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SRB2/tools/SRB2Launcher/SRB2Launcher.cpp
2014-03-15 13:11:35 -04:00

1155 lines
23 KiB
C++

/////////////////////////////
// //
// Sonic Robo Blast 2 //
// Official Win32 Launcher //
// //
// By //
// SSNTails //
// ah518@tcnet.org //
// (Sonic Team Junior) //
// http://www.srb2.org //
// //
/////////////////////////////
//
// This source code is released under
// Public Domain. I hope it helps you
// learn how to write exciting Win32
// applications in C!
//
// However, you may not alter this
// program and continue to call it
// the "Official Sonic Robo Blast 2
// Launcher".
//
// NOTE: Not all files in this project
// are released under this license.
// Any license mentioned in accompanying
// source files overrides the license
// mentioned here, sorry!
//
// SRB2Launcher.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include <stdlib.h>
#include <stdio.h>
#include "SRB2Launcher.h"
char TempString[256];
char Arguments[16384];
HWND mainHWND;
HWND hostHWND;
HWND joinHWND;
HINSTANCE g_hInst;
HANDLE ServerlistThread = 0;
typedef struct
{
char nospecialrings;
char suddendeath;
char scoringtype[16];
char matchboxes[16];
int respawnitemtime;
int timelimit;
int pointlimit;
} matchsettings_t;
typedef struct
{
char raceitemboxes[16];
int numlaps;
} racesettings_t;
typedef struct
{
char nospecialrings;
char matchboxes[16];
int respawnitemtime;
int timelimit;
int pointlimit;
} tagsettings_t;
typedef struct
{
char nospecialrings;
char matchboxes[16];
int respawnitemtime;
int timelimit;
int flagtime;
int pointlimit;
} ctfsettings_t;
typedef struct
{
char nofile;
char nodownload;
} joinsettings_t;
typedef struct
{
matchsettings_t match;
racesettings_t race;
tagsettings_t tag;
ctfsettings_t ctf;
char gametype[16];
char startmap[9];
int maxplayers;
char advancestage[16];
int inttime;
char forceskin;
char noautoaim;
char nosend;
char noadvertise;
// Monitor Toggles...
char teleporters[8];
char superring[8];
char silverring[8];
char supersneakers[8];
char invincibility[8];
char jumpshield[8];
char watershield[8];
char ringshield[8];
char fireshield[8];
char bombshield[8];
char oneup[8];
char eggmanbox[8];
} hostsettings_t;
typedef struct
{
hostsettings_t host;
joinsettings_t join;
char EXEName[1024];
char ConfigFile[1024];
char ManualParameters[8192];
char PlayerName[24];
char PlayerColor[16];
char PlayerSkin[24];
} settings_t;
// Whole structure is just dumped to a binary file when settings are saved.
settings_t launchersettings;
#define APPTITLE "Official Sonic Robo Blast 2 Launcher"
#define APPVERSION "v0.1"
#define APPAUTHOR "SSNTails"
#define APPCOMPANY "Sonic Team Junior"
LRESULT CALLBACK MainProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
//
// RunSRB2
//
// Runs SRB2
// returns true if successful
//
BOOL RunSRB2(void)
{
SHELLEXECUTEINFO lpExecInfo;
BOOL result;
char EXEName[1024];
memset(&lpExecInfo, 0, sizeof(SHELLEXECUTEINFO));
lpExecInfo.cbSize = sizeof(SHELLEXECUTEINFO);
SendMessage(GetDlgItem(mainHWND, IDC_EXENAME), WM_GETTEXT, sizeof(EXEName), (LPARAM)(LPCSTR)EXEName);
lpExecInfo.lpFile = EXEName;
lpExecInfo.lpParameters = Arguments;
lpExecInfo.nShow = SW_SHOWNORMAL;
lpExecInfo.hwnd = mainHWND;
lpExecInfo.fMask = SEE_MASK_NOCLOSEPROCESS;
lpExecInfo.lpVerb = "open";
result = ShellExecuteEx(&lpExecInfo);
if(!result)
{
MessageBox(mainHWND, "Error starting the game!", "Error", MB_OK|MB_APPLMODAL|MB_ICONERROR);
return false;
}
return true;
}
//
// ChooseEXEName
//
// Provides a common dialog box
// for selecting the desired executable.
//
void ChooseEXEName(void)
{
OPENFILENAME ofn;
char FileBuffer[256];
ZeroMemory(&ofn, sizeof(ofn));
ofn.hwndOwner = NULL;
FileBuffer[0] = '\0';
ofn.lpstrFilter = "Executable Files\0*.exe\0All Files\0*.*\0\0";
ofn.lpstrInitialDir = NULL;
ofn.lpstrFile = FileBuffer;
ofn.lStructSize = sizeof(ofn);
ofn.nMaxFile = sizeof(FileBuffer);
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if(GetOpenFileName(&ofn))
{
SendMessage(GetDlgItem(mainHWND, IDC_EXENAME), WM_SETTEXT, 0, (LPARAM)(LPCSTR)FileBuffer);
strcpy(launchersettings.EXEName, FileBuffer);
}
}
//
// ChooseConfigName
//
// Provides a common dialog box
// for selecting the desired cfg file.
//
void ChooseConfigName(void)
{
OPENFILENAME ofn;
char FileBuffer[256];
ZeroMemory(&ofn, sizeof(ofn));
ofn.hwndOwner = NULL;
FileBuffer[0] = '\0';
ofn.lpstrFilter = "Config Files\0*.cfg\0All Files\0*.*\0\0";
ofn.lpstrInitialDir = NULL;
ofn.lpstrFile = FileBuffer;
ofn.lStructSize = sizeof(ofn);
ofn.nMaxFile = sizeof(FileBuffer);
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if(GetOpenFileName(&ofn))
{
SendMessage(GetDlgItem(mainHWND, IDC_CONFIGFILE), WM_SETTEXT, 0, (LPARAM)(LPCSTR)FileBuffer);
strcpy(launchersettings.ConfigFile, FileBuffer);
}
}
//
// Add External File
//
// Provides a common dialog box
// for adding an external file.
//
void AddExternalFile(void)
{
OPENFILENAME ofn;
char FileBuffer[256];
ZeroMemory(&ofn, sizeof(ofn));
ofn.hwndOwner = NULL;
FileBuffer[0] = '\0';
ofn.lpstrFilter = "WAD/SOC Files\0*.soc;*.wad\0All Files\0*.*\0\0";
ofn.lpstrInitialDir = NULL;
ofn.lpstrFile = FileBuffer;
ofn.lStructSize = sizeof(ofn);
ofn.nMaxFile = sizeof(FileBuffer);
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if(GetOpenFileName(&ofn) && SendMessage(GetDlgItem(mainHWND, IDC_EXTFILECOMBO), CB_FINDSTRING, -1, (LPARAM)(LPCSTR)FileBuffer) == CB_ERR)
SendMessage(GetDlgItem(mainHWND, IDC_EXTFILECOMBO), CB_ADDSTRING, 0, (LPARAM)(LPCSTR)FileBuffer);
}
//
// CompileArguments
//
// Go through ALL of the settings
// and put them into a parameter
// string. Yikes!
//
void CompileArguments(void)
{
HWND temp;
int numitems;
int i;
// Clear out the arguments, if any existed.
memset(Arguments, 0, sizeof(Arguments));
// WAD/SOC Files Added
temp = GetDlgItem(mainHWND, IDC_EXTFILECOMBO);
if ((numitems = SendMessage(temp, CB_GETCOUNT, 0, 0)) > 0)
{
char tempbuffer[1024];
strcpy(Arguments, "-file ");
for (i = 0; i < numitems; i++)
{
SendMessage(temp, CB_GETLBTEXT, i, (LPARAM)(LPCSTR)tempbuffer);
strcat(Arguments, tempbuffer);
strcat(Arguments, " ");
}
}
// Manual Parameters
temp = GetDlgItem(mainHWND, IDC_PARAMETERS);
if (SendMessage(temp, WM_GETTEXTLENGTH, 0, 0) > 0)
{
char tempbuffer[8192];
SendMessage(temp, WM_GETTEXT, 8192, (LPARAM)(LPCSTR)tempbuffer);
strcat(Arguments, tempbuffer);
}
}
//
// GetConfigVariable
//
// Pulls a value out of the chosen
// config.cfg and places it into the
// string supplied in 'dest'
//
BOOL GetConfigVariable(char* varname, char* dest)
{
FILE* f;
int size = 0;
char* buffer;
char* posWeWant;
char* stringstart;
char varnamecpy[256];
varnamecpy[0] = '\n';
strncpy(varnamecpy+1, varname, 255);
if(!(f = fopen(launchersettings.ConfigFile, "rb")))
return false; // Oops!
// Get file size
while(!feof(f))
{
size++;
fgetc(f);
}
fseek(f, 0, SEEK_SET);
buffer = (char*)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
posWeWant = strstr(buffer, varname);
if(posWeWant == NULL)
{
free(buffer);
return false;
}
posWeWant++;
// We are now at the line we want.
// Get the variable from it
while(*posWeWant != '\"') posWeWant++;
posWeWant++;
stringstart = posWeWant;
while(*posWeWant != '\"') posWeWant++;
*posWeWant = '\0';
strcpy(dest, stringstart);
free(buffer);
// Phew!
return true;
}
SOCKET ConnectSocket(char* IPAddress, int portnumber)
{
DWORD dwDestAddr;
SOCKADDR_IN sockAddrDest;
SOCKET sockDest;
// Create socket
sockDest = socket(AF_INET, SOCK_STREAM, 0);
if(sockDest == SOCKET_ERROR)
{
// printf("Could not create socket: %d\n", WSAGetLastError());
return INVALID_SOCKET;
}
// Convert address to in_addr (binary) format
dwDestAddr = inet_addr(IPAddress);
if(dwDestAddr == INADDR_NONE)
{
// It's not a xxx.xxx.xxx.xxx IP, so resolve through DNS
struct hostent* pHE = gethostbyname(IPAddress);
if(pHE == 0)
{
// printf("Unable to resolve address.\n");
return INVALID_SOCKET;
}
dwDestAddr = *((u_long*)pHE->h_addr_list[0]);
}
// Initialize SOCKADDR_IN with IP address, port number and address family
memcpy(&sockAddrDest.sin_addr, &dwDestAddr, sizeof(DWORD));
sockAddrDest.sin_port = htons(portnumber);
sockAddrDest.sin_family = AF_INET;
// Attempt to connect to server
if(connect(sockDest, (LPSOCKADDR)&sockAddrDest, sizeof(sockAddrDest)) == SOCKET_ERROR)
{
// printf("Could not connect to server socket: %d\n", WSAGetLastError());
closesocket(sockDest);
return INVALID_SOCKET;
}
return sockDest;
}
//
// MS_Write():
//
static int MS_Write(msg_t *msg, SOCKET socket)
{
#ifdef NONET
msg = NULL;
return MS_WRITE_ERROR;
#else
int len;
if (msg->length < 0)
msg->length = (long)strlen(msg->buffer);
len = msg->length + HEADER_SIZE;
msg->type = htonl(msg->type);
msg->length = htonl(msg->length);
if (send(socket, (char *)msg, len, 0) != len)
return MS_WRITE_ERROR;
return 0;
#endif
}
//
// MS_Read():
//
static int MS_Read(msg_t *msg, SOCKET socket)
{
#ifdef NONET
msg = NULL;
return MS_READ_ERROR;
#else
if (recv(socket, (char *)msg, HEADER_SIZE, 0) != HEADER_SIZE)
return MS_READ_ERROR;
msg->type = ntohl(msg->type);
msg->length = ntohl(msg->length);
if (!msg->length) // fix a bug in Windows 2000
return 0;
if (recv(socket, (char *)msg->buffer, msg->length, 0) != msg->length)
return MS_READ_ERROR;
return 0;
#endif
}
/** Gets a list of game servers from the master server.
*/
static inline int GetServersList(SOCKET socket)
{
msg_t msg;
int count = 0;
msg.type = GET_SERVER_MSG;
msg.length = 0;
if (MS_Write(&msg, socket) < 0)
return MS_WRITE_ERROR;
while (MS_Read(&msg, socket) >= 0)
{
if (!msg.length)
{
// if (!count)
// printf("No server currently running.\n");
return MS_NO_ERROR;
}
count++;
printf(msg.buffer);
}
return MS_READ_ERROR;
}
//
// RunSocketStuff
//
// Thread that checks the masterserver for new games.
void RunSocketStuff(HWND hListView)
{
WSADATA wsaData;
SOCKET sock;
int i = 0;
char ServerAddressAndPort[256];
char Address[256];
char Port[8];
if(!GetConfigVariable("masterserver", ServerAddressAndPort)) // srb2.servegame.org:28900
{
ServerlistThread = NULL;
return;
}
strcpy(Address, ServerAddressAndPort);
for(i = 0; i < (signed)strlen(Address); i++)
{
if(Address[i] == ':')
{
Address[i] = '\0';
break;
}
}
for(i = 0; i < (signed)strlen(ServerAddressAndPort); i++)
{
if(ServerAddressAndPort[i] == ':')
{
strcpy(Port, &ServerAddressAndPort[i+1]);
break;
}
}
// Address now contains the hostname or IP
// Port now contains the port number
// Initialize WinSock
if(WSAStartup(MAKEWORD(1, 1), &wsaData) != 0)
{
// printf("Could not initialize sockets.\n");
ServerlistThread = NULL;
return;
}
// Create socket and connect to server
sock = ConnectSocket(/*IPAddress*/0, /*PortNumber*/0);
if(sock == INVALID_SOCKET)
{
// printf("Socket Error: %d\n", WSAGetLastError());
ServerlistThread = NULL;
return;
}
// We're connected!
// Now get information from server
// Add games to listview box.
ListView_DeleteAllItems(hListView);
/*
while (MoreServersStillExist)
{
GetTheNextServerInformation();
AddItemToList(hListView, servername, ping, players, gametype, level);
}
*/
// close socket
closesocket(sock);
// Clean up WinSock
if(WSACleanup() == SOCKET_ERROR)
{
// printf("Could not cleanup sockets: %d\n", WSAGetLastError());
ServerlistThread = NULL;
return;
}
printf("Winsock thread terminated successfully.\n");
ServerlistThread = NULL;
return;
}
BOOL GetGameList(HWND hListView)
{
DWORD dwThreadID;
ServerlistThread = CreateThread( NULL, // default security
0, // default stack
(LPTHREAD_START_ROUTINE)(void*)RunSocketStuff, // thread function
hListView, // arguments
0, // default flags
&dwThreadID); // don't need this, but it makes it happy (and compatible with old Win32 OSes)
if(ServerlistThread == NULL)
return false;
return true;
}
void RegisterDialogClass(char* name, WNDPROC callback)
{
WNDCLASS wnd;
wnd.style = CS_HREDRAW | CS_VREDRAW;
wnd.cbWndExtra = DLGWINDOWEXTRA;
wnd.cbClsExtra = 0;
wnd.hCursor = LoadCursor(NULL,MAKEINTRESOURCE(IDC_ARROW));
wnd.hIcon = LoadIcon(NULL,MAKEINTRESOURCE(IDI_ICON1));
wnd.hInstance = g_hInst;
wnd.lpfnWndProc = callback;
wnd.lpszClassName = name;
wnd.lpszMenuName = NULL;
wnd.hbrBackground = (HBRUSH)(COLOR_WINDOW);
if(!RegisterClass(&wnd))
{
return;
}
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// Prevent multiples instances of this app.
CreateMutex(NULL, true, APPTITLE);
if(GetLastError() == ERROR_ALREADY_EXISTS)
return 0;
g_hInst = hInstance;
RegisterDialogClass("SRB2Launcher", MainProc);
DialogBox(g_hInst, (LPCSTR)IDD_MAIN, NULL, (DLGPROC)MainProc);
return 0;
}
//
// InitHostOptionsComboBoxes
//
// Does what it says.
//
void InitHostOptionsComboBoxes(HWND hwnd)
{
HWND ctrl;
ctrl = GetDlgItem(hwnd, IDC_MATCHBOXES);
if(ctrl)
{
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Normal (Default)");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Random");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Non-Random");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"None");
}
ctrl = GetDlgItem(hwnd, IDC_RACEITEMBOXES);
if(ctrl)
{
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Normal (Default)");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Random");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Teleports");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"None");
}
ctrl = GetDlgItem(hwnd, IDC_MATCH_SCORING);
if(ctrl)
{
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Normal (Default)");
SendMessage(ctrl, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Classic");
}
}
LRESULT CALLBACK MatchOptionsDlgProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
InitHostOptionsComboBoxes(hwnd);
break;
case WM_DESTROY:
EndDialog(hwnd, LOWORD(wParam));
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
default:
break;
}
break;
}
}
return 0;
}
LRESULT CALLBACK RaceOptionsDlgProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
InitHostOptionsComboBoxes(hwnd);
break;
case WM_DESTROY:
EndDialog(hwnd, LOWORD(wParam));
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
default:
break;
}
break;
}
}
return 0;
}
LRESULT CALLBACK TagOptionsDlgProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
InitHostOptionsComboBoxes(hwnd);
break;
case WM_DESTROY:
EndDialog(hwnd, LOWORD(wParam));
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
default:
break;
}
break;
}
}
return 0;
}
LRESULT CALLBACK CTFOptionsDlgProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
InitHostOptionsComboBoxes(hwnd);
break;
case WM_DESTROY:
EndDialog(hwnd, LOWORD(wParam));
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
default:
break;
}
break;
}
}
return 0;
}
LRESULT CALLBACK HostProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HWND temp;
switch(message)
{
case WM_INITDIALOG:
hostHWND = hwnd;
temp = GetDlgItem(hwnd, IDC_ADVANCEMAP);
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Off");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Next (Default)");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Random");
temp = GetDlgItem(hwnd, IDC_GAMETYPE);
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Coop");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Match");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Team Match");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Race");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Time-Only Race");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"Tag");
SendMessage(temp, CB_ADDSTRING, 0, (LPARAM)(LPCSTR)"CTF");
break;
case WM_CREATE:
{
break;
}
case WM_DESTROY:
{
hostHWND = NULL;
EndDialog(hwnd, LOWORD(wParam));
break;
}
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
case IDC_OPTIONS:
{
int gametype;
int dialognum;
DLGPROC callbackfunc;
// Grab the current gametype from the IDC_GAMETYPE
// combo box and then display the appropriate
// options dialog.
temp = GetDlgItem(hostHWND, IDC_GAMETYPE);
switch(SendMessage(temp, CB_GETCURSEL, 0, 0))
{
case 0:
gametype = 0;
break;
case 1:
gametype = 1;
break;
case 2:
gametype = 1;
break;
case 3:
gametype = 2;
break;
case 4:
gametype = 2;
break;
case 5:
gametype = 3;
break;
case 6:
gametype = 4;
break;
}
switch(gametype)
{
case 1:
dialognum = IDD_MATCHOPTIONS;
callbackfunc = (DLGPROC)MatchOptionsDlgProc;
break;
case 2:
dialognum = IDD_RACEOPTIONS;
callbackfunc = (DLGPROC)RaceOptionsDlgProc;
break;
case 3:
dialognum = IDD_TAGOPTIONS;
callbackfunc = (DLGPROC)TagOptionsDlgProc;
break;
case 4:
dialognum = IDD_CTFOPTIONS;
callbackfunc = (DLGPROC)CTFOptionsDlgProc;
break;
case 0:
default: // ???
dialognum = 0;
callbackfunc = NULL;
MessageBox(hostHWND, "This gametype does not have any additional options.", "Not Available", MB_OK|MB_APPLMODAL);
break;
}
if(dialognum)
DialogBox(g_hInst, (LPCSTR)dialognum, hostHWND, callbackfunc);
}
break;
default:
break;
}
break;
}
case WM_PAINT:
{
break;
}
}
return 0;
}
//
// AddItemToList
//
// Adds a game to the list view.
//
void AddItemToList(HWND hListView, char* servername,
char* ping, char* players,
char* gametype, char* level)
{
LVITEM lvTest;
lvTest.mask = LVIF_TEXT | LVIF_STATE;
lvTest.pszText = servername;
lvTest.iIndent = 0;
lvTest.stateMask = 0;
lvTest.state = 0;
lvTest.iSubItem = 0;
lvTest.iItem = ListView_InsertItem(hListView, &lvTest);
ListView_SetItemText(hListView,lvTest.iItem,1,ping);
ListView_SetItemText(hListView,lvTest.iItem,2,players);
ListView_SetItemText(hListView,lvTest.iItem,3,gametype);
ListView_SetItemText(hListView,lvTest.iItem,4,level);
}
//
// InitJoinGameColumns
//
// Initializes the column headers on the listview control
// on the Join Game page.
//
void InitJoinGameColumns(HWND hDlg)
{
HWND hItemList;
LVCOLUMN columns[10];
int i = 0;
//Create the columns in the list control
hItemList = GetDlgItem(hDlg, IDC_GAMELIST);
columns[i].mask = LVCF_TEXT | LVCF_WIDTH;
columns[i].pszText = "Server Name";
columns[i].cchTextMax = 256;
columns[i].cx = 120;
columns[i].fmt = LVCFMT_LEFT;
ListView_InsertColumn(hItemList, i, &columns[i]);
i++;
columns[i].mask = LVCF_TEXT | LVCF_WIDTH;
columns[i].pszText = "Ping";
columns[i].cchTextMax = 256;
columns[i].cx = 80;
columns[i].fmt = LVCFMT_LEFT;
ListView_InsertColumn(hItemList, i, &columns[i]);
i++;
columns[i].mask = LVCF_TEXT | LVCF_WIDTH;
columns[i].pszText = "Players";
columns[i].cchTextMax = 256;
columns[i].cx = 80;
columns[i].fmt = LVCFMT_LEFT;
ListView_InsertColumn(hItemList, i, &columns[i]);
i++;
columns[i].mask = LVCF_TEXT | LVCF_WIDTH;
columns[i].pszText = "Game Type";
columns[i].cchTextMax = 256;
columns[i].cx = 80;
columns[i].fmt = LVCFMT_LEFT;
ListView_InsertColumn(hItemList, i, &columns[i]);
i++;
columns[i].mask = LVCF_TEXT | LVCF_WIDTH;
columns[i].pszText = "Level";
columns[i].cchTextMax = 256;
columns[i].cx = 120;
columns[i].fmt = LVCFMT_LEFT;
ListView_InsertColumn(hItemList, i, &columns[i]);
}
LRESULT CALLBACK JoinProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
joinHWND = hwnd;
InitJoinGameColumns(hwnd);
// Start server listing thread
// and grab game list.
GetGameList(GetDlgItem(hwnd, IDC_GAMELIST));
break;
case WM_DESTROY:
joinHWND = NULL;
// Terminate server listing thread.
EndDialog(hwnd, LOWORD(wParam));
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
case IDC_SEARCHGAMES:
if(ServerlistThread == NULL)
GetGameList(GetDlgItem(hwnd, IDC_GAMELIST));
break;
default:
break;
}
break;
}
case WM_PAINT:
{
break;
}
}
return 0;
}
void InitializeDefaults(void)
{
memset(&launchersettings, 0, sizeof(launchersettings));
strcpy(launchersettings.EXEName, "srb2win.exe");
strcpy(launchersettings.ConfigFile, "config.cfg");
}
LRESULT CALLBACK MainProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HWND temp;
switch(message)
{
case WM_INITDIALOG:
mainHWND = hwnd;
InitializeDefaults();
SendMessage(GetDlgItem(hwnd, IDC_EXENAME), WM_SETTEXT, 0, (LPARAM)(LPCSTR)launchersettings.EXEName);
SendMessage(GetDlgItem(hwnd, IDC_CONFIGFILE), WM_SETTEXT, 0, (LPARAM)(LPCSTR)launchersettings.ConfigFile);
break;
case WM_CREATE:
{
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case 2:
PostMessage(hwnd, WM_DESTROY, 0, 0);
break;
case IDC_ABOUT: // The About button.
sprintf(TempString, "%s %s by %s - %s", APPTITLE, APPVERSION, APPAUTHOR, APPCOMPANY);
MessageBox(mainHWND, TempString, "About", MB_OK|MB_APPLMODAL);
break;
case IDC_FINDEXENAME:
ChooseEXEName();
break;
case IDC_FINDCONFIGNAME:
ChooseConfigName();
break;
case IDC_ADDFILE:
AddExternalFile();
break;
case IDC_REMOVEFILE:
temp = GetDlgItem(mainHWND, IDC_EXTFILECOMBO);
SendMessage(temp, CB_DELETESTRING, SendMessage(temp, CB_GETCURSEL, 0, 0), 0);
break;
case IDC_HOSTGAME:
DialogBox(g_hInst, (LPCSTR)IDD_HOSTGAME, mainHWND, (DLGPROC)HostProc);
break;
case IDC_JOINGAME:
DialogBox(g_hInst, (LPCSTR)IDD_JOINGAME, mainHWND, (DLGPROC)JoinProc);
break;
case IDC_GO:
CompileArguments();
RunSRB2();
break;
default:
break;
}
break;
}
case WM_PAINT:
{
break;
}
}
return 0;
}