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r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
r_opengl
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build: fixup warnings from GCC 6.2.1
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2017-03-12 17:23:56 -04:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Merge branch 'master' into opengl-improvements
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2017-04-19 14:53:50 +01:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_clip.c
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
hw_data.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw_defs.h
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whitespace cleanup
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2016-01-21 13:53:21 -05:00 |
hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
hw_draw.c
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Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
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2017-04-20 13:17:11 +01:00 |
hw_drv.h
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Virtual resolutions in OpenGL
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2014-11-13 18:06:38 -06:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Well, we don't need "experimental" slopes anymore either
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2016-03-09 01:09:21 -08:00 |
hw_light.c
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Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
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2017-03-22 18:51:30 +00:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Merge branch 'master' into opengl-improvements
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2017-04-19 14:53:50 +01:00 |
hw_main.h
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Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
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2016-04-21 18:50:30 +01:00 |
hw_md2.c
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made HWR_CreateBlendedTexture's color switch case take up not so many lines, and only one V_GetColor call is used now
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2016-11-07 18:34:51 +00:00 |
hw_md2.h
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Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
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2016-11-05 20:40:48 +00:00 |
hw_trick.c
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Redwall sky gone
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2014-03-24 17:29:14 +00:00 |
hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |