SRB2/src/hardware
2017-05-31 15:18:42 +01:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_clip.c More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h whitespace cleanup 2016-01-21 13:53:21 -05:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Well, we don't need "experimental" slopes anymore either 2016-03-09 01:09:21 -08:00
hw_light.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_main.h Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
hw_md2.c made HWR_CreateBlendedTexture's color switch case take up not so many lines, and only one V_GetColor call is used now 2016-11-07 18:34:51 +00:00
hw_md2.h Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2016-11-05 20:40:48 +00:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00