
* assumed to have been allocated with Z_Malloc/Z_Calloc.
* \param tag The new tag.
* \sa Z_SetUser
*/
#ifdef PARANOIA
void Z_ChangeTag2(void *ptr, INT32 tag, const char *file, INT32 line)
#else
void Z_ChangeTag(void *ptr, INT32 tag)
#endif
{
memblock_t *block;
memhdr_t *hdr;
if (ptr == NULL)
return;
hdr = (memhdr_t *)((UINT8 *)ptr - sizeof *hdr);
#ifdef VALGRIND_MAKE_MEM_DEFINED
VALGRIND_MAKE_MEM_DEFINED(hdr, sizeof *hdr);
#endif
#ifdef VALGRIND_MEMPOOL_EXISTS
if (!VALGRIND_MEMPOOL_EXISTS(hdr->block))
{
#ifdef PARANOIA
I_Error("Z_CT at %s:%d: bad memblock", file, line);
#else
I_Error("Z_CT: bad memblock");
#endif
}
#endif
#ifdef PARANOIA
if (hdr->id != ZONEID) I_Error("Z_CT at %s:%d: wrong id", file, line);
#endif
block = hdr->block;
#ifdef VALGRIND_MAKE_MEM_NOACCESS
VALGRIND_MAKE_MEM_NOACCESS(hdr, sizeof *hdr);
#endif
if (tag >= PU_PURGELEVEL && block->user == NULL)
I_Error("Internal memory management error: "
"tried to make block purgable but it has no owner");
block->tag = tag;
}
/** Changes a memory block's user.
*
* \param ptr A pointer to allocated memory,
* assumed to have been allocated with Z_Malloc/Z_Calloc.
* \param newuser The new user for the memory block.
* \sa Z_ChangeTag
*/
#ifdef PARANOIA
void Z_SetUser2(void *ptr, void **newuser, const char *file, INT32 line)
#else
void Z_SetUser(void *ptr, void **newuser)
#endif
{
memblock_t *block;
memhdr_t *hdr;
if (ptr == NULL)
return;
hdr = (memhdr_t *)((UINT8 *)ptr - sizeof *hdr);
#ifdef VALGRIND_MAKE_MEM_DEFINED
VALGRIND_MAKE_MEM_DEFINED(hdr, sizeof *hdr);
#endif
#ifdef PARANOIA
if (hdr->id != ZONEID) I_Error("Z_CT at %s:%d: wrong id", file, line);
#endif
block = hdr->block;
#ifdef VALGRIND_MAKE_MEM_NOACCESS
VALGRIND_MAKE_MEM_NOACCESS(hdr, sizeof *hdr);
#endif
if (block->tag >= PU_PURGELEVEL && newuser == NULL)
I_Error("Internal memory management error: "
"tried to make block purgable but it has no owner");
block->user = (void*)newuser;
*newuser = ptr;
}
// -----------------
// Zone memory usage
// -----------------
/** Calculates memory usage for a given set of tags.
*
* \param lowtag The lowest tag to consider.
* \param hightag The highest tag to consider.
* \return Number of bytes currently allocated in the heap for the
* given tags.
*/
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag)
{
size_t cnt = 0;
memblock_t *rover;
for (rover = head.next; rover != &head; rover = rover->next)
{
if (rover->tag < lowtag || rover->tag > hightag)
continue;
cnt += rover->size + sizeof *rover;
}
return cnt;
}
// -----------------------
// Miscellaneous functions
// -----------------------
/** The function called by the "memfree" console command.
* Prints the memory being used by each part of the game to the console.
*/
static void Command_Memfree_f(void)
{
UINT32 freebytes, totalbytes;
Z_CheckHeap(-1);
CONS_Printf("\x82%s", M_GetText("Memory Info\n"));
CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1(Z_TotalUsage()>>10));
CONS_Printf(M_GetText("Static : %7s KB\n"), sizeu1(Z_TagUsage(PU_STATIC)>>10));
CONS_Printf(M_GetText("Static (sound) : %7s KB\n"), sizeu1(Z_TagUsage(PU_SOUND)>>10));
CONS_Printf(M_GetText("Static (music) : %7s KB\n"), sizeu1(Z_TagUsage(PU_MUSIC)>>10));
CONS_Printf(M_GetText("Locked cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_CACHE)>>10));
CONS_Printf(M_GetText("Level : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVEL)>>10));
CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10));
CONS_Printf(M_GetText("All purgable : %7s KB\n"),
sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10));
#ifdef HWRENDER
if (rendermode == render_opengl)
{
CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
}
#endif
CONS_Printf("\x82%s", M_GetText("System Memory Info\n"));
freebytes = I_GetFreeMem(&totalbytes);
CONS_Printf(M_GetText(" Total physical memory: %7u KB\n"), totalbytes>>10);
CONS_Printf(M_GetText("Available physical memory: %7u KB\n"), freebytes>>10);
}
#ifdef ZDEBUG
/** The function called by the "memdump" console command.
* Prints zone memory debugging information (i.e. tag, size, location in code allocated).
* Can be all memory allocated in game, or between a set of tags (if -min/-max args used).
* This command is available only if ZDEBUG is enabled.
*/
static void Command_Memdump_f(void)
{
memblock_t *block;
INT32 mintag = 0, maxtag = INT32_MAX;
INT32 i;
if ((i = COM_CheckParm("-min")))
mintag = atoi(COM_Argv(i + 1));
if ((i = COM_CheckParm("-max")))
maxtag = atoi(COM_Argv(i + 1));
for (block = head.next; block != &head; block = block->next)
if (block->tag >= mintag && block->tag <= maxtag)
{
char *filename = strrchr(block->ownerfile, PATHSEP[0]);
CONS_Printf("[%3d] %s (%s) bytes @ %s:%d\n", block->tag, sizeu1(block->size), sizeu2(block->realsize), filename ? filename + 1 : block->ownerfile, block->ownerline);
}
}
#endif
/** Creates a copy of a string.
*
* \param s The string to be copied.
* \return A copy of the string, allocated in zone memory.
*/
char *Z_StrDup(const char *s)
{
return strcpy(ZZ_Alloc(strlen(s) + 1), s);
}