SRB2/src/m_misc.c
Sryder b18a8dbc8d Disable the APNG code if the version of libpng is greater than 1.4.
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00

2389 lines
61 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_misc.h
/// \brief Commonly used routines
/// Default config file, PCX screenshots, file i/o
#ifdef __GNUC__
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
// Ignore "argument might be clobbered by longjmp" warning in GCC
// (if libpng is compiled with setjmp error handling)
#pragma GCC diagnostic ignored "-Wclobbered"
#endif
#include <unistd.h>
#endif
// Extended map support.
#include <ctype.h>
#include "doomdef.h"
#include "g_game.h"
#include "m_misc.h"
#include "hu_stuff.h"
#include "v_video.h"
#include "z_zone.h"
#include "g_input.h"
#include "i_video.h"
#include "d_main.h"
#include "m_argv.h"
#include "i_system.h"
#include "command.h" // cv_execversion
#include "m_anigif.h"
// So that the screenshot menu auto-updates...
#include "m_menu.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#ifdef HAVE_SDL
#include "sdl/hwsym_sdl.h"
#ifdef __linux__
#ifndef _LARGEFILE64_SOURCE
typedef off_t off64_t;
#endif
#endif
#endif
#if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3))
#define PRIdS "u"
#elif defined (_WIN32)
#define PRIdS "Iu"
#elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3)
#define PRIdS "u"
#else
#define PRIdS "zu"
#endif
#ifdef HAVE_PNG
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include "zlib.h"
#include "png.h"
#if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4)
#define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h
#endif
#ifdef PNG_WRITE_SUPPORTED
#define USE_PNG // Only actually use PNG if write is supported.
#if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
#if (PNG_LIBPNG_VER_MAJOR) == 1 && (PNG_LIBPNG_VER_MINOR <= 4) // Supposedly, the current APNG code can't work on newer versions as is
#define USE_APNG
#endif
#endif
// See hardware/hw_draw.c for a similar check to this one.
#endif
#endif
static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t zlib_mem_level_t[] = {
{1, "(Min Memory) 1"},
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
{8, "(Optimal) 8"}, //libpng Default
{9, "(Max Memory) 9"}, {0, NULL}};
static CV_PossibleValue_t zlib_level_t[] = {
{0, "No Compression"}, //Z_NO_COMPRESSION
{1, "(Fastest) 1"}, //Z_BEST_SPEED
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"},
{6, "(Optimal) 6"}, //Zlib Default
{7, "7"}, {8, "8"},
{9, "(Maximum) 9"}, //Z_BEST_COMPRESSION
{0, NULL}};
static CV_PossibleValue_t zlib_strategy_t[] = {
{0, "Normal"}, //Z_DEFAULT_STRATEGY
{1, "Filtered"}, //Z_FILTERED
{2, "Huffman Only"}, //Z_HUFFMAN_ONLY
{3, "RLE"}, //Z_RLE
{4, "Fixed"}, //Z_FIXED
{0, NULL}};
static CV_PossibleValue_t zlib_window_bits_t[] = {
#ifdef WBITS_8_OK
{8, "256"},
#endif
{9, "512"}, {10, "1k"}, {11, "2k"}, {12, "4k"}, {13, "8k"},
{14, "16k"}, {15, "32k"},
{0, NULL}};
static CV_PossibleValue_t apng_delay_t[] = {
{1, "1x"},
{2, "1/2x"},
{3, "1/3x"},
{4, "1/4x"},
{0, NULL}};
// zlib memory usage is as follows:
// (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9))
consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean takescreenshot = false; // Take a screenshot this tic
moviemode_t moviemode = MM_OFF;
/** Returns the map number for a map identified by the last two characters in
* its name.
*
* \param first The first character after MAP.
* \param second The second character after MAP.
* \return The map number, or 0 if no map corresponds to these characters.
* \sa G_BuildMapName
*/
INT32 M_MapNumber(char first, char second)
{
if (isdigit(first))
{
if (isdigit(second))
return ((INT32)first - '0') * 10 + ((INT32)second - '0');
return 0;
}
if (!isalpha(first))
return 0;
if (!isalnum(second))
return 0;
return 100 + ((INT32)tolower(first) - 'a') * 36 + (isdigit(second) ? ((INT32)second - '0') :
((INT32)tolower(second) - 'a') + 10);
}
// ==========================================================================
// FILE INPUT / OUTPUT
// ==========================================================================
// some libcs has no access function, make our own
#if defined (_WIN32_WCE) || defined (_XBOX) || defined (_WII) || defined (_PS3)
int access(const char *path, int amode)
{
int accesshandle = -1;
FILE *handle = NULL;
if (amode == 6) // W_OK|R_OK
handle = fopen(path, "r+");
else if (amode == 4) // R_OK
handle = fopen(path, "r");
else if (amode == 2) // W_OK
handle = fopen(path, "a+");
else if (amode == 0) //F_OK
handle = fopen(path, "rb");
if (handle)
{
accesshandle = 0;
fclose(handle);
}
return accesshandle;
}
#endif
//
// FIL_WriteFile
//
#ifndef O_BINARY
#define O_BINARY 0
#endif
/** Writes out a file.
*
* \param name Name of the file to write.
* \param source Memory location to write from.
* \param length How many bytes to write.
* \return True on success, false on failure.
*/
boolean FIL_WriteFile(char const *name, const void *source, size_t length)
{
FILE *handle = NULL;
size_t count;
//if (FIL_WriteFileOK(name))
handle = fopen(name, "w+b");
if (!handle)
return false;
count = fwrite(source, 1, length, handle);
fclose(handle);
if (count < length)
return false;
return true;
}
/** Reads in a file, appending a zero byte at the end.
*
* \param name Filename to read.
* \param buffer Pointer to a pointer, which will be set to the location of a
* newly allocated buffer holding the file's contents.
* \return Number of bytes read, not counting the zero byte added to the end,
* or 0 on error.
*/
size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag)
{
FILE *handle = NULL;
size_t count, length;
UINT8 *buf;
if (FIL_ReadFileOK(name))
handle = fopen(name, "rb");
if (!handle)
return 0;
fseek(handle,0,SEEK_END);
length = ftell(handle);
fseek(handle,0,SEEK_SET);
buf = Z_Malloc(length + 1, tag, NULL);
count = fread(buf, 1, length, handle);
fclose(handle);
if (count < length)
{
Z_Free(buf);
return 0;
}
// append 0 byte for script text files
buf[length] = 0;
*buffer = buf;
return length;
}
/** Check if the filename exists
*
* \param name Filename to check.
* \return true if file exists, false if it doesn't.
*/
boolean FIL_FileExists(char const *name)
{
return access(name,0)+1; //F_OK
}
/** Check if the filename OK to write
*
* \param name Filename to check.
* \return true if file write-able, false if it doesn't.
*/
boolean FIL_WriteFileOK(char const *name)
{
return access(name,2)+1; //W_OK
}
/** Check if the filename OK to read
*
* \param name Filename to check.
* \return true if file read-able, false if it doesn't.
*/
boolean FIL_ReadFileOK(char const *name)
{
return access(name,4)+1; //R_OK
}
/** Check if the filename OK to read/write
*
* \param name Filename to check.
* \return true if file (read/write)-able, false if it doesn't.
*/
boolean FIL_FileOK(char const *name)
{
return access(name,6)+1; //R_OK|W_OK
}
/** Checks if a pathname has a file extension and adds the extension provided
* if not.
*
* \param path Pathname to check.
* \param extension Extension to add if no extension is there.
*/
void FIL_DefaultExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
return; // it has an extension
src--;
}
strcat(path, extension);
}
void FIL_ForceExtension(char *path, const char *extension)
{
char *src;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
{
*src = '\0';
break; // it has an extension
}
src--;
}
strcat(path, extension);
}
/** Checks if a filename extension is found.
* Lump names do not contain dots.
*
* \param in String to check.
* \return True if an extension is found, otherwise false.
*/
boolean FIL_CheckExtension(const char *in)
{
while (*in++)
if (*in == '.')
return true;
return false;
}
// ==========================================================================
// CONFIGURATION FILE
// ==========================================================================
//
// DEFAULTS
//
char configfile[MAX_WADPATH];
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
* \sa Command_LoadConfig_f
*/
void Command_SaveConfig_f(void)
{
char tmpstr[MAX_WADPATH];
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("saveconfig <filename[.cfg]> [-silent] : save config to a file\n"));
return;
}
strcpy(tmpstr, COM_Argv(1));
FIL_ForceExtension(tmpstr, ".cfg");
M_SaveConfig(tmpstr);
if (stricmp(COM_Argv(2), "-silent"))
CONS_Printf(M_GetText("config saved as %s\n"), configfile);
}
/** Loads a game config, possibly from a particular file.
*
* \sa Command_SaveConfig_f, Command_ChangeConfig_f
*/
void Command_LoadConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("loadconfig <filename[.cfg]> : load config from a file\n"));
return;
}
strcpy(configfile, COM_Argv(1));
FIL_ForceExtension(configfile, ".cfg");
// load default control
G_ClearAllControlKeys();
G_Controldefault();
// temporarily reset execversion to default
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// exec the config
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
}
/** Saves the current configuration and loads another.
*
* \sa Command_LoadConfig_f, Command_SaveConfig_f
*/
void Command_ChangeConfig_f(void)
{
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("changeconfig <filename[.cfg]> : save current config and load another\n"));
return;
}
COM_BufAddText(va("saveconfig \"%s\"\n", configfile));
COM_BufAddText(va("loadconfig \"%s\"\n", COM_Argv(1)));
}
/** Loads the default config file.
*
* \sa Command_LoadConfig_f
*/
void M_FirstLoadConfig(void)
{
// configfile is initialised by d_main when searching for the wad?
// check for a custom config file
if (M_CheckParm("-config") && M_IsNextParm())
{
strcpy(configfile, M_GetNextParm());
CONS_Printf(M_GetText("config file: %s\n"), configfile);
}
// load default control
G_Controldefault();
// register execversion here before we load any configs
CV_RegisterVar(&cv_execversion);
// temporarily reset execversion to default
// we shouldn't need to do this, but JUST in case...
CV_ToggleExecVersion(true);
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
CV_InitFilterVar();
// load config, make sure those commands doesnt require the screen...
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
}
/** Saves the game configuration.
*
* \sa Command_SaveConfig_f
*/
void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
return;
// can change the file name
if (filename)
{
if (!strstr(filename, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
else
filepath = Z_StrDup(filename);
f = fopen(filepath, "w");
// change it only if valid
if (f)
strcpy(configfile, filepath);
else
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath);
return;
}
}
else
{
if (!strstr(configfile, ".cfg"))
{
CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
return;
}
f = fopen(configfile, "w");
if (!f)
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), configfile);
return;
}
}
// header message
fprintf(f, "// SRB2 configuration file.\n");
// print execversion FIRST, because subsequent consvars need to be filtered
// always print current EXECVERSION
fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION);
// FIXME: save key aliases if ever implemented..
CV_SaveVariables(f);
if (!dedicated) G_SaveKeySetting(f);
fclose(f);
}
#if NUMSCREENS > 2
static const char *Newsnapshotfile(const char *pathname, const char *ext)
{
static char freename[13] = "srb2XXXX.ext";
int i = 5000; // start in the middle: num screenshots divided by 2
int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
int result; // -1 = guess too high, 0 = correct, 1 = guess too low
// find a file name to save it to
strcpy(freename+9,ext);
for (;;)
{
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
if (FIL_WriteFileOK(va(pandf,pathname,freename))) // access succeeds
result = 1; // too low
else // access fails: equal or too high
{
if (!i)
break; // not too high, so it must be equal! YAY!
freename[4] = (char)('0' + (char)((i-1)/1000));
freename[5] = (char)('0' + (char)(((i-1)/100)%10));
freename[6] = (char)('0' + (char)(((i-1)/10)%10));
freename[7] = (char)('0' + (char)((i-1)%10));
if (!FIL_WriteFileOK(va(pandf,pathname,freename))) // access fails
result = -1; // too high
else
break; // not too high, so equal, YAY!
}
add /= 2;
if (!add) // don't get stuck at 5 due to truncation!
add = 1;
i += add * result;
if (i < 0 || i > 9999)
return NULL;
}
freename[4] = (char)('0' + (char)(i/1000));
freename[5] = (char)('0' + (char)((i/100)%10));
freename[6] = (char)('0' + (char)((i/10)%10));
freename[7] = (char)('0' + (char)(i%10));
return freename;
}
#endif
#ifdef HAVE_PNG
FUNCNORETURN static void PNG_error(png_structp PNG, png_const_charp pngtext)
{
//CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
I_Error("libpng error at %p: %s", PNG, pngtext);
}
static void PNG_warn(png_structp PNG, png_const_charp pngtext)
{
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
}
static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 width, PNG_CONST png_uint_32 height, PNG_CONST png_byte *palette)
{
const png_byte png_interlace = PNG_INTERLACE_NONE; //PNG_INTERLACE_ADAM7
if (palette)
{
png_colorp png_PLTE = png_malloc(png_ptr, sizeof(png_color)*256); //palette
const png_byte *pal = palette;
png_uint_16 i;
for (i = 0; i < 256; i++)
{
png_PLTE[i].red = *pal; pal++;
png_PLTE[i].green = *pal; pal++;
png_PLTE[i].blue = *pal; pal++;
}
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_PALETTE,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_PLTE(png_ptr, png_info_ptr, png_PLTE, 256);
png_free(png_ptr, (png_voidp)png_PLTE); // safe in libpng-1.2.1+
png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY);
}
else
{
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info_before_PLTE(png_ptr, png_info_ptr);
png_set_compression_strategy(png_ptr, Z_FILTERED);
}
}
static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
{
#ifdef PNG_TEXT_SUPPORTED
#define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
png_text png_infotext[SRB2PNGTXT];
char keytxt[SRB2PNGTXT][12] = {
"Title", "Description", "Playername", "Mapnum", "Mapname",
"Location", "Interface", "Render Mode", "Revision", "Build Date", "Build Time"};
char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING;
png_charp playertxt = cv_playername.zstring;
char desctxt[] = "SRB2 Screenshot";
char Movietxt[] = "SRB2 Movie";
size_t i;
char interfacetxt[] =
#ifdef HAVE_SDL
"SDL";
#elif defined (_WINDOWS)
"DirectX";
#elif defined (PC_DOS)
"Allegro";
#else
"Unknown";
#endif
char rendermodetxt[9];
char maptext[8];
char lvlttltext[48];
char locationtxt[40];
char ctrevision[40];
char ctdate[40];
char cttime[40];
switch (rendermode)
{
case render_soft:
strcpy(rendermodetxt, "Software");
break;
case render_opengl:
strcpy(rendermodetxt, "OpenGL");
break;
default: // Just in case
strcpy(rendermodetxt, "None");
break;
}
if (gamestate == GS_LEVEL)
snprintf(maptext, 8, "%s", G_BuildMapName(gamemap));
else
snprintf(maptext, 8, "Unknown");
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
snprintf(lvlttltext, 48, "%s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",
(mapheaderinfo[gamemap-1]->actnum > 0) ? va(" %d",mapheaderinfo[gamemap-1]->actnum) : "");
else
snprintf(lvlttltext, 48, "Unknown");
if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
players[displayplayer].mo->x>>FRACBITS,
players[displayplayer].mo->y>>FRACBITS,
players[displayplayer].mo->z>>FRACBITS,
FixedInt(AngleFixed(players[displayplayer].mo->angle)));
else
snprintf(locationtxt, 40, "Unknown");
memset(png_infotext,0x00,sizeof (png_infotext));
for (i = 0; i < SRB2PNGTXT; i++)
png_infotext[i].key = keytxt[i];
png_infotext[0].text = titletxt;
if (movie)
png_infotext[1].text = Movietxt;
else
png_infotext[1].text = desctxt;
png_infotext[2].text = playertxt;
png_infotext[3].text = maptext;
png_infotext[4].text = lvlttltext;
png_infotext[5].text = locationtxt;
png_infotext[6].text = interfacetxt;
png_infotext[7].text = rendermodetxt;
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
#undef SRB2PNGTXT
#endif
}
static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 height, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
png_write_image(png_ptr, row_pointers);
png_free(png_ptr, (png_voidp)row_pointers);
}
#ifdef USE_APNG
static png_structp apng_ptr = NULL;
static png_infop apng_info_ptr = NULL;
static png_FILE_p apng_FILE = NULL;
static png_uint_32 apng_frames = 0;
static png_byte acTL_cn[5] = { 97, 99, 84, 76, '\0'};
#ifdef PNG_STATIC // Win32 build have static libpng
#define apng_set_acTL png_set_acTL
#define apng_write_frame_head png_write_frame_head
#define apng_write_frame_tail png_write_frame_tail
#else // outside libpng may not have apng support
#ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
#ifndef PNG_INFO_acTL
#define PNG_INFO_acTL 0x10000L
#endif
#ifndef PNG_INFO_fcTL
#define PNG_INFO_fcTL 0x20000L
#endif
#ifndef PNG_FIRST_FRAME_HIDDEN
#define PNG_FIRST_FRAME_HIDDEN 0x0001
#endif
#ifndef PNG_DISPOSE_OP_NONE
#define PNG_DISPOSE_OP_NONE 0x00
#endif
#ifndef PNG_DISPOSE_OP_BACKGROUND
#define PNG_DISPOSE_OP_BACKGROUND 0x01
#endif
#ifndef PNG_DISPOSE_OP_PREVIOUS
#define PNG_DISPOSE_OP_PREVIOUS 0x02
#endif
#ifndef PNG_BLEND_OP_SOURCE
#define PNG_BLEND_OP_SOURCE 0x00
#endif
#ifndef PNG_BLEND_OP_OVER
#define PNG_BLEND_OP_OVER 0x01
#endif
#ifndef PNG_HAVE_acTL
#define PNG_HAVE_acTL 0x4000
#endif
#ifndef PNG_HAVE_fcTL
#define PNG_HAVE_fcTL 0x8000L
#endif
#endif
typedef PNG_EXPORT(png_uint_32, (*P_png_set_acTL)) PNGARG((png_structp png_ptr,
png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays));
typedef PNG_EXPORT (void, (*P_png_write_frame_head)) PNGARG((png_structp png_ptr,
png_infop info_ptr, png_bytepp row_pointers,
png_uint_32 width, png_uint_32 height,
png_uint_32 x_offset, png_uint_32 y_offset,
png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
png_byte blend_op));
typedef PNG_EXPORT (void, (*P_png_write_frame_tail)) PNGARG((png_structp png_ptr,
png_infop info_ptr));
static P_png_set_acTL apng_set_acTL = NULL;
static P_png_write_frame_head apng_write_frame_head = NULL;
static P_png_write_frame_tail apng_write_frame_tail = NULL;
#endif
static inline boolean M_PNGLib(void)
{
#ifdef PNG_STATIC // Win32 build have static libpng
return true;
#else
static void *pnglib = NULL;
if (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail)
return true;
if (pnglib)
return false;
#ifdef _WIN32
pnglib = GetModuleHandleA("libpng.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng12.dll");
if (!pnglib)
pnglib = GetModuleHandleA("libpng13.dll");
#elif defined (HAVE_SDL)
#ifdef __APPLE__
pnglib = hwOpen("libpng.dylib");
#else
pnglib = hwOpen("libpng.so");
#endif
#endif
if (!pnglib)
return false;
#ifdef HAVE_SDL
apng_set_acTL = hwSym("png_set_acTL", pnglib);
apng_write_frame_head = hwSym("png_write_frame_head", pnglib);
apng_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
#endif
#ifdef _WIN32
apng_set_acTL = GetProcAddress("png_set_acTL", pnglib);
apng_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
apng_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
#endif
return (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail);
#endif
}
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 height = vid.height;
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
apng_frames++;
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(apng_ptr, apng_info_ptr, apng_frames, 0);
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
}
#ifndef PNG_STATIC
if (apng_write_frame_head)
#endif
apng_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
vid.width, /* width */
height, /* height */
0, /* x offset */
0, /* y offset */
framedelay, TICRATE,/* delay numerator and denominator */
PNG_DISPOSE_OP_BACKGROUND, /* dispose */
PNG_BLEND_OP_SOURCE /* blend */
);
png_write_image(png_ptr, row_pointers);
#ifndef PNG_STATIC
if (apng_write_frame_tail)
#endif
apng_write_frame_tail(apng_ptr, apng_info_ptr);
png_free(png_ptr, (png_voidp)row_pointers);
}
static inline boolean M_PNGfind_acTL(void)
{
png_byte cn[8]; // 4 bytes for len then 4 byes for name
long endpos = ftell(apng_FILE); // not the real end of file, just what of libpng wrote
for (fseek(apng_FILE, 0, SEEK_SET); // let go to the start of the file
ftell(apng_FILE)+12 < endpos; // let not go over the file bound
fseek(apng_FILE, 1, SEEK_CUR) // we went 8 steps back and now we go 1 step forward
)
{
if (fread(cn, sizeof(cn), 1, apng_FILE) != 1) // read 8 bytes
return false; // failed to read data
if (fseek(apng_FILE, -8, SEEK_CUR) != 0) //rewind 8 bytes
return false; // failed to rewird
if (!png_memcmp(cn+4, acTL_cn, 4)) //cmp for chuck header
return true; // found it
}
return false; // acTL chuck not found
}
static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr)
{
png_byte data[16];
long oldpos;
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(png_ptr, png_info_ptr, apng_frames, 0);
#ifndef NO_PNG_DEBUG
png_debug(1, "in png_write_acTL\n");
#endif
png_ptr->num_frames_to_write = apng_frames;
png_save_uint_32(data, apng_frames);
png_save_uint_32(data + 4, 0);
oldpos = ftell(apng_FILE);
if (M_PNGfind_acTL())
png_write_chunk(png_ptr, (png_bytep)acTL_cn, data, (png_size_t)8);
fseek(apng_FILE, oldpos, SEEK_SET);
}
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
{
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on opening %s for write\n", filename);
return false;
}
apng_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
PNG_error, PNG_warn);
if (!apng_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on initialize libpng\n");
fclose(apng_FILE);
remove(filename);
return false;
}
apng_info_ptr = png_create_info_struct(apng_ptr);
if (!apng_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for libpng\n");
png_destroy_write_struct(&apng_ptr, NULL);
fclose(apng_FILE);
remove(filename);
return false;
}
png_init_io(apng_ptr, apng_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(apng_ptr, cv_zlib_levela.value);
png_set_compression_mem_level(apng_ptr, cv_zlib_memorya.value);
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
M_PNGText(apng_ptr, apng_info_ptr, true);
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(apng_ptr, apng_info_ptr, PNG_UINT_31_MAX, 0);
png_write_info(apng_ptr, apng_info_ptr);
apng_frames = 0;
return true;
}
#endif
#endif
// ==========================================================================
// MOVIE MODE
// ==========================================================================
#if NUMSCREENS > 2
static inline moviemode_t M_StartMovieAPNG(const char *pathname)
{
#ifdef USE_APNG
const char *freename = NULL;
boolean ret = false;
if (!M_PNGLib())
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: libpng not found\n");
return MM_OFF;
}
if (!(freename = Newsnapshotfile(pathname,"png")))
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: no slots open in %s\n", pathname);
return MM_OFF;
}
if (rendermode == render_soft)
ret = M_SetupaPNG(va(pandf,pathname,freename), W_CacheLumpName(GetPalette(), PU_CACHE));
else
ret = M_SetupaPNG(va(pandf,pathname,freename), NULL);
if (!ret)
{
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_APNG;
#else
// no APNG support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create aPNG: this build lacks aPNG support\n");
return MM_OFF;
#endif
}
static inline moviemode_t M_StartMovieGIF(const char *pathname)
{
#ifdef HAVE_ANIGIF
const char *freename;
if (!(freename = Newsnapshotfile(pathname,"gif")))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: no slots open in %s\n", pathname);
return MM_OFF;
}
if (!GIF_open(va(pandf,pathname,freename)))
{
CONS_Alert(CONS_ERROR, "Couldn't create GIF: error creating %s in %s\n", freename, pathname);
return MM_OFF;
}
return MM_GIF;
#else
// no GIF support exists
(void)pathname;
CONS_Alert(CONS_ERROR, "Couldn't create GIF: this build lacks GIF support\n");
return MM_OFF;
#endif
}
#endif
void M_StartMovie(void)
{
#if NUMSCREENS > 2
const char *pathname = ".";
if (moviemode)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
if (rendermode == render_none)
I_Error("Can't make a movie without a render system\n");
switch (cv_moviemode.value)
{
case MM_GIF:
if (rendermode == render_soft)
{
moviemode = M_StartMovieGIF(pathname);
break;
}
/* FALLTHRU */
case MM_APNG:
moviemode = M_StartMovieAPNG(pathname);
break;
case MM_SCREENSHOT:
moviemode = MM_SCREENSHOT;
break;
default: //???
return;
}
if (moviemode == MM_APNG)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "aPNG");
else if (moviemode == MM_GIF)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "GIF");
else if (moviemode == MM_SCREENSHOT)
CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "screenshots");
//singletics = (moviemode != MM_OFF);
#endif
}
void M_SaveFrame(void)
{
#if NUMSCREENS > 2
// paranoia: should be unnecessary without singletics
static tic_t oldtic = 0;
if (oldtic == I_GetTime())
return;
else
oldtic = I_GetTime();
switch (moviemode)
{
case MM_SCREENSHOT:
takescreenshot = true;
return;
case MM_GIF:
GIF_frame();
return;
case MM_APNG:
#ifdef USE_APNG
{
UINT8 *linear = NULL;
if (!apng_FILE) // should not happen!!
{
moviemode = MM_OFF;
return;
}
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
#ifdef HWRENDER
else
linear = HWR_GetScreenshot();
#endif
M_PNGFrame(apng_ptr, apng_info_ptr, (png_bytep)linear);
#ifdef HWRENDER
if (rendermode != render_soft && linear)
free(linear);
#endif
if (apng_frames == PNG_UINT_31_MAX)
{
CONS_Alert(CONS_NOTICE, M_GetText("Max movie size reached\n"));
M_StopMovie();
}
}
#else
moviemode = MM_OFF;
#endif
return;
default:
return;
}
#endif
}
void M_StopMovie(void)
{
#if NUMSCREENS > 2
switch (moviemode)
{
case MM_GIF:
if (!GIF_close())
return;
break;
case MM_APNG:
#ifdef USE_APNG
if (!apng_FILE)
return;
if (apng_frames)
{
M_PNGfix_acTL(apng_ptr, apng_info_ptr);
png_write_end(apng_ptr, apng_info_ptr);
}
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
apng_FILE = NULL;
CONS_Printf("aPNG closed; wrote %u frames\n", (UINT32)apng_frames);
apng_frames = 0;
break;
#else
return;
#endif
case MM_SCREENSHOT:
break;
default:
return;
}
moviemode = MM_OFF;
CONS_Printf(M_GetText("Movie mode disabled.\n"));
#endif
}
// ==========================================================================
// SCREEN SHOTS
// ==========================================================================
#ifdef USE_PNG
/** Writes a PNG file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data
* \note if palette is NULL, BGR888 format
*/
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette)
{
png_structp png_ptr;
png_infop png_info_ptr;
PNG_CONST png_byte *PLTE = (const png_byte *)palette;
#ifdef PNG_SETJMP_SUPPORTED
#ifdef USE_FAR_KEYWORD
jmp_buf jmpbuf;
#endif
#endif
png_FILE_p png_FILE;
png_FILE = fopen(filename,"wb");
if (!png_FILE)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for write\n", filename);
return false;
}
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
PNG_error, PNG_warn);
if (!png_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n");
fclose(png_FILE);
remove(filename);
return false;
}
png_info_ptr = png_create_info_struct(png_ptr);
if (!png_info_ptr)
{
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on allocate for libpng\n");
png_destroy_write_struct(&png_ptr, NULL);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
if (setjmp(jmpbuf))
#else
if (setjmp(png_jmpbuf(png_ptr)))
#endif
{
//CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
remove(filename);
return false;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr),jmpbuf, sizeof (jmp_buf));
#endif
png_init_io(png_ptr, png_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level(png_ptr, cv_zlib_level.value);
png_set_compression_mem_level(png_ptr, cv_zlib_memory.value);
png_set_compression_strategy(png_ptr, cv_zlib_strategy.value);
png_set_compression_window_bits(png_ptr, cv_zlib_window_bits.value);
M_PNGhdr(png_ptr, png_info_ptr, width, height, PLTE);
M_PNGText(png_ptr, png_info_ptr, false);
png_write_info(png_ptr, png_info_ptr);
M_PNGImage(png_ptr, png_info_ptr, height, data);
png_write_end(png_ptr, png_info_ptr);
png_destroy_write_struct(&png_ptr, &png_info_ptr);
fclose(png_FILE);
return true;
}
#else
/** PCX file structure.
*/
typedef struct
{
UINT8 manufacturer;
UINT8 version;
UINT8 encoding;
UINT8 bits_per_pixel;
UINT16 xmin, ymin;
UINT16 xmax, ymax;
UINT16 hres, vres;
UINT8 palette[48];
UINT8 reserved;
UINT8 color_planes;
UINT16 bytes_per_line;
UINT16 palette_type;
char filler[58];
UINT8 data; ///< Unbounded; used for all picture data.
} pcx_t;
/** Writes a PCX file to disk.
*
* \param filename Filename to write to.
* \param data The image data.
* \param width Width of the picture.
* \param height Height of the picture.
* \param palette Palette of image data
*/
#if NUMSCREENS > 2
static boolean WritePCXfile(const char *filename, const UINT8 *data, int width, int height, const UINT8 *palette)
{
int i;
size_t length;
pcx_t *pcx;
UINT8 *pack;
pcx = Z_Malloc(width*height*2 + 1000, PU_STATIC, NULL);
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = pcx->ymin = 0;
pcx->xmax = SHORT(width - 1);
pcx->ymax = SHORT(height - 1);
pcx->hres = SHORT(width);
pcx->vres = SHORT(height);
memset(pcx->palette, 0, sizeof (pcx->palette));
pcx->reserved = 0;
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = SHORT(width);
pcx->palette_type = SHORT(1); // not a grey scale
memset(pcx->filler, 0, sizeof (pcx->filler));
// pack the image
pack = &pcx->data;
for (i = 0; i < width*height; i++)
{
if ((*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
// write the palette
*pack++ = 0x0c; // palette ID byte
for (i = 0; i < 768; i++)
*pack++ = *palette++;
// write output file
length = pack - (UINT8 *)pcx;
i = FIL_WriteFile(filename, pcx, length);
Z_Free(pcx);
return i;
}
#endif
#endif
void M_ScreenShot(void)
{
takescreenshot = true;
}
/** Takes a screenshot.
* The screenshot is saved as "srb2xxxx.pcx" (or "srb2xxxx.tga" in hardware
* rendermode) where xxxx is the lowest four-digit number for which a file
* does not already exist.
*
* \sa HWR_ScreenShot
*/
void M_DoScreenShot(void)
{
#if NUMSCREENS > 2
const char *freename = NULL, *pathname = ".";
boolean ret = false;
UINT8 *linear = NULL;
// Don't take multiple screenshots, obviously
takescreenshot = false;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
#ifdef USE_PNG
if (rendermode != render_none)
freename = Newsnapshotfile(pathname,"png");
#else
if (rendermode == render_soft)
freename = Newsnapshotfile(pathname,"pcx");
else if (rendermode != render_none)
freename = Newsnapshotfile(pathname,"tga");
#endif
else
I_Error("Can't take a screenshot without a render system");
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
I_ReadScreen(linear);
}
if (!freename)
goto failure;
// save the pcx file
#ifdef HWRENDER
if (rendermode != render_soft)
ret = HWR_Screenshot(va(pandf,pathname,freename));
else
#endif
if (rendermode != render_none)
{
#ifdef USE_PNG
ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height,
W_CacheLumpName(GetPalette(), PU_CACHE));
#else
ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height,
W_CacheLumpName(GetPalette(), PU_CACHE));
#endif
}
failure:
if (ret)
{
if (moviemode != MM_SCREENSHOT)
CONS_Printf(M_GetText("screen shot %s saved in %s\n"), freename, pathname);
}
else
{
if (freename)
CONS_Printf(M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
else
CONS_Printf(M_GetText("Couldn't create screen shot (all 10000 slots used!) in %s\n"), pathname);
if (moviemode == MM_SCREENSHOT)
M_StopMovie();
}
#endif
}
boolean M_ScreenshotResponder(event_t *ev)
{
INT32 ch = -1;
if (dedicated || ev->type != ev_keydown)
return false;
ch = ev->data1;
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
return true;
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
// M_StartupLocale.
// Sets up gettext to translate SRB2's strings.
#ifdef GETTEXT
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define GETTEXTDOMAIN1 "/usr/share/locale"
#define GETTEXTDOMAIN2 "/usr/local/share/locale"
#elif defined (_WIN32)
#define GETTEXTDOMAIN1 "."
#endif
void M_StartupLocale(void)
{
char *textdomhandle = NULL;
CONS_Printf("M_StartupLocale...\n");
setlocale(LC_ALL, "");
// Do not set numeric locale as that affects atof
setlocale(LC_NUMERIC, "C");
// FIXME: global name define anywhere?
#ifdef GETTEXTDOMAIN1
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
#endif
#ifdef GETTEXTDOMAIN2
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN2);
#endif
#ifdef GETTEXTDOMAIN3
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN3);
#endif
#ifdef GETTEXTDOMAIN4
if (!textdomhandle)
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN4);
#endif
if (textdomhandle)
textdomain("srb2");
else
CONS_Printf("Could not find locale text domain!\n");
}
#endif
// ==========================================================================
// MISC STRING FUNCTIONS
// ==========================================================================
/** Returns a temporary string made out of varargs.
* For use with CONS_Printf().
*
* \param format Format string.
* \return Pointer to a static buffer of 1024 characters, containing the
* resulting string.
*/
char *va(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsprintf(string, format, argptr);
va_end(argptr);
return string;
}
/** Creates a string in the first argument that is the second argument followed
* by the third argument followed by the first argument.
* Useful for making filenames with full path. s1 = s2+s3+s1
*
* \param s1 First string, suffix, and destination.
* \param s2 Second string. Ends up first in the result.
* \param s3 Third string. Ends up second in the result.
*/
void strcatbf(char *s1, const char *s2, const char *s3)
{
char tmp[1024];
strcpy(tmp, s1);
strcpy(s1, s2);
strcat(s1, s3);
strcat(s1, tmp);
}
/** Converts an ASCII Hex string into an integer. Thanks, Borland!
* <Inuyasha> I don't know if this belongs here specifically, but it sure
* doesn't belong in p_spec.c, that's for sure
*
* \param hexStg Hexadecimal string.
* \return an Integer based off the contents of the string.
*/
INT32 axtoi(const char *hexStg)
{
INT32 n = 0;
INT32 m = 0;
INT32 count;
INT32 intValue = 0;
INT32 digit[8];
while (n < 8)
{
if (hexStg[n] == '\0')
break;
if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9
digit[n] = (hexStg[n] & 0x0f);
else if (hexStg[n] >= 'a' && hexStg[n] <= 'f') // a-f
digit[n] = (hexStg[n] & 0x0f) + 9;
else if (hexStg[n] >= 'A' && hexStg[n] <= 'F') // A-F
digit[n] = (hexStg[n] & 0x0f) + 9;
else
break;
n++;
}
count = n;
m = n - 1;
n = 0;
while (n < count)
{
intValue = intValue | (digit[n] << (m << 2));
m--;
n++;
}
return intValue;
}
/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
* Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
* Commas are not; if a comma is encountered, then THAT'S returned as the token.
* -Shadow Hog
*
* \param inputString The string to be parsed. If NULL is supplied instead of a string, it will continue parsing the last supplied one.
* The pointer to the last string supplied is stored as a static variable, so be careful not to free it while this function is still using it!
* \return A pointer to a string, containing the fetched token. This is in freshly allocated memory, so be sure to Z_Free() it as appropriate.
*/
char *M_GetToken(const char *inputString)
{
static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise
static UINT32 startPos = 0;
static UINT32 endPos = 0;
static UINT32 stringLength = 0;
static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
char *texturesToken = NULL;
UINT32 texturesTokenLength = 0;
if (inputString != NULL)
{
stringToUse = inputString;
startPos = 0;
endPos = 0;
stringLength = strlen(inputString);
}
else
{
startPos = endPos;
}
if (stringToUse == NULL)
return NULL;
// Try to detect comments now, in case we're pointing right at one
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
// Find the first non-whitespace char, or else the end of the string trying
while ((stringToUse[startPos] == ' '
|| stringToUse[startPos] == '\t'
|| stringToUse[startPos] == '\r'
|| stringToUse[startPos] == '\n'
|| stringToUse[startPos] == '\0'
|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
|| inComment != 0)
&& startPos < stringLength)
{
// Try to detect comment endings now
if (inComment == 1
&& stringToUse[startPos] == '\n')
{
// End of line for a single-line comment
inComment = 0;
}
else if (inComment == 2
&& startPos < stringLength - 1
&& stringToUse[startPos] == '*'
&& stringToUse[startPos+1] == '/')
{
// End of multi-line comment
inComment = 0;
startPos++; // Make damn well sure we're out of the comment ending at the end of it all
}
startPos++;
// Try to detect comment starts now
if (startPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[startPos] == '/'
&& stringToUse[startPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
// If the end of the string is reached, no token is to be read
if (startPos == stringLength) {
endPos = stringLength;
return NULL;
}
// Else, if it's one of these three symbols, capture only this one character
else if (stringToUse[startPos] == ','
|| stringToUse[startPos] == '{'
|| stringToUse[startPos] == '}')
{
endPos = startPos + 1;
texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
texturesToken[0] = stringToUse[startPos];
texturesToken[1] = '\0';
return texturesToken;
}
// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
endPos = startPos + 1;
while ((stringToUse[endPos] != ' '
&& stringToUse[endPos] != '\t'
&& stringToUse[endPos] != '\r'
&& stringToUse[endPos] != '\n'
&& stringToUse[endPos] != ','
&& stringToUse[endPos] != '{'
&& stringToUse[endPos] != '}'
&& stringToUse[endPos] != '"' // see above
&& inComment == 0)
&& endPos < stringLength)
{
endPos++;
// Try to detect comment starts now; if it's in a comment, we don't want it in this token
if (endPos < stringLength - 1
&& inComment == 0)
{
if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '/')
{
//Single-line comment start
inComment = 1;
}
else if (stringToUse[endPos] == '/'
&& stringToUse[endPos+1] == '*')
{
//Multi-line comment start
inComment = 2;
}
}
}
texturesTokenLength = endPos - startPos;
// Assign the memory. Don't forget an extra byte for the end of the string!
texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
// Copy the string.
M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
// Make the final character NUL.
texturesToken[texturesTokenLength] = '\0';
return texturesToken;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)
{
UINT8 i, sum = 0;
for (i = 0; i < size; ++i)
if (num & (1 << i))
++sum;
return sum;
}
const char *GetRevisionString(void)
{
static char rev[9] = {0};
if (rev[0])
return rev;
if (comprevision[0] == 'r')
strncpy(rev, comprevision, 7);
else
snprintf(rev, 7, "r%s", comprevision);
rev[7] = '\0';
return rev;
}
// Vector/matrix math
TVector *VectorMatrixMultiply(TVector v, TMatrix m)
{
static TVector ret;
ret[0] = FixedMul(v[0],m[0][0]) + FixedMul(v[1],m[1][0]) + FixedMul(v[2],m[2][0]) + FixedMul(v[3],m[3][0]);
ret[1] = FixedMul(v[0],m[0][1]) + FixedMul(v[1],m[1][1]) + FixedMul(v[2],m[2][1]) + FixedMul(v[3],m[3][1]);
ret[2] = FixedMul(v[0],m[0][2]) + FixedMul(v[1],m[1][2]) + FixedMul(v[2],m[2][2]) + FixedMul(v[3],m[3][2]);
ret[3] = FixedMul(v[0],m[0][3]) + FixedMul(v[1],m[1][3]) + FixedMul(v[2],m[2][3]) + FixedMul(v[3],m[3][3]);
return &ret;
}
TMatrix *RotateXMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = FRACUNIT; ret[0][1] = 0; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = cosrad; ret[1][2] = sinrad; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = -sinrad; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#if 0
TMatrix *RotateYMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = 0; ret[0][2] = -sinrad; ret[0][3] = 0;
ret[1][0] = 0; ret[1][1] = FRACUNIT; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = sinrad; ret[2][1] = 0; ret[2][2] = cosrad; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
#endif
TMatrix *RotateZMatrix(angle_t rad)
{
static TMatrix ret;
const angle_t fa = rad>>ANGLETOFINESHIFT;
const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
ret[0][0] = cosrad; ret[0][1] = sinrad; ret[0][2] = 0; ret[0][3] = 0;
ret[1][0] = -sinrad; ret[1][1] = cosrad; ret[1][2] = 0; ret[1][3] = 0;
ret[2][0] = 0; ret[2][1] = 0; ret[2][2] = FRACUNIT; ret[2][3] = 0;
ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT;
return &ret;
}
/** Set of functions to take in a size_t as an argument,
* put the argument in a character buffer, and return the
* pointer to that buffer.
* This is to eliminate usage of PRIdS, so gettext can work
* with *all* of SRB2's strings.
*/
char *sizeu1(size_t num)
{
static char sizeu1_buf[28];
sprintf(sizeu1_buf, "%"PRIdS, num);
return sizeu1_buf;
}
char *sizeu2(size_t num)
{
static char sizeu2_buf[28];
sprintf(sizeu2_buf, "%"PRIdS, num);
return sizeu2_buf;
}
char *sizeu3(size_t num)
{
static char sizeu3_buf[28];
sprintf(sizeu3_buf, "%"PRIdS, num);
return sizeu3_buf;
}
char *sizeu4(size_t num)
{
static char sizeu4_buf[28];
sprintf(sizeu4_buf, "%"PRIdS, num);
return sizeu4_buf;
}
char *sizeu5(size_t num)
{
static char sizeu5_buf[28];
sprintf(sizeu5_buf, "%"PRIdS, num);
return sizeu5_buf;
}
#if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
// Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
/* for small memory blocks (<256 bytes) this version is faster */
#define small_memcpy(dest,src,n)\
{\
register unsigned long int dummy;\
__asm__ __volatile__(\
"cld\n\t"\
"rep; movsb"\
:"=&D"(dest), "=&S"(src), "=&c"(dummy)\
:"0" (dest), "1" (src),"2" (n)\
: "memory", "cc");\
}
/* linux kernel __memcpy (from: /include/asm/string.h) */
ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n)
{
int d0, d1, d2;
if ( n < 4 )
{
small_memcpy(dest, src, n);
}
else
{
__asm__ __volatile__ (
"rep ; movsl;"
"testb $2,%b4;"
"je 1f;"
"movsw;"
"1:\ttestb $1,%b4;"
"je 2f;"
"movsb;"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src)
: "memory");
}
return dest;
}
#define SSE_MMREG_SIZE 16
#define MMX_MMREG_SIZE 8
#define MMX1_MIN_LEN 0x800 /* 2K blocks */
#define MIN_LEN 0x40 /* 64-byte blocks */
/* SSE note: i tried to move 128 bytes a time instead of 64 but it
didn't make any measureable difference. i'm using 64 for the sake of
simplicity. [MF] */
static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src) );
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1);
if (delta)
{
delta=SSE_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
if (((unsigned long)src) & 15)
/* if SRC is misaligned */
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movups (%0), %%xmm0;"
"movups 16(%0), %%xmm1;"
"movups 32(%0), %%xmm2;"
"movups 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = (const unsigned char *)src + 64;
dest = (unsigned char *)dest + 64;
}
else
/*
Only if SRC is aligned on 16-byte boundary.
It allows to use movaps instead of movups, which required data
to be aligned or a general-protection exception (#GP) is generated.
*/
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movaps (%0), %%xmm0;"
"movaps 16(%0), %%xmm1;"
"movaps 32(%0), %%xmm2;"
"movaps 48(%0), %%xmm3;"
"movntps %%xmm0, (%1);"
"movntps %%xmm1, 16(%1);"
"movntps %%xmm2, 32(%1);"
"movntps %%xmm3, 48(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
/* enables to use FPU */
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n)
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetchnta (%0);"
"prefetchnta 32(%0);"
"prefetchnta 64(%0);"
"prefetchnta 96(%0);"
"prefetchnta 128(%0);"
"prefetchnta 160(%0);"
"prefetchnta 192(%0);"
"prefetchnta 224(%0);"
"prefetchnta 256(%0);"
"prefetchnta 288(%0);"
: : "r" (src));
if (n >= MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetchnta 320(%0);"
"prefetchnta 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movntq %%mm0, (%1);"
"movntq %%mm1, 8(%1);"
"movntq %%mm2, 16(%1);"
"movntq %%mm3, 24(%1);"
"movntq %%mm4, 32(%1);"
"movntq %%mm5, 40(%1);"
"movntq %%mm6, 48(%1);"
"movntq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again. */
__asm__ __volatile__ ("sfence":::"memory");
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW
{
void *retval = dest;
size_t i;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
"prefetch (%0);"
"prefetch 32(%0);"
"prefetch 64(%0);"
"prefetch 96(%0);"
"prefetch 128(%0);"
"prefetch 160(%0);"
"prefetch 192(%0);"
"prefetch 224(%0);"
"prefetch 256(%0);"
"prefetch 288(%0);"
: : "r" (src));
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"prefetch 320(%0);"
"prefetch 352(%0);"
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
}
#endif
// Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
static void *cpu_cpy(void *dest, const void *src, size_t n)
{
if (src == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
if(dest == NULL)
{
CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
return dest;
}
return memcpy(dest, src, n);
}
static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n)
{
#if defined (_MSC_VER) && defined (_X86_)
_asm
{
mov ecx, [n]
mov esi, [src]
mov edi, [dest]
shr ecx, 6 // mit mmx: 64bytes per iteration
jz lower_64 // if lower than 64 bytes
loop_64: // MMX transfers multiples of 64bytes
movq mm0, 0[ESI] // read sources
movq mm1, 8[ESI]
movq mm2, 16[ESI]
movq mm3, 24[ESI]
movq mm4, 32[ESI]
movq mm5, 40[ESI]
movq mm6, 48[ESI]
movq mm7, 56[ESI]
movq 0[EDI], mm0 // write destination
movq 8[EDI], mm1
movq 16[EDI], mm2
movq 24[EDI], mm3
movq 32[EDI], mm4
movq 40[EDI], mm5
movq 48[EDI], mm6
movq 56[EDI], mm7
add esi, 64
add edi, 64
dec ecx
jnz loop_64
emms // close mmx operation
lower_64:// transfer rest of buffer
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
shr ecx, 3 // multiples of 8 bytes
jz lower_8
loop_8:
movq mm0, [esi] // read source
movq [edi], mm0 // write destination
add esi, 8
add edi, 8
dec ecx
jnz loop_8
emms // close mmx operation
lower_8:
mov ebx,esi
sub ebx,src
mov ecx,[n]
sub ecx,ebx
rep movsb
mov eax, [dest] // return dest
}
#elif defined (__GNUC__) && defined (__i386__)
void *retval = dest;
size_t i;
if (n >= MMX1_MIN_LEN)
{
register unsigned long int delta;
/* Align destinition to MMREG_SIZE -boundary */
delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
if (delta)
{
delta=MMX_MMREG_SIZE-delta;
n -= delta;
small_memcpy(dest, src, delta);
}
i = n >> 6; /* n/64 */
n&=63;
for (; i>0; i--)
{
__asm__ __volatile__ (
"movq (%0), %%mm0;"
"movq 8(%0), %%mm1;"
"movq 16(%0), %%mm2;"
"movq 24(%0), %%mm3;"
"movq 32(%0), %%mm4;"
"movq 40(%0), %%mm5;"
"movq 48(%0), %%mm6;"
"movq 56(%0), %%mm7;"
"movq %%mm0, (%1);"
"movq %%mm1, 8(%1);"
"movq %%mm2, 16(%1);"
"movq %%mm3, 24(%1);"
"movq %%mm4, 32(%1);"
"movq %%mm5, 40(%1);"
"movq %%mm6, 48(%1);"
"movq %%mm7, 56(%1);"
:: "r" (src), "r" (dest) : "memory");
src = ((const unsigned char *)src) + 64;
dest = ((unsigned char *)dest) + 64;
}
__asm__ __volatile__ ("emms":::"memory");
}
/*
* Now do the tail of the block
*/
if (n) __memcpy(dest, src, n);
return retval;
#else
return cpu_cpy(dest, src, n);
#endif
}
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
/** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
* Do not use on overlapped memory, use memmove for that
*/
void M_SetupMemcpy(void)
{
#if defined (__GNUC__) && defined (__i386__)
if (R_SSE2)
M_Memcpy = sse_cpy;
else if (R_MMXExt)
M_Memcpy = mmx2_cpy;
else if (R_3DNow)
M_Memcpy = mmx1_cpy;
else
#endif
if (R_MMX)
M_Memcpy = mmx_cpy;
#if 0
M_Memcpy = cpu_cpy;
#endif
}