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4710 lines
142 KiB
C
4710 lines
142 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file f_finale.c
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/// \brief Title screen, intro, game evaluation, and credits.
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "netcode/d_netcmd.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "i_time.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "i_threads.h"
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#include "m_menu.h"
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#include "dehacked.h"
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#include "g_input.h"
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#include "console.h"
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#include "m_random.h"
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#include "m_misc.h" // moviemode functionality
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#include "y_inter.h"
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#include "m_cond.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "st_stuff.h" // hud hiding
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#include "fastcmp.h"
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#include "console.h"
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#include "lua_hud.h"
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#include "lua_hook.h"
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// Stage of animation:
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// 0 = text, 1 = art screen
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INT32 finalecount;
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INT32 titlescrollxspeed = 20;
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INT32 titlescrollyspeed = 0;
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UINT8 titlemapinaction = TITLEMAP_OFF;
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static INT32 timetonext; // Delay between screen changes
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static INT32 continuetime; // Short delay when continuing
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static tic_t animtimer; // Used for some animation timings
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static INT16 skullAnimCounter; // Prompts: Chevron animation
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static INT32 deplete;
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static tic_t stoptimer;
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static boolean keypressed = false;
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// (no longer) De-Demo'd Title Screen
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mobj_t *titlemapcameraref = NULL;
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// menu presentation state
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char curbgname[9];
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SINT8 curfadevalue;
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INT32 curbgcolor;
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INT32 curbgxspeed;
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INT32 curbgyspeed;
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boolean curbghide;
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boolean hidetitlemap; // WARNING: set to false by M_SetupNextMenu and M_ClearMenus
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static fixed_t curbgx = 0;
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static fixed_t curbgy = 0;
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static UINT8 curDemo = 0;
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static UINT32 demoDelayLeft;
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static UINT32 demoIdleLeft;
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// customizable title screen graphics
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ttmode_enum ttmode = TTMODE_OLD;
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UINT8 ttscale = 1; // FRACUNIT / ttscale
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// ttmode user vars
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char ttname[9];
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INT16 ttx = 0;
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INT16 tty = 0;
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INT16 ttloop = -1;
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UINT16 tttics = 1;
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boolean curhidepics;
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ttmode_enum curttmode;
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UINT8 curttscale;
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// ttmode user vars
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char curttname[9];
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INT16 curttx;
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INT16 curtty;
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INT16 curttloop;
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UINT16 curtttics;
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// ttmode old
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static patch_t *ttbanner; // white banner with "robo blast" and "2"
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static patch_t *ttwing; // wing background
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static patch_t *ttsonic; // "SONIC"
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static patch_t *ttswave1; // Title Sonics
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static patch_t *ttswave2;
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static patch_t *ttswip1;
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static patch_t *ttsprep1;
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static patch_t *ttsprep2;
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static patch_t *ttspop1;
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static patch_t *ttspop2;
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static patch_t *ttspop3;
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static patch_t *ttspop4;
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static patch_t *ttspop5;
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static patch_t *ttspop6;
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static patch_t *ttspop7;
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// ttmode alacroix
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static SINT8 testttscale = 0;
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static SINT8 activettscale = 0;
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boolean ttavailable[6];
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boolean ttloaded[6];
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static patch_t *ttribb[6][TTMAX_ALACROIX];
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static patch_t *ttsont[6][TTMAX_ALACROIX];
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static patch_t *ttrobo[6][TTMAX_ALACROIX];
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static patch_t *tttwot[6][TTMAX_ALACROIX];
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static patch_t *ttembl[6][TTMAX_ALACROIX];
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static patch_t *ttrbtx[6][TTMAX_ALACROIX];
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static patch_t *ttsoib[6][TTMAX_ALACROIX];
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static patch_t *ttsoif[6][TTMAX_ALACROIX];
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static patch_t *ttsoba[6][TTMAX_ALACROIX];
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static patch_t *ttsobk[6][TTMAX_ALACROIX];
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static patch_t *ttsodh[6][TTMAX_ALACROIX];
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static patch_t *tttaib[6][TTMAX_ALACROIX];
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static patch_t *tttaif[6][TTMAX_ALACROIX];
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static patch_t *tttaba[6][TTMAX_ALACROIX];
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static patch_t *tttabk[6][TTMAX_ALACROIX];
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static patch_t *tttabt[6][TTMAX_ALACROIX];
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static patch_t *tttaft[6][TTMAX_ALACROIX];
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static patch_t *ttknib[6][TTMAX_ALACROIX];
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static patch_t *ttknif[6][TTMAX_ALACROIX];
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static patch_t *ttknba[6][TTMAX_ALACROIX];
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static patch_t *ttknbk[6][TTMAX_ALACROIX];
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static patch_t *ttkndh[6][TTMAX_ALACROIX];
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#define TTEMBL (ttembl[activettscale-1])
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#define TTRIBB (ttribb[activettscale-1])
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#define TTSONT (ttsont[activettscale-1])
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#define TTROBO (ttrobo[activettscale-1])
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#define TTTWOT (tttwot[activettscale-1])
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#define TTRBTX (ttrbtx[activettscale-1])
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#define TTSOIB (ttsoib[activettscale-1])
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#define TTSOIF (ttsoif[activettscale-1])
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#define TTSOBA (ttsoba[activettscale-1])
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#define TTSOBK (ttsobk[activettscale-1])
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#define TTSODH (ttsodh[activettscale-1])
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#define TTTAIB (tttaib[activettscale-1])
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#define TTTAIF (tttaif[activettscale-1])
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#define TTTABA (tttaba[activettscale-1])
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#define TTTABK (tttabk[activettscale-1])
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#define TTTABT (tttabt[activettscale-1])
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#define TTTAFT (tttaft[activettscale-1])
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#define TTKNIB (ttknib[activettscale-1])
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#define TTKNIF (ttknif[activettscale-1])
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#define TTKNBA (ttknba[activettscale-1])
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#define TTKNBK (ttknbk[activettscale-1])
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#define TTKNDH (ttkndh[activettscale-1])
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static boolean sonic_blink = false;
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static boolean sonic_blink_twice = false;
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static boolean sonic_blinked_already = false;
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static INT32 sonic_idle_start = 0;
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static INT32 sonic_idle_end = 0;
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static boolean tails_blink = false;
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static boolean tails_blink_twice = false;
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static boolean tails_blinked_already = false;
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static INT32 tails_idle_start = 0;
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static INT32 tails_idle_end = 0;
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static boolean knux_blink = false;
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static boolean knux_blink_twice = false;
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static boolean knux_blinked_already = false;
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static INT32 knux_idle_start = 0;
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static INT32 knux_idle_end = 0;
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// ttmode user
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static patch_t *ttuser[TTMAX_USER];
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static INT32 ttuser_count = 0;
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static boolean goodending;
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static patch_t *endbrdr[2]; // border - blue, white, pink - where have i seen those colours before?
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static patch_t *endbgsp[3]; // nebula, sun, planet
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static patch_t *endegrk[2]; // eggrock - replaced midway through good ending
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static patch_t *endfwrk[3]; // firework - replaced with skin when good ending
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static patch_t *endspkl[3]; // sparkle
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static patch_t *endglow[2]; // glow aura - replaced with black rock's midway through good ending
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static patch_t *endxpld[4]; // mini explosion
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static patch_t *endescp[5]; // escape pod + flame
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static INT32 sparkloffs[3][2]; // eggrock explosions/blackrock sparkles
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static INT32 sparklloop;
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//
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// PROMPT STATE
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//
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boolean promptactive = false;
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static mobj_t *promptmo;
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static INT16 promptpostexectag;
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static boolean promptblockcontrols;
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static char *promptpagetext = NULL;
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static INT32 callpromptnum = INT32_MAX;
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static INT32 callpagenum = INT32_MAX;
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static INT32 callplayer = INT32_MAX;
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//
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// CUTSCENE TEXT WRITING
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//
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static const char *cutscene_basetext = NULL;
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static char cutscene_disptext[1024];
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static INT32 cutscene_baseptr = 0;
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static INT32 cutscene_writeptr = 0;
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static INT32 cutscene_textcount = 0;
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static INT32 cutscene_textspeed = 0;
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static UINT8 cutscene_boostspeed = 0;
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// STJR Intro
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char stjrintro[9] = "STJRI000";
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static huddrawlist_h luahuddrawlist_title;
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//
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// This alters the text string cutscene_disptext.
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// Use the typical string drawing functions to display it.
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// Returns 0 if \0 is reached (end of input)
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//
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static UINT8 F_WriteText(void)
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{
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INT32 numtowrite = 1;
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const char *c;
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if (cutscene_boostspeed)
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{
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// for custom cutscene speedup mode
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numtowrite = 8;
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}
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else
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{
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// Don't draw any characters if the count was 1 or more when we started
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if (--cutscene_textcount >= 0)
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return 1;
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if (cutscene_textspeed < 7)
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numtowrite = 8 - cutscene_textspeed;
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}
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for (;numtowrite > 0;++cutscene_baseptr)
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{
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c = &cutscene_basetext[cutscene_baseptr];
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if (!c || !*c || *c=='#')
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return 0;
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// \xA0 - \xAF = change text speed
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if ((UINT8)*c >= 0xA0 && (UINT8)*c <= 0xAF)
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{
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cutscene_textspeed = (INT32)((UINT8)*c - 0xA0);
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continue;
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}
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// \xB0 - \xD2 = delay character for up to one second (35 tics)
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else if ((UINT8)*c >= 0xB0 && (UINT8)*c <= (0xB0+TICRATE-1))
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{
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cutscene_textcount = (INT32)((UINT8)*c - 0xAF);
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numtowrite = 0;
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continue;
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}
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cutscene_disptext[cutscene_writeptr++] = *c;
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// Ignore other control codes (color)
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if ((UINT8)*c < 0x80)
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--numtowrite;
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}
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// Reset textcount for next tic based on speed
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// if it wasn't already set by a delay.
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if (cutscene_textcount < 0)
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{
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cutscene_textcount = 0;
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if (cutscene_textspeed > 7)
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cutscene_textcount = cutscene_textspeed - 7;
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}
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return 1;
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}
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static void F_NewCutscene(const char *basetext)
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{
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cutscene_basetext = basetext;
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memset(cutscene_disptext,0,sizeof(cutscene_disptext));
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cutscene_writeptr = cutscene_baseptr = 0;
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cutscene_textspeed = 8;
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cutscene_textcount = TICRATE/2;
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}
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// =============
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// INTRO SCENE
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// =============
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#define NUMINTROSCENES 17
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INT32 intro_scenenum = 0;
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INT32 intro_curtime = 0;
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const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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5*TICRATE, // STJr Presents
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10*TICRATE + (TICRATE/2), // Two months had passed since...
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12*TICRATE + ((TICRATE/4) * 3), // As it was about to drain the rings...
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12*TICRATE + (TICRATE/4), // What Sonic, Tails, and Knuckles...
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16*TICRATE, // About once every year, a strange...
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20*TICRATE + (TICRATE/2), // Curses! Eggman yelled. That ridiculous...
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18*TICRATE + (TICRATE/4), // It was only later that he had an idea...
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9*TICRATE + (TICRATE/2), // Before beginning his scheme, Eggman decided to give Sonic...
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14*TICRATE, // We're ready to fire in 15 seconds, the robot said...
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14*TICRATE + (TICRATE/2), // Meanwhile, Sonic was tearing across the zones...
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16*TICRATE + (TICRATE/2), // Sonic knew he was getting closer to the city...
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11*TICRATE + (TICRATE/2), // Greenflower City was gone...
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8*TICRATE, // You're not quite as dead as we thought, huh?...
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8*TICRATE, // We'll see... let's give you a quick warm up...
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18*TICRATE + (TICRATE/2), // Eggman took this as his cue and blasted off...
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15*TICRATE, // Easy! We go find Eggman and stop his...
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23*TICRATE, // I'm just finding what mission obje...
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};
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// custom intros
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void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer, boolean FLS);
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void F_StartIntro(void)
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{
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S_StopMusic();
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S_StopSounds();
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if (introtoplay)
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{
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if (!cutscenes[introtoplay - 1])
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D_StartTitle();
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else
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F_StartCustomCutscene(introtoplay - 1, false, false, false);
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return;
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}
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introtext[0] = " #";
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introtext[1] = M_GetText(
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"Two months had passed since Dr. Eggman\n"
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"tried to take over the world using his\n"
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"Ring Satellite.\n#");
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introtext[2] = M_GetText(
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"As it was about to drain the rings\n"
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"away from the planet, Sonic burst into\n"
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"the control room and for what he thought\n"
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"would be the last time,\xB4 defeated\n"
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"Dr. Eggman.\n#");
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introtext[3] = M_GetText(
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"\nWhat Sonic, Tails, and Knuckles had\n"
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"not anticipated was that Eggman would\n"
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"return,\xB8 bringing an all new threat.\n#");
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introtext[4] = M_GetText(
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"\xA8""About every five years, a strange asteroid\n"
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"hovers around the planet.\xBF It suddenly\n"
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"appears from nowhere, circles around, and\n"
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"\xB6- just as mysteriously as it arrives -\xB6\n"
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"vanishes after only one week.\xBF\n"
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"No one knows why it appears, or how.\n#");
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introtext[5] = M_GetText(
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"\xA7\"Curses!\"\xA9\xBA Eggman yelled. \xA7\"That hedgehog\n"
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"and his ridiculous friends will pay\n"
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"dearly for this!\"\xA9\xC8 Just then his scanner\n"
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"blipped as the Black Rock made its\n"
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"appearance from nowhere.\xBF Eggman looked at\n"
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"the screen, and just shrugged it off.\n#");
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introtext[6] = M_GetText(
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"It was hours later\n"
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"that he had an\n"
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"idea. \xBF\xA7\"The Black\n"
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"Rock has a large\n"
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"amount of energy\n"
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"within it\xAC...\xA7\xBF\n"
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"If I can somehow\n"
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"harness this,\xB8 I\n"
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"can turn it into\n"
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"the ultimate\n"
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"battle station\xAC...\xA7\xBF\n"
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"And every last\n"
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"person will be\n"
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"begging for mercy,\xB8\xA8\n"
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"including Sonic!\"\n#");
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introtext[7] = M_GetText(
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"\xA8\nBefore beginning his scheme,\n"
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"Eggman decided to give Sonic\n"
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"a reunion party...\n#");
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introtext[8] = M_GetText(
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"\xA5\"PRE-""\xB6""PARING-""\xB6""TO-""\xB4""FIRE-\xB6IN-""\xB6""15-""\xB6""SECONDS!\"\xA8\xB8\n"
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"his targeting system crackled\n"
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"robotically down the com-link. \xBF\xA7\"Good!\"\xA8\xB8\n"
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"Eggman sat back in his eggmobile and\n"
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"began to count down as he saw the\n"
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"Greenflower mountain on the monitor.\n#");
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introtext[9] = M_GetText(
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"\xA5\"10...\xD2""9...\xD2""8...\"\xA8\xD2\n"
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"Meanwhile, Sonic was tearing across the\n"
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"zones. Everything became a blur as he\n"
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"ran up slopes, skimmed over water,\n"
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"and catapulted himself off rocks with\n"
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"his phenomenal speed.\n#");
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introtext[10] = M_GetText(
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"\xA5\"6...\xD2""5...\xD2""4...\"\xA8\xD2\n"
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"Sonic knew he was getting closer to the\n"
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"zone, and pushed himself harder.\xB4 Finally,\n"
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"the mountain appeared on the horizon.\xD2\xD2\n"
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"\xA5\"3...\xD2""2...\xD2""1...\xD2""Zero.\"\n#");
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introtext[11] = M_GetText(
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"Greenflower Mountain was no more.\xC4\n"
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"Sonic arrived just in time to see what\n"
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"little of the 'ruins' were left.\n"
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"The natural beauty of the zone\n"
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"had been obliterated.\n#");
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introtext[12] = M_GetText(
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"\xA7\"You're not\n"
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"quite as gone\n"
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"as we thought,\n"
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"huh?\xBF Are you\n"
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"going to tell\n"
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"us your plan as\n"
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"usual or will I\n"
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"\xA8\xB4'have to work\n"
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"it out'\xA7 or\n"
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"something?\"\xD2\xD2\n#");
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introtext[13] = M_GetText(
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"\"We'll see\xAA...\xA7\xBF let's give you a quick warm\n"
|
|
"up, Sonic!\xA6\xC4 JETTYSYNS!\xA7\xBD Open fire!\"\n#");
|
|
|
|
introtext[14] = M_GetText(
|
|
"Eggman took this\n"
|
|
"as his cue and\n"
|
|
"blasted off,\n"
|
|
"leaving Sonic\n"
|
|
"and Tails behind.\xB6\n"
|
|
"Tails looked at\n"
|
|
"the once-perfect\n"
|
|
"mountainside\n"
|
|
"with a grim face\n"
|
|
"and sighed.\xC6\n"
|
|
"\xA7\"Now\xB6 what do we\n"
|
|
"do?\",\xA9 he asked.\n#");
|
|
|
|
introtext[15] = M_GetText(
|
|
"\xA7\"Easy!\xBF We go\n"
|
|
"find Eggman\n"
|
|
"and stop his\n"
|
|
"latest\n"
|
|
"insane plan.\xBF\n"
|
|
"Just like\n"
|
|
"we've always\n"
|
|
"done,\xBA right?\xD2\n\n"
|
|
"\xAE...\xA9\xD2\n\n"
|
|
"\"Tails, what\n"
|
|
"\xAA*ARE*\xA9 you\n"
|
|
"doing?\"\n#");
|
|
|
|
introtext[16] = M_GetText(
|
|
"\xA8\"I'm just finding what mission obje\xAC\xB1...\xBF\n"
|
|
"\xA6""a-\xB8""ha!\xBF Here it is!\xA8\xBF This will only give us\n"
|
|
"the robot's primary objective.\xBF It says\xAC\xB1...\"\n"
|
|
"\xD2\xA3\x83"
|
|
"* LOCATE AND RETRIEVE: CHAOS EMERALDS *"
|
|
"\xBF\n"
|
|
"* CLOSEST LOCATION: GREENFLOWER ZONE *"
|
|
"\x80\n\xA9\xD2\xD2"
|
|
"\"All right, then\xAF... \xD2\xD2\xA7let's go!\"\n#");
|
|
|
|
/*
|
|
"What are we waiting for? The first emerald is ours!" Sonic was about to
|
|
run, when he saw a shadow pass over him, he recognized the silhouette
|
|
instantly.
|
|
"Knuckles!" Sonic said. The echidna stopped his glide and landed
|
|
facing Sonic. "What are you doing here?"
|
|
He replied, "This crisis affects the Floating Island,
|
|
if that explosion I saw is anything to go by."
|
|
If you're willing to help then... let's go!"
|
|
*/
|
|
|
|
G_SetGamestate(GS_INTRO);
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
F_NewCutscene(introtext[0]);
|
|
|
|
intro_scenenum = 0;
|
|
finalecount = animtimer = skullAnimCounter = stoptimer = 0;
|
|
timetonext = introscenetime[intro_scenenum];
|
|
}
|
|
|
|
//
|
|
// F_IntroDrawer
|
|
//
|
|
void F_IntroDrawer(void)
|
|
{
|
|
boolean highres = true;
|
|
INT32 cx = 8, cy = 128;
|
|
patch_t *background = NULL;
|
|
INT32 bgxoffs = 0;
|
|
void *patch;
|
|
|
|
// DRAW A FULL PIC INSTEAD OF FLAT!
|
|
switch (intro_scenenum)
|
|
{
|
|
case 0:
|
|
bgxoffs = 28;
|
|
break;
|
|
case 1:
|
|
background = W_CachePatchName("INTRO1", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 2:
|
|
background = W_CachePatchName("INTRO2", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 3:
|
|
background = W_CachePatchName("INTRO3", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 4:
|
|
background = W_CachePatchName("INTRO4", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 5:
|
|
if (intro_curtime >= 5*TICRATE)
|
|
background = W_CachePatchName("RADAR", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("DRAT", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 6:
|
|
background = W_CachePatchName("INTRO6", PU_PATCH_LOWPRIORITY);
|
|
cx = 180;
|
|
cy = 8;
|
|
break;
|
|
case 7:
|
|
{
|
|
if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
|
|
background = W_CachePatchName("SGRASS5", PU_PATCH_LOWPRIORITY);
|
|
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
|
|
background = W_CachePatchName("SGRASS4", PU_PATCH_LOWPRIORITY);
|
|
else if (intro_curtime >= 7*TICRATE)
|
|
background = W_CachePatchName("SGRASS3", PU_PATCH_LOWPRIORITY);
|
|
else if (intro_curtime >= 6*TICRATE)
|
|
background = W_CachePatchName("SGRASS2", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("SGRASS1", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
}
|
|
case 8:
|
|
background = W_CachePatchName("WATCHING", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 9:
|
|
background = W_CachePatchName("ZOOMING", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 10:
|
|
break;
|
|
case 11:
|
|
background = W_CachePatchName("INTRO5", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
case 12:
|
|
background = W_CachePatchName("REVENGE", PU_PATCH_LOWPRIORITY);
|
|
cx = 208;
|
|
cy = 8;
|
|
break;
|
|
case 13:
|
|
background = W_CachePatchName("CONFRONT", PU_PATCH_LOWPRIORITY);
|
|
cy += 48;
|
|
break;
|
|
case 14:
|
|
background = W_CachePatchName("TAILSSAD", PU_PATCH_LOWPRIORITY);
|
|
bgxoffs = 144;
|
|
cx = 8;
|
|
cy = 8;
|
|
break;
|
|
case 15:
|
|
if (intro_curtime >= 7*TICRATE)
|
|
background = W_CachePatchName("SONICDO2", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("SONICDO1", PU_PATCH_LOWPRIORITY);
|
|
cx = 224;
|
|
cy = 8;
|
|
break;
|
|
case 16:
|
|
background = W_CachePatchName("INTRO7", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (background)
|
|
{
|
|
if (highres)
|
|
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
|
else
|
|
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
|
}
|
|
else if (intro_scenenum == 0) // STJr presents
|
|
{
|
|
if (intro_curtime > 1 && intro_curtime < (INT32)introscenetime[intro_scenenum])
|
|
{
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (intro_curtime < TICRATE-5) // Make the text shine!
|
|
{
|
|
sprintf(stjrintro, "STJRI%03u", intro_curtime-1);
|
|
}
|
|
else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second
|
|
{
|
|
return;
|
|
}
|
|
else if (intro_curtime == 2*TICRATE-19)
|
|
{
|
|
// Fade in the text
|
|
// The text fade out is automatically handled when switching to a new intro scene
|
|
strncpy(stjrintro, "STJRI029", 9);
|
|
background = W_CachePatchName(stjrintro, PU_PATCH_LOWPRIORITY);
|
|
V_DrawSmallScaledPatch(bgxoffs, 84, 0, background);
|
|
}
|
|
|
|
if (!WipeInAction) // Draw the patch if not in a wipe
|
|
{
|
|
background = W_CachePatchName(stjrintro, PU_PATCH_LOWPRIORITY);
|
|
V_DrawSmallScaledPatch(bgxoffs, 84, 0, background);
|
|
}
|
|
}
|
|
}
|
|
else if (intro_scenenum == 10) // Sky Runner
|
|
{
|
|
if (timetonext > 5*TICRATE && timetonext < 6*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG1", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("DARKEGG1", PU_PATCH_LOWPRIORITY);
|
|
|
|
V_DrawSmallScaledPatch(0, 0, 0, background);
|
|
}
|
|
else if (timetonext > 3*TICRATE && timetonext < 4*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG2", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("DARKEGG2", PU_PATCH_LOWPRIORITY);
|
|
|
|
V_DrawSmallScaledPatch(0, 0, 0, background);
|
|
}
|
|
else if (timetonext > 1*TICRATE && timetonext < 2*TICRATE)
|
|
{
|
|
if (!(finalecount & 3))
|
|
background = W_CachePatchName("BRITEGG3", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
background = W_CachePatchName("DARKEGG3", PU_PATCH_LOWPRIORITY);
|
|
|
|
V_DrawSmallScaledPatch(0, 0, 0, background);
|
|
}
|
|
else
|
|
{
|
|
tic_t sonicdelay = max(0, timetonext - 16*TICRATE);
|
|
tic_t tailsdelay = max(0, timetonext - (9*TICRATE >> 1));
|
|
tic_t knucklesdelay = max(0, timetonext - (5*TICRATE >> 1));
|
|
INT32 sonicx = (timetonext >> 2) + min(sonicdelay, TICRATE >> 1) * sonicdelay;
|
|
INT32 tailsx = 32 + min(tailsdelay, TICRATE >> 1) * tailsdelay;
|
|
INT32 knucklesx = 96 + min(knucklesdelay, TICRATE >> 1) * knucklesdelay;
|
|
INT32 tailsy = 12 + P_ReturnThrustX(NULL, finalecount * ANGLE_22h, 2);
|
|
INT32 knucklesy = 48 - (timetonext >> 3);
|
|
INT32 skyx, grassx;
|
|
|
|
if (timetonext >= 0 && timetonext < 18)
|
|
{
|
|
deplete -= 16;
|
|
}
|
|
else
|
|
{
|
|
stoptimer = finalecount;
|
|
deplete = 96;
|
|
}
|
|
skyx = 2 * stoptimer % 320;
|
|
grassx = 16 * stoptimer % 320;
|
|
sonicx += deplete;
|
|
tailsx += sonicx;
|
|
knucklesx += sonicx;
|
|
sonicx += P_ReturnThrustX(NULL, finalecount * ANG10, 3);
|
|
|
|
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_PATCH_LOWPRIORITY)));
|
|
V_DrawSmallScaledPatch(skyx - 320, 0, 0, patch);
|
|
W_UnlockCachedPatch(patch);
|
|
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_PATCH_LOWPRIORITY)));
|
|
V_DrawSmallScaledPatch(grassx - 320, 0, 0, patch);
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
if (finalecount & 1)
|
|
{
|
|
// Sonic
|
|
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
// Appendages
|
|
if (finalecount & 2)
|
|
{
|
|
// Sonic's feet
|
|
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
// Tails' tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
else
|
|
{
|
|
// Sonic's feet
|
|
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
// Tails' tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
// Knuckles
|
|
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
else
|
|
{
|
|
// Sonic
|
|
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
// Appendages
|
|
if (finalecount & 2)
|
|
{
|
|
// Sonic's feet
|
|
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
// Tails' tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
else
|
|
{
|
|
// Sonic's feet
|
|
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
// Tails' tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Tails
|
|
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
|
|
// Knuckles
|
|
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_PATCH_LOWPRIORITY)));
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Black bars to hide the sky on widescreen
|
|
V_DrawFill(-80, 0, 80, 256, 31);
|
|
V_DrawFill(BASEVIDWIDTH, 0, 80, 256, 31);
|
|
}
|
|
}
|
|
|
|
W_UnlockCachedPatch(background);
|
|
|
|
if (intro_scenenum == 4) // The asteroid SPINS!
|
|
{
|
|
if (intro_curtime > 1)
|
|
{
|
|
INT32 worktics = intro_curtime - 1;
|
|
INT32 scale = FRACUNIT;
|
|
patch_t *rockpat;
|
|
UINT8 *colormap = NULL;
|
|
patch_t *glow;
|
|
INT32 trans = 0;
|
|
|
|
INT32 x = ((BASEVIDWIDTH - 64)<<FRACBITS) - ((intro_curtime*FRACUNIT)/3);
|
|
INT32 y = 24<<FRACBITS;
|
|
|
|
if (worktics < 5)
|
|
{
|
|
scale = (worktics<<(FRACBITS-2));
|
|
x += (30*(FRACUNIT-scale));
|
|
y += (30*(FRACUNIT-scale));
|
|
}
|
|
|
|
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (worktics % 35)), PU_PATCH_LOWPRIORITY);
|
|
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(worktics & 1)), PU_PATCH_LOWPRIORITY);
|
|
|
|
if (worktics >= 5)
|
|
trans = (worktics-5)>>1;
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, glow, NULL);
|
|
|
|
trans = (15-worktics);
|
|
if (trans < 0)
|
|
trans = -trans;
|
|
|
|
if (finalecount < 15)
|
|
colormap = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
|
V_DrawFixedPatch(x, y, scale, 0, rockpat, colormap);
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, rockpat, R_GetTranslationColormap(TC_BLINK, SKINCOLOR_AQUA, GTC_CACHE));
|
|
}
|
|
}
|
|
else if (intro_scenenum == 1 && intro_curtime < 5*TICRATE)
|
|
{
|
|
INT32 trans = intro_curtime + 10 - (5*TICRATE);
|
|
if (trans < 0)
|
|
trans = 0;
|
|
V_DrawRightAlignedString(BASEVIDWIDTH-4, BASEVIDHEIGHT-12, V_ALLOWLOWERCASE|(trans<<V_ALPHASHIFT), "\x86""Press ""\x82""ENTER""\x86"" to skip...");
|
|
}
|
|
|
|
V_DrawString(cx, cy, V_ALLOWLOWERCASE, cutscene_disptext);
|
|
}
|
|
|
|
//
|
|
// F_IntroTicker
|
|
//
|
|
void F_IntroTicker(void)
|
|
{
|
|
// advance animation
|
|
finalecount++;
|
|
|
|
timetonext--;
|
|
|
|
F_WriteText();
|
|
|
|
// check for skipping
|
|
if (keypressed)
|
|
keypressed = false;
|
|
|
|
wipestyleflags = WSF_CROSSFADE;
|
|
|
|
if (timetonext <= 0)
|
|
{
|
|
if (intro_scenenum == 0)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
wipestyleflags = WSF_FADEOUT;
|
|
F_WipeStartScreen();
|
|
F_TryColormapFade(31);
|
|
|
|
F_IntroDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
|
|
S_ChangeMusicInternal("_intro", false);
|
|
}
|
|
else if (intro_scenenum == 10)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
wipestyleflags = (WSF_FADEOUT|WSF_TOWHITE);
|
|
F_WipeStartScreen();
|
|
F_TryColormapFade(0);
|
|
|
|
F_IntroDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
}
|
|
else if (intro_scenenum == 16)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
wipestyleflags = WSF_FADEOUT;
|
|
F_WipeStartScreen();
|
|
F_TryColormapFade(31);
|
|
|
|
F_IntroDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
|
|
// Stay on black for a bit. =)
|
|
{
|
|
tic_t nowtime, quittime, lasttime;
|
|
nowtime = lasttime = I_GetTime();
|
|
quittime = nowtime + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds
|
|
while (quittime > nowtime)
|
|
{
|
|
while (!((nowtime = I_GetTime()) - lasttime))
|
|
{
|
|
I_Sleep(cv_sleep.value);
|
|
I_UpdateTime(cv_timescale.value);
|
|
}
|
|
lasttime = nowtime;
|
|
|
|
I_OsPolling();
|
|
I_UpdateNoBlit();
|
|
#ifdef HAVE_THREADS
|
|
I_lock_mutex(&m_menu_mutex);
|
|
#endif
|
|
M_Drawer(); // menu is drawn even on top of wipes
|
|
#ifdef HAVE_THREADS
|
|
I_unlock_mutex(m_menu_mutex);
|
|
#endif
|
|
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
|
|
|
if (moviemode) // make sure we save frames for the white hold too
|
|
M_SaveFrame();
|
|
}
|
|
}
|
|
|
|
D_StartTitle();
|
|
wipegamestate = GS_INTRO;
|
|
return;
|
|
}
|
|
|
|
F_NewCutscene(introtext[++intro_scenenum]);
|
|
timetonext = introscenetime[intro_scenenum];
|
|
|
|
F_WipeStartScreen();
|
|
wipegamestate = -1;
|
|
animtimer = stoptimer = 0;
|
|
}
|
|
|
|
intro_curtime = introscenetime[intro_scenenum] - timetonext;
|
|
|
|
if (rendermode != render_none)
|
|
{
|
|
if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-19)
|
|
{
|
|
S_ChangeMusicInternal("_stjr", false);
|
|
|
|
wipestyleflags = WSF_FADEIN;
|
|
F_WipeStartScreen();
|
|
F_TryColormapFade(31);
|
|
|
|
F_IntroDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
else if ((intro_scenenum == 5 && intro_curtime == 5*TICRATE)
|
|
|| (intro_scenenum == 7 && intro_curtime == 6*TICRATE)
|
|
//|| (intro_scenenum == 11 && intro_curtime == 7*TICRATE)
|
|
|| (intro_scenenum == 15 && intro_curtime == 7*TICRATE))
|
|
{
|
|
F_WipeStartScreen();
|
|
F_WipeColorFill(31);
|
|
|
|
F_IntroDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(99,true);
|
|
}
|
|
}
|
|
|
|
if (animtimer)
|
|
animtimer--;
|
|
}
|
|
|
|
//
|
|
// F_IntroResponder
|
|
//
|
|
boolean F_IntroResponder(event_t *event)
|
|
{
|
|
INT32 key = event->key;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_MOUSE1:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_MOUSE1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_JOY1 + 3:
|
|
key = 'n';
|
|
break;
|
|
case KEY_JOY1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
key = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
key = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
key = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
key = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
|
|
if (event->type != ev_keydown && key != 301)
|
|
return false;
|
|
|
|
if (key != 27 && key != KEY_ENTER && key != KEY_SPACE && key != KEY_BACKSPACE)
|
|
return false;
|
|
|
|
if (keypressed)
|
|
return false;
|
|
|
|
keypressed = true;
|
|
return true;
|
|
}
|
|
|
|
// =========
|
|
// CREDITS
|
|
// =========
|
|
static const char *credits[] = {
|
|
"\1Sonic Robo Blast 2",
|
|
"\1Credits",
|
|
"",
|
|
"\1Game Design",
|
|
"Sonic Team Junior",
|
|
"\"SSNTails\"",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"",
|
|
"\1Programming",
|
|
"\"altaluna\"",
|
|
"Alam \"GBC\" Arias",
|
|
"Logan \"GBA\" Arias",
|
|
"Zolton \"Zippy_Zolton\" Auburn",
|
|
"Colette \"fickleheart\" Bordelon",
|
|
"Andrew \"orospakr\" Clunis",
|
|
"Sally \"TehRealSalt\" Cochenour",
|
|
"Gregor \"Oogaland\" Dick",
|
|
"Callum Dickinson",
|
|
"Scott \"Graue\" Feeney",
|
|
"Victor \"SteelT\" Fuentes",
|
|
"Nathan \"Jazz\" Giroux",
|
|
"\"Golden\"",
|
|
"Vivian \"toaster\" Grannell",
|
|
"Julio \"Chaos Zero 64\" Guir",
|
|
"\"Hanicef\"",
|
|
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"Iestyn \"Monster Iestyn\" Jealous",
|
|
"\"Kaito Sinclaire\"",
|
|
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
|
|
"\"katsy\"",
|
|
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
|
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
|
|
"\"LZA\"",
|
|
"Matthew \"Shuffle\" Marsalko",
|
|
"Steven \"StroggOnMeth\" McGranahan",
|
|
"\"Morph\"", // For SRB2Morphed stuff
|
|
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
|
|
"John \"JTE\" Muniz",
|
|
"Colin \"Sonict\" Pfaff",
|
|
"James \"james\" Robert Roman",
|
|
"Sean \"Sryder13\" Ryder",
|
|
"Ehab \"Wolfy\" Saeed",
|
|
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
|
"Riku \"Ors\" Salminen", // Demo consistency improvements
|
|
"Jonas \"MascaraSnake\" Sauer",
|
|
"Wessel \"sphere\" Smit",
|
|
"\"SSNTails\"",
|
|
"\"VelocitOni\"", // Wrote the original dashmode script
|
|
"Ikaro \"Tatsuru\" Vinhas",
|
|
"Ben \"Cue\" Woodford",
|
|
"Lachlan \"Lach\" Wright",
|
|
"Marco \"mazmazz\" Zafra",
|
|
"\"Zwip-Zwap Zapony\"",
|
|
"",
|
|
"\1Art",
|
|
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
|
"\"Arrietty\"",
|
|
"Ryan \"Blaze Hedgehog\" Bloom",
|
|
"Graeme P. \"SuperPhanto\" Caldwell", // for the new brak render
|
|
"\"ChrispyPixels\"",
|
|
"Paul \"Boinciel\" Clempson",
|
|
"Sally \"TehRealSalt\" Cochenour",
|
|
"\"Dave Lite\"",
|
|
"Desmond \"Blade\" DesJardins",
|
|
"Sherman \"CoatRack\" DesJardins",
|
|
"\"DirkTheHusky\"",
|
|
"Jesse \"Jeck Jims\" Emerick",
|
|
"\"Fighter_Builder\"", // for the CEZ3 button debris
|
|
"Buddy \"KinkaJoy\" Fischer",
|
|
"Vivian \"toaster\" Grannell",
|
|
"James \"SwitchKaze\" Hale",
|
|
"James \"SeventhSentinel\" Hall",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Iestyn \"Monster Iestyn\" Jealous",
|
|
"William \"GuyWithThePie\" Kloppenberg",
|
|
"Alice \"Alacroix\" de Lemos",
|
|
"Logan \"Hyperchaotix\" McCloud",
|
|
"Alexander \"DrTapeworm\" Moench-Ford",
|
|
"Andrew \"Senku Niola\" Moran",
|
|
"\"MotorRoach\"",
|
|
"Phillip \"TelosTurntable\" Robinson",
|
|
"\"Scizor300\"",
|
|
"Wessel \"sphere\" Smit",
|
|
"David \"Instant Sonic\" Spencer Jr.",
|
|
"\"SSNTails\"",
|
|
"Daniel \"Inazuma\" Trinh",
|
|
"\"VelocitOni\"",
|
|
"Jarrett \"JEV3\" Voight",
|
|
"",
|
|
"\1Music and Sound",
|
|
"\1Production",
|
|
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo
|
|
"Malcolm \"RedXVI\" Brown",
|
|
"Dave \"DemonTomatoDave\" Bulmer",
|
|
"Paul \"Boinciel\" Clempson",
|
|
"\"Cyan Helkaraxe\"",
|
|
"Claire \"clairebun\" Ellis",
|
|
"James \"SeventhSentinel\" Hall",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Iestyn \"Monster Iestyn\" Jealous",
|
|
"Jarel \"Arrow\" Jones",
|
|
"Alexander \"DrTapeworm\" Moench-Ford",
|
|
"Stefan \"Stuf\" Rimalia",
|
|
"Shane Mychal Sexton",
|
|
"Dave \"Big Wave Dave\" Spencer",
|
|
"David \"instantSonic\" Spencer",
|
|
"\"SSNTails\"",
|
|
"",
|
|
"\1Level Design",
|
|
"Colette \"fickleheart\" Bordelon",
|
|
"Hank \"FuriousFox\" Brannock",
|
|
"Matthew \"Fawfulfan\" Chapman",
|
|
"Paul \"Boinciel\" Clempson",
|
|
"Sally \"TehRealSalt\" Cochenour",
|
|
"Desmond \"Blade\" DesJardins",
|
|
"Sherman \"CoatRack\" DesJardins",
|
|
"Ben \"Mystic\" Geyer",
|
|
"Nathan \"Jazz\" Giroux",
|
|
"Vivian \"toaster\" Grannell",
|
|
"James \"SeventhSentinel\" Hall",
|
|
"Kepa \"Nev3r\" Iceta",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"\"Kaito Sinclaire\"",
|
|
"Alexander \"DrTapeworm\" Moench-Ford",
|
|
"\"Revan\"",
|
|
"Anna \"QueenDelta\" Sandlin",
|
|
"Wessel \"sphere\" Smit",
|
|
"\"SSNTails\"",
|
|
"Rob Tisdell",
|
|
"\"Torgo\"",
|
|
"Jarrett \"JEV3\" Voight",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"Marco \"mazmazz\" Zafra",
|
|
"",
|
|
"\1Boss Design",
|
|
"Ben \"Mystic\" Geyer",
|
|
"Vivian \"toaster\" Grannell",
|
|
"Thomas \"Shadow Hog\" Igoe",
|
|
"John \"JTE\" Muniz",
|
|
"Samuel \"Prime 2.0\" Peters",
|
|
"\"SSNTails\"",
|
|
"Johnny \"Sonikku\" Wallbank",
|
|
"",
|
|
"\1Testing",
|
|
"Discord Community Testers",
|
|
"Hank \"FuriousFox\" Brannock",
|
|
"Cody \"Playah\" Koester",
|
|
"Skye \"OmegaVelocity\" Meredith",
|
|
"Stephen \"HEDGESMFG\" Moellering",
|
|
"Rosalie \"ST218\" Molina",
|
|
"Samuel \"Prime 2.0\" Peters",
|
|
"Colin \"Sonict\" Pfaff",
|
|
"Bill \"Tets\" Reed",
|
|
"",
|
|
"\1Special Thanks",
|
|
"id Software",
|
|
"Doom Legacy Project",
|
|
"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
|
|
"Kart Krew",
|
|
"Alex \"MistaED\" Fuller",
|
|
"Howard Drossin", // Virtual Sonic - Sonic & Knuckles Theme
|
|
"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
|
|
"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
|
|
"Simon \"sirjuddington\" Judd", // SLADE developer
|
|
"SRB2 Community Contributors",
|
|
"",
|
|
"\1Produced By",
|
|
"Sonic Team Junior",
|
|
"",
|
|
"\1Published By",
|
|
"A 28K dialup modem",
|
|
"",
|
|
"\1Thank you ",
|
|
"\1for playing! ",
|
|
NULL
|
|
};
|
|
|
|
#define CREDITS_LEFT 8
|
|
#define CREDITS_RIGHT ((BASEVIDWIDTH) - 8)
|
|
|
|
static struct {
|
|
UINT32 x;
|
|
const char *patch;
|
|
} credits_pics[] = {
|
|
{CREDITS_LEFT, "CREDIT01"},
|
|
{CREDITS_RIGHT - (271 >> 1), "CREDIT02"},
|
|
{CREDITS_LEFT, "CREDIT03"},
|
|
{CREDITS_RIGHT - (316 >> 1), "CREDIT04"},
|
|
{CREDITS_LEFT, "CREDIT05"},
|
|
{CREDITS_RIGHT - (399 >> 1), "CREDIT06"},
|
|
{CREDITS_LEFT, "CREDIT07"},
|
|
{CREDITS_RIGHT - (302 >> 1), "CREDIT08"},
|
|
{CREDITS_LEFT, "CREDIT09"},
|
|
{CREDITS_RIGHT - (250 >> 1), "CREDIT10"},
|
|
{CREDITS_LEFT, "CREDIT11"},
|
|
{CREDITS_RIGHT - (279 >> 1), "CREDIT12"},
|
|
//{(BASEVIDWIDTH - (279 >> 1)) >> 1, "CREDIT12"},
|
|
// CREDIT13 is extra art and is not shown by default
|
|
{0, NULL}
|
|
};
|
|
|
|
#undef CREDITS_LEFT
|
|
#undef CREDITS_RIGHT
|
|
|
|
static UINT32 credits_height = 0;
|
|
static const UINT8 credits_numpics = sizeof(credits_pics)/sizeof(credits_pics[0]) - 1;
|
|
|
|
void F_StartCredits(void)
|
|
{
|
|
G_SetGamestate(GS_CREDITS);
|
|
|
|
// Just in case they're open ... somehow
|
|
M_ClearMenus(true);
|
|
|
|
if (creditscutscene)
|
|
{
|
|
F_StartCustomCutscene(creditscutscene - 1, false, false, false);
|
|
return;
|
|
}
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
S_StopMusic();
|
|
S_StopSounds();
|
|
|
|
S_ChangeMusicInternal("_creds", true);
|
|
|
|
finalecount = 0;
|
|
animtimer = 0;
|
|
timetonext = 2*TICRATE;
|
|
}
|
|
|
|
void F_CreditDrawer(void)
|
|
{
|
|
UINT16 i;
|
|
INT16 zagpos = (timetonext - finalecount - animtimer) % 32;
|
|
fixed_t y = (80<<FRACBITS) - (animtimer<<FRACBITS>>1);
|
|
UINT8 colornum;
|
|
const UINT8 *colormap;
|
|
|
|
// compensation for y on non-green resolutions, used to prevent text from disappearing before reaching the top
|
|
UINT16 compy = (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
|
|
|
if (players[consoleplayer].skincolor)
|
|
colornum = players[consoleplayer].skincolor;
|
|
else
|
|
colornum = cv_playercolor.value;
|
|
|
|
colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
// Zig Zagz
|
|
V_DrawFixedPatch(-16*FRACUNIT, zagpos<<FRACBITS, FRACUNIT, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
|
|
V_DrawFixedPatch(-16*FRACUNIT, (zagpos - 320)<<FRACBITS, FRACUNIT, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
|
|
V_DrawFixedPatch((BASEVIDWIDTH + 16)*FRACUNIT, zagpos<<FRACBITS, FRACUNIT, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
|
|
V_DrawFixedPatch((BASEVIDWIDTH + 16)*FRACUNIT, (zagpos - 320)<<FRACBITS, FRACUNIT, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY), colormap);
|
|
|
|
// Draw background pictures first
|
|
for (i = 0; credits_pics[i].patch; i++)
|
|
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (280<<FRACBITS) + (((i*credits_height)<<FRACBITS)/(credits_numpics)) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH_LOWPRIORITY), FRACUNIT>>1);
|
|
|
|
// Dim the background
|
|
V_DrawFadeScreen(0xFF00, 16);
|
|
|
|
// Draw credits text on top
|
|
for (i = 0; credits[i]; i++)
|
|
{
|
|
switch(credits[i][0])
|
|
{
|
|
case 0:
|
|
y += 80<<FRACBITS;
|
|
break;
|
|
case 1:
|
|
if (y>>FRACBITS > -20-compy)
|
|
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
|
y += 30<<FRACBITS;
|
|
break;
|
|
case 2:
|
|
if (y>>FRACBITS > -10-compy)
|
|
V_DrawStringAtFixed((BASEVIDWIDTH-V_StringWidth(&credits[i][1], V_ALLOWLOWERCASE|V_YELLOWMAP))<<FRACBITS>>1, y, V_ALLOWLOWERCASE|V_YELLOWMAP, &credits[i][1]);
|
|
y += 12<<FRACBITS;
|
|
break;
|
|
default:
|
|
if (y>>FRACBITS > -10-compy)
|
|
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
|
y += 12<<FRACBITS;
|
|
break;
|
|
}
|
|
if (FixedMul(y,vid.dup) > vid.height)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void F_CreditTicker(void)
|
|
{
|
|
// "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck
|
|
UINT16 i;
|
|
fixed_t y = (80<<FRACBITS) - (animtimer<<FRACBITS>>1);
|
|
|
|
// Calculate credits height to display art properly
|
|
if (credits_height == 0)
|
|
{
|
|
for (i = 0; credits[i]; i++)
|
|
{
|
|
switch(credits[i][0])
|
|
{
|
|
case 0: credits_height += 80; break;
|
|
case 1: credits_height += 30; break;
|
|
default: credits_height += 12; break;
|
|
}
|
|
}
|
|
credits_height = 131*credits_height/80; // account for scroll speeds. This is a guess now, so you may need to update this if you change the credits length.
|
|
}
|
|
|
|
// Draw credits text on top
|
|
for (i = 0; credits[i]; i++)
|
|
{
|
|
switch(credits[i][0])
|
|
{
|
|
case 0: y += 80<<FRACBITS; break;
|
|
case 1: y += 30<<FRACBITS; break;
|
|
default: y += 12<<FRACBITS; break;
|
|
}
|
|
if (FixedMul(y,vid.dup) > vid.height)
|
|
break;
|
|
}
|
|
|
|
// Do this here rather than in the drawer you doofus! (this is why dedicated mode broke at credits)
|
|
if (!credits[i] && y <= 120<<FRACBITS && !finalecount)
|
|
{
|
|
timetonext = 5*TICRATE+1;
|
|
finalecount = 5*TICRATE;
|
|
}
|
|
|
|
if (timetonext)
|
|
timetonext--;
|
|
else
|
|
animtimer++;
|
|
|
|
if (finalecount && --finalecount == 0)
|
|
F_StartGameEvaluation();
|
|
}
|
|
|
|
boolean F_CreditResponder(event_t *event)
|
|
{
|
|
INT32 key = event->key;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_MOUSE1:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_MOUSE1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
key = KEY_ENTER;
|
|
break;
|
|
case KEY_JOY1 + 3:
|
|
key = 'n';
|
|
break;
|
|
case KEY_JOY1 + 1:
|
|
key = KEY_BACKSPACE;
|
|
break;
|
|
case KEY_HAT1:
|
|
key = KEY_UPARROW;
|
|
break;
|
|
case KEY_HAT1 + 1:
|
|
key = KEY_DOWNARROW;
|
|
break;
|
|
case KEY_HAT1 + 2:
|
|
key = KEY_LEFTARROW;
|
|
break;
|
|
case KEY_HAT1 + 3:
|
|
key = KEY_RIGHTARROW;
|
|
break;
|
|
}
|
|
|
|
if (!(serverGamedata->timesBeaten) && !(netgame || multiplayer) && !cv_debug)
|
|
return false;
|
|
|
|
if (event->type != ev_keydown)
|
|
return false;
|
|
|
|
if (key != KEY_ESCAPE && key != KEY_ENTER && key != KEY_SPACE && key != KEY_BACKSPACE)
|
|
return false;
|
|
|
|
if (keypressed)
|
|
return true;
|
|
|
|
keypressed = true;
|
|
return true;
|
|
}
|
|
|
|
// ============
|
|
// EVALUATION
|
|
// ============
|
|
|
|
#define SPARKLLOOPTIME 7 // must be odd
|
|
|
|
void F_StartGameEvaluation(void)
|
|
{
|
|
// Credits option in extras menu
|
|
if (cursaveslot == -1)
|
|
{
|
|
S_FadeOutStopMusic(2*MUSICRATE);
|
|
F_StartGameEnd();
|
|
return;
|
|
}
|
|
|
|
S_FadeOutStopMusic(5*MUSICRATE);
|
|
|
|
G_SetGamestate(GS_EVALUATION);
|
|
|
|
// Just in case they're open ... somehow
|
|
M_ClearMenus(true);
|
|
|
|
goodending = (ALL7EMERALDS(emeralds));
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
|
|
finalecount = -1;
|
|
sparklloop = 0;
|
|
}
|
|
|
|
void F_GameEvaluationDrawer(void)
|
|
{
|
|
INT32 x, y, i;
|
|
angle_t fa;
|
|
INT32 eemeralds_cur;
|
|
char patchname[7] = "CEMGx0";
|
|
const char* endingtext;
|
|
|
|
if (marathonmode)
|
|
endingtext = "THANKS FOR THE RUN!";
|
|
else if (goodending)
|
|
endingtext = "CONGRATULATIONS!";
|
|
else
|
|
endingtext = "TRY AGAIN...";
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
// Draw all the good crap here.
|
|
|
|
if (finalecount > 0 && useBlackRock)
|
|
{
|
|
INT32 scale = FRACUNIT;
|
|
patch_t *rockpat;
|
|
UINT8 *colormap[2] = {NULL, NULL};
|
|
patch_t *glow;
|
|
INT32 trans = 0;
|
|
|
|
x = (((BASEVIDWIDTH-82)/2)+11)<<FRACBITS;
|
|
y = (((BASEVIDHEIGHT-82)/2)+12)<<FRACBITS;
|
|
|
|
if (finalecount < 5)
|
|
{
|
|
scale = (finalecount<<(FRACBITS-2));
|
|
x += (30*(FRACUNIT-scale));
|
|
y += (30*(FRACUNIT-scale));
|
|
}
|
|
|
|
if (goodending)
|
|
{
|
|
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_PATCH_LOWPRIORITY);
|
|
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_PATCH_LOWPRIORITY);
|
|
x -= FRACUNIT;
|
|
}
|
|
else
|
|
{
|
|
rockpat = W_CachePatchName("ROID0000", PU_PATCH_LOWPRIORITY);
|
|
glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_PATCH_LOWPRIORITY);
|
|
}
|
|
|
|
if (finalecount >= 5)
|
|
trans = (finalecount-5)>>1;
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, glow, NULL);
|
|
|
|
trans = (15-finalecount);
|
|
if (trans < 0)
|
|
trans = -trans;
|
|
|
|
if (finalecount < 15)
|
|
colormap[0] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
|
V_DrawFixedPatch(x, y, scale, 0, rockpat, colormap[0]);
|
|
if (trans < 10)
|
|
{
|
|
colormap[1] = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_AQUA, GTC_CACHE);
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, rockpat, colormap[1]);
|
|
}
|
|
if (goodending)
|
|
{
|
|
INT32 j = (sparklloop & 1) ? 2 : 3;
|
|
if (j > (finalecount/SPARKLLOOPTIME))
|
|
j = (finalecount/SPARKLLOOPTIME);
|
|
while (j)
|
|
{
|
|
if (j > 1 || sparklloop >= 2)
|
|
{
|
|
// if j == 0 - alternate between 0 and 1
|
|
// 1 - 1 and 2
|
|
// 2 - 2 and not rendered
|
|
V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_PATCH_LOWPRIORITY), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE));
|
|
}
|
|
j--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_PATCH_LOWPRIORITY);
|
|
V_DrawFixedPatch(x, y, scale, 0, eggrock, colormap[0]);
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, eggrock, colormap[1]);
|
|
else if (sparklloop)
|
|
V_DrawFixedPatch(x, y, scale, (10-sparklloop)<<V_ALPHASHIFT,
|
|
W_CachePatchName("ENDEGRK0", PU_PATCH_LOWPRIORITY), colormap[1]);
|
|
}
|
|
}
|
|
|
|
eemeralds_cur = (finalecount % 360)<<FRACBITS;
|
|
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
fa = (FixedAngle(eemeralds_cur)>>ANGLETOFINESHIFT) & FINEMASK;
|
|
x = (BASEVIDWIDTH<<(FRACBITS-1)) + (60*FINECOSINE(fa));
|
|
y = ((BASEVIDHEIGHT+16)<<(FRACBITS-1)) + (60*FINESINE(fa));
|
|
eemeralds_cur += (360<<FRACBITS)/7;
|
|
|
|
patchname[4] = 'A'+(char)i;
|
|
V_DrawFixedPatch(x, y, FRACUNIT, ((emeralds & (1<<i)) ? 0 : V_80TRANS), W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY), NULL);
|
|
}
|
|
|
|
V_DrawCreditString((BASEVIDWIDTH - V_CreditStringWidth(endingtext))<<(FRACBITS-1), (BASEVIDHEIGHT-100)<<(FRACBITS-1), 0, endingtext);
|
|
|
|
#if 0 // the following looks like hot garbage the more unlockables we add, and we now have a lot of unlockables
|
|
if (finalecount >= 5*TICRATE)
|
|
{
|
|
INT32 startcoord = 32;
|
|
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
|
|
|
|
for (i = 0; i < MAXUNLOCKABLES; i++)
|
|
{
|
|
if (unlockables[i].conditionset && unlockables[i].conditionset < MAXCONDITIONSETS
|
|
&& unlockables[i].type && !unlockables[i].nocecho)
|
|
{
|
|
if (clientGamedata->unlocked[i])
|
|
V_DrawString(8, startcoord, 0, unlockables[i].name);
|
|
startcoord += 8;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (marathonmode)
|
|
{
|
|
const char *rtatext, *cuttext;
|
|
rtatext = (marathonmode & MA_INGAME) ? "In-game timer" : "RTA timer";
|
|
cuttext = (marathonmode & MA_NOCUTSCENES) ? "" : " w/ cutscenes";
|
|
if (botskin)
|
|
endingtext = va("%s & %s, %s%s", skins[players[consoleplayer].skin]->realname, skins[botskin-1]->realname, rtatext, cuttext);
|
|
else
|
|
endingtext = va("%s, %s%s", skins[players[consoleplayer].skin]->realname, rtatext, cuttext);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 182, V_SNAPTOBOTTOM|(ultimatemode ? V_REDMAP : V_YELLOWMAP), endingtext);
|
|
}
|
|
}
|
|
|
|
void F_GameEvaluationTicker(void)
|
|
{
|
|
if (++finalecount > 10*TICRATE)
|
|
{
|
|
F_StartGameEnd();
|
|
return;
|
|
}
|
|
|
|
if (!useBlackRock)
|
|
;
|
|
else if (!goodending)
|
|
{
|
|
if (sparklloop)
|
|
sparklloop--;
|
|
|
|
if (finalecount == (5*TICRATE)/2
|
|
|| finalecount == (7*TICRATE)/2
|
|
|| finalecount == ((7*TICRATE)/2)+5)
|
|
{
|
|
S_StartSound(NULL, sfx_s3k5c);
|
|
sparklloop = 10;
|
|
}
|
|
}
|
|
else if (++sparklloop == SPARKLLOOPTIME) // time to roll the randomisation again
|
|
{
|
|
angle_t workingangle = FixedAngle((M_RandomKey(360))<<FRACBITS)>>ANGLETOFINESHIFT;
|
|
fixed_t workingradius = M_RandomKey(26);
|
|
|
|
sparkloffs[2][0] = sparkloffs[1][0];
|
|
sparkloffs[2][1] = sparkloffs[1][1];
|
|
sparkloffs[1][0] = sparkloffs[0][0];
|
|
sparkloffs[1][1] = sparkloffs[0][1];
|
|
|
|
sparkloffs[0][0] = (30<<FRACBITS) + workingradius*FINECOSINE(workingangle);
|
|
sparkloffs[0][1] = (30<<FRACBITS) + workingradius*FINESINE(workingangle);
|
|
sparklloop = 0;
|
|
}
|
|
|
|
if (G_CoopGametype() && !stagefailed && finalecount == 5*TICRATE)
|
|
{
|
|
serverGamedata->timesBeaten++;
|
|
clientGamedata->timesBeaten++;
|
|
|
|
if (ALL7EMERALDS(emeralds))
|
|
{
|
|
serverGamedata->timesBeatenWithEmeralds++;
|
|
clientGamedata->timesBeatenWithEmeralds++;
|
|
}
|
|
|
|
if (ultimatemode)
|
|
{
|
|
serverGamedata->timesBeatenUltimate++;
|
|
clientGamedata->timesBeatenUltimate++;
|
|
}
|
|
|
|
M_SilentUpdateUnlockablesAndEmblems(serverGamedata);
|
|
|
|
if (M_UpdateUnlockablesAndExtraEmblems(clientGamedata))
|
|
S_StartSound(NULL, sfx_s3k68);
|
|
|
|
G_SaveGameData(clientGamedata);
|
|
}
|
|
}
|
|
|
|
#undef SPARKLLOOPTIME
|
|
|
|
// ==========
|
|
// ENDING
|
|
// ==========
|
|
|
|
#define INFLECTIONPOINT (6*TICRATE)
|
|
#define STOPPINGPOINT (14*TICRATE)
|
|
#define SPARKLLOOPTIME 15 // must be odd
|
|
|
|
static void F_CacheEnding(void)
|
|
{
|
|
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_PATCH_LOWPRIORITY);
|
|
|
|
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_PATCH_LOWPRIORITY);
|
|
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_PATCH_LOWPRIORITY);
|
|
|
|
endglow[0] = W_CachePatchName("ENDGLOW0", PU_PATCH_LOWPRIORITY);
|
|
endglow[1] = W_CachePatchName("ENDGLOW1", PU_PATCH_LOWPRIORITY);
|
|
|
|
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_PATCH_LOWPRIORITY);
|
|
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_PATCH_LOWPRIORITY);
|
|
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_PATCH_LOWPRIORITY);
|
|
|
|
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_PATCH_LOWPRIORITY);
|
|
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_PATCH_LOWPRIORITY);
|
|
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_PATCH_LOWPRIORITY);
|
|
|
|
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_PATCH_LOWPRIORITY);
|
|
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_PATCH_LOWPRIORITY);
|
|
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_PATCH_LOWPRIORITY);
|
|
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_PATCH_LOWPRIORITY);
|
|
|
|
endescp[0] = W_CachePatchName("ENDESCP0", PU_PATCH_LOWPRIORITY);
|
|
endescp[1] = W_CachePatchName("ENDESCP1", PU_PATCH_LOWPRIORITY);
|
|
endescp[2] = W_CachePatchName("ENDESCP2", PU_PATCH_LOWPRIORITY);
|
|
endescp[3] = W_CachePatchName("ENDESCP3", PU_PATCH_LOWPRIORITY);
|
|
endescp[4] = W_CachePatchName("ENDESCP4", PU_PATCH_LOWPRIORITY);
|
|
|
|
// so we only need to check once
|
|
if ((goodending = ALL7EMERALDS(emeralds)))
|
|
{
|
|
UINT8 skinnum = players[consoleplayer].skin;
|
|
spritedef_t *sprdef;
|
|
spriteframe_t *sprframe;
|
|
if (skins[skinnum]->sprites[SPR2_XTRA].numframes > (XTRA_ENDING+2))
|
|
{
|
|
sprdef = &skins[skinnum]->sprites[SPR2_XTRA];
|
|
// character head, skin specific
|
|
sprframe = &sprdef->spriteframes[XTRA_ENDING];
|
|
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
|
|
sprframe = &sprdef->spriteframes[XTRA_ENDING+1];
|
|
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
|
|
sprframe = &sprdef->spriteframes[XTRA_ENDING+2];
|
|
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
|
|
}
|
|
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
|
{
|
|
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_PATCH_LOWPRIORITY);
|
|
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_PATCH_LOWPRIORITY);
|
|
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_PATCH_LOWPRIORITY);
|
|
}
|
|
|
|
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_PATCH_LOWPRIORITY);
|
|
}
|
|
else
|
|
{
|
|
// eggman, skin nonspecific
|
|
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_PATCH_LOWPRIORITY);
|
|
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_PATCH_LOWPRIORITY);
|
|
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_PATCH_LOWPRIORITY);
|
|
|
|
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_PATCH_LOWPRIORITY);
|
|
}
|
|
}
|
|
|
|
static void F_CacheGoodEnding(void)
|
|
{
|
|
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_PATCH_LOWPRIORITY);
|
|
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_PATCH_LOWPRIORITY);
|
|
|
|
endglow[0] = W_CachePatchName("ENDGLOW2", PU_PATCH_LOWPRIORITY);
|
|
endglow[1] = W_CachePatchName("ENDGLOW3", PU_PATCH_LOWPRIORITY);
|
|
|
|
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_PATCH_LOWPRIORITY);
|
|
}
|
|
|
|
void F_StartEnding(void)
|
|
{
|
|
G_SetGamestate(GS_ENDING);
|
|
wipetypepost = INT16_MAX;
|
|
|
|
// Just in case they're open ... somehow
|
|
M_ClearMenus(true);
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
S_StopMusic(); // todo: placeholder
|
|
S_StopSounds();
|
|
|
|
finalecount = -10; // what? this totally isn't a hack. why are you asking?
|
|
|
|
memset(sparkloffs, 0, sizeof(INT32)*3*2);
|
|
sparklloop = 0;
|
|
|
|
F_CacheEnding();
|
|
}
|
|
|
|
void F_EndingTicker(void)
|
|
{
|
|
if (++finalecount > STOPPINGPOINT)
|
|
{
|
|
F_StartCredits();
|
|
wipetypepre = INT16_MAX;
|
|
return;
|
|
}
|
|
|
|
if (finalecount == -8)
|
|
S_ChangeMusicInternal((goodending ? "_endg" : "_endb"), false);
|
|
|
|
if (goodending && finalecount == INFLECTIONPOINT) // time to swap some assets
|
|
F_CacheGoodEnding();
|
|
|
|
if (++sparklloop == SPARKLLOOPTIME) // time to roll the randomisation again
|
|
{
|
|
angle_t workingangle = FixedAngle((M_RandomRange(-170, 80))<<FRACBITS)>>ANGLETOFINESHIFT;
|
|
fixed_t workingradius = M_RandomKey(26);
|
|
|
|
sparkloffs[0][0] = (30<<FRACBITS) + workingradius*FINECOSINE(workingangle);
|
|
sparkloffs[0][1] = (30<<FRACBITS) + workingradius*FINESINE(workingangle);
|
|
|
|
sparklloop = 0;
|
|
}
|
|
}
|
|
|
|
void F_EndingDrawer(void)
|
|
{
|
|
INT32 x, y, i, j, parallaxticker;
|
|
patch_t *rockpat;
|
|
|
|
if (!goodending || finalecount < INFLECTIONPOINT)
|
|
rockpat = W_CachePatchName("ROID0000", PU_PATCH_LOWPRIORITY);
|
|
else
|
|
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - ((finalecount - INFLECTIONPOINT) % 35)), PU_PATCH_LOWPRIORITY);
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
parallaxticker = finalecount - INFLECTIONPOINT;
|
|
x = -((parallaxticker*20)<<FRACBITS)/INFLECTIONPOINT;
|
|
y = ((parallaxticker*7)<<FRACBITS)/INFLECTIONPOINT;
|
|
i = (((BASEVIDWIDTH-82)/2)+11)<<FRACBITS;
|
|
j = (((BASEVIDHEIGHT-82)/2)+12)<<FRACBITS;
|
|
|
|
if (finalecount <= -10)
|
|
;
|
|
else if (finalecount < 0)
|
|
V_DrawFadeFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0, 0, 10+finalecount);
|
|
else if (finalecount <= 20)
|
|
{
|
|
V_DrawFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0);
|
|
if (finalecount && finalecount < 20)
|
|
{
|
|
INT32 trans = (10-finalecount);
|
|
if (trans < 0)
|
|
{
|
|
trans = -trans;
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]);
|
|
}
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, endbrdr[1]);
|
|
}
|
|
else if (finalecount == 20)
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]);
|
|
}
|
|
else if (goodending && (parallaxticker == -2 || !parallaxticker))
|
|
{
|
|
V_DrawFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0);
|
|
V_DrawFixedPatch(x+i, y+j, FRACUNIT, 0, endegrk[0],
|
|
R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_CACHE));
|
|
//V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[1]);
|
|
}
|
|
else if (goodending && parallaxticker == -1)
|
|
{
|
|
V_DrawFixedPatch(x+i, y+j, FRACUNIT, 0, rockpat,
|
|
R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE));
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[1]);
|
|
}
|
|
else
|
|
{
|
|
boolean doexplosions = false;
|
|
boolean borderstuff = false;
|
|
INT32 tweakx = 0, tweaky = 0;
|
|
|
|
if (parallaxticker < 75) // f background's supposed to be visible
|
|
{
|
|
V_DrawFixedPatch(-(x/10), -(y/10), FRACUNIT, 0, endbgsp[0], NULL); // nebula
|
|
V_DrawFixedPatch(-(x/5), -(y/5), FRACUNIT, 0, endbgsp[1], NULL); // sun
|
|
V_DrawFixedPatch( 0, -(y/2), FRACUNIT, 0, endbgsp[2], NULL); // planet
|
|
|
|
// player's escape pod
|
|
V_DrawFixedPatch((200<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
|
(100<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
|
FRACUNIT, 0, endescp[4], NULL);
|
|
if (parallaxticker > -19)
|
|
{
|
|
INT32 trans = (-parallaxticker)>>1;
|
|
if (trans < 0)
|
|
trans = 0;
|
|
V_DrawFixedPatch((200<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
|
(100<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
|
FRACUNIT, trans<<V_ALPHASHIFT, endescp[(finalecount/2)&3], NULL);
|
|
}
|
|
|
|
if (goodending && parallaxticker > 0) // gunchedrock
|
|
{
|
|
INT32 scale = FRACUNIT + ((parallaxticker-10)<<7);
|
|
INT32 trans = parallaxticker>>2;
|
|
UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JET, GTC_CACHE);
|
|
|
|
if (parallaxticker < 10)
|
|
{
|
|
tweakx = parallaxticker<<FRACBITS;
|
|
tweaky = ((7*parallaxticker)<<(FRACBITS-2))/5;
|
|
}
|
|
else
|
|
{
|
|
tweakx = 10<<FRACBITS;
|
|
tweaky = 7<<(FRACBITS-1);
|
|
}
|
|
i += tweakx;
|
|
j -= tweaky;
|
|
|
|
x <<= 1;
|
|
y <<= 1;
|
|
|
|
// center detritrus
|
|
V_DrawFixedPatch(i-x, j-y, FRACUNIT, 0, endegrk[0], colormap);
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(i-x, j-y, FRACUNIT, trans<<V_ALPHASHIFT, endegrk[0], NULL);
|
|
|
|
// ring detritrus
|
|
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y) - ((7<<FRACBITS)/2), scale, 0, endegrk[1], colormap);
|
|
if (trans < 10)
|
|
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y), scale, trans<<V_ALPHASHIFT, endegrk[1], NULL);
|
|
|
|
scale += ((parallaxticker-10)<<7);
|
|
|
|
// shard detritrus
|
|
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2) - ((7<<FRACBITS)/2), scale, 0, endxpld[0], colormap);
|
|
if (trans < 10)
|
|
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2), scale, trans<<V_ALPHASHIFT, endxpld[0], NULL);
|
|
}
|
|
}
|
|
else if (goodending)
|
|
{
|
|
tweakx = 10<<FRACBITS;
|
|
tweaky = 7<<(FRACBITS-1);
|
|
i += tweakx;
|
|
j += tweaky;
|
|
x <<= 1;
|
|
y <<= 1;
|
|
}
|
|
|
|
if (goodending && parallaxticker > 0)
|
|
{
|
|
i -= (3+(tweakx<<1));
|
|
j += tweaky<<2;
|
|
}
|
|
|
|
if (parallaxticker <= 70) // eggrock/blackrock
|
|
{
|
|
INT32 trans;
|
|
fixed_t scale = FRACUNIT;
|
|
UINT8 *colormap[2] = {NULL, NULL};
|
|
|
|
x += i;
|
|
y += j;
|
|
|
|
if (parallaxticker > 66)
|
|
{
|
|
scale = ((70 - parallaxticker)<<(FRACBITS-2));
|
|
x += (30*(FRACUNIT-scale));
|
|
y += (30*(FRACUNIT-scale));
|
|
}
|
|
else if ((parallaxticker > 60) || (goodending && parallaxticker > 0))
|
|
;
|
|
else
|
|
{
|
|
doexplosions = true;
|
|
if (!sparklloop)
|
|
{
|
|
x += ((sparkloffs[0][0] < 30<<FRACBITS) ? FRACUNIT : -FRACUNIT);
|
|
y += ((sparkloffs[0][1] < 30<<FRACBITS) ? FRACUNIT : -FRACUNIT);
|
|
}
|
|
}
|
|
|
|
if (goodending && finalecount > INFLECTIONPOINT)
|
|
parallaxticker -= 40;
|
|
|
|
if ((-parallaxticker/4) < 5)
|
|
{
|
|
trans = (-parallaxticker/4) + 5;
|
|
if (trans < 0)
|
|
trans = 0;
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, endglow[(finalecount & 1) ? 0 : 1], NULL);
|
|
}
|
|
|
|
if (goodending && finalecount > INFLECTIONPOINT)
|
|
{
|
|
if (finalecount < INFLECTIONPOINT+10)
|
|
V_DrawFadeFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0, 0, INFLECTIONPOINT+10-finalecount);
|
|
parallaxticker -= 30;
|
|
}
|
|
|
|
if ((parallaxticker/2) > -15)
|
|
colormap[0] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
|
V_DrawFixedPatch(x, y, scale, 0, rockpat, colormap[0]);
|
|
if ((parallaxticker/2) > -25)
|
|
{
|
|
trans = (parallaxticker/2) + 15;
|
|
if (trans < 0)
|
|
trans = -trans;
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, rockpat,
|
|
R_GetTranslationColormap(TC_BLINK, SKINCOLOR_AQUA, GTC_CACHE));
|
|
}
|
|
|
|
if (goodending && finalecount > INFLECTIONPOINT)
|
|
{
|
|
if (finalecount < INFLECTIONPOINT+10)
|
|
V_DrawFixedPatch(x, y, scale, (finalecount-INFLECTIONPOINT)<<V_ALPHASHIFT, rockpat,
|
|
R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_CACHE));
|
|
}
|
|
else
|
|
{
|
|
if ((-parallaxticker/2) < -5)
|
|
colormap[1] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
|
|
|
V_DrawFixedPatch(x, y, scale, 0, endegrk[0], colormap[1]);
|
|
|
|
if ((-parallaxticker/2) < 5)
|
|
{
|
|
trans = (-parallaxticker/2) + 5;
|
|
if (trans < 0)
|
|
trans = -trans;
|
|
if (trans < 10)
|
|
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, endegrk[1], NULL);
|
|
}
|
|
}
|
|
}
|
|
else // firework
|
|
{
|
|
fixed_t scale = FRACUNIT;
|
|
INT32 frame;
|
|
UINT8 *colormap = NULL;
|
|
parallaxticker -= 70;
|
|
x += ((BASEVIDWIDTH-3)<<(FRACBITS-1)) - tweakx;
|
|
y += (BASEVIDHEIGHT<<(FRACBITS-1)) + tweaky;
|
|
borderstuff = true;
|
|
|
|
if (parallaxticker < 5)
|
|
{
|
|
scale = (parallaxticker<<FRACBITS)/4;
|
|
V_DrawFadeFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0, 31, parallaxticker*2);
|
|
}
|
|
else
|
|
scale += (parallaxticker-4)<<5;
|
|
|
|
if (goodending)
|
|
colormap = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
|
|
|
|
if ((frame = ((parallaxticker & 1) ? 1 : 0) + (parallaxticker/TICRATE)) < 3)
|
|
V_DrawFixedPatch(x, y, scale, 0, endfwrk[frame], colormap);
|
|
}
|
|
|
|
// explosions
|
|
if (sparklloop >= 3 && doexplosions)
|
|
{
|
|
INT32 boomtime = parallaxticker - sparklloop;
|
|
|
|
x = ((((BASEVIDWIDTH-82)/2)+11)<<FRACBITS) - ((boomtime*20)<<FRACBITS)/INFLECTIONPOINT;
|
|
y = ((((BASEVIDHEIGHT-82)/2)+12)<<FRACBITS) + ((boomtime*7)<<FRACBITS)/INFLECTIONPOINT;
|
|
|
|
V_DrawFixedPatch(x + sparkloffs[0][0], y + sparkloffs[0][1],
|
|
FRACUNIT, 0, endxpld[sparklloop/4], NULL);
|
|
}
|
|
|
|
// initial fade
|
|
if (finalecount < 30)
|
|
V_DrawFadeFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0, 0, 30-finalecount);
|
|
|
|
// border - only emeralds can exist outside it
|
|
{
|
|
INT32 trans = 0;
|
|
if (borderstuff)
|
|
trans = (10*parallaxticker)/(3*TICRATE);
|
|
if (trans < 10)
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, endbrdr[0]);
|
|
if (borderstuff && parallaxticker < 11)
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (parallaxticker-1)<<V_ALPHASHIFT, endbrdr[1]);
|
|
else if (goodending && finalecount > INFLECTIONPOINT && finalecount < INFLECTIONPOINT+10)
|
|
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (finalecount-INFLECTIONPOINT)<<V_ALPHASHIFT, endbrdr[1]);
|
|
}
|
|
|
|
// emeralds and emerald accessories
|
|
if (goodending && finalecount >= TICRATE && finalecount < INFLECTIONPOINT)
|
|
{
|
|
INT32 workingtime = finalecount - TICRATE;
|
|
fixed_t radius = ((vid.width/vid.dup)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
|
|
angle_t fa;
|
|
INT32 eemeralds_cur[4];
|
|
char patchname[7] = "CEMGx0";
|
|
|
|
radius <<= FRACBITS;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if (i == 1)
|
|
workingtime -= sparklloop;
|
|
else if (i)
|
|
workingtime -= SPARKLLOOPTIME;
|
|
eemeralds_cur[i] = (workingtime % 360)<<FRACBITS;
|
|
}
|
|
|
|
// sparkles
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
UINT8* colormap;
|
|
skincolornum_t col = SKINCOLOR_GREEN;
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
col = SKINCOLOR_MAGENTA;
|
|
break;
|
|
case 2:
|
|
col = SKINCOLOR_BLUE;
|
|
break;
|
|
case 3:
|
|
col = SKINCOLOR_SKY;
|
|
break;
|
|
case 4:
|
|
col = SKINCOLOR_ORANGE;
|
|
break;
|
|
case 5:
|
|
col = SKINCOLOR_RED;
|
|
break;
|
|
case 6:
|
|
col = SKINCOLOR_GREY;
|
|
default:
|
|
case 0:
|
|
break;
|
|
}
|
|
|
|
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE);
|
|
|
|
j = (sparklloop & 1) ? 2 : 3;
|
|
while (j)
|
|
{
|
|
fa = (FixedAngle(eemeralds_cur[j])>>ANGLETOFINESHIFT) & FINEMASK;
|
|
x = (BASEVIDWIDTH<<(FRACBITS-1)) + FixedMul(FINECOSINE(fa),radius);
|
|
y = (BASEVIDHEIGHT<<(FRACBITS-1)) + FixedMul(FINESINE(fa),radius);
|
|
eemeralds_cur[j] += (360<<FRACBITS)/7;
|
|
|
|
// if j == 0 - alternate between 0 and 1
|
|
// 1 - 1 and 2
|
|
// 2 - 2 and not rendered
|
|
V_DrawFixedPatch(x, y, FRACUNIT, 0, endspkl[(j - ((sparklloop & 1) ? 0 : 1))], colormap);
|
|
|
|
j--;
|
|
}
|
|
}
|
|
|
|
// ...then emeralds themselves
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
fa = (FixedAngle(eemeralds_cur[0])>>ANGLETOFINESHIFT) & FINEMASK;
|
|
x = (BASEVIDWIDTH<<(FRACBITS-1)) + FixedMul(FINECOSINE(fa),radius);
|
|
y = ((BASEVIDHEIGHT+16)<<(FRACBITS-1)) + FixedMul(FINESINE(fa),radius);
|
|
eemeralds_cur[0] += (360<<FRACBITS)/7;
|
|
|
|
patchname[4] = 'A'+(char)i;
|
|
V_DrawFixedPatch(x, y, FRACUNIT, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY), NULL);
|
|
}
|
|
} // if (goodending...
|
|
} // (finalecount > 20)
|
|
|
|
// look, i make an ending for you last-minute, the least you could do is let me have this
|
|
if (cv_soundtest.value == 413)
|
|
{
|
|
INT32 trans = 0;
|
|
boolean donttouch = false;
|
|
const char *str;
|
|
if (goodending)
|
|
str = va("[S] %s: Engage.", skins[players[consoleplayer].skin]->realname);
|
|
else
|
|
str = "[S] Eggman: Abscond.";
|
|
|
|
if (finalecount < 10)
|
|
trans = (10-finalecount)/2;
|
|
else if (finalecount > STOPPINGPOINT - 20)
|
|
{
|
|
trans = 10 + (finalecount - STOPPINGPOINT)/2;
|
|
donttouch = true;
|
|
}
|
|
|
|
if (trans < 10)
|
|
{
|
|
//colset(linkmap, 164, 165, 169); -- the ideal purple colour to represent a clicked in-game link, but not worth it just for a soundtest-controlled secret
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 8, V_ALLOWLOWERCASE|(trans<<V_ALPHASHIFT), str);
|
|
V_DrawCharacter(32, BASEVIDHEIGHT-16, '>'|(trans<<V_ALPHASHIFT), false);
|
|
V_DrawString(40, ((finalecount == STOPPINGPOINT-(20+TICRATE)) ? 1 : 0)+BASEVIDHEIGHT-16, ((serverGamedata->timesBeaten || finalecount >= STOPPINGPOINT-TICRATE) ? V_PURPLEMAP : V_BLUEMAP)|(trans<<V_ALPHASHIFT), " [S] ===>");
|
|
}
|
|
|
|
if (finalecount > STOPPINGPOINT-(20+(2*TICRATE)))
|
|
{
|
|
INT32 trans2 = abs((5*FINECOSINE((FixedAngle((finalecount*5)<<FRACBITS)>>ANGLETOFINESHIFT & FINEMASK)))>>FRACBITS)+2;
|
|
if (!donttouch)
|
|
{
|
|
trans = 10 + (STOPPINGPOINT-(20+(2*TICRATE))) - finalecount;
|
|
if (trans > trans2)
|
|
trans2 = trans;
|
|
}
|
|
else
|
|
trans2 += 2*trans;
|
|
if (trans2 < 10)
|
|
V_DrawCharacter(26, BASEVIDHEIGHT-33, '\x1C'|(trans2<<V_ALPHASHIFT), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SPARKLLOOPTIME
|
|
|
|
// ==========
|
|
// GAME END
|
|
// ==========
|
|
void F_StartGameEnd(void)
|
|
{
|
|
G_SetGamestate(GS_GAMEEND);
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
S_StopSounds();
|
|
|
|
// In case menus are still up?!!
|
|
M_ClearMenus(true);
|
|
|
|
timetonext = TICRATE;
|
|
}
|
|
|
|
//
|
|
// F_GameEndDrawer
|
|
//
|
|
void F_GameEndDrawer(void)
|
|
{
|
|
// this function does nothing
|
|
}
|
|
|
|
//
|
|
// F_GameEndTicker
|
|
//
|
|
void F_GameEndTicker(void)
|
|
{
|
|
if (timetonext > 0)
|
|
timetonext--;
|
|
else
|
|
D_StartTitle();
|
|
}
|
|
|
|
|
|
// ==============
|
|
// TITLE SCREEN
|
|
// ==============
|
|
|
|
void F_InitMenuPresValues(void)
|
|
{
|
|
curbgx = 0;
|
|
curbgy = 0;
|
|
prevMenuId = 0;
|
|
activeMenuId = MainDef.menuid;
|
|
|
|
// Set defaults for presentation values
|
|
strncpy(curbgname, "TITLESKY", 9);
|
|
curfadevalue = 16;
|
|
curbgcolor = -1;
|
|
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
|
|
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
|
|
curbghide = (gamestate == GS_TIMEATTACK) ? false : true;
|
|
|
|
curhidepics = hidetitlepics;
|
|
curttmode = ttmode;
|
|
curttscale = ttscale;
|
|
strncpy(curttname, ttname, 9);
|
|
curttx = ttx;
|
|
curtty = tty;
|
|
curttloop = ttloop;
|
|
curtttics = tttics;
|
|
|
|
// Find current presentation values
|
|
M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "RECATTBG" : "TITLESKY");
|
|
M_SetMenuCurFadeValue(16);
|
|
M_SetMenuCurTitlePics();
|
|
|
|
LUA_HUD_DestroyDrawList(luahuddrawlist_title);
|
|
luahuddrawlist_title = LUA_HUD_CreateDrawList();
|
|
}
|
|
|
|
//
|
|
// F_SkyScroll
|
|
//
|
|
void F_SkyScroll(const char *patchname)
|
|
{
|
|
INT32 x, basey = 0;
|
|
patch_t *pat;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
if (!patchname || !patchname[0])
|
|
{
|
|
V_DrawFill(0, 0, vid.width, vid.height, 31);
|
|
return;
|
|
}
|
|
|
|
pat = W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY);
|
|
|
|
if (!curbgxspeed && !curbgyspeed)
|
|
{
|
|
V_DrawPatchFill(pat);
|
|
W_UnlockCachedPatch(pat);
|
|
return;
|
|
}
|
|
|
|
// Modulo the background scrolling to prevent jumps from integer overflows
|
|
// We already load the background patch here, so we can modulo it here
|
|
// to avoid also having to load the patch in F_MenuPresTicker
|
|
curbgx %= pat->width * 16;
|
|
curbgy %= pat->height * 16;
|
|
|
|
// Ooh, fancy frame interpolation
|
|
x = ((curbgx*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*vid.dup)) / 16;
|
|
basey = ((curbgy*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*vid.dup)) / 16;
|
|
|
|
if (x > 0) // Make sure that we don't leave the left or top sides empty
|
|
x -= pat->width * vid.dup;
|
|
if (basey > 0)
|
|
basey -= pat->height * vid.dup;
|
|
|
|
for (; x < vid.width; x += pat->width * vid.dup)
|
|
{
|
|
for (INT32 y = basey; y < vid.height; y += pat->height * vid.dup)
|
|
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
|
}
|
|
|
|
W_UnlockCachedPatch(pat);
|
|
}
|
|
|
|
#define LOADTTGFX(arr, name, maxf) \
|
|
lumpnum = W_CheckNumForName(name); \
|
|
if (lumpnum != LUMPERROR) \
|
|
{ \
|
|
arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \
|
|
arr[min(1, maxf-1)] = 0; \
|
|
} \
|
|
else if (strlen(name) <= 6) \
|
|
{ \
|
|
fixed_t cnt = strlen(name); \
|
|
strncpy(lumpname, name, 7); \
|
|
for (i = 0; i < maxf-1; i++) \
|
|
{ \
|
|
sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \
|
|
lumpname[8] = 0; \
|
|
lumpnum = W_CheckNumForName(lumpname); \
|
|
if (lumpnum != LUMPERROR) \
|
|
arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \
|
|
else \
|
|
break; \
|
|
} \
|
|
arr[min(i, maxf-1)] = 0; \
|
|
} \
|
|
else \
|
|
arr[0] = 0;
|
|
|
|
static void F_CacheTitleScreen(void)
|
|
{
|
|
switch(curttmode)
|
|
{
|
|
case TTMODE_OLD:
|
|
case TTMODE_NONE:
|
|
ttbanner = W_CachePatchName("TTBANNER", PU_PATCH_LOWPRIORITY);
|
|
ttwing = W_CachePatchName("TTWING", PU_PATCH_LOWPRIORITY);
|
|
ttsonic = W_CachePatchName("TTSONIC", PU_PATCH_LOWPRIORITY);
|
|
ttswave1 = W_CachePatchName("TTSWAVE1", PU_PATCH_LOWPRIORITY);
|
|
ttswave2 = W_CachePatchName("TTSWAVE2", PU_PATCH_LOWPRIORITY);
|
|
ttswip1 = W_CachePatchName("TTSWIP1", PU_PATCH_LOWPRIORITY);
|
|
ttsprep1 = W_CachePatchName("TTSPREP1", PU_PATCH_LOWPRIORITY);
|
|
ttsprep2 = W_CachePatchName("TTSPREP2", PU_PATCH_LOWPRIORITY);
|
|
ttspop1 = W_CachePatchName("TTSPOP1", PU_PATCH_LOWPRIORITY);
|
|
ttspop2 = W_CachePatchName("TTSPOP2", PU_PATCH_LOWPRIORITY);
|
|
ttspop3 = W_CachePatchName("TTSPOP3", PU_PATCH_LOWPRIORITY);
|
|
ttspop4 = W_CachePatchName("TTSPOP4", PU_PATCH_LOWPRIORITY);
|
|
ttspop5 = W_CachePatchName("TTSPOP5", PU_PATCH_LOWPRIORITY);
|
|
ttspop6 = W_CachePatchName("TTSPOP6", PU_PATCH_LOWPRIORITY);
|
|
ttspop7 = W_CachePatchName("TTSPOP7", PU_PATCH_LOWPRIORITY);
|
|
break;
|
|
|
|
// don't load alacroix gfx yet; we do that upon first draw.
|
|
case TTMODE_ALACROIX:
|
|
break;
|
|
|
|
case TTMODE_USER:
|
|
{
|
|
UINT16 i;
|
|
lumpnum_t lumpnum;
|
|
char lumpname[9];
|
|
|
|
LOADTTGFX(ttuser, curttname, TTMAX_USER)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void F_StartTitleScreen(void)
|
|
{
|
|
if (menupres[MN_MAIN].musname[0])
|
|
S_ChangeMusic(menupres[MN_MAIN].musname, menupres[MN_MAIN].mustrack, menupres[MN_MAIN].muslooping);
|
|
else
|
|
S_ChangeMusicInternal("_title", looptitle);
|
|
|
|
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
|
|
{
|
|
ttuser_count =\
|
|
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] =\
|
|
testttscale = activettscale =\
|
|
sonic_blink = sonic_blink_twice = sonic_idle_start = sonic_idle_end =\
|
|
tails_blink = tails_blink_twice = tails_idle_start = tails_idle_end =\
|
|
knux_blink = knux_blink_twice = knux_idle_start = knux_idle_end = 0;
|
|
|
|
sonic_blinked_already = tails_blinked_already = knux_blinked_already = 1; // don't blink on the first idle cycle
|
|
|
|
if (curttmode == TTMODE_ALACROIX)
|
|
finalecount = -3; // hack so that frames don't advance during the entry wipe
|
|
else
|
|
finalecount = 0;
|
|
wipetypepost = menupres[MN_MAIN].enterwipe;
|
|
}
|
|
else
|
|
wipegamestate = GS_TITLESCREEN;
|
|
|
|
if (titlemap)
|
|
{
|
|
mapthing_t *startpos;
|
|
|
|
gamestate_t prevwipegamestate = wipegamestate;
|
|
titlemapinaction = TITLEMAP_LOADING;
|
|
titlemapcameraref = NULL;
|
|
gamemap = titlemap;
|
|
|
|
if (!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
|
|
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
|
|
globalweather = mapheaderinfo[gamemap-1]->weather;
|
|
|
|
G_DoLoadLevel(true);
|
|
if (!titlemap)
|
|
return;
|
|
|
|
players[displayplayer].playerstate = PST_DEAD; // Don't spawn the player in dummy (I'm still a filthy cheater)
|
|
|
|
// Set Default Position
|
|
if (playerstarts[0])
|
|
startpos = playerstarts[0];
|
|
else if (deathmatchstarts[0])
|
|
startpos = deathmatchstarts[0];
|
|
else
|
|
startpos = NULL;
|
|
|
|
if (startpos)
|
|
{
|
|
camera.x = startpos->x << FRACBITS;
|
|
camera.y = startpos->y << FRACBITS;
|
|
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
|
camera.z = camera.subsector->sector->floorheight + (startpos->z << FRACBITS);
|
|
camera.angle = (startpos->angle % 360)*ANG1;
|
|
camera.aiming = 0;
|
|
}
|
|
else
|
|
{
|
|
camera.x = camera.y = camera.z = camera.angle = camera.aiming = 0;
|
|
camera.subsector = NULL; // toast is filthy too
|
|
}
|
|
|
|
camera.chase = true;
|
|
camera.height = 0;
|
|
|
|
// Run enter linedef exec for MN_MAIN, since this is where we start
|
|
if (menupres[MN_MAIN].entertag)
|
|
P_LinedefExecute(menupres[MN_MAIN].entertag, players[displayplayer].mo, NULL);
|
|
|
|
wipegamestate = prevwipegamestate;
|
|
}
|
|
else
|
|
{
|
|
titlemapinaction = TITLEMAP_OFF;
|
|
gamemap = 1; // g_game.c
|
|
if (!mapheaderinfo[gamemap-1])
|
|
P_AllocMapHeader(gamemap-1);
|
|
CON_ClearHUD();
|
|
}
|
|
|
|
G_SetGamestate(GS_TITLESCREEN);
|
|
|
|
// IWAD dependent stuff.
|
|
|
|
animtimer = skullAnimCounter = 0;
|
|
|
|
demoDelayLeft = demoDelayTime;
|
|
demoIdleLeft = demoIdleTime;
|
|
|
|
F_CacheTitleScreen();
|
|
}
|
|
|
|
static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
|
|
{
|
|
// This all gets freed by PU_PATCH_LOWPRIORITY when exiting the menus.
|
|
// When re-visiting the menus (e.g., from exiting in-game), the gfx are force-reloaded.
|
|
// So leftover addresses here should not be a problem.
|
|
|
|
UINT16 i;
|
|
oldttscale--; // zero-based index
|
|
for (i = 0; i < TTMAX_ALACROIX; i++)
|
|
{
|
|
if(ttembl[oldttscale][i]) { Patch_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
|
|
if(ttribb[oldttscale][i]) { Patch_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
|
|
if(ttsont[oldttscale][i]) { Patch_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
|
|
if(ttrobo[oldttscale][i]) { Patch_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
|
|
if(tttwot[oldttscale][i]) { Patch_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
|
|
if(ttrbtx[oldttscale][i]) { Patch_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
|
|
if(ttsoib[oldttscale][i]) { Patch_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
|
|
if(ttsoif[oldttscale][i]) { Patch_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
|
|
if(ttsoba[oldttscale][i]) { Patch_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
|
|
if(ttsobk[oldttscale][i]) { Patch_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
|
|
if(ttsodh[oldttscale][i]) { Patch_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
|
|
if(tttaib[oldttscale][i]) { Patch_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
|
|
if(tttaif[oldttscale][i]) { Patch_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
|
|
if(tttaba[oldttscale][i]) { Patch_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
|
|
if(tttabk[oldttscale][i]) { Patch_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
|
|
if(tttabt[oldttscale][i]) { Patch_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
|
|
if(tttaft[oldttscale][i]) { Patch_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
|
|
if(ttknib[oldttscale][i]) { Patch_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
|
|
if(ttknif[oldttscale][i]) { Patch_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
|
|
if(ttknba[oldttscale][i]) { Patch_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
|
|
if(ttknbk[oldttscale][i]) { Patch_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
|
|
if(ttkndh[oldttscale][i]) { Patch_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
|
|
}
|
|
ttloaded[oldttscale] = false;
|
|
}
|
|
|
|
static void F_LoadAlacroixGraphics(SINT8 newttscale)
|
|
{
|
|
UINT16 i, j;
|
|
lumpnum_t lumpnum;
|
|
char lumpname[9];
|
|
char names[22][5] = {
|
|
"EMBL",
|
|
"RIBB",
|
|
"SONT",
|
|
"ROBO",
|
|
"TWOT",
|
|
"RBTX",
|
|
"SOIB",
|
|
"SOIF",
|
|
"SOBA",
|
|
"SOBK",
|
|
"SODH",
|
|
"TAIB",
|
|
"TAIF",
|
|
"TABA",
|
|
"TABK",
|
|
"TABT",
|
|
"TAFT",
|
|
"KNIB",
|
|
"KNIF",
|
|
"KNBA",
|
|
"KNBK",
|
|
"KNDH"
|
|
};
|
|
char lumpnames[22][7];
|
|
|
|
newttscale--; // 0-based index
|
|
|
|
if (!ttloaded[newttscale])
|
|
{
|
|
for (j = 0; j < 22; j++)
|
|
sprintf(&lumpnames[j][0], "T%.1hu%s", (UINT16)( (UINT8)newttscale+1 ), names[j]);
|
|
|
|
LOADTTGFX(ttembl[newttscale], lumpnames[0], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttribb[newttscale], lumpnames[1], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsont[newttscale], lumpnames[2], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttrobo[newttscale], lumpnames[3], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttwot[newttscale], lumpnames[4], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttrbtx[newttscale], lumpnames[5], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsoib[newttscale], lumpnames[6], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsoif[newttscale], lumpnames[7], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsoba[newttscale], lumpnames[8], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsobk[newttscale], lumpnames[9], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttsodh[newttscale], lumpnames[10], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttaib[newttscale], lumpnames[11], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttaif[newttscale], lumpnames[12], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttaba[newttscale], lumpnames[13], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttabk[newttscale], lumpnames[14], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttabt[newttscale], lumpnames[15], TTMAX_ALACROIX)
|
|
LOADTTGFX(tttaft[newttscale], lumpnames[16], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttknib[newttscale], lumpnames[17], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttknif[newttscale], lumpnames[18], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttknba[newttscale], lumpnames[19], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttknbk[newttscale], lumpnames[20], TTMAX_ALACROIX)
|
|
LOADTTGFX(ttkndh[newttscale], lumpnames[21], TTMAX_ALACROIX)
|
|
|
|
ttloaded[newttscale] = true;
|
|
}
|
|
}
|
|
|
|
#undef LOADTTGFX
|
|
|
|
static void F_FigureActiveTtScale(void)
|
|
{
|
|
SINT8 newttscale = max(1, min(6, vid.dup));
|
|
SINT8 oldttscale = activettscale;
|
|
|
|
if (newttscale == testttscale)
|
|
return;
|
|
|
|
// We have a new ttscale, so load gfx
|
|
if(oldttscale > 0)
|
|
F_UnloadAlacroixGraphics(oldttscale);
|
|
|
|
testttscale = newttscale;
|
|
|
|
// If ttscale is unavailable: look for lower scales, then higher scales.
|
|
for (; newttscale >= 1; newttscale--)
|
|
{
|
|
if (ttavailable[newttscale-1])
|
|
break;
|
|
}
|
|
|
|
for (; newttscale <= 6; newttscale++)
|
|
{
|
|
if (ttavailable[newttscale-1])
|
|
break;
|
|
}
|
|
|
|
activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
|
|
|
|
if(activettscale > 0)
|
|
F_LoadAlacroixGraphics(activettscale);
|
|
}
|
|
|
|
// (no longer) De-Demo'd Title Screen
|
|
void F_TitleScreenDrawer(void)
|
|
{
|
|
boolean hidepics;
|
|
fixed_t sc = FRACUNIT / max(1, curttscale);
|
|
INT32 whitefade = 0;
|
|
UINT8 *whitecol[2] = {NULL, NULL};
|
|
|
|
if (modeattacking)
|
|
return; // We likely came here from retrying. Don't do a damn thing.
|
|
|
|
// Draw that sky!
|
|
if (curbgcolor >= 0)
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
|
|
else if (!curbghide || !titlemapinaction || gamestate == GS_WAITINGPLAYERS)
|
|
F_SkyScroll(curbgname);
|
|
|
|
// Don't draw outside of the title screen, or if the patch isn't there.
|
|
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
|
|
return;
|
|
|
|
// Don't draw if title mode is set to Old/None and the patch isn't there
|
|
if (!ttwing && (curttmode == TTMODE_OLD || curttmode == TTMODE_NONE))
|
|
return;
|
|
|
|
// rei|miru: use title pics?
|
|
hidepics = curhidepics;
|
|
if (hidepics)
|
|
goto luahook;
|
|
|
|
switch(curttmode)
|
|
{
|
|
case TTMODE_OLD:
|
|
case TTMODE_NONE:
|
|
V_DrawSciencePatch(30<<FRACBITS, 14<<FRACBITS, 0, ttwing, sc);
|
|
|
|
if (finalecount < 57)
|
|
{
|
|
if (finalecount == 35)
|
|
V_DrawSciencePatch(115<<FRACBITS, 15<<FRACBITS, 0, ttspop1, sc);
|
|
else if (finalecount == 36)
|
|
V_DrawSciencePatch(114<<FRACBITS, 15<<FRACBITS, 0,ttspop2, sc);
|
|
else if (finalecount == 37)
|
|
V_DrawSciencePatch(113<<FRACBITS, 15<<FRACBITS, 0,ttspop3, sc);
|
|
else if (finalecount == 38)
|
|
V_DrawSciencePatch(112<<FRACBITS, 15<<FRACBITS, 0,ttspop4, sc);
|
|
else if (finalecount == 39)
|
|
V_DrawSciencePatch(111<<FRACBITS, 15<<FRACBITS, 0,ttspop5, sc);
|
|
else if (finalecount == 40)
|
|
V_DrawSciencePatch(110<<FRACBITS, 15<<FRACBITS, 0, ttspop6, sc);
|
|
else if (finalecount >= 41 && finalecount <= 44)
|
|
V_DrawSciencePatch(109<<FRACBITS, 15<<FRACBITS, 0, ttspop7, sc);
|
|
else if (finalecount >= 45 && finalecount <= 48)
|
|
V_DrawSciencePatch(108<<FRACBITS, 12<<FRACBITS, 0, ttsprep1, sc);
|
|
else if (finalecount >= 49 && finalecount <= 52)
|
|
V_DrawSciencePatch(107<<FRACBITS, 9<<FRACBITS, 0, ttsprep2, sc);
|
|
else if (finalecount >= 53 && finalecount <= 56)
|
|
V_DrawSciencePatch(106<<FRACBITS, 6<<FRACBITS, 0, ttswip1, sc);
|
|
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0, ttsonic, sc);
|
|
}
|
|
else
|
|
{
|
|
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0,ttsonic, sc);
|
|
if (finalecount/5 & 1)
|
|
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,ttswave1, sc);
|
|
else
|
|
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,ttswave2, sc);
|
|
}
|
|
|
|
V_DrawSciencePatch(48<<FRACBITS, 142<<FRACBITS, 0,ttbanner, sc);
|
|
break;
|
|
|
|
case TTMODE_ALACROIX:
|
|
//
|
|
// PRE-INTRO: WING ON BLACK BACKGROUND
|
|
//
|
|
|
|
// Figure the gfx scale and load gfx if necessary
|
|
F_FigureActiveTtScale();
|
|
|
|
if (!activettscale) // invalid scale, draw nothing
|
|
break;
|
|
sc = FRACUNIT / activettscale;
|
|
|
|
// Start at black background. Draw it until tic 30, where we replace with a white flash.
|
|
//
|
|
// TODO: How to NOT draw the titlemap while this background is drawn?
|
|
//
|
|
if (finalecount <= 29)
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
// Flash at tic 30, timed to O__TITLE percussion. Hold the flash until tic 34.
|
|
// After tic 34, fade the flash until tic 44.
|
|
else
|
|
{
|
|
if (finalecount > 29 && finalecount < 35)
|
|
V_DrawFadeScreen(0, (whitefade = 9));
|
|
else if (finalecount > 34 && 44-finalecount > 0 && 44-finalecount < 10)
|
|
V_DrawFadeScreen(0, 44-finalecount);
|
|
if (39-finalecount > 0)
|
|
{
|
|
whitefade = (9 - (39-finalecount))<<V_ALPHASHIFT;
|
|
whitecol[0] = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SUPERGOLD3, GTC_CACHE);
|
|
whitecol[1] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
|
}
|
|
}
|
|
|
|
// Draw emblem
|
|
V_DrawSciencePatch(40<<FRACBITS, 20<<FRACBITS, 0, TTEMBL[0], sc);
|
|
|
|
if (whitecol[0])
|
|
{
|
|
V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, whitefade, TTEMBL[0], whitecol[0]);
|
|
V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TTEMBL[0], whitecol[1]);
|
|
}
|
|
|
|
// Animate SONIC ROBO BLAST 2 before the white flash at tic 30.
|
|
if (finalecount <= 29)
|
|
{
|
|
// Ribbon unfurls, revealing SONIC text, from tic 0 to tic 24. SONIC text is pre-baked into this ribbon graphic.
|
|
V_DrawSciencePatch(39<<FRACBITS, 88<<FRACBITS, 0, TTRIBB[min(max(0, finalecount), 24)], sc);
|
|
|
|
// Darken non-text things.
|
|
V_DrawFadeScreen(0xFF00, 12);
|
|
|
|
// Animate SONIC text while the ribbon unfurls, from tic 0 to tic 28.
|
|
if(finalecount >= 0)
|
|
V_DrawSciencePatch(89<<FRACBITS, 92<<FRACBITS, 0, TTSONT[min(finalecount, 28)], sc);
|
|
|
|
// Fade in ROBO BLAST 2 starting at tic 10.
|
|
if (finalecount > 9)
|
|
{
|
|
INT32 fadeval = 0;
|
|
|
|
// Fade between tic 10 and tic 29.
|
|
if (finalecount < 30)
|
|
{
|
|
UINT8 fadecounter = 30-finalecount;
|
|
switch(fadecounter)
|
|
{
|
|
case 20: case 19: fadeval = V_90TRANS; break;
|
|
case 18: case 17: fadeval = V_80TRANS; break;
|
|
case 16: case 15: fadeval = V_70TRANS; break;
|
|
case 14: case 13: fadeval = V_60TRANS; break;
|
|
case 12: case 11: fadeval = V_TRANSLUCENT; break;
|
|
case 10: case 9: fadeval = V_40TRANS; break;
|
|
case 8: case 7: fadeval = V_30TRANS; break;
|
|
case 6: case 5: fadeval = V_20TRANS; break;
|
|
case 4: case 3: fadeval = V_10TRANS; break;
|
|
default: break;
|
|
}
|
|
}
|
|
V_DrawSciencePatch(79<<FRACBITS, 132<<FRACBITS, fadeval, TTROBO[0], sc);
|
|
|
|
// Draw the TWO from tic 16 to tic 31, so the TWO lands right when the screen flashes white.
|
|
if(finalecount > 15)
|
|
V_DrawSciencePatch(106<<FRACBITS, 118<<FRACBITS, fadeval, TTTWOT[min(finalecount-16, 15)], sc);
|
|
}
|
|
}
|
|
|
|
//
|
|
// ALACROIX CHARACTER FRAMES
|
|
//
|
|
// Start all animation from tic 34 (or whenever the white flash begins to fade; see below.)
|
|
// Delay the start a bit for better music timing.
|
|
//
|
|
|
|
#define CHARSTART 41
|
|
#define SONICSTART (CHARSTART+0)
|
|
#define SONICIDLE (SONICSTART+57)
|
|
#define SONICX 89
|
|
#define SONICY 13
|
|
#define TAILSSTART (CHARSTART+27)
|
|
#define TAILSIDLE (TAILSSTART+60)
|
|
#define TAILSX 35
|
|
#define TAILSY 19
|
|
#define KNUXSTART (CHARSTART+44)
|
|
#define KNUXIDLE (KNUXSTART+70)
|
|
#define KNUXX 167
|
|
#define KNUXY 7
|
|
|
|
// Decide who gets to blink or not.
|
|
// Make this decision at the END of an idle/blink cycle.
|
|
// Upon first idle, both idle_start and idle_end will be 0.
|
|
|
|
if (finalecount >= KNUXIDLE)
|
|
{
|
|
if (!knux_idle_start || finalecount - knux_idle_start >= knux_idle_end)
|
|
{
|
|
if (knux_blink)
|
|
{
|
|
knux_blink = false; // don't run the cycle twice in a row
|
|
knux_blinked_already = true;
|
|
}
|
|
else if (knux_blinked_already) // or after the first non-blink cycle, either.
|
|
knux_blinked_already = false;
|
|
else
|
|
{
|
|
// make this chance higher than Sonic/Tails because Knux's idle cycle is longer
|
|
knux_blink = !(M_RandomKey(100) % 2);
|
|
knux_blink_twice = knux_blink ? !(M_RandomKey(100) % 5) : false;
|
|
}
|
|
knux_idle_start = finalecount;
|
|
}
|
|
|
|
knux_idle_end = knux_blink ? (knux_blink_twice ? 17 : 7) : 46;
|
|
}
|
|
|
|
if (finalecount >= TAILSIDLE)
|
|
{
|
|
if (!tails_idle_start || finalecount - tails_idle_start >= tails_idle_end)
|
|
{
|
|
if (tails_blink)
|
|
{
|
|
tails_blink = false; // don't run the cycle twice in a row
|
|
tails_blinked_already = true;
|
|
}
|
|
else if (tails_blinked_already) // or after the first non-blink cycle, either.
|
|
tails_blinked_already = false;
|
|
else
|
|
{
|
|
tails_blink = !(M_RandomKey(100) % 3);
|
|
tails_blink_twice = tails_blink ? !(M_RandomKey(100) % 5) : false;
|
|
}
|
|
tails_idle_start = finalecount;
|
|
}
|
|
|
|
// Tails does not actually have a non-blink idle cycle, but make up a number
|
|
// so he can still blink.
|
|
tails_idle_end = tails_blink ? (tails_blink_twice ? 17 : 7) : 30;
|
|
}
|
|
|
|
if (finalecount >= SONICIDLE)
|
|
{
|
|
if (!sonic_idle_start || finalecount - sonic_idle_start >= sonic_idle_end)
|
|
{
|
|
if (sonic_blink)
|
|
{
|
|
sonic_blink = false; // don't run the cycle twice in a row
|
|
sonic_blinked_already = true;
|
|
}
|
|
else if (sonic_blinked_already) // or after the first non-blink cycle, either.
|
|
sonic_blinked_already = false;
|
|
else
|
|
{
|
|
sonic_blink = !(M_RandomKey(100) % 3);
|
|
sonic_blink_twice = sonic_blink ? !(M_RandomKey(100) % 5) : false;
|
|
}
|
|
sonic_idle_start = finalecount;
|
|
}
|
|
|
|
sonic_idle_end = sonic_blink ? (sonic_blink_twice ? 17 : 7) : 25;
|
|
}
|
|
|
|
|
|
//
|
|
// BACK TAIL LAYER
|
|
//
|
|
|
|
if (finalecount >= TAILSSTART)
|
|
{
|
|
if (finalecount >= TAILSIDLE)
|
|
{
|
|
//
|
|
// Tails Back Tail Layer Idle
|
|
//
|
|
SINT8 taftcount = (finalecount - (TAILSIDLE)) % 41;
|
|
if (taftcount >= 0 && taftcount < 5 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[0 ], sc);
|
|
else if (taftcount >= 5 && taftcount < 9 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[1 ], sc);
|
|
else if (taftcount >= 9 && taftcount < 12 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[2 ], sc);
|
|
else if (taftcount >= 12 && taftcount < 14 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[3 ], sc);
|
|
else if (taftcount >= 14 && taftcount < 17 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[4 ], sc);
|
|
else if (taftcount >= 17 && taftcount < 21 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[5 ], sc);
|
|
else if (taftcount >= 21 && taftcount < 24 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[6 ], sc);
|
|
else if (taftcount >= 24 && taftcount < 25 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[7 ], sc);
|
|
else if (taftcount >= 25 && taftcount < 28 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[8 ], sc);
|
|
else if (taftcount >= 28 && taftcount < 31 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[9 ], sc);
|
|
else if (taftcount >= 31 && taftcount < 35 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[10], sc);
|
|
else if (taftcount >= 35 && taftcount < 41 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABT[11], sc);
|
|
}
|
|
}
|
|
|
|
//
|
|
// FRONT TAIL LAYER
|
|
//
|
|
|
|
if (finalecount >= TAILSSTART)
|
|
{
|
|
if (finalecount >= TAILSIDLE)
|
|
{
|
|
//
|
|
// Tails Front Tail Layer Idle
|
|
//
|
|
SINT8 tabtcount = (finalecount - (TAILSIDLE)) % 41;
|
|
if (tabtcount >= 0 && tabtcount < 6 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[0 ], sc);
|
|
else if (tabtcount >= 6 && tabtcount < 11 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[1 ], sc);
|
|
else if (tabtcount >= 11 && tabtcount < 15 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[2 ], sc);
|
|
else if (tabtcount >= 15 && tabtcount < 18 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[3 ], sc);
|
|
else if (tabtcount >= 18 && tabtcount < 19 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[4 ], sc);
|
|
else if (tabtcount >= 19 && tabtcount < 22 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[5 ], sc);
|
|
else if (tabtcount >= 22 && tabtcount < 27 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[6 ], sc);
|
|
else if (tabtcount >= 27 && tabtcount < 30 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[7 ], sc);
|
|
else if (tabtcount >= 30 && tabtcount < 31 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[8 ], sc);
|
|
else if (tabtcount >= 31 && tabtcount < 34 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[9 ], sc);
|
|
else if (tabtcount >= 34 && tabtcount < 37 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[10], sc);
|
|
else if (tabtcount >= 37 && tabtcount < 41 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAFT[11], sc);
|
|
}
|
|
}
|
|
|
|
//
|
|
// BACK LAYER CHARACTERS
|
|
//
|
|
|
|
if (finalecount >= KNUXSTART)
|
|
{
|
|
if (finalecount < KNUXIDLE)
|
|
{
|
|
//
|
|
// Knux Back Layer Intro
|
|
//
|
|
if (finalecount >= KNUXSTART+0 && finalecount < KNUXSTART+6 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[0 ], sc);
|
|
else if (finalecount >= KNUXSTART+6 && finalecount < KNUXSTART+10 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[1 ], sc);
|
|
else if (finalecount >= KNUXSTART+10 && finalecount < KNUXSTART+13 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[2 ], sc);
|
|
else if (finalecount >= KNUXSTART+13 && finalecount < KNUXSTART+15 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[3 ], sc);
|
|
else if (finalecount >= KNUXSTART+15 && finalecount < KNUXSTART+18 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[4 ], sc);
|
|
else if (finalecount >= KNUXSTART+18 && finalecount < KNUXSTART+22 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[5 ], sc);
|
|
else if (finalecount >= KNUXSTART+22 && finalecount < KNUXSTART+28 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[6 ], sc);
|
|
else if (finalecount >= KNUXSTART+28 && finalecount < KNUXSTART+32 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[7 ], sc);
|
|
else if (finalecount >= KNUXSTART+32 && finalecount < KNUXSTART+35 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[8 ], sc);
|
|
else if (finalecount >= KNUXSTART+35 && finalecount < KNUXSTART+40 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[9 ], sc);
|
|
else if (finalecount >= KNUXSTART+40 && finalecount < KNUXSTART+41 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[10], sc);
|
|
else if (finalecount >= KNUXSTART+41 && finalecount < KNUXSTART+44 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[11], sc);
|
|
else if (finalecount >= KNUXSTART+44 && finalecount < KNUXSTART+50 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[12], sc);
|
|
else if (finalecount >= KNUXSTART+50 && finalecount < KNUXSTART+56 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[13], sc);
|
|
else if (finalecount >= KNUXSTART+56 && finalecount < KNUXSTART+57 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[14], sc);
|
|
else if (finalecount >= KNUXSTART+57 && finalecount < KNUXSTART+60 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[15], sc);
|
|
else if (finalecount >= KNUXSTART+60 && finalecount < KNUXSTART+63 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[16], sc);
|
|
else if (finalecount >= KNUXSTART+63 && finalecount < KNUXSTART+67 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[17], sc);
|
|
else if (finalecount >= KNUXSTART+67 && finalecount < KNUXSTART+70 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIB[18], sc);
|
|
// Start idle animation (frame K20-B)
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Knux Back Layer Idle
|
|
//
|
|
if (!knux_blink)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBA[0], sc);
|
|
else
|
|
{
|
|
//
|
|
// Knux Blinking
|
|
//
|
|
SINT8 idlecount = finalecount - knux_idle_start;
|
|
if (idlecount >= 0 && idlecount < 2 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[0], sc);
|
|
else if (idlecount >= 2 && idlecount < 6 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[1], sc);
|
|
else if (idlecount >= 6 && idlecount < 7 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[2], sc);
|
|
// We reach this point if knux_blink_twice == true
|
|
else if (idlecount >= 7 && idlecount < 10)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBA[0], sc);
|
|
else if (idlecount >= 10 && idlecount < 12)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[0], sc);
|
|
else if (idlecount >= 12 && idlecount < 16)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[1], sc);
|
|
else if (idlecount >= 16 && idlecount < 17)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNBK[2], sc);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (finalecount >= TAILSSTART)
|
|
{
|
|
if (finalecount < TAILSIDLE)
|
|
{
|
|
//
|
|
// Tails Back Layer Intro
|
|
//
|
|
if (finalecount >= TAILSSTART+0 && finalecount < TAILSSTART+6 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[0 ], sc);
|
|
else if (finalecount >= TAILSSTART+6 && finalecount < TAILSSTART+10 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[1 ], sc);
|
|
else if (finalecount >= TAILSSTART+10 && finalecount < TAILSSTART+12 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[2 ], sc);
|
|
else if (finalecount >= TAILSSTART+12 && finalecount < TAILSSTART+16 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[3 ], sc);
|
|
else if (finalecount >= TAILSSTART+16 && finalecount < TAILSSTART+22 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[4 ], sc);
|
|
else if (finalecount >= TAILSSTART+22 && finalecount < TAILSSTART+23 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[5 ], sc);
|
|
else if (finalecount >= TAILSSTART+23 && finalecount < TAILSSTART+26 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[6 ], sc);
|
|
else if (finalecount >= TAILSSTART+26 && finalecount < TAILSSTART+30 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[7 ], sc);
|
|
else if (finalecount >= TAILSSTART+30 && finalecount < TAILSSTART+35 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[8 ], sc);
|
|
else if (finalecount >= TAILSSTART+35 && finalecount < TAILSSTART+41 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[9 ], sc);
|
|
else if (finalecount >= TAILSSTART+41 && finalecount < TAILSSTART+43 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[10], sc);
|
|
else if (finalecount >= TAILSSTART+43 && finalecount < TAILSSTART+47 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[11], sc);
|
|
else if (finalecount >= TAILSSTART+47 && finalecount < TAILSSTART+51 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[12], sc);
|
|
else if (finalecount >= TAILSSTART+51 && finalecount < TAILSSTART+53 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[13], sc);
|
|
else if (finalecount >= TAILSSTART+53 && finalecount < TAILSSTART+56 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[14], sc);
|
|
else if (finalecount >= TAILSSTART+56 && finalecount < TAILSSTART+60 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIB[15], sc);
|
|
// Start idle animation (frame T17-B)
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Tails Back Layer Idle
|
|
//
|
|
if (!tails_blink)
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABA[0], sc);
|
|
else
|
|
{
|
|
//
|
|
// Tails Blinking
|
|
//
|
|
SINT8 idlecount = finalecount - tails_idle_start;
|
|
if (idlecount >= +0 && idlecount < +2 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[0], sc);
|
|
else if (idlecount >= +2 && idlecount < +6 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[1], sc);
|
|
else if (idlecount >= +6 && idlecount < +7 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[2], sc);
|
|
// We reach this point if tails_blink_twice == true
|
|
else if (idlecount >= +7 && idlecount < +10)
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABA[0], sc);
|
|
else if (idlecount >= +10 && idlecount < +12)
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[0], sc);
|
|
else if (idlecount >= +12 && idlecount < +16)
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[1], sc);
|
|
else if (idlecount >= +16 && idlecount < +17)
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTABK[2], sc);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (finalecount >= SONICSTART)
|
|
{
|
|
if (finalecount < SONICIDLE)
|
|
{
|
|
//
|
|
// Sonic Back Layer Intro
|
|
//
|
|
if (finalecount >= SONICSTART+0 && finalecount < SONICSTART+6 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[0 ], sc);
|
|
else if (finalecount >= SONICSTART+6 && finalecount < SONICSTART+11 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[1 ], sc);
|
|
else if (finalecount >= SONICSTART+11 && finalecount < SONICSTART+14 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[2 ], sc);
|
|
else if (finalecount >= SONICSTART+14 && finalecount < SONICSTART+18 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[3 ], sc);
|
|
else if (finalecount >= SONICSTART+18 && finalecount < SONICSTART+19 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[4 ], sc);
|
|
else if (finalecount >= SONICSTART+19 && finalecount < SONICSTART+27 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[5 ], sc);
|
|
else if (finalecount >= SONICSTART+27 && finalecount < SONICSTART+31 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[6 ], sc);
|
|
//else if (finalecount >= SONICSTART+31 && finalecount < SONICSTART+33 )
|
|
// Frame is blank
|
|
// V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[7 ], sc);
|
|
else if (finalecount >= SONICSTART+33 && finalecount < SONICSTART+36 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[8 ], sc);
|
|
else if (finalecount >= SONICSTART+36 && finalecount < SONICSTART+40 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[9 ], sc);
|
|
else if (finalecount >= SONICSTART+40 && finalecount < SONICSTART+44 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[10], sc);
|
|
else if (finalecount >= SONICSTART+44 && finalecount < SONICSTART+47 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[11], sc);
|
|
else if (finalecount >= SONICSTART+47 && finalecount < SONICSTART+49 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[12], sc);
|
|
else if (finalecount >= SONICSTART+49 && finalecount < SONICSTART+50 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[13], sc);
|
|
else if (finalecount >= SONICSTART+50 && finalecount < SONICSTART+53 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[14], sc);
|
|
else if (finalecount >= SONICSTART+53 && finalecount < SONICSTART+57 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIB[15], sc);
|
|
// Start idle animation (frame S17-B)
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Sonic Back Layer Idle
|
|
//
|
|
if (!sonic_blink)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBA[0], sc);
|
|
else
|
|
{
|
|
//
|
|
// Sonic Blinking
|
|
//
|
|
SINT8 idlecount = finalecount - sonic_idle_start;
|
|
if (idlecount >= 0 && idlecount < 2 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[0], sc);
|
|
else if (idlecount >= 2 && idlecount < 6 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[1], sc);
|
|
else if (idlecount >= 6 && idlecount < 7 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[2], sc);
|
|
// We reach this point if sonic_blink_twice == true
|
|
else if (idlecount >= 7 && idlecount < 10)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBA[0], sc);
|
|
else if (idlecount >= 10 && idlecount < 12)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[0], sc);
|
|
else if (idlecount >= 12 && idlecount < 16)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[1], sc);
|
|
else if (idlecount >= 16 && idlecount < 17)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOBK[2], sc);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// LOGO LAYER
|
|
//
|
|
|
|
// After tic 34, starting when the flash fades,
|
|
// draw the combined ribbon and SONIC ROBO BLAST 2 logo. Note the different Y value, because this
|
|
// graphic is cropped differently from the unfurling ribbon.
|
|
if (finalecount > 29)
|
|
V_DrawSciencePatch(39<<FRACBITS, 93<<FRACBITS, 0, TTRBTX[0], sc);
|
|
|
|
if (whitecol[0])
|
|
{
|
|
V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, whitefade, TTRBTX[0], whitecol[0]);
|
|
V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TTRBTX[0], whitecol[1]);
|
|
}
|
|
|
|
//
|
|
// FRONT LAYER CHARACTERS
|
|
//
|
|
|
|
if (finalecount >= KNUXSTART)
|
|
{
|
|
if (finalecount < KNUXIDLE)
|
|
{
|
|
//
|
|
// Knux Front Layer Intro
|
|
//
|
|
if (finalecount >= KNUXSTART+22 && finalecount < KNUXSTART+28 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIF[6 ], sc);
|
|
else if (finalecount >= KNUXSTART+28 && finalecount < KNUXSTART+32 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIF[7 ], sc);
|
|
else if (finalecount >= KNUXSTART+32 && finalecount < KNUXSTART+35 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNIF[8 ], sc);
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Knux Front Layer Idle
|
|
//
|
|
if (!knux_blink)
|
|
{
|
|
SINT8 idlecount = finalecount - knux_idle_start;
|
|
if (idlecount >= 0 && idlecount < 5 )
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[0 ], sc);
|
|
else if (idlecount >= 5 && idlecount < 10)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[1 ], sc);
|
|
else if (idlecount >= 10 && idlecount < 13)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[2 ], sc);
|
|
else if (idlecount >= 13 && idlecount < 14)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[3 ], sc);
|
|
else if (idlecount >= 14 && idlecount < 17)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[4 ], sc);
|
|
else if (idlecount >= 17 && idlecount < 21)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[5 ], sc);
|
|
else if (idlecount >= 21 && idlecount < 27)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[6 ], sc);
|
|
else if (idlecount >= 27 && idlecount < 32)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[7 ], sc);
|
|
else if (idlecount >= 32 && idlecount < 34)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[8 ], sc);
|
|
else if (idlecount >= 34 && idlecount < 37)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[9 ], sc);
|
|
else if (idlecount >= 37 && idlecount < 39)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[10], sc);
|
|
else if (idlecount >= 39 && idlecount < 42)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[11], sc);
|
|
else if (idlecount >= 42 && idlecount < 46)
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[12], sc);
|
|
}
|
|
else
|
|
V_DrawSciencePatch(KNUXX<<FRACBITS, KNUXY<<FRACBITS, 0, TTKNDH[0 ], sc);
|
|
}
|
|
}
|
|
|
|
if (finalecount >= TAILSSTART)
|
|
{
|
|
if (finalecount < TAILSIDLE)
|
|
{
|
|
//
|
|
// Tails Front Layer Intro
|
|
//
|
|
if (finalecount >= TAILSSTART+26 && finalecount < TAILSSTART+30 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[7 ], sc);
|
|
else if (finalecount >= TAILSSTART+30 && finalecount < TAILSSTART+35 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[8 ], sc);
|
|
else if (finalecount >= TAILSSTART+35 && finalecount < TAILSSTART+41 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[9 ], sc);
|
|
else if (finalecount >= TAILSSTART+41 && finalecount < TAILSSTART+43 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[10], sc);
|
|
else if (finalecount >= TAILSSTART+43 && finalecount < TAILSSTART+47 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[11], sc);
|
|
else if (finalecount >= TAILSSTART+47 && finalecount < TAILSSTART+51 )
|
|
V_DrawSciencePatch(TAILSX<<FRACBITS, TAILSY<<FRACBITS, 0, TTTAIF[12], sc);
|
|
}
|
|
// No Tails Front Layer Idle
|
|
}
|
|
|
|
if (finalecount >= SONICSTART)
|
|
{
|
|
if (finalecount < SONICIDLE)
|
|
{
|
|
//
|
|
// Sonic Front Layer Intro
|
|
//
|
|
if (finalecount >= SONICSTART+19 && finalecount < SONICSTART+27 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[5 ], sc);
|
|
else if (finalecount >= SONICSTART+27 && finalecount < SONICSTART+31 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[6 ], sc);
|
|
else if (finalecount >= SONICSTART+31 && finalecount < SONICSTART+33 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[7 ], sc);
|
|
else if (finalecount >= SONICSTART+33 && finalecount < SONICSTART+36 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[8 ], sc);
|
|
else if (finalecount >= SONICSTART+36 && finalecount < SONICSTART+40 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[9 ], sc);
|
|
else if (finalecount >= SONICSTART+40 && finalecount < SONICSTART+44 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[10], sc);
|
|
else if (finalecount >= SONICSTART+44 && finalecount < SONICSTART+47 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[11], sc);
|
|
// ...
|
|
else if (finalecount >= SONICSTART+53 && finalecount < SONICSTART+57 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSOIF[15], sc);
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Sonic Front Layer Idle
|
|
//
|
|
if (!sonic_blink)
|
|
{
|
|
SINT8 idlecount = finalecount - sonic_idle_start;
|
|
if (idlecount >= 0 && idlecount < 5 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[0], sc);
|
|
else if (idlecount >= 5 && idlecount < 8 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[1], sc);
|
|
else if (idlecount >= 8 && idlecount < 9 )
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[2], sc);
|
|
else if (idlecount >= 9 && idlecount < 12)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[3], sc);
|
|
else if (idlecount >= 12 && idlecount < 17)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[4], sc);
|
|
else if (idlecount >= 17 && idlecount < 19)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[5], sc);
|
|
else if (idlecount >= 19 && idlecount < 21)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[6], sc);
|
|
else if (idlecount >= 21 && idlecount < 22)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[7], sc);
|
|
else if (idlecount >= 22 && idlecount < 25)
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[8], sc);
|
|
}
|
|
else
|
|
V_DrawSciencePatch(SONICX<<FRACBITS, SONICY<<FRACBITS, 0, TTSODH[0], sc);
|
|
}
|
|
}
|
|
|
|
#undef CHARSTART
|
|
#undef SONICSTART
|
|
#undef SONICIDLE
|
|
#undef SONICX
|
|
#undef SONICY
|
|
#undef TAILSSTART
|
|
#undef TAILSIDLE
|
|
#undef TAILSX
|
|
#undef TAILSY
|
|
#undef KNUXSTART
|
|
#undef KNUXIDLE
|
|
#undef KNUXX
|
|
#undef KNUXY
|
|
|
|
break;
|
|
|
|
case TTMODE_USER:
|
|
if (!ttuser[max(0, ttuser_count)])
|
|
{
|
|
if(curttloop > -1 && ttuser[curttloop])
|
|
ttuser_count = curttloop;
|
|
else if (ttuser[max(0, ttuser_count-1)])
|
|
ttuser_count = max(0, ttuser_count-1);
|
|
else
|
|
break; // draw nothing
|
|
}
|
|
|
|
V_DrawSciencePatch(curttx<<FRACBITS, curtty<<FRACBITS, 0, ttuser[ttuser_count], sc);
|
|
|
|
if (!(finalecount % max(1, curtttics)))
|
|
ttuser_count++;
|
|
break;
|
|
}
|
|
|
|
luahook:
|
|
// The title drawer is sometimes called without first being started
|
|
// In order to avoid use-before-initialization crashes, let's check and
|
|
// create the drawlist if it doesn't exist.
|
|
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_title))
|
|
{
|
|
LUA_HUD_DestroyDrawList(luahuddrawlist_title);
|
|
luahuddrawlist_title = LUA_HUD_CreateDrawList();
|
|
}
|
|
|
|
if (renderisnewtic)
|
|
{
|
|
LUA_HUD_ClearDrawList(luahuddrawlist_title);
|
|
LUA_HUDHOOK(title, luahuddrawlist_title);
|
|
}
|
|
LUA_HUD_DrawList(luahuddrawlist_title);
|
|
}
|
|
|
|
// separate animation timer for backgrounds, since we also count
|
|
// during GS_TIMEATTACK
|
|
void F_MenuPresTicker(void)
|
|
{
|
|
curbgx += curbgxspeed;
|
|
curbgy += curbgyspeed;
|
|
}
|
|
|
|
// (no longer) De-Demo'd Title Screen
|
|
void F_TitleScreenTicker(boolean run)
|
|
{
|
|
if (run)
|
|
finalecount++;
|
|
|
|
// don't trigger if doing anything besides idling on title
|
|
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
|
|
return;
|
|
|
|
// Execute the titlemap camera settings
|
|
if (titlemapinaction)
|
|
{
|
|
thinker_t *th;
|
|
mobj_t *mo2;
|
|
mobj_t *cameraref = NULL;
|
|
|
|
// If there's a Line 422 Switch Cut-Away view, don't force us.
|
|
if (!titlemapcameraref || titlemapcameraref->type != MT_ALTVIEWMAN)
|
|
{
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)th;
|
|
|
|
if (!mo2)
|
|
continue;
|
|
|
|
if (mo2->type != MT_ALTVIEWMAN)
|
|
continue;
|
|
|
|
cameraref = titlemapcameraref = mo2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
cameraref = titlemapcameraref;
|
|
|
|
if (cameraref)
|
|
{
|
|
camera.x = cameraref->x;
|
|
camera.y = cameraref->y;
|
|
camera.z = cameraref->z;
|
|
camera.angle = cameraref->angle;
|
|
camera.aiming = cameraref->cusval;
|
|
camera.subsector = cameraref->subsector;
|
|
}
|
|
else
|
|
{
|
|
// Default behavior: Do a lil' camera spin if a title map is loaded;
|
|
camera.angle += titlescrollxspeed*ANG1/64;
|
|
}
|
|
}
|
|
|
|
// no demos to play? or, are they disabled?
|
|
if (!cv_rollingdemos.value || !numDemos)
|
|
return;
|
|
|
|
// Wait for a while (for the music to finish, preferably)
|
|
// before starting demos
|
|
if (demoDelayLeft)
|
|
{
|
|
--demoDelayLeft;
|
|
return;
|
|
}
|
|
|
|
// Hold up for a bit if menu or console active
|
|
if (menuactive || CON_Ready())
|
|
{
|
|
demoIdleLeft = demoIdleTime;
|
|
return;
|
|
}
|
|
|
|
// is it time?
|
|
if (!(--demoIdleLeft))
|
|
{
|
|
char dname[9];
|
|
lumpnum_t l;
|
|
|
|
// prevent console spam if failed
|
|
demoIdleLeft = demoIdleTime;
|
|
|
|
// Replay intro when done cycling through demos
|
|
if (curDemo == numDemos)
|
|
{
|
|
curDemo = 0;
|
|
F_StartIntro();
|
|
return;
|
|
}
|
|
|
|
// Setup demo name
|
|
snprintf(dname, 9, "DEMO_%03u", ++curDemo);
|
|
|
|
if ((l = W_CheckNumForName(dname)) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Demo lump \"%s\" doesn't exist\n"), dname);
|
|
F_StartIntro();
|
|
return;
|
|
}
|
|
|
|
titledemo = true;
|
|
demofileoverride = DFILE_OVERRIDE_NONE;
|
|
G_DoPlayDemo(dname);
|
|
}
|
|
}
|
|
|
|
void F_TitleDemoTicker(void)
|
|
{
|
|
keypressed = false;
|
|
}
|
|
|
|
// ==========
|
|
// CONTINUE
|
|
// ==========
|
|
|
|
static skin_t *contskins[2];
|
|
static UINT16 cont_spr2[2][6];
|
|
static UINT8 *contcolormaps[2];
|
|
|
|
void F_StartContinue(void)
|
|
{
|
|
I_Assert(!netgame && !multiplayer);
|
|
|
|
if (continuesInSession && players[consoleplayer].continues <= 0)
|
|
{
|
|
Command_ExitGame_f();
|
|
return;
|
|
}
|
|
|
|
wipestyleflags = WSF_FADEOUT;
|
|
G_SetGamestate(GS_CONTINUING);
|
|
gameaction = ga_nothing;
|
|
|
|
keypressed = false;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
|
|
// In case menus are still up?!!
|
|
M_ClearMenus(true);
|
|
|
|
S_ChangeMusicInternal("_conti", false);
|
|
S_StopSounds();
|
|
|
|
contskins[0] = skins[players[consoleplayer].skin];
|
|
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT1, NULL);
|
|
cont_spr2[0][2] = contskins[0]->contangle & 7;
|
|
contcolormaps[0] = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
|
|
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
|
cont_spr2[0][5] = max(1, contskins[0]->contspeed);
|
|
|
|
if (botskin)
|
|
{
|
|
INT32 secondplaya;
|
|
|
|
if (secondarydisplayplayer != consoleplayer)
|
|
secondplaya = secondarydisplayplayer;
|
|
else // HACK
|
|
secondplaya = 1;
|
|
|
|
contskins[1] = skins[players[secondplaya].skin];
|
|
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT4, NULL);
|
|
cont_spr2[1][2] = (contskins[1]->contangle >> 3) & 7;
|
|
contcolormaps[1] = R_GetTranslationColormap(players[secondplaya].skin, players[secondplaya].skincolor, GTC_CACHE);
|
|
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
|
if (cont_spr2[1][0] == SPR2_CNT4)
|
|
cont_spr2[1][5] = 4; // sorry, this one is hardcoded
|
|
else
|
|
cont_spr2[1][5] = max(1, contskins[1]->contspeed);
|
|
}
|
|
else
|
|
{
|
|
contskins[1] = NULL;
|
|
contcolormaps[1] = NULL;
|
|
cont_spr2[1][0] = cont_spr2[1][2] = cont_spr2[1][4] = cont_spr2[1][5] = 0;
|
|
}
|
|
|
|
cont_spr2[0][1] = cont_spr2[0][3] =\
|
|
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
|
|
|
timetonext = (11*TICRATE)+11;
|
|
continuetime = 0;
|
|
}
|
|
|
|
//
|
|
// F_ContinueDrawer
|
|
// Moved continuing out of the HUD (hack removal!!)
|
|
//
|
|
void F_ContinueDrawer(void)
|
|
{
|
|
spritedef_t *sprdef;
|
|
spriteframe_t *sprframe;
|
|
patch_t *patch;
|
|
INT32 i, x = (BASEVIDWIDTH>>1), ncontinues = players[consoleplayer].continues;
|
|
char numbuf[9] = "CONTNUM*";
|
|
tic_t timeleft = (timetonext/TICRATE);
|
|
INT32 offsx = 0, offsy = 0, lift[2] = {0, 0};
|
|
|
|
if (continuetime >= 3*TICRATE)
|
|
{
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
|
return;
|
|
}
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (timetonext >= (11*TICRATE)+10)
|
|
return;
|
|
|
|
V_DrawLevelTitle(x - (V_LevelNameWidth("Continue?")>>1), 16, 0, "Continue?");
|
|
|
|
// Two stars...
|
|
patch = W_CachePatchName("CONTSTAR", PU_PATCH_LOWPRIORITY);
|
|
V_DrawScaledPatch(x-32, 160, 0, patch);
|
|
V_DrawScaledPatch(x+32, 160, 0, patch);
|
|
|
|
// Time left!
|
|
if (timeleft > 9)
|
|
{
|
|
numbuf[7] = '1';
|
|
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
|
|
numbuf[7] = '0';
|
|
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
|
|
}
|
|
else
|
|
{
|
|
numbuf[7] = '0'+timeleft;
|
|
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
|
|
}
|
|
|
|
// Draw the continue markers! Show continues.
|
|
if (!continuesInSession)
|
|
;
|
|
else if (ncontinues > 10)
|
|
{
|
|
if (!(continuetime & 1) || continuetime > 17)
|
|
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
|
V_DrawScaledPatch(x+12, 66, 0, stlivex);
|
|
V_DrawRightAlignedString(x+38, 64, 0,
|
|
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
|
|
}
|
|
else
|
|
{
|
|
x += (ncontinues/2) * 30;
|
|
if (!(ncontinues & 1))
|
|
x -= 15;
|
|
for (i = 0; i < ncontinues; ++i)
|
|
{
|
|
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
|
|
continue;
|
|
V_DrawContinueIcon(x - (i*30), 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
|
}
|
|
x = BASEVIDWIDTH>>1;
|
|
}
|
|
|
|
// Spotlight
|
|
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_PATCH_LOWPRIORITY));
|
|
|
|
// warping laser
|
|
if (continuetime)
|
|
{
|
|
INT32 w = min(continuetime, 28), brightness = (continuetime>>1) & 7;
|
|
if (brightness > 3)
|
|
brightness = 8-brightness;
|
|
V_DrawFadeFill(x-w, 0, w<<1, 140, 0, 0, (3+brightness));
|
|
}
|
|
|
|
if (contskins[1])
|
|
{
|
|
if (continuetime > 15)
|
|
{
|
|
angle_t work = FixedAngle((10*(continuetime-15))<<FRACBITS)>>ANGLETOFINESHIFT;
|
|
offsy = FINESINE(work)<<1;
|
|
offsx = (27*FINECOSINE(work))>>1;
|
|
}
|
|
else
|
|
offsx = 27<<(FRACBITS-1);
|
|
lift[1] = continuetime-10;
|
|
if (lift[1] < 0)
|
|
lift[1] = 0;
|
|
else if (lift[1] > TICRATE+5)
|
|
lift[1] = TICRATE+5;
|
|
}
|
|
|
|
lift[0] = continuetime-5;
|
|
if (lift[0] < 0)
|
|
lift[0] = 0;
|
|
else if (lift[0] > TICRATE+5)
|
|
lift[0] = TICRATE+5;
|
|
|
|
#define drawchar(dx, dy, n) {\
|
|
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
|
|
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
|
|
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);\
|
|
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
|
|
}
|
|
|
|
if (offsy < 0)
|
|
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
|
if (contskins[1])
|
|
drawchar((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
|
|
if (offsy >= 0)
|
|
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
|
|
|
#undef drawchar
|
|
|
|
if (timetonext > (11*TICRATE))
|
|
V_DrawFadeScreen(31, timetonext-(11*TICRATE));
|
|
if (continuetime > ((3*TICRATE) - 10))
|
|
V_DrawFadeScreen(0, (continuetime - ((3*TICRATE) - 10)));
|
|
}
|
|
|
|
void F_ContinueTicker(void)
|
|
{
|
|
if (!imcontinuing)
|
|
{
|
|
if (timetonext > 0)
|
|
{
|
|
if (!(--timetonext))
|
|
{
|
|
Command_ExitGame_f();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (++continuetime == 3*TICRATE)
|
|
{
|
|
G_Continue();
|
|
return;
|
|
}
|
|
|
|
if (continuetime > 5 && ((continuetime & 1) || continuetime > TICRATE) && (++cont_spr2[0][2]) >= 8)
|
|
cont_spr2[0][2] = 0;
|
|
|
|
if (continuetime > 10 && (!(continuetime & 1) || continuetime > TICRATE+5) && (++cont_spr2[1][2]) >= 8)
|
|
cont_spr2[1][2] = 0;
|
|
|
|
if (continuetime == (3*TICRATE)-10)
|
|
S_StartSound(NULL, sfx_cdfm56); // or 31
|
|
else if (continuetime == 5)
|
|
{
|
|
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT2, NULL);
|
|
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
|
cont_spr2[0][1] = cont_spr2[0][3] = 0;
|
|
cont_spr2[0][5] = 2;
|
|
}
|
|
else if (continuetime == TICRATE)
|
|
{
|
|
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT3, NULL);
|
|
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
|
cont_spr2[0][1] = cont_spr2[0][3] = 0;
|
|
}
|
|
else if (contskins[1])
|
|
{
|
|
if (continuetime == 10)
|
|
{
|
|
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT2, NULL);
|
|
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
|
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
|
cont_spr2[1][5] = 2;
|
|
}
|
|
else if (continuetime == TICRATE+5)
|
|
{
|
|
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT3, NULL);
|
|
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
|
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((++cont_spr2[0][3]) >= cont_spr2[0][5])
|
|
{
|
|
cont_spr2[0][3] = 0;
|
|
if (++cont_spr2[0][1] >= cont_spr2[0][4])
|
|
cont_spr2[0][1] = 0;
|
|
}
|
|
|
|
if (contskins[1] && (++cont_spr2[1][3]) >= cont_spr2[1][5])
|
|
{
|
|
cont_spr2[1][3] = 0;
|
|
if (++cont_spr2[1][1] >= cont_spr2[1][4])
|
|
cont_spr2[1][1] = 0;
|
|
}
|
|
}
|
|
|
|
boolean F_ContinueResponder(event_t *event)
|
|
{
|
|
INT32 key = event->key;
|
|
|
|
if (keypressed)
|
|
return true;
|
|
|
|
if (timetonext >= 21*TICRATE/2)
|
|
return false;
|
|
if (event->type != ev_keydown)
|
|
return false;
|
|
|
|
// remap virtual keys (mouse & joystick buttons)
|
|
switch (key)
|
|
{
|
|
case KEY_ENTER:
|
|
case KEY_SPACE:
|
|
case KEY_MOUSE1:
|
|
case KEY_JOY1:
|
|
case KEY_JOY1 + 2:
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
keypressed = true;
|
|
imcontinuing = true;
|
|
S_StartSound(NULL, sfx_kc6b);
|
|
I_FadeSong(0, MUSICRATE, &S_StopMusic);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ==================
|
|
// CUSTOM CUTSCENES
|
|
// ==================
|
|
static INT32 scenenum, cutnum;
|
|
static INT32 picxpos, picypos, picnum, pictime, picmode, numpics, pictoloop;
|
|
static INT32 textxpos, textypos;
|
|
static boolean cutsceneover = false;
|
|
static boolean runningprecutscene = false, precutresetplayer = false, precutFLS = false;
|
|
|
|
static void F_AdvanceToNextScene(void)
|
|
{
|
|
if (rendermode != render_none)
|
|
{
|
|
F_WipeStartScreen();
|
|
|
|
// Fade to any palette color you want.
|
|
if (cutscenes[cutnum]->scene[scenenum].fadecolor)
|
|
{
|
|
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,cutscenes[cutnum]->scene[scenenum].fadecolor);
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(cutscenes[cutnum]->scene[scenenum].fadeinid, true);
|
|
|
|
F_WipeStartScreen();
|
|
}
|
|
}
|
|
|
|
// Don't increment until after endcutscene check
|
|
// (possible overflow / bad patch names from the one tic drawn before the fade)
|
|
if (scenenum+1 >= cutscenes[cutnum]->numscenes)
|
|
{
|
|
F_EndCutScene();
|
|
return;
|
|
}
|
|
|
|
++scenenum;
|
|
|
|
timetonext = 0;
|
|
stoptimer = 0;
|
|
picnum = 0;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
|
|
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
|
S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch,
|
|
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
|
cutscenes[cutnum]->scene[scenenum].musicloop,
|
|
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
|
|
|
// Fade to the next
|
|
F_NewCutscene(cutscenes[cutnum]->scene[scenenum].text);
|
|
|
|
picnum = 0;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
textxpos = cutscenes[cutnum]->scene[scenenum].textxpos;
|
|
textypos = cutscenes[cutnum]->scene[scenenum].textypos;
|
|
|
|
animtimer = pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
|
|
|
|
if (rendermode != render_none)
|
|
{
|
|
F_CutsceneDrawer();
|
|
|
|
F_WipeEndScreen();
|
|
F_RunWipe(cutscenes[cutnum]->scene[scenenum].fadeoutid, true);
|
|
}
|
|
}
|
|
|
|
// See also G_AfterIntermission, the only other place which handles intra-map/ending transitions
|
|
void F_EndCutScene(void)
|
|
{
|
|
cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later
|
|
if (runningprecutscene)
|
|
{
|
|
if (server)
|
|
D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, precutFLS);
|
|
}
|
|
else
|
|
{
|
|
if (cutnum == creditscutscene-1)
|
|
F_StartGameEvaluation();
|
|
else if (cutnum == introtoplay-1)
|
|
D_StartTitle();
|
|
else if (nextmap < 1100-1)
|
|
G_NextLevel();
|
|
else
|
|
G_EndGame();
|
|
}
|
|
}
|
|
|
|
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer, boolean FLS)
|
|
{
|
|
if (!cutscenes[cutscenenum])
|
|
return;
|
|
|
|
G_SetGamestate(GS_CUTSCENE);
|
|
|
|
if (wipegamestate == GS_CUTSCENE)
|
|
wipegamestate = -1;
|
|
|
|
gameaction = ga_nothing;
|
|
paused = false;
|
|
CON_ToggleOff();
|
|
|
|
F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
|
|
|
|
cutsceneover = false;
|
|
runningprecutscene = precutscene;
|
|
precutresetplayer = resetplayer;
|
|
precutFLS = FLS;
|
|
|
|
scenenum = picnum = 0;
|
|
cutnum = cutscenenum;
|
|
picxpos = cutscenes[cutnum]->scene[0].xcoord[0];
|
|
picypos = cutscenes[cutnum]->scene[0].ycoord[0];
|
|
textxpos = cutscenes[cutnum]->scene[0].textxpos;
|
|
textypos = cutscenes[cutnum]->scene[0].textypos;
|
|
|
|
pictime = cutscenes[cutnum]->scene[0].picduration[0];
|
|
|
|
keypressed = false;
|
|
finalecount = 0;
|
|
timetonext = 0;
|
|
animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration
|
|
stoptimer = 0;
|
|
|
|
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
|
S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch,
|
|
cutscenes[cutnum]->scene[0].musswitchflags,
|
|
cutscenes[cutnum]->scene[0].musicloop,
|
|
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
|
else
|
|
S_StopMusic();
|
|
S_StopSounds();
|
|
}
|
|
|
|
//
|
|
// F_CutsceneDrawer
|
|
//
|
|
void F_CutsceneDrawer(void)
|
|
{
|
|
V_DrawFill(0,0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (cutscenes[cutnum]->scene[scenenum].picname[picnum][0] != '\0')
|
|
{
|
|
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
|
|
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
|
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
|
else
|
|
V_DrawScaledPatch(picxpos,picypos, 0,
|
|
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
|
}
|
|
|
|
V_DrawString(textxpos, textypos, V_ALLOWLOWERCASE, cutscene_disptext);
|
|
}
|
|
|
|
void F_CutsceneTicker(void)
|
|
{
|
|
INT32 i;
|
|
|
|
// Online clients tend not to instantly get the map change, so just wait
|
|
// and don't send 30 of them.
|
|
if (cutsceneover)
|
|
return;
|
|
|
|
// advance animation
|
|
finalecount++;
|
|
cutscene_boostspeed = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
|
|
continue;
|
|
|
|
if (players[i].cmd.buttons & BT_SPIN)
|
|
{
|
|
keypressed = false;
|
|
cutscene_boostspeed = 1;
|
|
if (timetonext)
|
|
timetonext = 2;
|
|
}
|
|
}
|
|
|
|
if (animtimer)
|
|
{
|
|
animtimer--;
|
|
if (animtimer <= 0)
|
|
{
|
|
if (picnum < 7 && cutscenes[cutnum]->scene[scenenum].picname[picnum+1][0] != '\0')
|
|
{
|
|
picnum++;
|
|
picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum];
|
|
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
|
pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
|
|
animtimer = pictime;
|
|
}
|
|
else
|
|
timetonext = 2;
|
|
}
|
|
}
|
|
|
|
if (timetonext)
|
|
--timetonext;
|
|
|
|
if (++stoptimer > 2 && timetonext == 1)
|
|
F_AdvanceToNextScene();
|
|
else if (!timetonext && !F_WriteText())
|
|
timetonext = 5*TICRATE + 1;
|
|
}
|
|
|
|
boolean F_CutsceneResponder(event_t *event)
|
|
{
|
|
if (cutnum == introtoplay-1)
|
|
return F_IntroResponder(event);
|
|
|
|
return false;
|
|
}
|
|
|
|
// ==================
|
|
// TEXT PROMPTS
|
|
// ==================
|
|
|
|
static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *boxh, INT32 *texth, INT32 *texty, INT32 *namey, INT32 *chevrony, INT32 *textx, INT32 *textr)
|
|
{
|
|
// reuse:
|
|
// cutnum -> promptnum
|
|
// scenenum -> pagenum
|
|
lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
|
|
|
*pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4;
|
|
*rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside);
|
|
|
|
// Vertical calculations
|
|
*boxh = *pagelines*2;
|
|
*texth = textprompts[cutnum]->page[scenenum].name[0] ? (*pagelines-1)*2 : *pagelines*2; // name takes up first line if it exists
|
|
*texty = BASEVIDHEIGHT - ((*texth * 4) + (*texth/2)*4);
|
|
*namey = BASEVIDHEIGHT - ((*boxh * 4) + (*boxh/2)*4);
|
|
*chevrony = BASEVIDHEIGHT - (((1*2) * 4) + ((1*2)/2)*4); // force on last line
|
|
|
|
// Horizontal calculations
|
|
// Shift text to the right if we have a character icon on the left side
|
|
// Add 4 margin against icon
|
|
*textx = (iconlump != LUMPERROR && !*rightside) ? ((*boxh * 4) + (*boxh/2)*4) + 4 : 4;
|
|
*textr = *rightside ? BASEVIDWIDTH - (((*boxh * 4) + (*boxh/2)*4) + 4) : BASEVIDWIDTH-4;
|
|
}
|
|
|
|
static fixed_t F_GetPromptHideHudBound(void)
|
|
{
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages ||
|
|
!textprompts[cutnum]->page[scenenum].hidehud ||
|
|
(splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced
|
|
return 0;
|
|
else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all
|
|
return BASEVIDHEIGHT;
|
|
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
// calc boxheight (see V_DrawPromptBack)
|
|
boxh *= vid.dup;
|
|
boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway
|
|
|
|
// return a coordinate to check
|
|
// if negative: don't show hud elements below this coordinate (visually)
|
|
// if positive: don't show hud elements above this coordinate (visually)
|
|
return 0 - boxh; // \todo: if prompt at top of screen (someday), make this return positive
|
|
}
|
|
|
|
boolean F_GetPromptHideHudAll(void)
|
|
{
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages ||
|
|
!textprompts[cutnum]->page[scenenum].hidehud ||
|
|
(splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced
|
|
return false;
|
|
else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
boolean F_GetPromptHideHud(fixed_t y)
|
|
{
|
|
INT32 ybound;
|
|
boolean fromtop;
|
|
fixed_t ytest;
|
|
|
|
if (!promptactive)
|
|
return false;
|
|
|
|
ybound = F_GetPromptHideHudBound();
|
|
fromtop = (ybound >= 0);
|
|
ytest = (fromtop ? ybound : BASEVIDHEIGHT + ybound);
|
|
|
|
return (fromtop ? y < ytest : y >= ytest); // true means hide
|
|
}
|
|
|
|
static void F_PreparePageText(char *pagetext)
|
|
{
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
if (promptpagetext)
|
|
Z_Free(promptpagetext);
|
|
promptpagetext = (pagetext && pagetext[0]) ? V_WordWrap(textx, textr, 0, pagetext) : Z_StrDup("");
|
|
|
|
F_NewCutscene(promptpagetext);
|
|
cutscene_textspeed = textprompts[cutnum]->page[scenenum].textspeed ? textprompts[cutnum]->page[scenenum].textspeed : TICRATE/5;
|
|
cutscene_textcount = 0; // no delay in beginning
|
|
cutscene_boostspeed = 0; // don't print 8 characters to start
|
|
|
|
// \todo update control hot strings on re-config
|
|
// and somehow don't reset cutscene text counters
|
|
}
|
|
|
|
static void F_AdvanceToNextPage(void)
|
|
{
|
|
INT32 nextprompt = textprompts[cutnum]->page[scenenum].nextprompt ? textprompts[cutnum]->page[scenenum].nextprompt - 1 : INT32_MAX,
|
|
nextpage = textprompts[cutnum]->page[scenenum].nextpage ? textprompts[cutnum]->page[scenenum].nextpage - 1 : INT32_MAX,
|
|
oldcutnum = cutnum;
|
|
|
|
if (textprompts[cutnum]->page[scenenum].nexttag[0])
|
|
F_GetPromptPageByNamedTag(textprompts[cutnum]->page[scenenum].nexttag, &nextprompt, &nextpage);
|
|
|
|
// determine next prompt
|
|
if (nextprompt != INT32_MAX)
|
|
{
|
|
if (nextprompt <= MAX_PROMPTS && textprompts[nextprompt])
|
|
cutnum = nextprompt;
|
|
else
|
|
cutnum = INT32_MAX;
|
|
}
|
|
|
|
// determine next page
|
|
if (nextpage != INT32_MAX)
|
|
{
|
|
if (cutnum != INT32_MAX)
|
|
{
|
|
scenenum = nextpage;
|
|
if (scenenum >= MAX_PAGES || scenenum > textprompts[cutnum]->numpages-1)
|
|
scenenum = INT32_MAX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cutnum != oldcutnum)
|
|
scenenum = 0;
|
|
else if (scenenum + 1 < MAX_PAGES && scenenum < textprompts[cutnum]->numpages-1)
|
|
scenenum++;
|
|
else
|
|
scenenum = INT32_MAX;
|
|
}
|
|
|
|
// close the prompt if either num is invalid
|
|
if (cutnum == INT32_MAX || scenenum == INT32_MAX)
|
|
F_EndTextPrompt(false, false);
|
|
else
|
|
{
|
|
// on page mode, number of tics before allowing boost
|
|
// on timer mode, number of tics until page advances
|
|
timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10;
|
|
F_PreparePageText(textprompts[cutnum]->page[scenenum].text);
|
|
|
|
// gfx
|
|
picnum = textprompts[cutnum]->page[scenenum].pictostart;
|
|
numpics = textprompts[cutnum]->page[scenenum].numpics;
|
|
picmode = textprompts[cutnum]->page[scenenum].picmode;
|
|
pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0;
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
|
|
// music change
|
|
if (textprompts[cutnum]->page[scenenum].musswitch[0])
|
|
S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch,
|
|
textprompts[cutnum]->page[scenenum].musswitchflags,
|
|
textprompts[cutnum]->page[scenenum].musicloop);
|
|
}
|
|
}
|
|
|
|
void F_EndTextPrompt(boolean forceexec, boolean noexec)
|
|
{
|
|
boolean promptwasactive = promptactive;
|
|
promptactive = false;
|
|
callpromptnum = callpagenum = callplayer = INT32_MAX;
|
|
|
|
if (promptwasactive)
|
|
{
|
|
if (promptmo && promptmo->player && promptblockcontrols)
|
|
promptmo->reactiontime = TICRATE/4; // prevent jumping right away // \todo account freeze realtime for this)
|
|
// \todo reset frozen realtime?
|
|
}
|
|
|
|
// \todo net safety, maybe loop all player thinkers?
|
|
if ((promptwasactive || forceexec) && !noexec && promptpostexectag)
|
|
{
|
|
if (tmthing) // edge case where starting an invalid prompt immediately on level load will make P_MapStart fail
|
|
P_LinedefExecute(promptpostexectag, promptmo, NULL);
|
|
else
|
|
{
|
|
P_MapStart();
|
|
P_LinedefExecute(promptpostexectag, promptmo, NULL);
|
|
P_MapEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime)
|
|
{
|
|
INT32 i;
|
|
|
|
// if splitscreen and we already have a prompt active, ignore.
|
|
// \todo Proper per-player splitscreen support (individual prompts)
|
|
if (promptactive && splitscreen && promptnum == callpromptnum && pagenum == callpagenum)
|
|
return;
|
|
|
|
// \todo proper netgame support
|
|
if (netgame)
|
|
{
|
|
F_EndTextPrompt(true, false); // run the post-effects immediately
|
|
return;
|
|
}
|
|
|
|
// We share vars, so no starting text prompts over cutscenes or title screens!
|
|
keypressed = false;
|
|
finalecount = 0;
|
|
timetonext = 0;
|
|
animtimer = 0;
|
|
stoptimer = 0;
|
|
skullAnimCounter = 0;
|
|
|
|
// Set up state
|
|
promptmo = mo;
|
|
promptpostexectag = postexectag;
|
|
promptblockcontrols = blockcontrols;
|
|
(void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player thinkers
|
|
|
|
// Initialize current prompt and scene
|
|
callpromptnum = promptnum;
|
|
callpagenum = pagenum;
|
|
cutnum = (promptnum < MAX_PROMPTS && textprompts[promptnum]) ? promptnum : INT32_MAX;
|
|
scenenum = (cutnum != INT32_MAX && pagenum < MAX_PAGES && pagenum <= textprompts[cutnum]->numpages-1) ? pagenum : INT32_MAX;
|
|
promptactive = (cutnum != INT32_MAX && scenenum != INT32_MAX);
|
|
|
|
if (promptactive)
|
|
{
|
|
// on page mode, number of tics before allowing boost
|
|
// on timer mode, number of tics until page advances
|
|
timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10;
|
|
F_PreparePageText(textprompts[cutnum]->page[scenenum].text);
|
|
|
|
// gfx
|
|
picnum = textprompts[cutnum]->page[scenenum].pictostart;
|
|
numpics = textprompts[cutnum]->page[scenenum].numpics;
|
|
picmode = textprompts[cutnum]->page[scenenum].picmode;
|
|
pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0;
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
|
|
// music change
|
|
if (textprompts[cutnum]->page[scenenum].musswitch[0])
|
|
S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch,
|
|
textprompts[cutnum]->page[scenenum].musswitchflags,
|
|
textprompts[cutnum]->page[scenenum].musicloop);
|
|
|
|
// get the calling player
|
|
if (promptblockcontrols && mo && mo->player)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (players[i].mo == mo)
|
|
{
|
|
callplayer = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
F_EndTextPrompt(true, false); // run the post-effects immediately
|
|
}
|
|
|
|
static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length)
|
|
{
|
|
INT32 gcs = gcs_custom;
|
|
boolean suffixed = true;
|
|
|
|
if (!tag || !tag[0] || !tutorialmode)
|
|
return false;
|
|
|
|
if (!strncmp(tag, "TAM", 3)) // Movement
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement);
|
|
else if (!strncmp(tag, "TAC", 3)) // Camera
|
|
{
|
|
// Check for gcl_movement so we can differentiate between FPS and Platform schemes.
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement);
|
|
if (gcs == gcs_custom) // try again, maybe we'll get a match
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_camera, num_gcl_camera);
|
|
if (gcs == gcs_fps && !cv_usemouse.value)
|
|
gcs = gcs_platform; // Platform (arrow) scheme is stand-in for no mouse
|
|
}
|
|
else if (!strncmp(tag, "TAD", 3)) // Movement and Camera
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_movement_camera, num_gcl_movement_camera);
|
|
else if (!strncmp(tag, "TAJ", 3)) // Jump
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
|
|
else if (!strncmp(tag, "TAS", 3)) // Spin
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_spin, num_gcl_spin);
|
|
else if (!strncmp(tag, "TAA", 3)) // Char ability
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump);
|
|
else if (!strncmp(tag, "TAW", 3)) // Shield ability
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_jump_spin, num_gcl_jump_spin);
|
|
else
|
|
gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used);
|
|
|
|
switch (gcs)
|
|
{
|
|
case gcs_fps:
|
|
// strncat(tag, "FPS", length);
|
|
suffixed = false;
|
|
break;
|
|
|
|
case gcs_platform:
|
|
strncat(tag, "PLATFORM", length);
|
|
break;
|
|
|
|
default:
|
|
strncat(tag, "CUSTOM", length);
|
|
break;
|
|
}
|
|
|
|
return suffixed;
|
|
}
|
|
|
|
void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum)
|
|
{
|
|
INT32 nosuffixpromptnum = INT32_MAX, nosuffixpagenum = INT32_MAX;
|
|
INT32 tutorialpromptnum = (tutorialmode) ? TUTORIAL_PROMPT-1 : 0;
|
|
boolean suffixed = false, found = false;
|
|
char suffixedtag[33];
|
|
|
|
*promptnum = *pagenum = INT32_MAX;
|
|
|
|
if (!tag || !tag[0])
|
|
return;
|
|
|
|
strncpy(suffixedtag, tag, sizeof(suffixedtag)-1);
|
|
|
|
if (tutorialmode)
|
|
suffixed = F_GetTextPromptTutorialTag(suffixedtag, sizeof(suffixedtag)-1);
|
|
|
|
for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++)
|
|
{
|
|
if (!textprompts[*promptnum])
|
|
continue;
|
|
|
|
for (*pagenum = 0; *pagenum < textprompts[*promptnum]->numpages && *pagenum < MAX_PAGES; (*pagenum)++)
|
|
{
|
|
if (suffixed && fastcmp(suffixedtag, textprompts[*promptnum]->page[*pagenum].tag))
|
|
{
|
|
// this goes first because fastcmp ends early if first string is shorter
|
|
found = true;
|
|
break;
|
|
}
|
|
else if (nosuffixpromptnum == INT32_MAX && nosuffixpagenum == INT32_MAX && fastcmp(tag, textprompts[*promptnum]->page[*pagenum].tag))
|
|
{
|
|
if (suffixed)
|
|
{
|
|
nosuffixpromptnum = *promptnum;
|
|
nosuffixpagenum = *pagenum;
|
|
// continue searching for the suffixed tag
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
break;
|
|
}
|
|
|
|
if (suffixed && !found && nosuffixpromptnum != INT32_MAX && nosuffixpagenum != INT32_MAX)
|
|
{
|
|
found = true;
|
|
*promptnum = nosuffixpromptnum;
|
|
*pagenum = nosuffixpagenum;
|
|
}
|
|
|
|
if (!found)
|
|
CONS_Debug(DBG_GAMELOGIC, "Text prompt: Can't find a page with named tag %s or suffixed tag %s\n", tag, suffixedtag);
|
|
}
|
|
|
|
void F_TextPromptDrawer(void)
|
|
{
|
|
// reuse:
|
|
// cutnum -> promptnum
|
|
// scenenum -> pagenum
|
|
lumpnum_t iconlump;
|
|
UINT8 pagelines;
|
|
boolean rightside;
|
|
INT32 boxh, texth, texty, namey, chevrony;
|
|
INT32 textx, textr;
|
|
|
|
// Data
|
|
patch_t *patch;
|
|
|
|
if (!promptactive)
|
|
return;
|
|
|
|
iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
|
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
|
|
|
// Draw gfx first
|
|
if (picnum >= 0 && picnum < numpics && textprompts[cutnum]->page[scenenum].picname[picnum][0] != '\0')
|
|
{
|
|
if (textprompts[cutnum]->page[scenenum].pichires[picnum])
|
|
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
|
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
|
else
|
|
V_DrawScaledPatch(picxpos,picypos, 0,
|
|
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
|
}
|
|
|
|
// Draw background
|
|
V_DrawPromptBack(boxh, textprompts[cutnum]->page[scenenum].backcolor);
|
|
|
|
// Draw narrator icon
|
|
if (iconlump != LUMPERROR)
|
|
{
|
|
INT32 iconx, icony, scale, scaledsize;
|
|
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_PATCH_LOWPRIORITY);
|
|
|
|
// scale and center
|
|
if (patch->width > patch->height)
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width);
|
|
scaledsize = FixedMul(patch->height, scale);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = ((namey-4) << FRACBITS) + FixedDiv(BASEVIDHEIGHT - namey + 4 - scaledsize, 2); // account for 4 margin
|
|
}
|
|
else if (patch->height > patch->width)
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->height);
|
|
scaledsize = FixedMul(patch->width, scale);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = namey << FRACBITS;
|
|
iconx += FixedDiv(FixedMul(patch->height, scale) - scaledsize, 2);
|
|
}
|
|
else
|
|
{
|
|
scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width);
|
|
iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS;
|
|
icony = namey << FRACBITS;
|
|
}
|
|
|
|
if (textprompts[cutnum]->page[scenenum].iconflip)
|
|
iconx += FixedMul(patch->width, scale) << FRACBITS;
|
|
|
|
V_DrawFixedPatch(iconx, icony, scale, (V_SNAPTOBOTTOM|(textprompts[cutnum]->page[scenenum].iconflip ? V_FLIP : 0)), patch, NULL);
|
|
W_UnlockCachedPatch(patch);
|
|
}
|
|
|
|
// Draw text
|
|
V_DrawString(textx, texty, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), cutscene_disptext);
|
|
|
|
// Draw name
|
|
// Don't use V_YELLOWMAP here so that the name color can be changed with control codes
|
|
if (textprompts[cutnum]->page[scenenum].name[0])
|
|
V_DrawString(textx, namey, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), textprompts[cutnum]->page[scenenum].name);
|
|
|
|
// Draw chevron
|
|
if (promptblockcontrols && !timetonext)
|
|
V_DrawString(textr-8, chevrony + (skullAnimCounter/5), (V_SNAPTOBOTTOM|V_YELLOWMAP), "\x1B"); // down arrow
|
|
}
|
|
|
|
#define nocontrolallowed(j) {\
|
|
players[j].powers[pw_nocontrol] = 1;\
|
|
if (players[j].mo)\
|
|
{\
|
|
if (players[j].mo->state == states+S_PLAY_STND && players[j].mo->tics != -1)\
|
|
players[j].mo->tics++;\
|
|
else if (players[j].mo->state == states+S_PLAY_WAIT)\
|
|
P_SetMobjState(players[j].mo, S_PLAY_STND);\
|
|
}\
|
|
}
|
|
|
|
void F_TextPromptTicker(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (!promptactive || paused || P_AutoPause())
|
|
return;
|
|
|
|
// advance animation
|
|
finalecount++;
|
|
cutscene_boostspeed = 0;
|
|
|
|
// for the chevron
|
|
if (--skullAnimCounter <= 0)
|
|
skullAnimCounter = 8;
|
|
|
|
// button handling
|
|
if (textprompts[cutnum]->page[scenenum].timetonext)
|
|
{
|
|
if (promptblockcontrols) // same procedure as below, just without the button handling
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
|
|
continue;
|
|
else if (splitscreen) {
|
|
// Both players' controls are locked,
|
|
// But only consoleplayer can advance the prompt.
|
|
// \todo Proper per-player splitscreen support (individual prompts)
|
|
if (i == consoleplayer || i == secondarydisplayplayer)
|
|
nocontrolallowed(i)
|
|
}
|
|
else if (i == consoleplayer)
|
|
nocontrolallowed(i)
|
|
|
|
if (!splitscreen)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (timetonext >= 1)
|
|
timetonext--;
|
|
|
|
if (!timetonext)
|
|
F_AdvanceToNextPage();
|
|
|
|
F_WriteText();
|
|
}
|
|
else
|
|
{
|
|
if (promptblockcontrols)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
|
|
continue;
|
|
else if (splitscreen) {
|
|
// Both players' controls are locked,
|
|
// But only the triggering player can advance the prompt.
|
|
if (i == consoleplayer || i == secondarydisplayplayer)
|
|
{
|
|
players[i].powers[pw_nocontrol] = 1;
|
|
|
|
if (callplayer == consoleplayer || callplayer == secondarydisplayplayer)
|
|
{
|
|
if (i != callplayer)
|
|
continue;
|
|
}
|
|
else if (i != consoleplayer)
|
|
continue;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else if (i == consoleplayer)
|
|
nocontrolallowed(i)
|
|
else
|
|
continue;
|
|
|
|
if ((players[i].cmd.buttons & BT_SPIN) || (players[i].cmd.buttons & BT_JUMP))
|
|
{
|
|
if (timetonext > 1)
|
|
timetonext--;
|
|
else if (cutscene_baseptr) // don't set boost if we just reset the string
|
|
cutscene_boostspeed = 1; // only after a slight delay
|
|
|
|
if (keypressed)
|
|
{
|
|
if (!splitscreen)
|
|
break;
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (!timetonext) // is 0 when finished generating text
|
|
{
|
|
F_AdvanceToNextPage();
|
|
if (promptactive)
|
|
S_StartSound(NULL, sfx_menu1);
|
|
}
|
|
keypressed = true; // prevent repeat events
|
|
}
|
|
else if (!(players[i].cmd.buttons & BT_SPIN) && !(players[i].cmd.buttons & BT_JUMP))
|
|
keypressed = false;
|
|
|
|
if (!splitscreen)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// generate letter-by-letter text
|
|
if (scenenum >= MAX_PAGES ||
|
|
!textprompts[cutnum]->page[scenenum].text ||
|
|
!textprompts[cutnum]->page[scenenum].text[0] ||
|
|
!F_WriteText())
|
|
timetonext = !promptblockcontrols; // never show the chevron if we can't toggle pages
|
|
}
|
|
|
|
// gfx
|
|
if (picnum >= 0 && picnum < numpics)
|
|
{
|
|
if (animtimer <= 0)
|
|
{
|
|
boolean persistanimtimer = false;
|
|
|
|
if (picnum < numpics-1 && textprompts[cutnum]->page[scenenum].picname[picnum+1][0] != '\0')
|
|
picnum++;
|
|
else if (picmode == PROMPT_PIC_LOOP)
|
|
picnum = pictoloop;
|
|
else if (picmode == PROMPT_PIC_DESTROY)
|
|
picnum = -1;
|
|
else // if (picmode == PROMPT_PIC_PERSIST)
|
|
persistanimtimer = true;
|
|
|
|
if (!persistanimtimer && picnum >= 0)
|
|
{
|
|
picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum];
|
|
picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum];
|
|
pictime = textprompts[cutnum]->page[scenenum].picduration[picnum];
|
|
animtimer = pictime;
|
|
}
|
|
}
|
|
else
|
|
animtimer--;
|
|
}
|
|
}
|
|
|
|
// ================
|
|
// WAITINGPLAYERS
|
|
// ================
|
|
|
|
void F_StartWaitingPlayers(void)
|
|
{
|
|
wipegamestate = GS_TITLESCREEN; // technically wiping from title screen
|
|
finalecount = 0;
|
|
}
|
|
|
|
void F_WaitingPlayersTicker(void)
|
|
{
|
|
if (paused)
|
|
return;
|
|
|
|
finalecount++;
|
|
|
|
// dumb hack, only start the music on the 1st tick so if you instantly go into the map you aren't hearing a tic of music
|
|
if (finalecount == 2)
|
|
S_ChangeMusicInternal("_CHSEL", true);
|
|
}
|
|
|
|
void F_WaitingPlayersDrawer(void)
|
|
{
|
|
const char *waittext1 = "You will join";
|
|
const char *waittext2 = "next level...";
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
V_DrawCreditString((160 - (V_CreditStringWidth(waittext1)>>1))<<FRACBITS, 48<<FRACBITS, 0, waittext1);
|
|
V_DrawCreditString((160 - (V_CreditStringWidth(waittext2)>>1))<<FRACBITS, 64<<FRACBITS, 0, waittext2);
|
|
}
|