mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 20:41:25 +00:00
220 lines
4.7 KiB
C++
220 lines
4.7 KiB
C++
/* How to play game music files with Music_Player (requires SDL library)
|
|
|
|
Run program with path to a game music file.
|
|
|
|
Left/Right Change track
|
|
Space Pause/unpause
|
|
E Normal/slight stereo echo/more stereo echo
|
|
A Enable/disable accurate emulation
|
|
-/= Adjust tempo
|
|
1-9 Toggle channel on/off
|
|
0 Reset tempo and turn channels back on */
|
|
|
|
int const scope_width = 512;
|
|
|
|
#include "Music_Player.h"
|
|
#include "Audio_Scope.h"
|
|
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include "SDL.h"
|
|
|
|
void handle_error( const char* );
|
|
|
|
static bool paused;
|
|
static Audio_Scope* scope;
|
|
static Music_Player* player;
|
|
static short scope_buf [scope_width * 2];
|
|
|
|
static void init()
|
|
{
|
|
// Start SDL
|
|
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO ) < 0 )
|
|
exit( EXIT_FAILURE );
|
|
atexit( SDL_Quit );
|
|
SDL_EnableKeyRepeat( 500, 80 );
|
|
|
|
// Init scope
|
|
scope = new Audio_Scope;
|
|
if ( !scope )
|
|
handle_error( "Out of memory" );
|
|
if ( scope->init( scope_width, 256 ) )
|
|
handle_error( "Couldn't initialize scope" );
|
|
memset( scope_buf, 0, sizeof scope_buf );
|
|
|
|
// Create player
|
|
player = new Music_Player;
|
|
if ( !player )
|
|
handle_error( "Out of memory" );
|
|
handle_error( player->init() );
|
|
player->set_scope_buffer( scope_buf, scope_width * 2 );
|
|
}
|
|
|
|
static void start_track( int track, const char* path )
|
|
{
|
|
paused = false;
|
|
handle_error( player->start_track( track - 1 ) );
|
|
|
|
// update window title with track info
|
|
|
|
long seconds = player->track_info().length / 1000;
|
|
const char* game = player->track_info().game;
|
|
if ( !*game )
|
|
{
|
|
// extract filename
|
|
game = strrchr( path, '\\' ); // DOS
|
|
if ( !game )
|
|
game = strrchr( path, '/' ); // UNIX
|
|
if ( !game )
|
|
game = path;
|
|
else
|
|
game++; // skip path separator
|
|
}
|
|
|
|
char title [512];
|
|
sprintf( title, "%s: %d/%d %s (%ld:%02ld)",
|
|
game, track, player->track_count(), player->track_info().song,
|
|
seconds / 60, seconds % 60 );
|
|
SDL_WM_SetCaption( title, title );
|
|
}
|
|
|
|
int main( int argc, char** argv )
|
|
{
|
|
init();
|
|
|
|
// Load file
|
|
const char* path = (argc > 1 ? argv [argc - 1] : "test.nsf");
|
|
handle_error( player->load_file( path ) );
|
|
start_track( 1, path );
|
|
|
|
// Main loop
|
|
int track = 1;
|
|
double tempo = 1.0;
|
|
bool running = true;
|
|
double stereo_depth = 0.0;
|
|
bool accurate = false;
|
|
int muting_mask = 0;
|
|
while ( running )
|
|
{
|
|
SDL_Delay( 1000 / 100 );
|
|
|
|
// Update scope
|
|
scope->draw( scope_buf, scope_width, 2 );
|
|
|
|
// Automatically go to next track when current one ends
|
|
if ( player->track_ended() )
|
|
{
|
|
if ( track < player->track_count() )
|
|
start_track( ++track, path );
|
|
else
|
|
player->pause( paused = true );
|
|
}
|
|
|
|
// Handle keyboard input
|
|
SDL_Event e;
|
|
while ( SDL_PollEvent( &e ) )
|
|
{
|
|
switch ( e.type )
|
|
{
|
|
case SDL_QUIT:
|
|
running = false;
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
int key = e.key.keysym.sym;
|
|
switch ( key )
|
|
{
|
|
case SDLK_q:
|
|
case SDLK_ESCAPE: // quit
|
|
running = false;
|
|
break;
|
|
|
|
case SDLK_LEFT: // prev track
|
|
if ( !paused && !--track )
|
|
track = 1;
|
|
start_track( track, path );
|
|
break;
|
|
|
|
case SDLK_RIGHT: // next track
|
|
if ( track < player->track_count() )
|
|
start_track( ++track, path );
|
|
break;
|
|
|
|
case SDLK_MINUS: // reduce tempo
|
|
tempo -= 0.1;
|
|
if ( tempo < 0.1 )
|
|
tempo = 0.1;
|
|
player->set_tempo( tempo );
|
|
break;
|
|
|
|
case SDLK_EQUALS: // increase tempo
|
|
tempo += 0.1;
|
|
if ( tempo > 2.0 )
|
|
tempo = 2.0;
|
|
player->set_tempo( tempo );
|
|
break;
|
|
|
|
case SDLK_SPACE: // toggle pause
|
|
paused = !paused;
|
|
player->pause( paused );
|
|
break;
|
|
|
|
case SDLK_a: // toggle accurate emulation
|
|
accurate = !accurate;
|
|
player->enable_accuracy( accurate );
|
|
break;
|
|
|
|
case SDLK_e: // toggle echo
|
|
stereo_depth += 0.2;
|
|
if ( stereo_depth > 0.5 )
|
|
stereo_depth = 0;
|
|
player->set_stereo_depth( stereo_depth );
|
|
break;
|
|
|
|
case SDLK_0: // reset tempo and muting
|
|
tempo = 1.0;
|
|
muting_mask = 0;
|
|
player->set_tempo( tempo );
|
|
player->mute_voices( muting_mask );
|
|
break;
|
|
|
|
default:
|
|
if ( SDLK_1 <= key && key <= SDLK_9 ) // toggle muting
|
|
{
|
|
muting_mask ^= 1 << (key - SDLK_1);
|
|
player->mute_voices( muting_mask );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
delete player;
|
|
delete scope;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void handle_error( const char* error )
|
|
{
|
|
if ( error )
|
|
{
|
|
// put error in window title
|
|
char str [256];
|
|
sprintf( str, "Error: %s", error );
|
|
fprintf( stderr, "%s\n", str );
|
|
SDL_WM_SetCaption( str, str );
|
|
|
|
// wait for keyboard or mouse activity
|
|
SDL_Event e;
|
|
do
|
|
{
|
|
while ( !SDL_PollEvent( &e ) ) { }
|
|
}
|
|
while ( e.type != SDL_QUIT && e.type != SDL_KEYDOWN && e.type != SDL_MOUSEBUTTONDOWN );
|
|
|
|
exit( EXIT_FAILURE );
|
|
}
|
|
}
|