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https://git.do.srb2.org/STJr/SRB2.git
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824 lines
18 KiB
C
824 lines
18 KiB
C
/// \file
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/// \brief SDL Mixer interface for sound
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#include "../doomdef.h"
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#if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER
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#include "../sounds.h"
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#include "../s_sound.h"
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#include "../i_sound.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../byteptr.h"
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#ifdef _MSC_VER
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#pragma warning(disable : 4214 4244)
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#endif
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#include "SDL.h"
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#ifdef _MSC_VER
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#pragma warning(default : 4214 4244)
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#endif
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#include "SDL_mixer.h"
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/* This is the version number macro for the current SDL_mixer version: */
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#ifndef SDL_MIXER_COMPILEDVERSION
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#define SDL_MIXER_COMPILEDVERSION \
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SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL)
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#endif
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/* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */
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#ifndef SDL_MIXER_VERSION_ATLEAST
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#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
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(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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#endif
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#ifdef HAVE_LIBGME
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#include "gme/gme.h"
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#define GME_TREBLE 5.0
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#define GME_BASS 1.0
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#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
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#define HAVE_ZLIB
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#ifndef _MSC_VER
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#ifndef _WII
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#ifndef _LARGEFILE64_SOURCE
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#define _LARGEFILE64_SOURCE
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#endif
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#endif
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#endif
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#ifndef _LFS64_LARGEFILE
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#define _LFS64_LARGEFILE
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#endif
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#ifndef _FILE_OFFSET_BITS
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#define _FILE_OFFSET_BITS 0
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#endif
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#include "zlib.h"
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#endif
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#endif
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UINT8 sound_started = false;
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static boolean midimode;
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static Mix_Music *music;
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static UINT8 music_volume, midi_volume, sfx_volume;
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static float loop_point;
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#ifdef HAVE_LIBGME
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static Music_Emu *gme;
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static INT32 current_track;
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#endif
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void I_StartupSound(void)
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{
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I_Assert(!sound_started);
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sound_started = true;
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midimode = false;
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music = NULL;
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music_volume = midi_volume = sfx_volume = 0;
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
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#endif
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Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
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Mix_AllocateChannels(256);
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}
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void I_ShutdownSound(void)
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{
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I_Assert(sound_started);
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sound_started = false;
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Mix_CloseAudio();
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Quit();
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#endif
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#ifdef HAVE_LIBGME
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if (gme)
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gme_delete(gme);
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#endif
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}
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void I_UpdateSound(void)
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{
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}
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// this is as fast as I can possibly make it.
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// sorry. more asm needed.
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static Mix_Chunk *ds2chunk(void *stream)
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{
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UINT16 ver,freq;
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UINT32 samples, i, newsamples;
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UINT8 *sound;
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SINT8 *s;
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INT16 *d;
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INT16 o;
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fixed_t step, frac;
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// lump header
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ver = READUINT16(stream); // sound version format?
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if (ver != 3) // It should be 3 if it's a doomsound...
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return NULL; // onos! it's not a doomsound!
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freq = READUINT16(stream);
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samples = READUINT32(stream);
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// convert from signed 8bit ???hz to signed 16bit 44100hz.
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switch(freq)
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{
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case 44100:
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if (samples >= UINT32_MAX>>2)
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return NULL; // would wrap, can't store.
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newsamples = samples;
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break;
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case 22050:
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if (samples >= UINT32_MAX>>3)
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return NULL; // would wrap, can't store.
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newsamples = samples<<1;
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break;
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case 11025:
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if (samples >= UINT32_MAX>>4)
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return NULL; // would wrap, can't store.
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newsamples = samples<<2;
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break;
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default:
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frac = (44100 << FRACBITS) / (UINT32)freq;
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if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
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newsamples = samples * (frac >> FRACBITS);
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else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
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newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
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if (newsamples >= UINT32_MAX>>2)
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return NULL; // would and/or did wrap, can't store.
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break;
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}
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sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
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s = (SINT8 *)stream;
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d = (INT16 *)sound;
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i = 0;
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switch(freq)
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{
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case 44100: // already at the same rate? well that makes it simple.
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while(i++ < samples)
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{
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o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
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*d++ = o; // left channel
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*d++ = o; // right channel
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}
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break;
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case 22050: // unwrap 2x
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while(i++ < samples)
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{
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o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
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*d++ = o; // left channel
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*d++ = o; // right channel
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*d++ = o; // left channel
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*d++ = o; // right channel
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}
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break;
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case 11025: // unwrap 4x
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while(i++ < samples)
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{
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o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
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*d++ = o; // left channel
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*d++ = o; // right channel
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*d++ = o; // left channel
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*d++ = o; // right channel
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*d++ = o; // left channel
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*d++ = o; // right channel
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*d++ = o; // left channel
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*d++ = o; // right channel
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}
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break;
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default: // convert arbitrary hz to 44100.
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step = 0;
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frac = ((UINT32)freq << FRACBITS) / 44100;
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while (i < samples)
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{
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o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
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while (step < FRACUNIT) // this is as fast as I can make it.
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{
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*d++ = o; // left channel
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*d++ = o; // right channel
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step += frac;
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}
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do {
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i++; s++;
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step -= FRACUNIT;
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} while (step >= FRACUNIT);
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}
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break;
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}
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// return Mixer Chunk.
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return Mix_QuickLoad_RAW(sound, (UINT8*)d-sound);
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}
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void *I_GetSfx(sfxinfo_t *sfx)
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{
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void *lump;
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Mix_Chunk *chunk;
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#ifdef HAVE_LIBGME
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Music_Emu *emu;
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gme_info_t *info;
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#endif
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if (sfx->lumpnum == LUMPERROR)
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sfx->lumpnum = S_GetSfxLumpNum(sfx);
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sfx->length = W_LumpLength(sfx->lumpnum);
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lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
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// convert from standard DoomSound format.
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chunk = ds2chunk(lump);
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if (chunk)
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{
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Z_Free(lump);
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return chunk;
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}
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// Not a doom sound? Try something else.
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#ifdef HAVE_LIBGME
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// VGZ format
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if (((UINT8 *)lump)[0] == 0x1F
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&& ((UINT8 *)lump)[1] == 0x8B)
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{
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#ifdef HAVE_ZLIB
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UINT8 *inflatedData;
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size_t inflatedLen;
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z_stream stream;
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int zErr; // Somewhere to handle any error messages zlib tosses out
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memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
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// Begin the inflation process
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inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
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inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
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stream.total_in = stream.avail_in = sfx->length;
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stream.total_out = stream.avail_out = inflatedLen;
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stream.next_in = (UINT8 *)lump;
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stream.next_out = inflatedData;
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zErr = inflateInit2(&stream, 32 + MAX_WBITS);
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if (zErr == Z_OK) // We're good to go
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{
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zErr = inflate(&stream, Z_FINISH);
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if (zErr == Z_STREAM_END) {
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// Run GME on new data
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if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100))
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{
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short *mem;
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UINT32 len;
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gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
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Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
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Z_Free(lump); // We're done with the uninflated lump now, too.
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gme_start_track(emu, 0);
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gme_set_equalizer(emu, &eq);
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gme_track_info(emu, &info, 0);
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len = (info->play_length * 441 / 10) << 2;
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mem = Z_Malloc(len, PU_SOUND, NULL);
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gme_play(emu, len >> 1, mem);
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gme_delete(emu);
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return Mix_QuickLoad_RAW((Uint8 *)mem, len);
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}
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}
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else
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{
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const char *errorType;
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switch (zErr)
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{
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case Z_ERRNO:
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errorType = "Z_ERRNO"; break;
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case Z_STREAM_ERROR:
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errorType = "Z_STREAM_ERROR"; break;
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case Z_DATA_ERROR:
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errorType = "Z_DATA_ERROR"; break;
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case Z_MEM_ERROR:
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errorType = "Z_MEM_ERROR"; break;
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case Z_BUF_ERROR:
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errorType = "Z_BUF_ERROR"; break;
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case Z_VERSION_ERROR:
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errorType = "Z_VERSION_ERROR"; break;
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default:
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errorType = "unknown error";
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}
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CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
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}
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(void)inflateEnd(&stream);
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}
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else // Hold up, zlib's got a problem
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{
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const char *errorType;
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switch (zErr)
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{
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case Z_ERRNO:
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errorType = "Z_ERRNO"; break;
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case Z_STREAM_ERROR:
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errorType = "Z_STREAM_ERROR"; break;
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case Z_DATA_ERROR:
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errorType = "Z_DATA_ERROR"; break;
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case Z_MEM_ERROR:
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errorType = "Z_MEM_ERROR"; break;
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case Z_BUF_ERROR:
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errorType = "Z_BUF_ERROR"; break;
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case Z_VERSION_ERROR:
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errorType = "Z_VERSION_ERROR"; break;
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default:
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errorType = "unknown error";
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}
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CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
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}
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Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
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#else
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//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
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#endif
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}
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// Try to read it as a GME sound
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else if (!gme_open_data(lump, sfx->length, &emu, 44100))
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{
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short *mem;
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UINT32 len;
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gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
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Z_Free(lump);
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gme_start_track(emu, 0);
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gme_set_equalizer(emu, &eq);
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gme_track_info(emu, &info, 0);
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len = (info->play_length * 441 / 10) << 2;
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mem = Z_Malloc(len, PU_SOUND, NULL);
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gme_play(emu, len >> 1, mem);
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gme_delete(emu);
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return Mix_QuickLoad_RAW((Uint8 *)mem, len);
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}
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#endif
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// Try to load it as a WAVE or OGG using Mixer.
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return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
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}
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void I_FreeSfx(sfxinfo_t *sfx)
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{
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if (sfx->data)
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Mix_FreeChunk(sfx->data);
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sfx->data = NULL;
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}
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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{
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
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Mix_Volume(handle, volume);
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Mix_SetPanning(handle, min((UINT16)sep<<1, 0xff), min((UINT16)(0xff-sep)<<1, 0xff));
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(void)pitch; // Mixer can't handle pitch
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(void)priority; // priority and channel management is handled by SRB2...
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return handle;
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}
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void I_StopSound(INT32 handle)
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{
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Mix_HaltChannel(handle);
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}
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boolean I_SoundIsPlaying(INT32 handle)
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{
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return Mix_Playing(handle);
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}
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void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
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{
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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Mix_Volume(handle, volume);
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Mix_SetPanning(handle, min((UINT16)sep<<1, 0xff), min((UINT16)(0xff-sep)<<1, 0xff));
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(void)pitch;
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}
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void I_SetSfxVolume(UINT8 volume)
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{
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sfx_volume = volume;
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}
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//
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// Music
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//
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// Music hooks
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static void music_loop(void)
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{
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Mix_PlayMusic(music, 0);
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Mix_SetMusicPosition(loop_point);
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}
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#ifdef HAVE_LIBGME
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static void mix_gme(void *udata, Uint8 *stream, int len)
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{
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int i;
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short *p;
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(void)udata;
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// no gme? no music.
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if (!gme || gme_track_ended(gme))
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return;
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// play gme into stream
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gme_play(gme, len/2, (short *)stream);
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// apply volume to stream
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for (i = 0, p = (short *)stream; i < len/2; i++, p++)
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*p = ((INT32)*p) * music_volume / 31;
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}
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#endif
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void I_InitMusic(void)
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{
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}
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void I_ShutdownMusic(void)
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{
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I_ShutdownDigMusic();
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I_ShutdownMIDIMusic();
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}
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void I_PauseSong(INT32 handle)
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{
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(void)handle;
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Mix_PauseMusic();
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}
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void I_ResumeSong(INT32 handle)
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{
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(void)handle;
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Mix_ResumeMusic();
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}
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//
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// Digital Music
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//
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void I_InitDigMusic(void)
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{
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#ifdef HAVE_LIBGME
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gme = NULL;
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current_track = -1;
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#endif
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}
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void I_ShutdownDigMusic(void)
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{
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if (midimode)
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return;
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#ifdef HAVE_LIBGME
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if (gme)
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{
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Mix_HookMusic(NULL, NULL);
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gme_delete(gme);
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gme = NULL;
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}
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#endif
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if (!music)
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return;
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Mix_HookMusicFinished(NULL);
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Mix_FreeMusic(music);
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music = NULL;
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}
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boolean I_StartDigSong(const char *musicname, boolean looping)
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{
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char *data;
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size_t len;
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lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
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I_Assert(!music);
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#ifdef HAVE_LIBGME
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I_Assert(!gme);
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#endif
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if (lumpnum == LUMPERROR)
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{
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lumpnum = W_CheckNumForName(va("D_%s",musicname));
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if (lumpnum == LUMPERROR)
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return false;
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midimode = true;
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}
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else
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midimode = false;
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data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
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len = W_LumpLength(lumpnum);
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#ifdef HAVE_LIBGME
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if ((UINT8)data[0] == 0x1F
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&& (UINT8)data[1] == 0x8B)
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{
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#ifdef HAVE_ZLIB
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UINT8 *inflatedData;
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size_t inflatedLen;
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z_stream stream;
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int zErr; // Somewhere to handle any error messages zlib tosses out
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|
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memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
|
|
// Begin the inflation process
|
|
inflatedLen = *(UINT32 *)(data + (len-4)); // Last 4 bytes are the decompressed size, typically
|
|
inflatedData = (UINT8 *)Z_Calloc(inflatedLen, PU_MUSIC, NULL); // Make room for the decompressed data
|
|
stream.total_in = stream.avail_in = len;
|
|
stream.total_out = stream.avail_out = inflatedLen;
|
|
stream.next_in = (UINT8 *)data;
|
|
stream.next_out = inflatedData;
|
|
|
|
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
|
|
if (zErr == Z_OK) // We're good to go
|
|
{
|
|
zErr = inflate(&stream, Z_FINISH);
|
|
if (zErr == Z_STREAM_END) {
|
|
// Run GME on new data
|
|
if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100))
|
|
{
|
|
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
|
gme_start_track(gme, 0);
|
|
current_track = 0;
|
|
gme_set_equalizer(gme, &eq);
|
|
Mix_HookMusic(mix_gme, gme);
|
|
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *errorType;
|
|
switch (zErr)
|
|
{
|
|
case Z_ERRNO:
|
|
errorType = "Z_ERRNO"; break;
|
|
case Z_STREAM_ERROR:
|
|
errorType = "Z_STREAM_ERROR"; break;
|
|
case Z_DATA_ERROR:
|
|
errorType = "Z_DATA_ERROR"; break;
|
|
case Z_MEM_ERROR:
|
|
errorType = "Z_MEM_ERROR"; break;
|
|
case Z_BUF_ERROR:
|
|
errorType = "Z_BUF_ERROR"; break;
|
|
case Z_VERSION_ERROR:
|
|
errorType = "Z_VERSION_ERROR"; break;
|
|
default:
|
|
errorType = "unknown error";
|
|
}
|
|
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg);
|
|
}
|
|
(void)inflateEnd(&stream);
|
|
}
|
|
else // Hold up, zlib's got a problem
|
|
{
|
|
const char *errorType;
|
|
switch (zErr)
|
|
{
|
|
case Z_ERRNO:
|
|
errorType = "Z_ERRNO"; break;
|
|
case Z_STREAM_ERROR:
|
|
errorType = "Z_STREAM_ERROR"; break;
|
|
case Z_DATA_ERROR:
|
|
errorType = "Z_DATA_ERROR"; break;
|
|
case Z_MEM_ERROR:
|
|
errorType = "Z_MEM_ERROR"; break;
|
|
case Z_BUF_ERROR:
|
|
errorType = "Z_BUF_ERROR"; break;
|
|
case Z_VERSION_ERROR:
|
|
errorType = "Z_VERSION_ERROR"; break;
|
|
default:
|
|
errorType = "unknown error";
|
|
}
|
|
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg);
|
|
}
|
|
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
|
#else
|
|
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
|
#endif
|
|
}
|
|
else if (!gme_open_data(data, len, &gme, 44100))
|
|
{
|
|
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
|
gme_start_track(gme, 0);
|
|
current_track = 0;
|
|
gme_set_equalizer(gme, &eq);
|
|
Mix_HookMusic(mix_gme, gme);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len));
|
|
if (!music)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
|
return true;
|
|
}
|
|
|
|
// Find the OGG loop point.
|
|
loop_point = 0.0f;
|
|
if (looping)
|
|
{
|
|
const char *key1 = "LOOP";
|
|
const char *key2 = "POINT=";
|
|
const char *key3 = "MS=";
|
|
const UINT8 key1len = strlen(key1);
|
|
const UINT8 key2len = strlen(key2);
|
|
const UINT8 key3len = strlen(key3);
|
|
char *p = data;
|
|
while ((UINT32)(p - data) < len)
|
|
{
|
|
if (strncmp(p++, key1, key1len))
|
|
continue;
|
|
p += key1len-1; // skip OOP (the L was skipped in strncmp)
|
|
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
|
{
|
|
p += key2len; // skip POINT=
|
|
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
|
// because SDL_Mixer is USELESS and can't even tell us
|
|
// something simple like the frequency of the streaming music,
|
|
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
|
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
|
}
|
|
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
|
{
|
|
p += key3len; // skip MS=
|
|
loop_point = atoi(p) / 1000.0L; // LOOPMS works by real time, as miliseconds.
|
|
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
|
}
|
|
// Neither?! Continue searching.
|
|
}
|
|
}
|
|
|
|
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
|
return true;
|
|
}
|
|
if (midimode)
|
|
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
|
else
|
|
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
|
|
|
if (loop_point != 0.0f)
|
|
Mix_HookMusicFinished(music_loop);
|
|
return true;
|
|
}
|
|
|
|
void I_StopDigSong(void)
|
|
{
|
|
if (midimode)
|
|
return;
|
|
#ifdef HAVE_LIBGME
|
|
if (gme)
|
|
{
|
|
Mix_HookMusic(NULL, NULL);
|
|
gme_delete(gme);
|
|
gme = NULL;
|
|
current_track = -1;
|
|
return;
|
|
}
|
|
#endif
|
|
if (!music)
|
|
return;
|
|
Mix_HookMusicFinished(NULL);
|
|
Mix_FreeMusic(music);
|
|
music = NULL;
|
|
}
|
|
|
|
void I_SetDigMusicVolume(UINT8 volume)
|
|
{
|
|
music_volume = volume;
|
|
if (midimode || !music)
|
|
return;
|
|
Mix_VolumeMusic((UINT32)volume*128/31);
|
|
}
|
|
|
|
boolean I_SetSongSpeed(float speed)
|
|
{
|
|
if (speed > 250.0f)
|
|
speed = 250.0f; //limit speed up to 250x
|
|
#ifdef HAVE_LIBGME
|
|
if (gme)
|
|
{
|
|
SDL_LockAudio();
|
|
gme_set_tempo(gme, speed);
|
|
SDL_UnlockAudio();
|
|
return true;
|
|
}
|
|
#else
|
|
(void)speed;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
boolean I_SetSongTrack(int track)
|
|
{
|
|
#ifdef HAVE_LIBGME
|
|
if (current_track == track)
|
|
return false;
|
|
|
|
// If the specified track is within the number of tracks playing, then change it
|
|
if (gme)
|
|
{
|
|
SDL_LockAudio();
|
|
if (track >= 0
|
|
&& track < gme_track_count(gme))
|
|
{
|
|
gme_err_t gme_e = gme_start_track(gme, track);
|
|
if (gme_e != NULL)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
|
return false;
|
|
}
|
|
current_track = track;
|
|
SDL_UnlockAudio();
|
|
return true;
|
|
}
|
|
SDL_UnlockAudio();
|
|
return false;
|
|
}
|
|
#endif
|
|
(void)track;
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// MIDI Music
|
|
//
|
|
|
|
void I_InitMIDIMusic(void)
|
|
{
|
|
}
|
|
|
|
void I_ShutdownMIDIMusic(void)
|
|
{
|
|
if (!midimode || !music)
|
|
return;
|
|
Mix_FreeMusic(music);
|
|
music = NULL;
|
|
}
|
|
|
|
void I_SetMIDIMusicVolume(UINT8 volume)
|
|
{
|
|
midi_volume = volume;
|
|
if (!midimode || !music)
|
|
return;
|
|
Mix_VolumeMusic((UINT32)volume*128/31);
|
|
}
|
|
|
|
INT32 I_RegisterSong(void *data, size_t len)
|
|
{
|
|
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len));
|
|
if (!music)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
|
return -1;
|
|
}
|
|
return 1337;
|
|
}
|
|
|
|
boolean I_PlaySong(INT32 handle, boolean looping)
|
|
{
|
|
(void)handle;
|
|
|
|
midimode = true;
|
|
|
|
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
|
|
{
|
|
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
|
return false;
|
|
}
|
|
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
|
return true;
|
|
}
|
|
|
|
void I_StopSong(INT32 handle)
|
|
{
|
|
if (!midimode || !music)
|
|
return;
|
|
|
|
(void)handle;
|
|
Mix_HaltMusic();
|
|
}
|
|
|
|
void I_UnRegisterSong(INT32 handle)
|
|
{
|
|
if (!midimode || !music)
|
|
return;
|
|
|
|
(void)handle;
|
|
Mix_FreeMusic(music);
|
|
music = NULL;
|
|
}
|
|
|
|
#endif
|