mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
f07585191b
(no actual SLOC changes)
550 lines
7.8 KiB
C
550 lines
7.8 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file sounds.h
|
|
/// \brief Sound and music info
|
|
|
|
#ifndef __SOUNDS__
|
|
#define __SOUNDS__
|
|
|
|
// Customisable sounds for Skins
|
|
typedef enum
|
|
{
|
|
SKSSPIN,
|
|
SKSPUTPUT,
|
|
SKSPUDPUD,
|
|
SKSPLPAN1, // Ouchies
|
|
SKSPLPAN2,
|
|
SKSPLPAN3,
|
|
SKSPLPAN4,
|
|
SKSPLDET1, // Deaths
|
|
SKSPLDET2,
|
|
SKSPLDET3,
|
|
SKSPLDET4,
|
|
SKSPLVCT1, // Victories
|
|
SKSPLVCT2,
|
|
SKSPLVCT3,
|
|
SKSPLVCT4,
|
|
SKSTHOK,
|
|
SKSSPNDSH,
|
|
SKSZOOM,
|
|
SKSSKID,
|
|
SKSGASP,
|
|
SKSJUMP,
|
|
NUMSKINSOUNDS
|
|
} skinsound_t;
|
|
|
|
// free sfx for S_AddSoundFx()
|
|
#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
|
|
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
|
|
|
|
//
|
|
// SoundFX struct.
|
|
//
|
|
typedef struct sfxinfo_struct sfxinfo_t;
|
|
|
|
struct sfxinfo_struct
|
|
{
|
|
// up to 6-character name
|
|
const char *name;
|
|
|
|
// Sfx singularity (only one at a time)
|
|
boolean singularity;
|
|
|
|
// Sfx priority
|
|
INT32 priority;
|
|
|
|
// pitch if a link
|
|
INT32 pitch;
|
|
|
|
// volume if a link
|
|
INT32 volume;
|
|
|
|
// sound data
|
|
void *data;
|
|
|
|
// length of sound data
|
|
size_t length;
|
|
|
|
// sound that can be remapped for a skin, indexes skins[].skinsounds
|
|
// 0 up to (NUMSKINSOUNDS-1), -1 = not skin specifc
|
|
INT32 skinsound;
|
|
|
|
// this is checked every second to see if sound
|
|
// can be thrown out (if 0, then decrement, if -1,
|
|
// then throw out, if > 0, then it is in use)
|
|
INT32 usefulness;
|
|
|
|
// lump number of sfx
|
|
lumpnum_t lumpnum;
|
|
};
|
|
|
|
// the complete set of sound effects
|
|
extern sfxinfo_t S_sfx[];
|
|
|
|
//
|
|
// Identifiers for all sfx in game.
|
|
//
|
|
|
|
// List of sounds (don't modify this comment!)
|
|
typedef enum
|
|
{
|
|
sfx_None,
|
|
|
|
// Skin Sounds
|
|
sfx_altdi1,
|
|
sfx_altdi2,
|
|
sfx_altdi3,
|
|
sfx_altdi4,
|
|
sfx_altow1,
|
|
sfx_altow2,
|
|
sfx_altow3,
|
|
sfx_altow4,
|
|
sfx_victr1,
|
|
sfx_victr2,
|
|
sfx_victr3,
|
|
sfx_victr4,
|
|
sfx_gasp,
|
|
sfx_jump,
|
|
sfx_pudpud,
|
|
sfx_putput,
|
|
sfx_spin,
|
|
sfx_spndsh,
|
|
sfx_thok,
|
|
sfx_zoom,
|
|
sfx_skid,
|
|
|
|
// Ambience/background objects/etc
|
|
sfx_ambint,
|
|
|
|
sfx_alarm,
|
|
sfx_buzz1,
|
|
sfx_buzz2,
|
|
sfx_buzz3,
|
|
sfx_buzz4,
|
|
sfx_crumbl,
|
|
sfx_fire,
|
|
sfx_grind,
|
|
sfx_laser,
|
|
sfx_mswing,
|
|
sfx_pstart,
|
|
sfx_pstop,
|
|
sfx_steam1,
|
|
sfx_steam2,
|
|
sfx_wbreak,
|
|
|
|
sfx_rainin,
|
|
sfx_litng1,
|
|
sfx_litng2,
|
|
sfx_litng3,
|
|
sfx_litng4,
|
|
sfx_athun1,
|
|
sfx_athun2,
|
|
|
|
sfx_amwtr1,
|
|
sfx_amwtr2,
|
|
sfx_amwtr3,
|
|
sfx_amwtr4,
|
|
sfx_amwtr5,
|
|
sfx_amwtr6,
|
|
sfx_amwtr7,
|
|
sfx_amwtr8,
|
|
sfx_bubbl1,
|
|
sfx_bubbl2,
|
|
sfx_bubbl3,
|
|
sfx_bubbl4,
|
|
sfx_bubbl5,
|
|
sfx_floush,
|
|
sfx_splash,
|
|
sfx_splish,
|
|
sfx_wdrip1,
|
|
sfx_wdrip2,
|
|
sfx_wdrip3,
|
|
sfx_wdrip4,
|
|
sfx_wdrip5,
|
|
sfx_wdrip6,
|
|
sfx_wdrip7,
|
|
sfx_wdrip8,
|
|
sfx_wslap,
|
|
|
|
sfx_doora1,
|
|
sfx_doorb1,
|
|
sfx_doorc1,
|
|
sfx_doorc2,
|
|
sfx_doord1,
|
|
sfx_doord2,
|
|
sfx_eleva1,
|
|
sfx_eleva2,
|
|
sfx_eleva3,
|
|
sfx_elevb1,
|
|
sfx_elevb2,
|
|
sfx_elevb3,
|
|
|
|
sfx_ambin2,
|
|
sfx_lavbub,
|
|
sfx_rocks1,
|
|
sfx_rocks2,
|
|
sfx_rocks3,
|
|
sfx_rocks4,
|
|
sfx_rumbam,
|
|
sfx_rumble,
|
|
|
|
// Game objects, etc
|
|
sfx_appear,
|
|
sfx_bkpoof,
|
|
sfx_bnce1,
|
|
sfx_bnce2,
|
|
sfx_cannon,
|
|
sfx_cgot,
|
|
sfx_cybdth,
|
|
sfx_deton,
|
|
sfx_ding, // old sfx_appear sound
|
|
sfx_dmpain,
|
|
sfx_drown,
|
|
sfx_fizzle,
|
|
sfx_gbeep,
|
|
sfx_gclose,
|
|
sfx_ghit,
|
|
sfx_gloop,
|
|
sfx_gspray,
|
|
sfx_gravch,
|
|
sfx_itemup,
|
|
sfx_jet,
|
|
sfx_jshard,
|
|
sfx_lose,
|
|
sfx_lvpass,
|
|
sfx_mindig,
|
|
sfx_mixup,
|
|
sfx_pogo,
|
|
sfx_pop,
|
|
sfx_rail1,
|
|
sfx_rail2,
|
|
sfx_rlaunc,
|
|
sfx_shield,
|
|
sfx_shldls,
|
|
sfx_spdpad,
|
|
sfx_spkdth,
|
|
sfx_spring,
|
|
sfx_statu1,
|
|
sfx_statu2,
|
|
sfx_strpst,
|
|
sfx_supert,
|
|
sfx_telept,
|
|
sfx_tink,
|
|
sfx_token,
|
|
sfx_trfire,
|
|
sfx_trpowr,
|
|
sfx_turhit,
|
|
sfx_wdjump,
|
|
sfx_mswarp,
|
|
sfx_mspogo,
|
|
|
|
// Menu, interface
|
|
sfx_chchng,
|
|
sfx_dwnind,
|
|
sfx_emfind,
|
|
sfx_flgcap,
|
|
sfx_menu1,
|
|
sfx_oneup,
|
|
sfx_ptally,
|
|
sfx_radio,
|
|
sfx_wepchg,
|
|
sfx_wtrdng,
|
|
sfx_zelda,
|
|
|
|
// NiGHTS
|
|
sfx_ideya,
|
|
sfx_xideya, // Xmas
|
|
sfx_nbmper,
|
|
sfx_nxbump, // Xmas
|
|
sfx_ncitem,
|
|
sfx_nxitem, // Xmas
|
|
sfx_ngdone,
|
|
sfx_nxdone, // Xmas
|
|
sfx_drill1,
|
|
sfx_drill2,
|
|
sfx_ncspec,
|
|
sfx_nghurt,
|
|
sfx_ngskid,
|
|
sfx_hoop1,
|
|
sfx_hoop2,
|
|
sfx_hoop3,
|
|
sfx_hidden,
|
|
sfx_prloop,
|
|
sfx_timeup, // Was gonna be played when less than ten seconds are on the clock; uncomment uses of this to see it in-context
|
|
|
|
// Mario
|
|
sfx_koopfr,
|
|
sfx_mario1,
|
|
sfx_mario2,
|
|
sfx_mario3,
|
|
sfx_mario4,
|
|
sfx_mario5,
|
|
sfx_mario6,
|
|
sfx_mario7,
|
|
sfx_mario8,
|
|
sfx_mario9,
|
|
sfx_marioa,
|
|
sfx_thwomp,
|
|
|
|
// Black Eggman
|
|
sfx_bebomb,
|
|
sfx_bechrg,
|
|
sfx_becrsh,
|
|
sfx_bedeen,
|
|
sfx_bedie1,
|
|
sfx_bedie2,
|
|
sfx_beeyow,
|
|
sfx_befall,
|
|
sfx_befire,
|
|
sfx_beflap,
|
|
sfx_begoop,
|
|
sfx_begrnd,
|
|
sfx_behurt,
|
|
sfx_bejet1,
|
|
sfx_belnch,
|
|
sfx_beoutb,
|
|
sfx_beragh,
|
|
sfx_beshot,
|
|
sfx_bestep,
|
|
sfx_bestp2,
|
|
sfx_bewar1,
|
|
sfx_bewar2,
|
|
sfx_bewar3,
|
|
sfx_bewar4,
|
|
sfx_bexpld,
|
|
sfx_bgxpld,
|
|
|
|
// Cy-Brak-Demon
|
|
sfx_beelec, // Electric barrier ambience
|
|
sfx_brakrl, // Rocket launcher
|
|
sfx_brakrx, // Rocket explodes
|
|
|
|
// S3&K sounds
|
|
sfx_s3k33,
|
|
sfx_s3k34,
|
|
sfx_s3k35,
|
|
sfx_s3k36,
|
|
sfx_s3k37,
|
|
sfx_s3k38,
|
|
sfx_s3k39,
|
|
sfx_s3k3a,
|
|
sfx_s3k3b,
|
|
sfx_s3k3c,
|
|
sfx_s3k3d,
|
|
sfx_s3k3e,
|
|
sfx_s3k3f,
|
|
sfx_s3k40,
|
|
sfx_s3k41,
|
|
sfx_s3k42,
|
|
sfx_s3k43,
|
|
sfx_s3k44,
|
|
sfx_s3k45,
|
|
sfx_s3k46,
|
|
sfx_s3k47,
|
|
sfx_s3k48,
|
|
sfx_s3k49,
|
|
sfx_s3k4a,
|
|
sfx_s3k4b,
|
|
sfx_s3k4c,
|
|
sfx_s3k4d,
|
|
sfx_s3k4e,
|
|
sfx_s3k4f,
|
|
sfx_s3k50,
|
|
sfx_s3k51,
|
|
sfx_s3k52,
|
|
sfx_s3k53,
|
|
sfx_s3k54,
|
|
sfx_s3k55,
|
|
sfx_s3k56,
|
|
sfx_s3k57,
|
|
sfx_s3k58,
|
|
sfx_s3k59,
|
|
sfx_s3k5a,
|
|
sfx_s3k5b,
|
|
sfx_s3k5c,
|
|
sfx_s3k5d,
|
|
sfx_s3k5e,
|
|
sfx_s3k5f,
|
|
sfx_s3k60,
|
|
sfx_s3k61,
|
|
sfx_s3k62,
|
|
sfx_s3k63,
|
|
sfx_s3k64,
|
|
sfx_s3k65,
|
|
sfx_s3k66,
|
|
sfx_s3k67,
|
|
sfx_s3k68,
|
|
sfx_s3k69,
|
|
sfx_s3k6a,
|
|
sfx_s3k6b,
|
|
sfx_s3k6c,
|
|
sfx_s3k6d,
|
|
sfx_s3k6e,
|
|
sfx_s3k6f,
|
|
sfx_s3k70,
|
|
sfx_s3k71,
|
|
sfx_s3k72,
|
|
sfx_s3k73,
|
|
sfx_s3k74,
|
|
sfx_s3k75,
|
|
sfx_s3k76,
|
|
sfx_s3k77,
|
|
sfx_s3k78,
|
|
sfx_s3k79,
|
|
sfx_s3k7a,
|
|
sfx_s3k7b,
|
|
sfx_s3k7c,
|
|
sfx_s3k7d,
|
|
sfx_s3k7e,
|
|
sfx_s3k7f,
|
|
sfx_s3k80,
|
|
sfx_s3k81,
|
|
sfx_s3k82,
|
|
sfx_s3k83,
|
|
sfx_s3k84,
|
|
sfx_s3k85,
|
|
sfx_s3k86,
|
|
sfx_s3k87,
|
|
sfx_s3k88,
|
|
sfx_s3k89,
|
|
sfx_s3k8a,
|
|
sfx_s3k8b,
|
|
sfx_s3k8c,
|
|
sfx_s3k8d,
|
|
sfx_s3k8e,
|
|
sfx_s3k8f,
|
|
sfx_s3k90,
|
|
sfx_s3k91,
|
|
sfx_s3k92,
|
|
sfx_s3k93,
|
|
sfx_s3k94,
|
|
sfx_s3k95,
|
|
sfx_s3k96,
|
|
sfx_s3k97,
|
|
sfx_s3k98,
|
|
sfx_s3k99,
|
|
sfx_s3k9a,
|
|
sfx_s3k9b,
|
|
sfx_s3k9c,
|
|
sfx_s3k9d,
|
|
sfx_s3k9e,
|
|
sfx_s3k9f,
|
|
sfx_s3ka0,
|
|
sfx_s3ka1,
|
|
sfx_s3ka2,
|
|
sfx_s3ka3,
|
|
sfx_s3ka4,
|
|
sfx_s3ka5,
|
|
sfx_s3ka6,
|
|
sfx_s3ka7,
|
|
sfx_s3ka8,
|
|
sfx_s3ka9,
|
|
sfx_s3kaa,
|
|
sfx_s3kab,
|
|
sfx_s3kac,
|
|
sfx_s3kad,
|
|
sfx_s3kae,
|
|
sfx_s3kaf,
|
|
sfx_s3kb0,
|
|
sfx_s3kb1,
|
|
sfx_s3kb2,
|
|
sfx_s3kb3,
|
|
sfx_s3kb4,
|
|
sfx_s3kb5,
|
|
sfx_s3kb6,
|
|
sfx_s3kb7,
|
|
sfx_s3kb8,
|
|
sfx_s3kb9,
|
|
sfx_s3kba,
|
|
sfx_s3kbb,
|
|
sfx_s3kbcs,
|
|
sfx_s3kbcl,
|
|
sfx_s3kbds,
|
|
sfx_s3kbdl,
|
|
sfx_s3kbes,
|
|
sfx_s3kbel,
|
|
sfx_s3kbfs,
|
|
sfx_s3kbfl,
|
|
sfx_s3kc0s,
|
|
sfx_s3kc0l,
|
|
sfx_s3kc1s,
|
|
sfx_s3kc1l,
|
|
sfx_s3kc2s,
|
|
sfx_s3kc2l,
|
|
sfx_s3kc3s,
|
|
sfx_s3kc3l,
|
|
sfx_s3kc4s,
|
|
sfx_s3kc4l,
|
|
sfx_s3kc5s,
|
|
sfx_s3kc5l,
|
|
sfx_s3kc6s,
|
|
sfx_s3kc6l,
|
|
sfx_s3kc7,
|
|
sfx_s3kc8s,
|
|
sfx_s3kc8l,
|
|
sfx_s3kc9s,
|
|
sfx_s3kc9l,
|
|
sfx_s3kcas,
|
|
sfx_s3kcal,
|
|
sfx_s3kcbs,
|
|
sfx_s3kcbl,
|
|
sfx_s3kccs,
|
|
sfx_s3kccl,
|
|
sfx_s3kcds,
|
|
sfx_s3kcdl,
|
|
sfx_s3kces,
|
|
sfx_s3kcel,
|
|
sfx_s3kcfs,
|
|
sfx_s3kcfl,
|
|
sfx_s3kd0s,
|
|
sfx_s3kd0l,
|
|
sfx_s3kd1s,
|
|
sfx_s3kd1l,
|
|
sfx_s3kd2s,
|
|
sfx_s3kd2l,
|
|
sfx_s3kd3s,
|
|
sfx_s3kd3l,
|
|
sfx_s3kd4s,
|
|
sfx_s3kd4l,
|
|
sfx_s3kd5s,
|
|
sfx_s3kd5l,
|
|
sfx_s3kd6s,
|
|
sfx_s3kd6l,
|
|
sfx_s3kd7s,
|
|
sfx_s3kd7l,
|
|
sfx_s3kd8s,
|
|
sfx_s3kd8l,
|
|
sfx_s3kd9s,
|
|
sfx_s3kd9l,
|
|
sfx_s3kdas,
|
|
sfx_s3kdal,
|
|
sfx_s3kdbs,
|
|
sfx_s3kdbl,
|
|
|
|
// free slots for S_AddSoundFx() at run-time --------------------
|
|
sfx_freeslot0,
|
|
//
|
|
// ... 60 free sounds here ...
|
|
//
|
|
sfx_lastfreeslot = sfx_freeslot0 + NUMSFXFREESLOTS-1,
|
|
// end of freeslots ---------------------------------------------
|
|
|
|
sfx_skinsoundslot0,
|
|
sfx_lastskinsoundslot = sfx_skinsoundslot0 + NUMSKINSFXSLOTS-1,
|
|
NUMSFX
|
|
} sfxenum_t;
|
|
|
|
|
|
void S_InitRuntimeSounds(void);
|
|
sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean skinsound);
|
|
void S_RemoveSoundFx(sfxenum_t id);
|
|
|
|
#endif
|