SRB2/src/console.h
toasterbabe 33d5baa2aa * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert.
* Remove redundant check from V_DrawFadeScreen().
* Clean up potential endless sound source in Race HUD.
2018-03-02 13:32:55 +00:00

55 lines
1.7 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file console.h
/// \brief Console drawing and input
#include "d_event.h"
#include "command.h"
void CON_Init(void);
boolean CON_Responder(event_t *ev);
// set true when screen size has changed, to adapt console
extern boolean con_recalc;
extern boolean con_startup;
// top clip value for view render: do not draw part of view hidden by console
extern INT32 con_clipviewtop;
// 0 means console if off, or moving out
extern INT32 con_destlines;
extern INT32 con_clearlines; // lines of top of screen to refresh
extern boolean con_hudupdate; // hud messages have changed, need refresh
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor;
extern UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
void CON_ToggleOff(void);
// Is console down?
boolean CON_Ready(void);
void CON_LogMessage(const char *msg);