SRB2/src/p_polyobj.c

2914 lines
74 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2006 by James Haley
// Copyright (C) 2006-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_polyobj.c
/// \brief Movable segs like in Hexen, but more flexible
/// due to application of dynamic binary space partitioning theory.
// haleyjd: temporary define
#include "z_zone.h"
#include "doomstat.h"
#include "g_game.h"
#include "m_bbox.h"
#include "m_queue.h"
#include "p_maputl.h"
#include "p_setup.h"
#include "p_tick.h"
#include "p_local.h"
#include "p_polyobj.h"
#include "r_main.h"
#include "r_state.h"
#include "r_defs.h"
/*
Theory behind Polyobjects:
"The BSP tree hidden surface removal algorithm can easily be
extended to allow for dynamic objects. For each frame, start with
a BSP tree containing all the static objects in the scene, and
reinsert the dynamic objects. While this is straightforward to
implement, it can involve substantial computation.
"If a dynamic object is separated from each static object by a
plane, the dynamic object can be represented as a single point
regardless of its complexity. This can dramatically reduce the
computation per frame because only one node per dynamic object is
inserted into the BSP tree. Compare that to one node for every
polygon in the object, and the reason for the savings is obvious.
During tree traversal, each point is expanded into the original
object...
"Inserting a point into the BSP tree is very cheap, because there
is only one front/back test at each node. Points are never split,
which explains the requirement of separation by a plane. The
dynamic object will always be drawn completely in front of the
static objects behind it.
"...a different front/back test is necessary, because a point
doesn't partition three dimesnional (sic) space. The correct
front/back test is to simply compare distances to the eye. Once
computed, this distance can be cached at the node until the frame
is drawn."
From http://www.faqs.org/faqs/graphics/bsptree-faq/ (The BSP FAQ)
While Hexen had polyobjects, it put severe and artificial limits upon
them by keeping them attached to one subsector, and allowing only one
per subsector. Neither is necessary, and removing those limitations
results in the free-moving polyobjects implemented here. The only
true - and unavoidable - restriction is that polyobjects should never
overlap with each other or with static walls.
The reason that multiple polyobjects per subsector is viable is that
with the above assumption that the objects will not overlap, if the
center point of one polyobject is closer to the viewer than the center
point of another, then the entire polyobject is closer to the viewer.
In this way it is possible to impose an order on polyobjects within a
subsector, as well as allowing the BSP tree to impose its natural
ordering on polyobjects amongst all subsectors.
*/
//
// Defines
//
#define BYTEANGLEMUL (ANGLE_11hh/8)
//
// Globals
//
// The Polyobjects
polyobj_t *PolyObjects;
INT32 numPolyObjects;
// Polyobject Blockmap -- initialized in P_LoadBlockMap
polymaplink_t **polyblocklinks;
//
// Static Data
//
// Polyobject Blockmap
static polymaplink_t *bmap_freelist; // free list of blockmap links
//
// Static Functions
//
FUNCINLINE static ATTRINLINE void Polyobj_bboxAdd(fixed_t *bbox, vertex_t *add)
{
bbox[BOXTOP] += add->y;
bbox[BOXBOTTOM] += add->y;
bbox[BOXLEFT] += add->x;
bbox[BOXRIGHT] += add->x;
}
FUNCINLINE static ATTRINLINE void Polyobj_bboxSub(fixed_t *bbox, vertex_t *sub)
{
bbox[BOXTOP] -= sub->y;
bbox[BOXBOTTOM] -= sub->y;
bbox[BOXLEFT] -= sub->x;
bbox[BOXRIGHT] -= sub->x;
}
FUNCINLINE static ATTRINLINE void Polyobj_vecAdd(vertex_t *dst, vertex_t *add)
{
dst->x += add->x;
dst->y += add->y;
}
FUNCINLINE static ATTRINLINE void Polyobj_vecSub(vertex_t *dst, vertex_t *sub)
{
dst->x -= sub->x;
dst->y -= sub->y;
}
FUNCINLINE static ATTRINLINE void Polyobj_vecSub2(vertex_t *dst, vertex_t *v1, vertex_t *v2)
{
dst->x = v1->x - v2->x;
dst->y = v1->y - v2->y;
}
boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y)
{
size_t i;
for (i = 0; i < po->numLines; i++)
{
if (P_PointOnLineSide(x, y, po->lines[i]) == 0)
return false;
}
return true;
}
boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo)
{
fixed_t mbbox[4];
size_t i;
mbbox[BOXTOP] = mo->y + mo->radius;
mbbox[BOXBOTTOM] = mo->y - mo->radius;
mbbox[BOXRIGHT] = mo->x + mo->radius;
mbbox[BOXLEFT] = mo->x - mo->radius;
for (i = 0; i < po->numLines; i++)
{
if (P_BoxOnLineSide(mbbox, po->lines[i]) == -1)
return true;
}
return false;
}
boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo)
{
fixed_t mbbox[4];
size_t i;
mbbox[BOXTOP] = mo->y + mo->radius;
mbbox[BOXBOTTOM] = mo->y - mo->radius;
mbbox[BOXRIGHT] = mo->x + mo->radius;
mbbox[BOXLEFT] = mo->x - mo->radius;
for (i = 0; i < po->numLines; i++)
{
if (P_BoxOnLineSide(mbbox, po->lines[i]) == 0)
return false;
}
return true;
}
boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox)
{
size_t i;
for (i = 0; i < po->numLines; i++)
{
if (P_BoxOnLineSide(bbox, po->lines[i]) == 0)
return false;
}
return true;
}
// Finds the 'polyobject settings' linedef for a polyobject
// the polyobject's id should be set as its tag
static void Polyobj_GetInfo(polyobj_t *po)
{
INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, po->id, -1);
if (i == -1)
return; // no extra settings to apply, let's leave it
po->parent = lines[i].frontsector->special;
if (po->parent == po->id) // do not allow a self-reference
po->parent = -1;
po->translucency = (lines[i].flags & ML_DONTPEGTOP)
? (sides[lines[i].sidenum[0]].textureoffset>>FRACBITS)
: ((lines[i].frontsector->floorheight>>FRACBITS) / 100);
po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0);
po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
if (lines[i].flags & ML_EFFECT1)
po->flags |= POF_ONESIDE;
if (lines[i].flags & ML_EFFECT2)
po->flags &= ~POF_SOLID;
if (lines[i].flags & ML_EFFECT3)
po->flags |= POF_PUSHABLESTOP;
if (lines[i].flags & ML_EFFECT4)
po->flags |= POF_RENDERPLANES;
/*if (lines[i].flags & ML_EFFECT5)
po->flags &= ~POF_CLIPPLANES;*/
if (lines[i].flags & ML_NOCLIMB) // Has a linedef executor
po->flags |= POF_LDEXEC;
}
// Reallocating array maintenance
// Adds a vertex to a polyobject's reallocating vertex arrays, provided
// that such a vertex isn't already in the array. Each vertex must only
// be translated once during polyobject movement. Keeping track of them
// this way results in much more clear and efficient code than what
// Hexen used.
static void Polyobj_addVertex(polyobj_t *po, vertex_t *v)
{
size_t i;
// First: search the existing vertex pointers for a match. If one is found,
// do not add this vertex again.
for (i = 0; i < po->numVertices; ++i)
{
if (po->vertices[i] == v)
return;
}
// add the vertex to all arrays (translation for origVerts is done later)
if (po->numVertices >= po->numVerticesAlloc)
{
po->numVerticesAlloc = po->numVerticesAlloc ? po->numVerticesAlloc * 2 : 4;
po->vertices =
(vertex_t **)Z_Realloc(po->vertices,
po->numVerticesAlloc * sizeof(vertex_t *),
PU_LEVEL, NULL);
po->origVerts =
(vertex_t *)Z_Realloc(po->origVerts,
po->numVerticesAlloc * sizeof(vertex_t),
PU_LEVEL, NULL);
po->tmpVerts =
(vertex_t *)Z_Realloc(po->tmpVerts,
po->numVerticesAlloc * sizeof(vertex_t),
PU_LEVEL, NULL);
}
po->vertices[po->numVertices] = v;
po->origVerts[po->numVertices] = *v;
po->numVertices++;
}
// Adds a linedef to a polyobject's reallocating linedefs array, provided
// that such a linedef isn't already in the array. Each linedef must only
// be adjusted once during polyobject movement. Keeping track of them
// this way provides the same benefits as for vertices.
static void Polyobj_addLine(polyobj_t *po, line_t *l)
{
size_t i;
// First: search the existing line pointers for a match. If one is found,
// do not add this line again.
for (i = 0; i < po->numLines; ++i)
{
if (po->lines[i] == l)
return;
}
// add the line to the array
if (po->numLines >= po->numLinesAlloc)
{
po->numLinesAlloc = po->numLinesAlloc ? po->numLinesAlloc * 2 : 4;
po->lines = (line_t **)Z_Realloc(po->lines,
po->numLinesAlloc * sizeof(line_t *),
PU_LEVEL, NULL);
}
l->polyobj = po;
po->lines[po->numLines++] = l;
}
// Adds a single seg to a polyobject's reallocating seg pointer array.
// Most polyobjects will have between 4 and 16 segs, so the array size
// begins much smaller than usual. Calls Polyobj_addVertex and Polyobj_addLine
// to add those respective structures for this seg, as well.
static void Polyobj_addSeg(polyobj_t *po, seg_t *seg)
{
if (po->segCount >= po->numSegsAlloc)
{
po->numSegsAlloc = po->numSegsAlloc ? po->numSegsAlloc * 2 : 4;
po->segs = (seg_t **)Z_Realloc(po->segs,
po->numSegsAlloc * sizeof(seg_t *),
PU_LEVEL, NULL);
}
seg->polyseg = po;
po->segs[po->segCount++] = seg;
// possibly add the lines and vertices for this seg. It may be technically
// unnecessary to add the v2 vertex of segs, but this makes sure that even
// erroneously open "explicit" segs will have both vertices added and will
// reduce problems.
Polyobj_addVertex(po, seg->v1);
Polyobj_addVertex(po, seg->v2);
Polyobj_addLine(po, seg->linedef);
}
// Seg-finding functions
// This method adds segs to a polyobject by following segs from vertex to
// vertex. The process stops when the original starting point is reached
// or if a particular search ends unexpectedly (ie, the polyobject is not
// closed).
static void Polyobj_findSegs(polyobj_t *po, seg_t *seg)
{
fixed_t startx, starty;
size_t i;
size_t s;
Polyobj_addSeg(po, seg);
if (!(po->flags & POF_ONESIDE))
{
// Find backfacings
for (s = 0; s < numsegs; s++)
{
size_t r;
if (segs[s].glseg)
continue;
if (segs[s].linedef != seg->linedef)
continue;
if (segs[s].side != 1)
continue;
for (r = 0; r < po->segCount; r++)
{
if (po->segs[r] == &segs[s])
break;
}
if (r != po->segCount)
continue;
segs[s].dontrenderme = true;
Polyobj_addSeg(po, &segs[s]);
}
}
// on first seg, save the initial vertex
startx = seg->v1->x;
starty = seg->v1->y;
// use goto instead of recursion for maximum efficiency - thanks to lament
newseg:
// terminal case: we have reached a seg where v2 is the same as v1 of the
// initial seg
if (seg->v2->x == startx && seg->v2->y == starty)
return;
// search the segs for one whose starting vertex is equal to the current
// seg's ending vertex.
for (i = 0; i < numsegs; ++i)
{
size_t q;
if (segs[i].glseg)
continue;
if (segs[i].side != 0) // needs to be frontfacing
continue;
if (segs[i].v1->x != seg->v2->x)
continue;
if (segs[i].v1->y != seg->v2->y)
continue;
// Make sure you didn't already add this seg...
for (q = 0; q < po->segCount; q++)
{
if (po->segs[q] == &segs[i])
break;
}
if (q != po->segCount)
continue;
// add the new seg and recurse
Polyobj_addSeg(po, &segs[i]);
seg = &segs[i];
if (!(po->flags & POF_ONESIDE))
{
// Find backfacings
for (q = 0; q < numsegs; q++)
{
size_t r;
if (segs[q].glseg)
continue;
if (segs[q].linedef != segs[i].linedef)
continue;
if (segs[q].side != 1)
continue;
for (r = 0; r < po->segCount; r++)
{
if (po->segs[r] == &segs[q])
break;
}
if (r != po->segCount)
continue;
segs[q].dontrenderme = true;
Polyobj_addSeg(po, &segs[q]);
}
}
goto newseg;
}
// error: if we reach here, the seg search never found another seg to
// continue the loop, and thus the polyobject is open. This isn't allowed.
po->isBad = true;
CONS_Debug(DBG_POLYOBJ, "Polyobject %d is not closed\n", po->id);
}
// Setup functions
static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
{
size_t i;
polyobj_t *po = &PolyObjects[num];
// don't spawn a polyobject more than once
if (po->segCount)
{
CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one spawn spot", po->id);
return;
}
po->id = id;
// TODO: support customized damage somehow?
if (spawnSpot->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
po->damage = 3;
// set to default thrust; may be modified by attached thinkers
// TODO: support customized thrust?
po->thrust = FRACUNIT;
po->spawnflags = po->flags = 0;
// Search segs for "line start" special with tag matching this
// polyobject's id number. If found, iterate through segs which
// share common vertices and record them into the polyobject.
for (i = 0; i < numsegs; ++i)
{
seg_t *seg = &segs[i];
if (seg->glseg)
continue;
if (seg->side != 0) // needs to be frontfacing
continue;
if (seg->linedef->special != POLYOBJ_START_LINE)
continue;
if (seg->linedef->tag != po->id)
continue;
Polyobj_GetInfo(po); // apply extra settings if they exist!
// save original flags and translucency to reference later for netgames!
po->spawnflags = po->flags;
po->spawntrans = po->translucency;
Polyobj_findSegs(po, seg);
break;
}
CONS_Debug(DBG_POLYOBJ, "PO ID: %d; Num verts: %s\n", po->id, sizeu1(po->numVertices));
// if an error occurred above, quit processing this object
if (po->isBad)
return;
// make sure array isn't empty
if (po->segCount == 0)
{
po->isBad = true;
CONS_Debug(DBG_POLYOBJ, "Polyobject %d is empty\n", po->id);
return;
}
// set the polyobject's spawn spot
po->spawnSpot.x = spawnSpot->x;
po->spawnSpot.y = spawnSpot->y;
// hash the polyobject by its numeric id
if (Polyobj_GetForNum(po->id))
{
// bad polyobject due to id conflict
po->isBad = true;
CONS_Debug(DBG_POLYOBJ, "Polyobject id conflict: %d\n", id);
}
else
{
INT32 hashkey = po->id % numPolyObjects;
po->next = PolyObjects[hashkey].first;
PolyObjects[hashkey].first = num;
}
}
static void Polyobj_attachToSubsec(polyobj_t *po);
// Translates the polyobject's vertices with respect to the difference between
// the anchor and spawn spots. Updates linedef bounding boxes as well.
static void Polyobj_moveToSpawnSpot(mapthing_t *anchor)
{
polyobj_t *po;
vertex_t dist, sspot;
size_t i;
if (!(po = Polyobj_GetForNum(anchor->angle)))
{
CONS_Debug(DBG_POLYOBJ, "Bad polyobject %d for anchor point\n", anchor->angle);
return;
}
// don't move any bad polyobject that may have gotten through
if (po->isBad)
return;
// don't move any polyobject more than once
if (po->attached)
{
CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one anchor\n", po->id);
return;
}
sspot.x = po->spawnSpot.x;
sspot.y = po->spawnSpot.y;
// calculate distance from anchor to spawn spot
dist.x = (anchor->x << FRACBITS) - sspot.x;
dist.y = (anchor->y << FRACBITS) - sspot.y;
// update linedef bounding boxes
for (i = 0; i < po->numLines; ++i)
Polyobj_bboxSub(po->lines[i]->bbox, &dist);
// translate vertices and record original coordinates relative to spawn spot
for (i = 0; i < po->numVertices; ++i)
{
Polyobj_vecSub(po->vertices[i], &dist);
Polyobj_vecSub2(&(po->origVerts[i]), po->vertices[i], &sspot);
}
// attach to subsector
Polyobj_attachToSubsec(po);
}
// Attaches a polyobject to its appropriate subsector.
static void Polyobj_attachToSubsec(polyobj_t *po)
{
subsector_t *ss;
fixed_t center_x = 0, center_y = 0;
fixed_t numVertices;
size_t i;
// never attach a bad polyobject
if (po->isBad)
return;
numVertices = (fixed_t)(po->numVertices*FRACUNIT);
for (i = 0; i < po->numVertices; ++i)
{
center_x += FixedDiv(po->vertices[i]->x, numVertices);
center_y += FixedDiv(po->vertices[i]->y, numVertices);
}
po->centerPt.x = center_x;
po->centerPt.y = center_y;
ss = R_PointInSubsector(po->centerPt.x, po->centerPt.y);
M_DLListInsert(&po->link, (mdllistitem_t **)(void *)(&ss->polyList));
#ifdef R_LINKEDPORTALS
// set spawnSpot's groupid for correct portal sound behavior
po->spawnSpot.groupid = ss->sector->groupid;
#endif
po->attached = true;
}
// Removes a polyobject from the subsector to which it is attached.
static void Polyobj_removeFromSubsec(polyobj_t *po)
{
if (po->attached)
{
M_DLListRemove(&po->link);
po->attached = false;
}
}
// Blockmap Functions
// Retrieves a polymaplink object from the free list or creates a new one.
static polymaplink_t *Polyobj_getLink(void)
{
polymaplink_t *l;
if (bmap_freelist)
{
l = bmap_freelist;
bmap_freelist = (polymaplink_t *)(l->link.next);
}
else
{
l = Z_Malloc(sizeof(*l), PU_LEVEL, NULL);
memset(l, 0, sizeof(*l));
}
return l;
}
// Puts a polymaplink object into the free list.
static void Polyobj_putLink(polymaplink_t *l)
{
memset(l, 0, sizeof(*l));
l->link.next = (mdllistitem_t *)bmap_freelist;
bmap_freelist = l;
}
// Inserts a polyobject into the polyobject blockmap. Unlike, mobj_t's,
// polyobjects need to be linked into every blockmap cell which their
// bounding box intersects. This ensures the accurate level of clipping
// which is present with linedefs but absent from most mobj interactions.
static void Polyobj_linkToBlockmap(polyobj_t *po)
{
fixed_t *blockbox = po->blockbox;
size_t i;
fixed_t x, y;
// never link a bad polyobject or a polyobject already linked
if (po->isBad || po->linked)
return;
// 2/26/06: start line box with values of first vertex, not INT32_MIN/INT32_MAX
blockbox[BOXLEFT] = blockbox[BOXRIGHT] = po->vertices[0]->x;
blockbox[BOXBOTTOM] = blockbox[BOXTOP] = po->vertices[0]->y;
// add all vertices to the bounding box
for (i = 1; i < po->numVertices; ++i)
M_AddToBox(blockbox, po->vertices[i]->x, po->vertices[i]->y);
// adjust bounding box relative to blockmap
blockbox[BOXRIGHT] = (unsigned)(blockbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
blockbox[BOXLEFT] = (unsigned)(blockbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
blockbox[BOXTOP] = (unsigned)(blockbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
blockbox[BOXBOTTOM] = (unsigned)(blockbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
// link polyobject to every block its bounding box intersects
for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y)
{
for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x)
{
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
{
polymaplink_t *l = Polyobj_getLink();
l->po = po;
M_DLListInsert(&l->link,
(mdllistitem_t **)(&polyblocklinks[y*bmapwidth + x]));
}
}
}
po->linked = true;
}
// Unlinks a polyobject from all blockmap cells it intersects and returns
// its polymaplink objects to the free list.
static void Polyobj_removeFromBlockmap(polyobj_t *po)
{
polymaplink_t *rover;
fixed_t *blockbox = po->blockbox;
INT32 x, y;
// don't bother trying to unlink one that's not linked
if (!po->linked)
return;
// search all cells the polyobject touches
for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y)
{
for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x)
{
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
{
rover = polyblocklinks[y * bmapwidth + x];
while (rover && rover->po != po)
rover = (polymaplink_t *)(rover->link.next);
// polyobject not in this cell? go on to next.
if (!rover)
continue;
// remove this link from the blockmap and put it on the freelist
M_DLListRemove(&rover->link);
Polyobj_putLink(rover);
}
}
}
po->linked = false;
}
// Movement functions
// A version of Lee's routine from p_maputl.c that accepts an mobj pointer
// argument instead of using tmthing. Returns true if the line isn't contacted
// and false otherwise.
static inline boolean Polyobj_untouched(line_t *ld, mobj_t *mo)
{
fixed_t x, y, ptmbbox[4];
return
(ptmbbox[BOXRIGHT] = (x = mo->x) + mo->radius) <= ld->bbox[BOXLEFT] ||
(ptmbbox[BOXLEFT] = x - mo->radius) >= ld->bbox[BOXRIGHT] ||
(ptmbbox[BOXTOP] = (y = mo->y) + mo->radius) <= ld->bbox[BOXBOTTOM] ||
(ptmbbox[BOXBOTTOM] = y - mo->radius) >= ld->bbox[BOXTOP] ||
P_BoxOnLineSide(ptmbbox, ld) != -1;
}
// Inflicts thrust and possibly damage on a thing which has been found to be
// blocking the motion of a polyobject. The default thrust amount is only one
// unit, but the motion of the polyobject can be used to change this.
static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
{
angle_t lineangle;
fixed_t momx, momy;
vertex_t closest;
// calculate angle of line and subtract 90 degrees to get normal
lineangle = R_PointToAngle2(0, 0, line->dx, line->dy) - ANGLE_90;
lineangle >>= ANGLETOFINESHIFT;
momx = FixedMul(po->thrust, FINECOSINE(lineangle));
momy = FixedMul(po->thrust, FINESINE(lineangle));
mo->momx += momx;
mo->momy += momy;
// Prevent 'sticking'
P_UnsetThingPosition(mo);
P_ClosestPointOnLine(mo->x, mo->y, line, &closest);
mo->x = closest.x + FixedMul(mo->radius, FINECOSINE(lineangle));
mo->y = closest.y + FixedMul(mo->radius, FINESINE(lineangle));
mo->x += momx;
mo->y += momy;
P_SetThingPosition(mo);
// if object doesn't fit at desired location, possibly hurt it
if (po->damage && (mo->flags & MF_SHOOTABLE))
{
P_CheckPosition(mo, mo->x + momx, mo->y + momy);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
}
}
// Moves an object resting on top of a polyobject by (x, y). Template function to make alteration easier.
static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
{
if (mo->player) { // Finally this doesn't suck eggs -fickle
fixed_t cdx, cdy;
cdx = FixedMul(dx, FRACUNIT-CARRYFACTOR);
cdy = FixedMul(dy, FRACUNIT-CARRYFACTOR);
if (mo->player->onconveyor == 1)
{
mo->momx += cdx;
mo->momy += cdy;
// Multiple slides in the same tic, somehow
mo->player->cmomx += cdx;
mo->player->cmomy += cdy;
}
else
{
if (mo->player->onconveyor == 3)
{
mo->momx += cdx - mo->player->cmomx;
mo->momy += cdy - mo->player->cmomy;
}
mo->player->cmomx = cdx;
mo->player->cmomy = cdy;
}
dx = FixedMul(dx, FRACUNIT - mo->friction);
dy = FixedMul(dy, FRACUNIT - mo->friction);
if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
#define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
dx = FixedMul(dx, SPINMULT);
dy = FixedMul(dy, SPINMULT);
#undef SPINMULT
}
mo->momx += dx;
mo->momy += dy;
mo->player->onconveyor = 1;
} else
P_TryMove(mo, mo->x+dx, mo->y+dy, true);
}
// Causes objects resting on top of the polyobject to 'ride' with its movement.
static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
{
static INT32 pomovecount = 0;
INT32 x, y;
pomovecount++;
if (!(po->flags & POF_SOLID))
return;
for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y)
{
for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x)
{
mobj_t *mo;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
mo = blocklinks[y * bmapwidth + x];
for (; mo; mo = mo->bnext)
{
if (mo->lastlook == pomovecount)
continue;
mo->lastlook = pomovecount;
// Don't scroll objects that aren't affected by gravity
if (mo->flags & MF_NOGRAVITY)
continue;
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
if (mo->flags & MF_NOCLIP)
continue;
if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight)
continue;
if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight)
continue;
if (!P_MobjInsidePolyobj(po, mo))
continue;
Polyobj_slideThing(mo, dx, dy);
}
}
}
}
// Checks for things that are in the way of a polyobject line move.
// Returns true if something was hit.
static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
{
INT32 hitflags = 0;
fixed_t linebox[4];
INT32 x, y;
if (!(po->flags & POF_SOLID))
return hitflags;
// adjust linedef bounding box to blockmap, extend by MAXRADIUS
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
// check all mobj blockmap cells the line contacts
for (y = linebox[BOXBOTTOM]; y <= linebox[BOXTOP]; ++y)
{
for (x = linebox[BOXLEFT]; x <= linebox[BOXRIGHT]; ++x)
{
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
{
mobj_t *mo = blocklinks[y * bmapwidth + x];
for (; mo; mo = mo->bnext)
{
// Don't scroll objects that aren't affected by gravity
if (mo->flags & MF_NOGRAVITY)
continue;
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
if (mo->flags & MF_NOCLIP)
continue;
if (mo->z + mo->height <= line->backsector->floorheight)
continue;
if (mo->z >= line->backsector->ceilingheight)
continue;
if (Polyobj_untouched(line, mo))
continue;
if (mo->flags & MF_PUSHABLE && (po->flags & POF_PUSHABLESTOP))
hitflags |= 2;
else
Polyobj_pushThing(po, line, mo);
if (mo->player && (po->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(po->flags & POF_NOSPECIALS))
P_ProcessSpecialSector(mo->player, mo->subsector->sector, po->lines[0]->backsector);
hitflags |= 1;
}
} // end if
} // end for (y)
} // end for (x)
return hitflags;
}
// Moves a polyobject on the x-y plane.
static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs)
{
size_t i;
vertex_t vec;
INT32 hitflags = 0;
vec.x = x;
vec.y = y;
// don't move bad polyobjects
if (po->isBad)
return false;
// translate vertices
for (i = 0; i < po->numVertices; ++i)
Polyobj_vecAdd(po->vertices[i], &vec);
// translate each line
for (i = 0; i < po->numLines; ++i)
Polyobj_bboxAdd(po->lines[i]->bbox, &vec);
if (checkmobjs)
{
// check for blocking things (yes, it needs to be done separately)
for (i = 0; i < po->numLines; ++i)
hitflags |= Polyobj_clipThings(po, po->lines[i]);
}
if (hitflags & 2)
{
// reset vertices
for (i = 0; i < po->numVertices; ++i)
Polyobj_vecSub(po->vertices[i], &vec);
// reset lines that have been moved
for (i = 0; i < po->numLines; ++i)
Polyobj_bboxSub(po->lines[i]->bbox, &vec);
}
else
{
// translate the spawnSpot as well
po->spawnSpot.x += vec.x;
po->spawnSpot.y += vec.y;
if (checkmobjs)
Polyobj_carryThings(po, x, y);
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
Polyobj_removeFromSubsec(po); // unlink it from its subsector
Polyobj_linkToBlockmap(po); // relink to blockmap
Polyobj_attachToSubsec(po); // relink to subsector
}
return !(hitflags & 2);
}
// Rotates a point and then translates it relative to point c.
// The formula for this can be found here:
// http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html
// It is, of course, just a vector-matrix multiplication.
static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang)
{
vertex_t tmp = *v;
v->x = FixedMul(tmp.x, FINECOSINE(ang)) - FixedMul(tmp.y, FINESINE(ang));
v->y = FixedMul(tmp.x, FINESINE(ang)) + FixedMul(tmp.y, FINECOSINE(ang));
v->x += c->x;
v->y += c->y;
}
// Taken from P_LoadLineDefs; simply updates the linedef's dx, dy, slopetype,
// and bounding box to be consistent with its vertices.
static void Polyobj_rotateLine(line_t *ld)
{
vertex_t *v1, *v2;
v1 = ld->v1;
v2 = ld->v2;
// set dx, dy
ld->dx = v2->x - v1->x;
ld->dy = v2->y - v1->y;
// determine slopetype
ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL :
((ld->dy > 0) == (ld->dx > 0)) ? ST_POSITIVE : ST_NEGATIVE;
// update bounding box
if (v1->x < v2->x)
{
ld->bbox[BOXLEFT] = v1->x;
ld->bbox[BOXRIGHT] = v2->x;
}
else
{
ld->bbox[BOXLEFT] = v2->x;
ld->bbox[BOXRIGHT] = v1->x;
}
if (v1->y < v2->y)
{
ld->bbox[BOXBOTTOM] = v1->y;
ld->bbox[BOXTOP] = v2->y;
}
else
{
ld->bbox[BOXBOTTOM] = v2->y;
ld->bbox[BOXTOP] = v1->y;
}
}
// Causes objects resting on top of the rotating polyobject to 'ride' with its movement.
static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings)
{
static INT32 pomovecount = 10000;
INT32 x, y;
angle_t deltafine = (((po->angle + delta) >> ANGLETOFINESHIFT) - (po->angle >> ANGLETOFINESHIFT)) & FINEMASK;
// This fineshift trickery replaces the old delta>>ANGLETOFINESHIFT; doing it this way avoids loss of precision causing objects to slide off -fickle
pomovecount++;
if (!(po->flags & POF_SOLID))
return;
for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y)
{
for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x)
{
mobj_t *mo;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
mo = blocklinks[y * bmapwidth + x];
for (; mo; mo = mo->bnext)
{
if (mo->lastlook == pomovecount)
continue;
mo->lastlook = pomovecount;
// Don't scroll objects that aren't affected by gravity
if (mo->flags & MF_NOGRAVITY)
continue;
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
if (mo->flags & MF_NOCLIP)
continue;
if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight)
continue;
if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight)
continue;
if (!P_MobjInsidePolyobj(po, mo))
continue;
{
fixed_t oldxoff, oldyoff, newxoff, newyoff;
fixed_t c, s;
c = FINECOSINE(deltafine);
s = FINESINE(deltafine);
oldxoff = mo->x-origin.x;
oldyoff = mo->y-origin.y;
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s) - oldxoff;
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s) - oldyoff;
Polyobj_slideThing(mo, newxoff, newyoff);
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
mo->angle += delta;
if (mo->player == &players[consoleplayer])
localangle += delta;
else if (mo->player == &players[secondarydisplayplayer])
localangle2 += delta;
}
}
}
}
}
}
// Rotates a polyobject around its start point.
static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs)
{
size_t i;
angle_t angle;
vertex_t origin;
INT32 hitflags = 0;
// don't move bad polyobjects
if (po->isBad)
return false;
angle = (po->angle + delta) >> ANGLETOFINESHIFT;
// point about which to rotate is the spawn spot
origin.x = po->spawnSpot.x;
origin.y = po->spawnSpot.y;
// save current positions and rotate all vertices
for (i = 0; i < po->numVertices; ++i)
{
po->tmpVerts[i] = *(po->vertices[i]);
// use original pts to rotate to new position
*(po->vertices[i]) = po->origVerts[i];
Polyobj_rotatePoint(po->vertices[i], &origin, angle);
}
// rotate lines
for (i = 0; i < po->numLines; ++i)
Polyobj_rotateLine(po->lines[i]);
if (checkmobjs)
{
// check for blocking things
for (i = 0; i < po->numLines; ++i)
hitflags |= Polyobj_clipThings(po, po->lines[i]);
Polyobj_rotateThings(po, origin, delta, turnthings);
}
if (hitflags & 2)
{
// reset vertices to previous positions
for (i = 0; i < po->numVertices; ++i)
*(po->vertices[i]) = po->tmpVerts[i];
// reset lines
for (i = 0; i < po->numLines; ++i)
Polyobj_rotateLine(po->lines[i]);
}
else
{
// update seg angles (used only by renderer)
for (i = 0; i < po->segCount; ++i)
po->segs[i]->angle += delta;
// update polyobject's angle
po->angle += delta;
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
Polyobj_removeFromSubsec(po); // remove from subsector
Polyobj_linkToBlockmap(po); // relink to blockmap
Polyobj_attachToSubsec(po); // relink to subsector
}
return !(hitflags & 2);
}
//
// Global Functions
//
// Retrieves a polyobject by its numeric id using hashing.
// Returns NULL if no such polyobject exists.
polyobj_t *Polyobj_GetForNum(INT32 id)
{
INT32 curidx = PolyObjects[id % numPolyObjects].first;
while (curidx != numPolyObjects && PolyObjects[curidx].id != id)
curidx = PolyObjects[curidx].next;
return curidx == numPolyObjects ? NULL : &PolyObjects[curidx];
}
// Retrieves the parenting polyobject if one exists. Returns NULL
// otherwise.
#if 0 //unused function
static polyobj_t *Polyobj_GetParent(polyobj_t *po)
{
return (po && po->parent != -1) ? Polyobj_GetForNum(po->parent) : NULL;
}
#endif
// Iteratively retrieves the children POs of a parent,
// sorta like P_FindSectorSpecialFromTag.
static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
{
for (; *start < numPolyObjects; (*start)++)
{
if (PolyObjects[*start].parent == po->id)
return &PolyObjects[(*start)++];
}
return NULL;
}
// structure used to queue up mobj pointers in Polyobj_InitLevel
typedef struct mobjqitem_s
{
mqueueitem_t mqitem;
mobj_t *mo;
} mobjqitem_t;
// Called at the beginning of each map after all other line and thing
// processing is finished.
void Polyobj_InitLevel(void)
{
thinker_t *th;
mqueue_t spawnqueue;
mqueue_t anchorqueue;
mobjqitem_t *qitem;
INT32 i, numAnchors = 0;
mobj_t *mo;
M_QueueInit(&spawnqueue);
M_QueueInit(&anchorqueue);
// get rid of values from previous level
// note: as with msecnodes, it is very important to clear out the blockmap
// node freelist, otherwise it may contain dangling pointers to old objects
PolyObjects = NULL;
numPolyObjects = 0;
bmap_freelist = NULL;
// run down the thinker list, count the number of spawn points, and save
// the mobj_t pointers on a queue for use below.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM ||
mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
{
++numPolyObjects;
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &spawnqueue);
}
else if (mo->info->doomednum == POLYOBJ_ANCHOR_DOOMEDNUM)
{
++numAnchors;
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &anchorqueue);
}
}
if (numPolyObjects)
{
// allocate the PolyObjects array
PolyObjects = Z_Calloc(numPolyObjects * sizeof(polyobj_t),
PU_LEVEL, NULL);
// setup hash fields
for (i = 0; i < numPolyObjects; ++i)
PolyObjects[i].first = PolyObjects[i].next = numPolyObjects;
// setup polyobjects
for (i = 0; i < numPolyObjects; ++i)
{
qitem = (mobjqitem_t *)M_QueueIterator(&spawnqueue);
Polyobj_spawnPolyObj(i, qitem->mo, qitem->mo->spawnpoint->angle);
}
// move polyobjects to spawn points
for (i = 0; i < numAnchors; ++i)
{
qitem = (mobjqitem_t *)M_QueueIterator(&anchorqueue);
Polyobj_moveToSpawnSpot((qitem->mo->spawnpoint));
}
// setup polyobject clipping
for (i = 0; i < numPolyObjects; ++i)
Polyobj_linkToBlockmap(&PolyObjects[i]);
}
#if 0
// haleyjd 02/22/06: temporary debug
printf("DEBUG: numPolyObjects = %d\n", numPolyObjects);
for (i = 0; i < numPolyObjects; ++i)
{
INT32 j;
polyobj_t *po = &PolyObjects[i];
printf("polyobj %d:\n", i);
printf("id = %d, first = %d, next = %d\n", po->id, po->first, po->next);
printf("segCount = %d, numSegsAlloc = %d\n", po->segCount, po->numSegsAlloc);
for (j = 0; j < po->segCount; ++j)
printf("\tseg %d: %p\n", j, po->segs[j]);
printf("numVertices = %d, numVerticesAlloc = %d\n", po->numVertices, po->numVerticesAlloc);
for (j = 0; j < po->numVertices; ++j)
{
printf("\tvtx %d: (%d, %d) / orig: (%d, %d)\n",
j, po->vertices[j]->x>>FRACBITS, po->vertices[j]->y>>FRACBITS,
po->origVerts[j].x>>FRACBITS, po->origVerts[j].y>>FRACBITS);
}
printf("numLines = %d, numLinesAlloc = %d\n", po->numLines, po->numLinesAlloc);
for (j = 0; j < po->numLines; ++j)
printf("\tline %d: %p\n", j, po->lines[j]);
printf("spawnSpot = (%d, %d)\n", po->spawnSpot.x >> FRACBITS, po->spawnSpot.y >> FRACBITS);
printf("centerPt = (%d, %d)\n", po->centerPt.x >> FRACBITS, po->centerPt.y >> FRACBITS);
printf("attached = %d, linked = %d, validcount = %d, isBad = %d\n",
po->attached, po->linked, po->validcount, po->isBad);
printf("blockbox: [%d, %d, %d, %d]\n",
po->blockbox[BOXLEFT], po->blockbox[BOXRIGHT], po->blockbox[BOXBOTTOM],
po->blockbox[BOXTOP]);
}
#endif
// done with mobj queues
M_QueueFree(&spawnqueue);
M_QueueFree(&anchorqueue);
}
// Called when a savegame is being loaded. Rotates and translates an
// existing polyobject to its position when the game was saved.
//
// Monster Iestyn 05/04/19: Please do not interact with mobjs! You
// can cause I_Error crashes that way, and all the important mobjs are
// going to be deleted afterwards anyway.
//
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y)
{
fixed_t dx, dy;
// first, rotate to the saved angle
Polyobj_rotate(po, angle, false, false);
// determine component distances to translate
dx = x - po->spawnSpot.x;
dy = y - po->spawnSpot.y;
// translate
Polyobj_moveXY(po, dx, dy, false);
}
// Thinker Functions
// Thinker function for PolyObject rotation.
void T_PolyObjRotate(polyrotate_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjRotate: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjRotate: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = abs(th->speed) >> 8;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
}
// rotate by 'speed' angle per frame
// if distance == -1, this polyobject rotates perpetually
if (Polyobj_rotate(po, th->speed, th->turnobjs, true) && th->distance != -1)
{
INT32 avel = abs(th->speed);
// decrement distance by the amount it moved
th->distance -= avel;
// are we at or past the destination?
if (th->distance <= 0)
{
// remove thinker
if (po->thinker == &th->thinker)
{
po->thinker = NULL;
po->thrust = FRACUNIT;
}
P_RemoveThinker(&th->thinker);
// TODO: notify scripts
// TODO: sound sequence stop event
}
else if (th->distance < avel)
{
// we have less than one multiple of 'speed' left to go,
// so change the speed so that it doesn't pass the destination
th->speed = th->speed >= 0 ? th->distance : -th->distance;
}
}
}
// Calculates the speed components from the desired resultant velocity.
FUNCINLINE static ATTRINLINE void Polyobj_componentSpeed(INT32 resVel, INT32 angle,
fixed_t *xVel, fixed_t *yVel)
{
if (angle == 0)
{
*xVel = resVel;
*yVel = 0;
}
else if (angle == (INT32)(ANGLE_90>>ANGLETOFINESHIFT))
{
*xVel = 0;
*yVel = resVel;
}
else
{
*xVel = FixedMul(resVel, FINECOSINE(angle));
*yVel = FixedMul(resVel, FINESINE(angle));
}
}
void T_PolyObjMove(polymove_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjMove: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjMove: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
}
// move the polyobject one step along its movement angle
if (Polyobj_moveXY(po, th->momx, th->momy, true))
{
INT32 avel = abs(th->speed);
// decrement distance by the amount it moved
th->distance -= avel;
// are we at or past the destination?
if (th->distance <= 0)
{
// remove thinker
if (po->thinker == &th->thinker)
{
po->thinker = NULL;
po->thrust = FRACUNIT;
}
P_RemoveThinker(&th->thinker);
// TODO: notify scripts
// TODO: sound sequence stop event
}
else if (th->distance < avel)
{
// we have less than one multiple of 'speed' left to go,
// so change the speed so that it doesn't pass the destination
th->speed = th->speed >= 0 ? th->distance : -th->distance;
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
}
}
}
void T_PolyObjWaypoint(polywaypoint_t *th)
{
mobj_t *mo2;
mobj_t *target = NULL;
mobj_t *waypoint = NULL;
thinker_t *wp;
fixed_t adjustx, adjusty, adjustz;
fixed_t momx, momy, momz, dist;
INT32 start;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
polyobj_t *oldpo = po;
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjWaypoint: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: thinker with invalid id %d removed.", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
po->thinker = &th->thinker;
/*
// Find out target first.
// We redo this each tic to make savegame compatibility easier.
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
{
target = mo2;
break;
}
}
*/
target = th->target;
if (!target)
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: Unable to find target waypoint!\n");
return;
}
// Compensate for position offset
adjustx = po->centerPt.x + th->diffx;
adjusty = po->centerPt.y + th->diffy;
adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz;
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
if (dist < 1)
dist = 1;
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
// Calculate the distance between the polyobject and the waypoint
// 'dist' already equals this.
// Will the polyobject be FURTHER away if the momx/momy/momz is added to
// its current coordinates, or closer? (shift down to fracunits to avoid approximation errors)
if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS)
{
// If further away, set XYZ of polyobject to waypoint location
fixed_t amtx, amty, amtz;
fixed_t diffz;
amtx = (target->x - th->diffx) - po->centerPt.x;
amty = (target->y - th->diffy) - po->centerPt.y;
Polyobj_moveXY(po, amtx, amty, true);
// TODO: use T_MovePlane
amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2;
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
po->lines[0]->backsector->floorheight = target->z - amtz;
po->lines[0]->backsector->ceilingheight = target->z + amtz;
// Sal: Remember to check your sectors!
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
// updating objects in the front one too just added teleporting to ground bugs
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
// Apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
if (po->isBad)
continue;
Polyobj_moveXY(po, amtx, amty, true);
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
po->lines[0]->backsector->ceilingheight += diffz;
// Sal: Remember to check your sectors!
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
// updating objects in the front one too just added teleporting to ground bugs
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
}
po = oldpo;
if (!th->stophere)
{
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
// Find next waypoint
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold != th->sequence)
continue;
if (th->direction == -1)
{
if (mo2->health == target->health - 1)
{
waypoint = mo2;
break;
}
}
else
{
if (mo2->health == target->health + 1)
{
waypoint = mo2;
break;
}
}
}
if (!waypoint && th->wrap) // If specified, wrap waypoints
{
if (!th->continuous)
{
th->wrap = 0;
th->stophere = true;
}
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold != th->sequence)
continue;
if (th->direction == -1)
{
if (waypoint == NULL)
waypoint = mo2;
else if (mo2->health > waypoint->health)
waypoint = mo2;
}
else
{
if (mo2->health == 0)
{
waypoint = mo2;
break;
}
}
}
}
else if (!waypoint && th->comeback) // Come back to the start
{
th->direction = -th->direction;
if (!th->continuous)
th->comeback = false;
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold != th->sequence)
continue;
if (th->direction == -1)
{
if (mo2->health == target->health - 1)
{
waypoint = mo2;
break;
}
}
else
{
if (mo2->health == target->health + 1)
{
waypoint = mo2;
break;
}
}
}
}
}
if (waypoint)
{
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
target = waypoint;
th->pointnum = target->health;
// Set the mobj as your target! -- Monster Iestyn 27/12/19
P_SetTarget(&th->target, target);
// calculate MOMX/MOMY/MOMZ for next waypoint
// change slope
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
if (dist < 1)
dist = 1;
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
}
else
{
momx = momy = momz = 0;
if (!th->stophere)
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
if (po->thinker == &th->thinker)
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
return;
}
}
else
{
// momx/momy/momz already equals the right speed
}
// Move the polyobject
Polyobj_moveXY(po, momx, momy, true);
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
// updating objects in the front one too just added teleporting to ground bugs
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
// Apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
if (po->isBad)
continue;
Polyobj_moveXY(po, momx, momy, true);
// TODO: use T_MovePlane
po->lines[0]->backsector->floorheight += momz;
po->lines[0]->backsector->ceilingheight += momz;
// Sal: Remember to check your sectors!
// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
// updating objects in the front one too just added teleporting to ground bugs
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
}
}
void T_PolyDoorSlide(polyslidedoor_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyDoorSlide: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSlide: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
}
// count down wait period
if (th->delayCount)
{
if (--th->delayCount == 0)
{
; // TODO: start sound sequence event
}
return;
}
// move the polyobject one step along its movement angle
if (Polyobj_moveXY(po, th->momx, th->momy, true))
{
INT32 avel = abs(th->speed);
// decrement distance by the amount it moved
th->distance -= avel;
// are we at or past the destination?
if (th->distance <= 0)
{
// does it need to close?
if (!th->closing)
{
th->closing = true;
// reset distance and speed
th->distance = th->initDistance;
th->speed = th->initSpeed;
// start delay
th->delayCount = th->delay;
// reverse angle
th->angle = th->revAngle;
// reset component speeds
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
}
else
{
// remove thinker
if (po->thinker == &th->thinker)
{
po->thinker = NULL;
po->thrust = FRACUNIT;
}
P_RemoveThinker(&th->thinker);
// TODO: notify scripts
}
// TODO: sound sequence stop event
}
else if (th->distance < avel)
{
// we have less than one multiple of 'speed' left to go,
// so change the speed so that it doesn't pass the
// destination
th->speed = th->speed >= 0
? th->distance : -th->distance;
Polyobj_componentSpeed(th->speed, th->angle,
&th->momx, &th->momy);
}
}
else if (th->closing && th->distance != th->initDistance)
{
// move was blocked, special handling required -- make it reopen
th->distance = th->initDistance - th->distance;
th->speed = th->initSpeed;
th->angle = th->initAngle;
Polyobj_componentSpeed(th->speed, th->angle,
&th->momx, &th->momy);
th->closing = false;
// TODO: sound sequence start event
}
}
void T_PolyDoorSwing(polyswingdoor_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyDoorSwing: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSwing: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
}
// count down wait period
if (th->delayCount)
{
if (--th->delayCount == 0)
{
; // TODO: start sound sequence event
}
return;
}
// rotate by 'speed' angle per frame
// if distance == -1, this polyobject rotates perpetually
if (Polyobj_rotate(po, th->speed, false, true) && th->distance != -1)
{
INT32 avel = abs(th->speed);
// decrement distance by the amount it moved
th->distance -= avel;
// are we at or past the destination?
if (th->distance <= 0)
{
// does it need to close?
if (!th->closing)
{
th->closing = true;
// reset distance and speed
th->distance = th->initDistance;
th->speed = -th->initSpeed; // reverse speed on close
// start delay
th->delayCount = th->delay;
}
else
{
// remove thinker
if (po->thinker == &th->thinker)
{
po->thinker = NULL;
po->thrust = FRACUNIT;
}
P_RemoveThinker(&th->thinker);
// TODO: notify scripts
}
// TODO: sound sequence stop event
}
else if (th->distance < avel)
{
// we have less than one multiple of 'speed' left to go,
// so change the speed so that it doesn't pass the
// destination
th->speed = th->speed >= 0
? th->distance : -th->distance;
}
}
else if (th->closing && th->distance != th->initDistance)
{
// move was blocked, special handling required -- make it reopen
th->distance = th->initDistance - th->distance;
th->speed = th->initSpeed;
th->closing = false;
// TODO: sound sequence start event
}
}
// Shift a polyobject based on a control sector's heights.
void T_PolyObjDisplace(polydisplace_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
fixed_t newheights, delta;
fixed_t dx, dy;
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjDisplace: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjDisplace: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = FRACUNIT;
}
newheights = th->controlSector->floorheight+th->controlSector->ceilingheight;
delta = newheights-th->oldHeights;
if (!delta)
return;
dx = FixedMul(th->dx, delta);
dy = FixedMul(th->dy, delta);
if (Polyobj_moveXY(po, dx, dy, true))
th->oldHeights = newheights;
}
// Rotate a polyobject based on a control sector's heights.
void T_PolyObjRotDisplace(polyrotdisplace_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
fixed_t newheights, delta;
fixed_t rotangle;
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjRotDisplace: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjRotDisplace: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
{
po->thinker = &th->thinker;
// reset polyobject's thrust
po->thrust = FRACUNIT;
}
newheights = th->controlSector->floorheight+th->controlSector->ceilingheight;
delta = newheights-th->oldHeights;
if (!delta)
return;
rotangle = FixedMul(th->rotscale, delta);
if (Polyobj_rotate(po, FixedAngle(rotangle), th->turnobjs, true))
th->oldHeights = newheights;
}
static inline INT32 Polyobj_AngSpeed(INT32 speed)
{
return (speed*ANG1)>>3; // no FixedAngle()
}
// Linedef Handlers
boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polyrotate_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(prdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
// check for override if this polyobj already has a thinker
if (po->thinker && !prdata->overRide)
return false;
// create a new thinker
th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = prdata->polyObjNum;
// use Hexen-style byte angles for speed and distance
th->speed = Polyobj_AngSpeed(prdata->speed * prdata->direction);
if (prdata->distance == 360) // 360 means perpetual
th->distance = -1;
else if (prdata->distance == 0) // 0 means 360 degrees
th->distance = 0xffffffff - 1;
else
th->distance = FixedAngle(prdata->distance*FRACUNIT);
// set polyobject's thrust
po->thrust = abs(th->speed) >> 8;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
// TODO: start sound sequence event
oldpo = po;
th->turnobjs = prdata->turnobjs;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
prdata->polyObjNum = po->id; // change id to match child polyobject's
EV_DoPolyObjRotate(prdata);
}
// action was successful
return true;
}
boolean EV_DoPolyObjMove(polymovedata_t *pmdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polymove_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(pmdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjMove: bad polyobj %d\n", pmdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
// check for override if this polyobj already has a thinker
if (po->thinker && !pmdata->overRide)
return false;
// create a new thinker
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pmdata->polyObjNum;
th->distance = pmdata->distance;
th->speed = pmdata->speed;
th->angle = pmdata->angle >> ANGLETOFINESHIFT;
// set component speeds
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
// set polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
// TODO: start sound sequence event
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
pmdata->polyObjNum = po->id; // change id to match child polyobject's
EV_DoPolyObjMove(pmdata);
}
// action was successful
return true;
}
boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
{
polyobj_t *po;
polywaypoint_t *th;
mobj_t *mo2;
mobj_t *first = NULL;
mobj_t *last = NULL;
mobj_t *target = NULL;
thinker_t *wp;
if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: bad polyobj %d\n", pwdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
if (po->thinker) // Don't crowd out another thinker.
return false;
// create a new thinker
th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pwdata->polyObjNum;
th->speed = pwdata->speed;
th->sequence = pwdata->sequence; // Used to specify sequence #
if (pwdata->reverse)
th->direction = -1;
else
th->direction = 1;
th->comeback = pwdata->comeback;
th->continuous = pwdata->continuous;
th->wrap = pwdata->wrap;
th->stophere = false;
// Find the first waypoint we need to use
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold != th->sequence)
continue;
if (th->direction == -1) // highest waypoint #
{
if (mo2->health == 0)
last = mo2;
else
{
if (first == NULL)
first = mo2;
else if (mo2->health > first->health)
first = mo2;
}
}
else // waypoint 0
{
if (mo2->health == 0)
first = mo2;
else
{
if (last == NULL)
last = mo2;
else if (mo2->health > last->health)
last = mo2;
}
}
}
if (!first)
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing starting waypoint!\n");
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
return false;
}
// Hotfix to not crash on single-waypoint sequences -Red
if (!last)
last = first;
// Set diffx, diffy, diffz
// Put these at 0 for now...might not be needed after all.
th->diffx = 0;//first->x - po->centerPt.x;
th->diffy = 0;//first->y - po->centerPt.y;
th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2);
if (last->x == po->centerPt.x
&& last->y == po->centerPt.y
&& last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2))
{
// Already at the destination point...
if (!th->wrap)
{
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
}
}
// Find the actual target movement waypoint
target = first;
/*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
{
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold != th->sequence)
continue;
if (th->direction == -1) // highest waypoint #
{
if (mo2->health == first->health - 1)
{
target = mo2;
break;
}
}
else // waypoint 0
{
if (mo2->health == first->health + 1)
{
target = mo2;
break;
}
}
}*/
if (!target)
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n");
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
return false;
}
// Set pointnum
th->pointnum = target->health;
th->target = NULL; // set to NULL first so the below doesn't go wrong
// Set the mobj as your target! -- Monster Iestyn 27/12/19
P_SetTarget(&th->target, target);
// We don't deal with the mirror crap here, we'll
// handle that in the T_Thinker function.
return true;
}
static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata)
{
polyslidedoor_t *th;
polyobj_t *oldpo;
angle_t angtemp;
INT32 start;
// allocate and add a new slide door thinker
th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
// point the polyobject to this thinker
po->thinker = &th->thinker;
// setup fields of the thinker
th->polyObjNum = po->id;
th->closing = false;
th->delay = doordata->delay;
th->delayCount = 0;
th->distance = th->initDistance = doordata->distance;
th->speed = th->initSpeed = doordata->speed;
// haleyjd: do angle reverse calculation in full precision to avoid
// drift due to ANGLETOFINESHIFT.
angtemp = doordata->angle;
th->angle = angtemp >> ANGLETOFINESHIFT;
th->initAngle = th->angle;
th->revAngle = (angtemp + ANGLE_180) >> ANGLETOFINESHIFT;
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
// set polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
// TODO: sound sequence start event
oldpo = po;
// start action on mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
Polyobj_doSlideDoor(po, doordata);
}
static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata)
{
polyswingdoor_t *th;
polyobj_t *oldpo;
INT32 start;
// allocate and add a new swing door thinker
th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
// point the polyobject to this thinker
po->thinker = &th->thinker;
// setup fields of the thinker
th->polyObjNum = po->id;
th->closing = false;
th->delay = doordata->delay;
th->delayCount = 0;
th->distance = th->initDistance = FixedAngle(doordata->distance*FRACUNIT);
th->speed = Polyobj_AngSpeed(doordata->speed);
th->initSpeed = th->speed;
// set polyobject's thrust
po->thrust = abs(th->speed) >> 3;
if (po->thrust < FRACUNIT)
po->thrust = FRACUNIT;
else if (po->thrust > 4*FRACUNIT)
po->thrust = 4*FRACUNIT;
// TODO: sound sequence start event
oldpo = po;
// start action on mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
Polyobj_doSwingDoor(po, doordata);
}
boolean EV_DoPolyDoor(polydoordata_t *doordata)
{
polyobj_t *po;
if (!(po = Polyobj_GetForNum(doordata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: bad polyobj %d\n", doordata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects;
// polyobject doors don't allow action overrides
if (po->isBad || po->thinker)
return false;
switch (doordata->doorType)
{
case POLY_DOOR_SLIDE:
Polyobj_doSlideDoor(po, doordata);
break;
case POLY_DOOR_SWING:
Polyobj_doSwingDoor(po, doordata);
break;
default:
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: unknown door type %d", doordata->doorType);
return false;
}
return true;
}
boolean EV_DoPolyObjDisplace(polydisplacedata_t *prdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polydisplace_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(prdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
// create a new thinker
th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = prdata->polyObjNum;
th->controlSector = prdata->controlSector;
th->oldHeights = th->controlSector->floorheight+th->controlSector->ceilingheight;
th->dx = prdata->dx;
th->dy = prdata->dy;
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
prdata->polyObjNum = po->id; // change id to match child polyobject's
EV_DoPolyObjDisplace(prdata);
}
// action was successful
return true;
}
boolean EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *prdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polyrotdisplace_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(prdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
// create a new thinker
th = Z_Malloc(sizeof(polyrotdisplace_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotDisplace;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = prdata->polyObjNum;
th->controlSector = prdata->controlSector;
th->oldHeights = th->controlSector->floorheight+th->controlSector->ceilingheight;
th->rotscale = prdata->rotscale;
th->turnobjs = prdata->turnobjs;
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
prdata->polyObjNum = po->id; // change id to match child polyobject's
EV_DoPolyObjRotDisplace(prdata);
}
// action was successful
return true;
}
void T_PolyObjFlag(polymove_t *th)
{
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
size_t i;
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjFlag: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjFlag: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
po->thinker = &th->thinker;
// Iterate through polyobject's vertices
for (i = 0; i < po->numVertices/2; i++)
{
vertex_t vec;
fixed_t sine = FINESINE(th->distance)*th->momx;
Polyobj_componentSpeed(sine, th->angle, &vec.x, &vec.y);
po->vertices[i]->x = po->tmpVerts[i].x;
po->vertices[i]->y = po->tmpVerts[i].y;
Polyobj_vecAdd(po->vertices[i], &vec);
th->distance += th->speed;
th->distance &= FINEMASK;
}
for (i = 0; i < po->numLines; i++)
Polyobj_rotateLine(po->lines[i]);
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
Polyobj_removeFromSubsec(po); // unlink it from its subsector
Polyobj_linkToBlockmap(po); // relink to blockmap
Polyobj_attachToSubsec(po); // relink to subsector
}
boolean EV_DoPolyObjFlag(polyflagdata_t *pfdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polymove_t *th;
size_t i;
INT32 start;
if (!(po = Polyobj_GetForNum(pfdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects,
// polyobject doors don't allow action overrides
if (po->isBad || po->thinker)
return false;
// Must have even # of vertices
if (po->numVertices & 1)
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: Polyobject has odd # of vertices!\n");
return false;
}
// create a new thinker
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pfdata->polyObjNum;
th->distance = 0;
th->speed = pfdata->speed;
th->angle = pfdata->angle;
th->momx = pfdata->momx;
// save current positions
for (i = 0; i < po->numVertices; ++i)
po->tmpVerts[i] = *(po->vertices[i]);
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
pfdata->polyObjNum = po->id;
EV_DoPolyObjFlag(pfdata);
}
// action was successful
return true;
}
void T_PolyObjFade(polyfade_t *th)
{
boolean stillfading = false;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjFade: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjFade: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinker(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
po->thinker = &th->thinker;
stillfading = th->ticbased ? !(--(th->timer) <= 0)
: !((th->timer -= th->duration) <= 0);
if (th->timer <= 0)
{
po->translucency = max(min(th->destvalue, NUMTRANSMAPS), 0);
// remove thinker
if (po->thinker == &th->thinker)
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
}
else
{
INT16 delta = abs(th->destvalue - th->sourcevalue);
INT32 duration = th->ticbased ? th->duration
: abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // speed-based internal counter duration: delta in 256 scale
fixed_t factor = min(FixedDiv(duration - th->timer, duration), 1*FRACUNIT);
if (th->destvalue < th->sourcevalue)
po->translucency = max(min(po->translucency, th->sourcevalue - (INT16)FixedMul(delta, factor)), th->destvalue);
else if (th->destvalue > th->sourcevalue)
po->translucency = min(max(po->translucency, th->sourcevalue + (INT16)FixedMul(delta, factor)), th->destvalue);
}
if (!stillfading)
{
// set render flags
if (po->translucency >= NUMTRANSMAPS) // invisible
po->flags &= ~POF_RENDERALL;
else
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->destvalue > th->sourcevalue) // faded out
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
else
{
if (po->translucency >= NUMTRANSMAPS)
// HACK: OpenGL renders fully opaque when >= NUMTRANSMAPS
po->translucency = NUMTRANSMAPS-1;
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->doghostfade)
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
}
boolean EV_DoPolyObjFade(polyfadedata_t *pfdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polyfade_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(pfdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjFade: bad polyobj %d\n", pfdata->polyObjNum);
return false;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return false;
// already equal, nothing to do
if (po->translucency == pfdata->destvalue)
return true;
if (po->thinker && po->thinker->function.acp1 == (actionf_p1)T_PolyObjFade)
P_RemoveThinker(po->thinker);
// create a new thinker
th = Z_Malloc(sizeof(polyfade_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFade;
P_AddThinker(THINK_POLYOBJ, &th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pfdata->polyObjNum;
th->sourcevalue = po->translucency;
th->destvalue = pfdata->destvalue;
th->docollision = pfdata->docollision;
th->doghostfade = pfdata->doghostfade;
if (pfdata->ticbased)
{
th->ticbased = true;
th->timer = th->duration = abs(pfdata->speed); // pfdata->speed is duration
}
else
{
th->ticbased = false;
th->timer = abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // delta converted to 256 scale, use as internal counter
th->duration = abs(pfdata->speed); // use th->duration as speed decrement
}
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
pfdata->polyObjNum = po->id;
EV_DoPolyObjFade(pfdata);
}
// action was successful
return true;
}
// EOF