mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-27 22:52:41 +00:00
245 lines
5.4 KiB
C++
245 lines
5.4 KiB
C++
// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
|
|
|
|
#include "Music_Player.h"
|
|
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
|
|
/* Copyright (C) 2005-2010 by Shay Green. Permission is hereby granted, free of
|
|
charge, to any person obtaining a copy of this software module and associated
|
|
documentation files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use, copy, modify,
|
|
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
|
|
to permit persons to whom the Software is furnished to do so, subject to the
|
|
following conditions: The above copyright notice and this permission notice
|
|
shall be included in all copies or substantial portions of the Software. THE
|
|
SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
|
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
#define RETURN_ERR( expr ) \
|
|
do {\
|
|
gme_err_t err_ = (expr);\
|
|
if ( err_ )\
|
|
return err_;\
|
|
} while ( 0 )
|
|
|
|
// Number of audio buffers per second. Adjust if you encounter audio skipping.
|
|
const int fill_rate = 45;
|
|
|
|
// Simple sound driver using SDL
|
|
typedef void (*sound_callback_t)( void* data, short* out, int count );
|
|
static const char* sound_init( long sample_rate, int buf_size, sound_callback_t, void* data );
|
|
static void sound_start();
|
|
static void sound_stop();
|
|
static void sound_cleanup();
|
|
|
|
Music_Player::Music_Player()
|
|
{
|
|
emu_ = 0;
|
|
scope_buf = 0;
|
|
paused = false;
|
|
track_info_ = NULL;
|
|
}
|
|
|
|
gme_err_t Music_Player::init( long rate )
|
|
{
|
|
sample_rate = rate;
|
|
|
|
int min_size = sample_rate * 2 / fill_rate;
|
|
int buf_size = 512;
|
|
while ( buf_size < min_size )
|
|
buf_size *= 2;
|
|
|
|
return sound_init( sample_rate, buf_size, fill_buffer, this );
|
|
}
|
|
|
|
void Music_Player::stop()
|
|
{
|
|
sound_stop();
|
|
gme_delete( emu_ );
|
|
emu_ = NULL;
|
|
}
|
|
|
|
Music_Player::~Music_Player()
|
|
{
|
|
stop();
|
|
sound_cleanup();
|
|
gme_free_info( track_info_ );
|
|
}
|
|
|
|
gme_err_t Music_Player::load_file( const char* path )
|
|
{
|
|
stop();
|
|
|
|
RETURN_ERR( gme_open_file( path, &emu_, sample_rate ) );
|
|
|
|
char m3u_path [256 + 5];
|
|
strncpy( m3u_path, path, 256 );
|
|
m3u_path [256] = 0;
|
|
char* p = strrchr( m3u_path, '.' );
|
|
if ( !p )
|
|
p = m3u_path + strlen( m3u_path );
|
|
strcpy( p, ".m3u" );
|
|
if ( gme_load_m3u( emu_, m3u_path ) ) { } // ignore error
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Music_Player::track_count() const
|
|
{
|
|
return emu_ ? gme_track_count( emu_ ) : false;
|
|
}
|
|
|
|
gme_err_t Music_Player::start_track( int track )
|
|
{
|
|
if ( emu_ )
|
|
{
|
|
gme_free_info( track_info_ );
|
|
track_info_ = NULL;
|
|
RETURN_ERR( gme_track_info( emu_, &track_info_, track ) );
|
|
|
|
// Sound must not be running when operating on emulator
|
|
sound_stop();
|
|
RETURN_ERR( gme_start_track( emu_, track ) );
|
|
|
|
// Calculate track length
|
|
if ( track_info_->length <= 0 )
|
|
track_info_->length = track_info_->intro_length +
|
|
track_info_->loop_length * 2;
|
|
|
|
if ( track_info_->length <= 0 )
|
|
track_info_->length = (long) (2.5 * 60 * 1000);
|
|
gme_set_fade( emu_, track_info_->length );
|
|
|
|
paused = false;
|
|
sound_start();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Music_Player::pause( int b )
|
|
{
|
|
paused = b;
|
|
if ( b )
|
|
sound_stop();
|
|
else
|
|
sound_start();
|
|
}
|
|
|
|
void Music_Player::suspend()
|
|
{
|
|
if ( !paused )
|
|
sound_stop();
|
|
}
|
|
|
|
void Music_Player::resume()
|
|
{
|
|
if ( !paused )
|
|
sound_start();
|
|
}
|
|
|
|
bool Music_Player::track_ended() const
|
|
{
|
|
return emu_ ? gme_track_ended( emu_ ) : false;
|
|
}
|
|
|
|
void Music_Player::set_stereo_depth( double tempo )
|
|
{
|
|
suspend();
|
|
gme_set_stereo_depth( emu_, tempo );
|
|
resume();
|
|
}
|
|
|
|
void Music_Player::enable_accuracy( bool b )
|
|
{
|
|
suspend();
|
|
gme_enable_accuracy( emu_, b );
|
|
resume();
|
|
}
|
|
|
|
void Music_Player::set_tempo( double tempo )
|
|
{
|
|
suspend();
|
|
gme_set_tempo( emu_, tempo );
|
|
resume();
|
|
}
|
|
|
|
void Music_Player::mute_voices( int mask )
|
|
{
|
|
suspend();
|
|
gme_mute_voices( emu_, mask );
|
|
gme_ignore_silence( emu_, mask != 0 );
|
|
resume();
|
|
}
|
|
|
|
void Music_Player::fill_buffer( void* data, sample_t* out, int count )
|
|
{
|
|
Music_Player* self = (Music_Player*) data;
|
|
if ( self->emu_ )
|
|
{
|
|
if ( gme_play( self->emu_, count, out ) ) { } // ignore error
|
|
|
|
if ( self->scope_buf )
|
|
memcpy( self->scope_buf, out, self->scope_buf_size * sizeof *self->scope_buf );
|
|
}
|
|
}
|
|
|
|
// Sound output driver using SDL
|
|
|
|
#include "SDL.h"
|
|
|
|
static sound_callback_t sound_callback;
|
|
static void* sound_callback_data;
|
|
|
|
static void sdl_callback( void* data, Uint8* out, int count )
|
|
{
|
|
if ( sound_callback )
|
|
sound_callback( sound_callback_data, (short*) out, count / 2 );
|
|
}
|
|
|
|
static const char* sound_init( long sample_rate, int buf_size,
|
|
sound_callback_t cb, void* data )
|
|
{
|
|
sound_callback = cb;
|
|
sound_callback_data = data;
|
|
|
|
static SDL_AudioSpec as; // making static clears all fields to 0
|
|
as.freq = sample_rate;
|
|
as.format = AUDIO_S16SYS;
|
|
as.channels = 2;
|
|
as.callback = sdl_callback;
|
|
as.samples = buf_size;
|
|
if ( SDL_OpenAudio( &as, 0 ) < 0 )
|
|
{
|
|
const char* err = SDL_GetError();
|
|
if ( !err )
|
|
err = "Couldn't open SDL audio";
|
|
return err;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void sound_start()
|
|
{
|
|
SDL_PauseAudio( false );
|
|
}
|
|
|
|
static void sound_stop()
|
|
{
|
|
SDL_PauseAudio( true );
|
|
|
|
// be sure audio thread is not active
|
|
SDL_LockAudio();
|
|
SDL_UnlockAudio();
|
|
}
|
|
|
|
static void sound_cleanup()
|
|
{
|
|
sound_stop();
|
|
SDL_CloseAudio();
|
|
}
|