SRB2/src/lua_playerlib.c
Sal 1a209146d6 Merge branch 'spemblems' into 'next'
Allow obtaining ring, time & grade emblems in regular gameplay

See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00

1570 lines
37 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_playerlib.c
/// \brief player object library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "p_mobj.h"
#include "d_player.h"
#include "g_game.h"
#include "p_local.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running errors
static int lib_iteratePlayers(lua_State *L)
{
INT32 i = -1;
if (lua_gettop(L) < 2)
{
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
for (i++; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!players[i].mo)
continue;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
return 0;
}
static int lib_getPlayer(lua_State *L)
{
const char *field;
// i -> players[i]
if (lua_type(L, 2) == LUA_TNUMBER)
{
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXPLAYERS)
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
if (!playeringame[i])
return 0;
if (!players[i].mo)
return 0;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
return 0;
}
// #players -> MAXPLAYERS
static int lib_lenPlayer(lua_State *L)
{
lua_pushinteger(L, MAXPLAYERS);
return 1;
}
enum player_e
{
player_valid,
player_name,
player_realmo,
player_mo,
player_cmd,
player_playerstate,
player_camerascale,
player_shieldscale,
player_viewz,
player_viewheight,
player_deltaviewheight,
player_bob,
player_viewrollangle,
player_aiming,
player_drawangle,
player_rings,
player_spheres,
player_pity,
player_currentweapon,
player_ringweapons,
player_ammoremoval,
player_ammoremovaltimer,
player_ammoremovalweapon,
player_powers,
player_pflags,
player_panim,
player_flashcount,
player_flashpal,
player_skincolor,
player_skin,
player_availabilities,
player_score,
player_recordscore,
player_dashspeed,
player_normalspeed,
player_runspeed,
player_thrustfactor,
player_accelstart,
player_acceleration,
player_charability,
player_charability2,
player_charflags,
player_thokitem,
player_spinitem,
player_revitem,
player_followitem,
player_followmobj,
player_actionspd,
player_mindash,
player_maxdash,
player_jumpfactor,
player_height,
player_spinheight,
player_lives,
player_continues,
player_xtralife,
player_gotcontinue,
player_speed,
player_secondjump,
player_fly1,
player_scoreadd,
player_glidetime,
player_climbing,
player_deadtimer,
player_exiting,
player_homing,
player_dashmode,
player_skidtime,
player_cmomx,
player_cmomy,
player_rmomx,
player_rmomy,
player_numboxes,
player_totalring,
player_realtime,
player_laps,
player_ctfteam,
player_gotflag,
player_weapondelay,
player_tossdelay,
player_starpostx,
player_starposty,
player_starpostz,
player_starpostnum,
player_starposttime,
player_starpostangle,
player_starpostscale,
player_angle_pos,
player_old_angle_pos,
player_axis1,
player_axis2,
player_bumpertime,
player_flyangle,
player_drilltimer,
player_linkcount,
player_linktimer,
player_anotherflyangle,
player_nightstime,
player_drillmeter,
player_drilldelay,
player_bonustime,
player_capsule,
player_drone,
player_oldscale,
player_mare,
player_marelap,
player_marebonuslap,
player_marebegunat,
player_startedtime,
player_finishedtime,
player_lapbegunat,
player_lapstartedtime,
player_finishedspheres,
player_finishedrings,
player_marescore,
player_lastmarescore,
player_totalmarescore,
player_lastmare,
player_lastmarelap,
player_lastmarebonuslap,
player_totalmarelap,
player_totalmarebonuslap,
player_maxlink,
player_texttimer,
player_textvar,
player_lastsidehit,
player_lastlinehit,
player_losstime,
player_timeshit,
player_onconveyor,
player_awayviewmobj,
player_awayviewtics,
player_awayviewaiming,
player_spectator,
player_outofcoop,
player_bot,
player_botleader,
player_lastbuttons,
player_blocked,
player_jointime,
player_quittime,
player_ping,
#ifdef HWRENDER
player_fovadd,
#endif
};
static const char *const player_opt[] = {
"valid",
"name",
"realmo",
"mo",
"cmd",
"playerstate",
"camerascale",
"shieldscale",
"viewz",
"viewheight",
"deltaviewheight",
"bob",
"viewrollangle",
"aiming",
"drawangle",
"rings",
"spheres",
"pity",
"currentweapon",
"ringweapons",
"ammoremoval",
"ammoremovaltimer",
"ammoremovalweapon",
"powers",
"pflags",
"panim",
"flashcount",
"flashpal",
"skincolor",
"skin",
"availabilities",
"score",
"recordscore",
"dashspeed",
"normalspeed",
"runspeed",
"thrustfactor",
"accelstart",
"acceleration",
"charability",
"charability2",
"charflags",
"thokitem",
"spinitem",
"revitem",
"followitem",
"followmobj",
"actionspd",
"mindash",
"maxdash",
"jumpfactor",
"height",
"spinheight",
"lives",
"continues",
"xtralife",
"gotcontinue",
"speed",
"secondjump",
"fly1",
"scoreadd",
"glidetime",
"climbing",
"deadtimer",
"exiting",
"homing",
"dashmode",
"skidtime",
"cmomx",
"cmomy",
"rmomx",
"rmomy",
"numboxes",
"totalring",
"realtime",
"laps",
"ctfteam",
"gotflag",
"weapondelay",
"tossdelay",
"starpostx",
"starposty",
"starpostz",
"starpostnum",
"starposttime",
"starpostangle",
"starpostscale",
"angle_pos",
"old_angle_pos",
"axis1",
"axis2",
"bumpertime",
"flyangle",
"drilltimer",
"linkcount",
"linktimer",
"anotherflyangle",
"nightstime",
"drillmeter",
"drilldelay",
"bonustime",
"capsule",
"drone",
"oldscale",
"mare",
"marelap",
"marebonuslap",
"marebegunat",
"startedtime",
"finishedtime",
"lapbegunat",
"lapstartedtime",
"finishedspheres",
"finishedrings",
"marescore",
"lastmarescore",
"totalmarescore",
"lastmare",
"lastmarelap",
"lastmarebonuslap",
"totalmarelap",
"totalmarebonuslap",
"maxlink",
"texttimer",
"textvar",
"lastsidehit",
"lastlinehit",
"losstime",
"timeshit",
"onconveyor",
"awayviewmobj",
"awayviewtics",
"awayviewaiming",
"spectator",
"outofcoop",
"bot",
"botleader",
"lastbuttons",
"blocked",
"jointime",
"quittime",
"ping",
#ifdef HWRENDER
"fovadd",
#endif
NULL,
};
static int player_fields_ref = LUA_NOREF;
static int player_get(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
enum player_e field = Lua_optoption(L, 2, -1, player_fields_ref);
lua_settop(L, 2);
if (!plr)
{
if (field == player_valid)
{
lua_pushboolean(L, false);
return 1;
}
return LUA_ErrInvalid(L, "player_t");
}
switch (field)
{
case player_valid:
lua_pushboolean(L, true);
break;
case player_name:
lua_pushstring(L, player_names[plr-players]);
break;
case player_realmo:
LUA_PushUserdata(L, plr->mo, META_MOBJ);
break;
// Kept for backward-compatibility
// Should be fixed to work like "realmo" later
case player_mo:
if (plr->spectator)
lua_pushnil(L);
else
LUA_PushUserdata(L, plr->mo, META_MOBJ);
break;
case player_cmd:
LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
break;
case player_playerstate:
lua_pushinteger(L, plr->playerstate);
break;
case player_camerascale:
lua_pushfixed(L, plr->camerascale);
break;
case player_shieldscale:
lua_pushfixed(L, plr->shieldscale);
break;
case player_viewz:
lua_pushfixed(L, plr->viewz);
break;
case player_viewheight:
lua_pushfixed(L, plr->viewheight);
break;
case player_deltaviewheight:
lua_pushfixed(L, plr->deltaviewheight);
break;
case player_bob:
lua_pushfixed(L, plr->bob);
break;
case player_viewrollangle:
lua_pushangle(L, plr->viewrollangle);
break;
case player_aiming:
lua_pushangle(L, plr->aiming);
break;
case player_drawangle:
lua_pushangle(L, plr->drawangle);
break;
case player_rings:
lua_pushinteger(L, plr->rings);
break;
case player_spheres:
lua_pushinteger(L, plr->spheres);
break;
case player_pity:
lua_pushinteger(L, plr->pity);
break;
case player_currentweapon:
lua_pushinteger(L, plr->currentweapon);
break;
case player_ringweapons:
lua_pushinteger(L, plr->ringweapons);
break;
case player_ammoremoval:
lua_pushinteger(L, plr->ammoremoval);
break;
case player_ammoremovaltimer:
lua_pushinteger(L, plr->ammoremovaltimer);
break;
case player_ammoremovalweapon:
lua_pushinteger(L, plr->ammoremovalweapon);
break;
case player_powers:
LUA_PushUserdata(L, plr->powers, META_POWERS);
break;
case player_pflags:
lua_pushinteger(L, plr->pflags);
break;
case player_panim:
lua_pushinteger(L, plr->panim);
break;
case player_flashcount:
lua_pushinteger(L, plr->flashcount);
break;
case player_flashpal:
lua_pushinteger(L, plr->flashpal);
break;
case player_skincolor:
lua_pushinteger(L, plr->skincolor);
break;
case player_skin:
lua_pushinteger(L, plr->skin);
break;
case player_availabilities:
lua_pushinteger(L, plr->availabilities);
break;
case player_score:
lua_pushinteger(L, plr->score);
break;
case player_recordscore:
lua_pushinteger(L, plr->recordscore);
break;
case player_dashspeed:
lua_pushfixed(L, plr->dashspeed);
break;
case player_normalspeed:
lua_pushfixed(L, plr->normalspeed);
break;
case player_runspeed:
lua_pushfixed(L, plr->runspeed);
break;
case player_thrustfactor:
lua_pushinteger(L, plr->thrustfactor);
break;
case player_accelstart:
lua_pushinteger(L, plr->accelstart);
break;
case player_acceleration:
lua_pushinteger(L, plr->acceleration);
break;
case player_charability:
lua_pushinteger(L, plr->charability);
break;
case player_charability2:
lua_pushinteger(L, plr->charability2);
break;
case player_charflags:
lua_pushinteger(L, plr->charflags);
break;
case player_thokitem:
lua_pushinteger(L, plr->thokitem);
break;
case player_spinitem:
lua_pushinteger(L, plr->spinitem);
break;
case player_revitem:
lua_pushinteger(L, plr->revitem);
break;
case player_followitem:
lua_pushinteger(L, plr->followitem);
break;
case player_followmobj:
LUA_PushUserdata(L, plr->followmobj, META_MOBJ);
break;
case player_actionspd:
lua_pushfixed(L, plr->actionspd);
break;
case player_mindash:
lua_pushfixed(L, plr->mindash);
break;
case player_maxdash:
lua_pushfixed(L, plr->maxdash);
break;
case player_jumpfactor:
lua_pushfixed(L, plr->jumpfactor);
break;
case player_height:
lua_pushfixed(L, plr->height);
break;
case player_spinheight:
lua_pushfixed(L, plr->spinheight);
break;
case player_lives:
lua_pushinteger(L, plr->lives);
break;
case player_continues:
lua_pushinteger(L, plr->continues);
break;
case player_xtralife:
lua_pushinteger(L, plr->xtralife);
break;
case player_gotcontinue:
lua_pushinteger(L, plr->gotcontinue);
break;
case player_speed:
lua_pushfixed(L, plr->speed);
break;
case player_secondjump:
lua_pushinteger(L, plr->secondjump);
break;
case player_fly1:
lua_pushinteger(L, plr->fly1);
break;
case player_scoreadd:
lua_pushinteger(L, plr->scoreadd);
break;
case player_glidetime:
lua_pushinteger(L, plr->glidetime);
break;
case player_climbing:
lua_pushinteger(L, plr->climbing);
break;
case player_deadtimer:
lua_pushinteger(L, plr->deadtimer);
break;
case player_exiting:
lua_pushinteger(L, plr->exiting);
break;
case player_homing:
lua_pushinteger(L, plr->homing);
break;
case player_dashmode:
lua_pushinteger(L, plr->dashmode);
break;
case player_skidtime:
lua_pushinteger(L, plr->skidtime);
break;
case player_cmomx:
lua_pushfixed(L, plr->cmomx);
break;
case player_cmomy:
lua_pushfixed(L, plr->cmomy);
break;
case player_rmomx:
lua_pushfixed(L, plr->rmomx);
break;
case player_rmomy:
lua_pushfixed(L, plr->rmomy);
break;
case player_numboxes:
lua_pushinteger(L, plr->numboxes);
break;
case player_totalring:
lua_pushinteger(L, plr->totalring);
break;
case player_realtime:
lua_pushinteger(L, plr->realtime);
break;
case player_laps:
lua_pushinteger(L, plr->laps);
break;
case player_ctfteam:
lua_pushinteger(L, plr->ctfteam);
break;
case player_gotflag:
lua_pushinteger(L, plr->gotflag);
break;
case player_weapondelay:
lua_pushinteger(L, plr->weapondelay);
break;
case player_tossdelay:
lua_pushinteger(L, plr->tossdelay);
break;
case player_starpostx:
lua_pushinteger(L, plr->starpostx);
break;
case player_starposty:
lua_pushinteger(L, plr->starposty);
break;
case player_starpostz:
lua_pushinteger(L, plr->starpostz);
break;
case player_starpostnum:
lua_pushinteger(L, plr->starpostnum);
break;
case player_starposttime:
lua_pushinteger(L, plr->starposttime);
break;
case player_starpostangle:
lua_pushangle(L, plr->starpostangle);
break;
case player_starpostscale:
lua_pushfixed(L, plr->starpostscale);
break;
case player_angle_pos:
lua_pushangle(L, plr->angle_pos);
break;
case player_old_angle_pos:
lua_pushangle(L, plr->old_angle_pos);
break;
case player_axis1:
LUA_PushUserdata(L, plr->axis1, META_MOBJ);
break;
case player_axis2:
LUA_PushUserdata(L, plr->axis2, META_MOBJ);
break;
case player_bumpertime:
lua_pushinteger(L, plr->bumpertime);
break;
case player_flyangle:
lua_pushinteger(L, plr->flyangle);
break;
case player_drilltimer:
lua_pushinteger(L, plr->drilltimer);
break;
case player_linkcount:
lua_pushinteger(L, plr->linkcount);
break;
case player_linktimer:
lua_pushinteger(L, plr->linktimer);
break;
case player_anotherflyangle:
lua_pushinteger(L, plr->anotherflyangle);
break;
case player_nightstime:
lua_pushinteger(L, plr->nightstime);
break;
case player_drillmeter:
lua_pushinteger(L, plr->drillmeter);
break;
case player_drilldelay:
lua_pushinteger(L, plr->drilldelay);
break;
case player_bonustime:
lua_pushboolean(L, plr->bonustime);
break;
case player_capsule:
LUA_PushUserdata(L, plr->capsule, META_MOBJ);
break;
case player_drone:
LUA_PushUserdata(L, plr->drone, META_MOBJ);
break;
case player_oldscale:
lua_pushfixed(L, plr->oldscale);
break;
case player_mare:
lua_pushinteger(L, plr->mare);
break;
case player_marelap:
lua_pushinteger(L, plr->marelap);
break;
case player_marebonuslap:
lua_pushinteger(L, plr->marebonuslap);
break;
case player_marebegunat:
lua_pushinteger(L, plr->marebegunat);
break;
case player_startedtime:
lua_pushinteger(L, plr->startedtime);
break;
case player_finishedtime:
lua_pushinteger(L, plr->finishedtime);
break;
case player_lapbegunat:
lua_pushinteger(L, plr->lapbegunat);
break;
case player_lapstartedtime:
lua_pushinteger(L, plr->lapstartedtime);
break;
case player_finishedspheres:
lua_pushinteger(L, plr->finishedspheres);
break;
case player_finishedrings:
lua_pushinteger(L, plr->finishedrings);
break;
case player_marescore:
lua_pushinteger(L, plr->marescore);
break;
case player_lastmarescore:
lua_pushinteger(L, plr->lastmarescore);
break;
case player_totalmarescore:
lua_pushinteger(L, plr->totalmarescore);
break;
case player_lastmare:
lua_pushinteger(L, plr->lastmare);
break;
case player_lastmarelap:
lua_pushinteger(L, plr->lastmarelap);
break;
case player_lastmarebonuslap:
lua_pushinteger(L, plr->lastmarebonuslap);
break;
case player_totalmarelap:
lua_pushinteger(L, plr->totalmarelap);
break;
case player_totalmarebonuslap:
lua_pushinteger(L, plr->totalmarebonuslap);
break;
case player_maxlink:
lua_pushinteger(L, plr->maxlink);
break;
case player_texttimer:
lua_pushinteger(L, plr->texttimer);
break;
case player_textvar:
lua_pushinteger(L, plr->textvar);
break;
case player_lastsidehit:
lua_pushinteger(L, plr->lastsidehit);
break;
case player_lastlinehit:
lua_pushinteger(L, plr->lastlinehit);
break;
case player_losstime:
lua_pushinteger(L, plr->losstime);
break;
case player_timeshit:
lua_pushinteger(L, plr->timeshit);
break;
case player_onconveyor:
lua_pushinteger(L, plr->onconveyor);
break;
case player_awayviewmobj:
LUA_PushUserdata(L, plr->awayviewmobj, META_MOBJ);
break;
case player_awayviewtics:
lua_pushinteger(L, plr->awayviewtics);
break;
case player_awayviewaiming:
lua_pushangle(L, plr->awayviewaiming);
break;
case player_spectator:
lua_pushboolean(L, plr->spectator);
break;
case player_outofcoop:
lua_pushboolean(L, plr->outofcoop);
break;
case player_bot:
lua_pushinteger(L, plr->bot);
break;
case player_botleader:
LUA_PushUserdata(L, plr->botleader, META_PLAYER);
break;
case player_lastbuttons:
lua_pushinteger(L, plr->lastbuttons);
break;
case player_blocked:
lua_pushboolean(L, plr->blocked);
break;
case player_jointime:
lua_pushinteger(L, plr->jointime);
break;
case player_quittime:
lua_pushinteger(L, plr->quittime);
break;
case player_ping:
lua_pushinteger(L, playerpingtable[plr - players]);
break;
#ifdef HWRENDER
case player_fovadd:
lua_pushfixed(L, plr->fovadd);
break;
#endif
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (!lua_istable(L, -1)) { // no extra values table
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", lua_tostring(L, 2));
return 0;
}
lua_pushvalue(L, 2); // field name
lua_gettable(L, -2);
if (lua_isnil(L, -1)) // no value for this field
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", lua_tostring(L, 2));
break;
}
return 1;
}
#define NOSET luaL_error(L, LUA_QL("player_t") " field " LUA_QS " should not be set directly.", player_opt[field])
static int player_set(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
enum player_e field = Lua_optoption(L, 2, player_cmd, player_fields_ref);
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
switch (field)
{
case player_mo:
case player_realmo:
{
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
plr->mo->player = NULL; // remove player pointer from old mobj
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
break;
}
case player_cmd:
return NOSET;
case player_playerstate:
plr->playerstate = luaL_checkinteger(L, 3);
break;
case player_camerascale:
plr->camerascale = luaL_checkfixed(L, 3);
break;
case player_shieldscale:
plr->shieldscale = luaL_checkfixed(L, 3);
break;
case player_viewz:
plr->viewz = luaL_checkfixed(L, 3);
break;
case player_viewheight:
plr->viewheight = luaL_checkfixed(L, 3);
break;
case player_deltaviewheight:
plr->deltaviewheight = luaL_checkfixed(L, 3);
break;
case player_bob:
plr->bob = luaL_checkfixed(L, 3);
break;
case player_viewrollangle:
plr->viewrollangle = luaL_checkangle(L, 3);
break;
case player_aiming:
{
plr->aiming = luaL_checkangle(L, 3);
if (plr == &players[consoleplayer])
localaiming = plr->aiming;
else if (plr == &players[secondarydisplayplayer])
localaiming2 = plr->aiming;
break;
}
case player_drawangle:
plr->drawangle = luaL_checkangle(L, 3);
break;
case player_rings:
plr->rings = (INT32)luaL_checkinteger(L, 3);
break;
case player_spheres:
plr->spheres = (INT32)luaL_checkinteger(L, 3);
break;
case player_pity:
plr->pity = (SINT8)luaL_checkinteger(L, 3);
break;
case player_currentweapon:
plr->currentweapon = (INT32)luaL_checkinteger(L, 3);
break;
case player_ringweapons:
plr->ringweapons = (INT32)luaL_checkinteger(L, 3);
break;
case player_ammoremoval:
plr->ammoremoval = (UINT16)luaL_checkinteger(L, 3);
break;
case player_ammoremovaltimer:
plr->ammoremovaltimer = (tic_t)luaL_checkinteger(L, 3);
break;
case player_ammoremovalweapon:
plr->ammoremovalweapon = (INT32)luaL_checkinteger(L, 3);
break;
case player_powers:
return NOSET;
case player_pflags:
plr->pflags = luaL_checkinteger(L, 3);
break;
case player_panim:
plr->panim = luaL_checkinteger(L, 3);
break;
case player_flashcount:
plr->flashcount = (UINT16)luaL_checkinteger(L, 3);
break;
case player_flashpal:
plr->flashpal = (UINT16)luaL_checkinteger(L, 3);
break;
case player_skincolor:
{
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
if (newcolor >= numskincolors)
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
plr->skincolor = newcolor;
break;
}
case player_skin:
return NOSET;
case player_availabilities:
return NOSET;
case player_score:
plr->score = (UINT32)luaL_checkinteger(L, 3);
break;
case player_recordscore:
plr->recordscore = (UINT32)luaL_checkinteger(L, 3);
break;
case player_dashspeed:
plr->dashspeed = luaL_checkfixed(L, 3);
break;
case player_normalspeed:
plr->normalspeed = luaL_checkfixed(L, 3);
break;
case player_runspeed:
plr->runspeed = luaL_checkfixed(L, 3);
break;
case player_thrustfactor:
plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
break;
case player_accelstart:
plr->accelstart = (UINT8)luaL_checkinteger(L, 3);
break;
case player_acceleration:
plr->acceleration = (UINT8)luaL_checkinteger(L, 3);
break;
case player_charability:
plr->charability = (UINT8)luaL_checkinteger(L, 3);
break;
case player_charability2:
plr->charability2 = (UINT8)luaL_checkinteger(L, 3);
break;
case player_charflags:
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
break;
case player_thokitem:
plr->thokitem = luaL_checkinteger(L, 3);
break;
case player_spinitem:
plr->spinitem = luaL_checkinteger(L, 3);
break;
case player_revitem:
plr->revitem = luaL_checkinteger(L, 3);
break;
case player_followitem:
plr->followitem = luaL_checkinteger(L, 3);
break;
case player_followmobj:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->followmobj, mo);
break;
}
case player_actionspd:
plr->actionspd = (INT32)luaL_checkinteger(L, 3);
break;
case player_mindash:
plr->mindash = (INT32)luaL_checkinteger(L, 3);
break;
case player_maxdash:
plr->maxdash = (INT32)luaL_checkinteger(L, 3);
break;
case player_jumpfactor:
plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
break;
case player_height:
plr->height = luaL_checkfixed(L, 3);
break;
case player_spinheight:
plr->spinheight = luaL_checkfixed(L, 3);
break;
case player_lives:
plr->lives = (SINT8)luaL_checkinteger(L, 3);
break;
case player_continues:
plr->continues = (SINT8)luaL_checkinteger(L, 3);
break;
case player_xtralife:
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
break;
case player_gotcontinue:
plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
break;
case player_speed:
plr->speed = luaL_checkfixed(L, 3);
break;
case player_secondjump:
plr->secondjump = (UINT8)luaL_checkinteger(L, 3);
break;
case player_fly1:
plr->fly1 = (UINT8)luaL_checkinteger(L, 3);
break;
case player_scoreadd:
plr->scoreadd = (UINT8)luaL_checkinteger(L, 3);
break;
case player_glidetime:
plr->glidetime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_climbing:
plr->climbing = (INT32)luaL_checkinteger(L, 3);
break;
case player_deadtimer:
plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
break;
case player_exiting:
plr->exiting = (tic_t)luaL_checkinteger(L, 3);
break;
case player_homing:
plr->homing = (UINT8)luaL_checkinteger(L, 3);
break;
case player_dashmode:
plr->dashmode = (tic_t)luaL_checkinteger(L, 3);
break;
case player_skidtime:
plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_cmomx:
plr->cmomx = luaL_checkfixed(L, 3);
break;
case player_cmomy:
plr->cmomy = luaL_checkfixed(L, 3);
break;
case player_rmomx:
plr->rmomx = luaL_checkfixed(L, 3);
break;
case player_rmomy:
plr->rmomy = luaL_checkfixed(L, 3);
break;
case player_numboxes:
plr->numboxes = (INT16)luaL_checkinteger(L, 3);
break;
case player_totalring:
plr->totalring = (INT16)luaL_checkinteger(L, 3);
break;
case player_realtime:
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_laps:
plr->laps = (UINT8)luaL_checkinteger(L, 3);
break;
case player_ctfteam:
plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
break;
case player_gotflag:
plr->gotflag = (UINT16)luaL_checkinteger(L, 3);
break;
case player_weapondelay:
plr->weapondelay = (INT32)luaL_checkinteger(L, 3);
break;
case player_tossdelay:
plr->tossdelay = (INT32)luaL_checkinteger(L, 3);
break;
case player_starpostx:
plr->starpostx = (INT16)luaL_checkinteger(L, 3);
break;
case player_starposty:
plr->starposty = (INT16)luaL_checkinteger(L, 3);
break;
case player_starpostz:
plr->starpostz = (INT16)luaL_checkinteger(L, 3);
break;
case player_starpostnum:
plr->starpostnum = (INT32)luaL_checkinteger(L, 3);
break;
case player_starposttime:
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_starpostangle:
plr->starpostangle = luaL_checkangle(L, 3);
break;
case player_starpostscale:
plr->starpostscale = luaL_checkfixed(L, 3);
break;
case player_angle_pos:
plr->angle_pos = luaL_checkangle(L, 3);
break;
case player_old_angle_pos:
plr->old_angle_pos = luaL_checkangle(L, 3);
break;
case player_axis1:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->axis1, mo);
break;
}
case player_axis2:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->axis2, mo);
break;
}
case player_bumpertime:
plr->bumpertime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_flyangle:
plr->flyangle = (INT32)luaL_checkinteger(L, 3);
break;
case player_drilltimer:
plr->drilltimer = (tic_t)luaL_checkinteger(L, 3);
break;
case player_linkcount:
plr->linkcount = (INT32)luaL_checkinteger(L, 3);
break;
case player_linktimer:
plr->linktimer = (tic_t)luaL_checkinteger(L, 3);
break;
case player_anotherflyangle:
plr->anotherflyangle = (INT32)luaL_checkinteger(L, 3);
break;
case player_nightstime:
plr->nightstime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_drillmeter:
plr->drillmeter = (INT32)luaL_checkinteger(L, 3);
break;
case player_drilldelay:
plr->drilldelay = (UINT8)luaL_checkinteger(L, 3);
break;
case player_bonustime:
plr->bonustime = luaL_checkboolean(L, 3);
break;
case player_capsule:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->capsule, mo);
break;
}
case player_drone:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->drone, mo);
break;
}
case player_oldscale:
plr->oldscale = luaL_checkfixed(L, 3);
break;
case player_mare:
plr->mare = (UINT8)luaL_checkinteger(L, 3);
break;
case player_marelap:
plr->marelap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_marebonuslap:
plr->marebonuslap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_marebegunat:
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
break;
case player_startedtime:
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_finishedtime:
plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_lapbegunat:
plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
break;
case player_lapstartedtime:
plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_finishedspheres:
plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
break;
case player_finishedrings:
plr->finishedrings = (INT16)luaL_checkinteger(L, 3);
break;
case player_marescore:
plr->marescore = (UINT32)luaL_checkinteger(L, 3);
break;
case player_lastmarescore:
plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
break;
case player_totalmarescore:
plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
break;
case player_lastmare:
plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
break;
case player_lastmarelap:
plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_lastmarebonuslap:
plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_totalmarelap:
plr->totalmarelap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_totalmarebonuslap:
plr->totalmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
break;
case player_maxlink:
plr->maxlink = (INT32)luaL_checkinteger(L, 3);
break;
case player_texttimer:
plr->texttimer = (UINT8)luaL_checkinteger(L, 3);
break;
case player_textvar:
plr->textvar = (UINT8)luaL_checkinteger(L, 3);
break;
case player_lastsidehit:
plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
break;
case player_lastlinehit:
plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
break;
case player_losstime:
plr->losstime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_timeshit:
plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
break;
case player_onconveyor:
plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
break;
case player_awayviewmobj:
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
if (plr->awayviewmobj != mo) {
P_SetTarget(&plr->awayviewmobj, mo);
if (plr->awayviewtics) {
if (!plr->awayviewmobj)
plr->awayviewtics = 0; // can't have a NULL awayviewmobj with awayviewtics!
if (plr == &players[displayplayer])
P_ResetCamera(plr, &camera); // reset p1 camera on p1 getting an awayviewmobj
else if (splitscreen && plr == &players[secondarydisplayplayer])
P_ResetCamera(plr, &camera2); // reset p2 camera on p2 getting an awayviewmobj
}
}
break;
}
case player_awayviewtics:
{
INT32 tics = (INT32)luaL_checkinteger(L, 3);
if (tics && !plr->awayviewmobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
if ((tics && !plr->awayviewtics) || (!tics && plr->awayviewtics)) {
if (plr == &players[displayplayer])
P_ResetCamera(plr, &camera); // reset p1 camera on p1 transitioning to/from zero awayviewtics
else if (splitscreen && plr == &players[secondarydisplayplayer])
P_ResetCamera(plr, &camera2); // reset p2 camera on p2 transitioning to/from zero awayviewtics
}
plr->awayviewtics = tics;
break;
}
case player_awayviewaiming:
plr->awayviewaiming = luaL_checkangle(L, 3);
break;
case player_spectator:
plr->spectator = lua_toboolean(L, 3);
break;
case player_outofcoop:
plr->outofcoop = lua_toboolean(L, 3);
break;
case player_bot:
return NOSET;
case player_botleader:
{
player_t *player = NULL;
if (!lua_isnil(L, 3))
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
plr->botleader = player;
break;
}
case player_lastbuttons:
plr->lastbuttons = (UINT16)luaL_checkinteger(L, 3);
break;
case player_blocked:
plr->blocked = (UINT8)luaL_checkinteger(L, 3);
break;
case player_jointime:
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
break;
case player_quittime:
plr->quittime = (tic_t)luaL_checkinteger(L, 3);
break;
#ifdef HWRENDER
case player_fovadd:
plr->fovadd = luaL_checkfixed(L, 3);
break;
#endif
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
// This index doesn't have a table for extra values yet, let's make one.
lua_pop(L, 1);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", lua_tostring(L, 2));
lua_newtable(L);
lua_pushlightuserdata(L, plr);
lua_pushvalue(L, -2); // ext value table
lua_rawset(L, -4); // LREG_EXTVARS table
}
lua_pushvalue(L, 2); // key
lua_pushvalue(L, 3); // value to store
lua_settable(L, -3);
lua_pop(L, 2);
break;
}
return 0;
}
#undef NOSET
static int player_num(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return luaL_error(L, "accessed player_t doesn't exist anymore.");
lua_pushinteger(L, plr-players);
return 1;
}
// powers, p -> powers[p]
static int power_get(lua_State *L)
{
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
lua_pushinteger(L, powers[p]);
return 1;
}
// powers, p, value -> powers[p] = value
static int power_set(lua_State *L)
{
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
UINT16 i = (UINT16)luaL_checkinteger(L, 3);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
powers[p] = i;
return 0;
}
// #powers -> NUMPOWERS
static int power_len(lua_State *L)
{
lua_pushinteger(L, NUMPOWERS);
return 1;
}
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", ticcmd_opt[field])
enum ticcmd_e
{
ticcmd_forwardmove,
ticcmd_sidemove,
ticcmd_angleturn,
ticcmd_aiming,
ticcmd_buttons,
ticcmd_latency,
};
static const char *const ticcmd_opt[] = {
"forwardmove",
"sidemove",
"angleturn",
"aiming",
"buttons",
"latency",
NULL,
};
static int ticcmd_fields_ref = LUA_NOREF;
static int ticcmd_get(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
if (!cmd)
return LUA_ErrInvalid(L, "player_t");
switch (field)
{
case ticcmd_forwardmove:
lua_pushinteger(L, cmd->forwardmove);
break;
case ticcmd_sidemove:
lua_pushinteger(L, cmd->sidemove);
break;
case ticcmd_angleturn:
lua_pushinteger(L, cmd->angleturn);
break;
case ticcmd_aiming:
lua_pushinteger(L, cmd->aiming);
break;
case ticcmd_buttons:
lua_pushinteger(L, cmd->buttons);
break;
case ticcmd_latency:
lua_pushinteger(L, cmd->latency);
break;
default:
return NOFIELD;
}
return 1;
}
static int ticcmd_set(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
if (!cmd)
return LUA_ErrInvalid(L, "ticcmd_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
switch (field)
{
case ticcmd_forwardmove:
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
break;
case ticcmd_sidemove:
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
break;
case ticcmd_angleturn:
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
break;
case ticcmd_aiming:
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
break;
case ticcmd_buttons:
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
break;
case ticcmd_latency:
return NOSET;
default:
return NOFIELD;
}
return 0;
}
#undef NOFIELD
#undef NOSET
int LUA_PlayerLib(lua_State *L)
{
luaL_newmetatable(L, META_PLAYER);
lua_pushcfunction(L, player_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, player_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, player_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
player_fields_ref = Lua_CreateFieldTable(L, player_opt);
luaL_newmetatable(L, META_POWERS);
lua_pushcfunction(L, power_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, power_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, power_len);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_TICCMD);
lua_pushcfunction(L, ticcmd_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, ticcmd_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
ticcmd_fields_ref = Lua_CreateFieldTable(L, ticcmd_opt);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getPlayer);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenPlayer);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "players");
return 0;
}