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https://git.do.srb2.org/STJr/SRB2.git
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1233 lines
30 KiB
C
1233 lines
30 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_net.c
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/// \brief SRB2 network game communication and protocol, all OS independent parts.
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//
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/// Implement a Sliding window protocol without receiver window
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/// (out of order reception)
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/// This protocol uses a mix of "goback n" and "selective repeat" implementation
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/// The NOTHING packet is sent when connection is idle to acknowledge packets
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#include "doomdef.h"
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#include "g_game.h"
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#include "i_net.h"
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#include "i_system.h"
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#include "m_argv.h"
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#include "d_net.h"
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#include "w_wad.h"
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#include "d_netfil.h"
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#include "d_clisrv.h"
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#include "z_zone.h"
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#include "i_tcp.h"
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//
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// NETWORKING
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//
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// gametic is the tic about to be (or currently being) run
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// server:
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// maketic is the tic that hasn't had control made for it yet
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// nettics: is the tic for each node
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// firsttictosend: is the lowest value of nettics
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// client:
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// neededtic: is the tic needed by the client to run the game
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// firsttictosend: is used to optimize a condition
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// normally maketic >= gametic > 0
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#define FORCECLOSE 0x8000
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tic_t connectiontimeout = (15*TICRATE);
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/// \brief network packet
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doomcom_t *doomcom = NULL;
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/// \brief network packet data, points inside doomcom
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doomdata_t *netbuffer = NULL;
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FILE *debugfile = NULL; // put some net info in a file during the game
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#define MAXREBOUND 8
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static doomdata_t reboundstore[MAXREBOUND];
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static INT16 reboundsize[MAXREBOUND];
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static INT32 rebound_head, rebound_tail;
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/// \brief bandwith of netgame
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INT32 net_bandwidth;
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/// \brief max length per packet
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INT16 hardware_MAXPACKETLENGTH;
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void (*I_NetGet)(void) = NULL;
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void (*I_NetSend)(void) = NULL;
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boolean (*I_NetCanSend)(void) = NULL;
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boolean (*I_NetCanGet)(void) = NULL;
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void (*I_NetCloseSocket)(void) = NULL;
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void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
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SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
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boolean (*I_NetOpenSocket)(void) = NULL;
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boolean (*I_Ban) (INT32 node) = NULL;
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void (*I_ClearBans)(void) = NULL;
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const char *(*I_GetNodeAddress) (INT32 node) = NULL;
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const char *(*I_GetBanAddress) (size_t ban) = NULL;
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const char *(*I_GetBanMask) (size_t ban) = NULL;
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boolean (*I_SetBanAddress) (const char *address, const char *mask) = NULL;
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boolean *bannednode = NULL;
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// network stats
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static tic_t statstarttic;
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INT32 getbytes = 0;
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INT64 sendbytes = 0;
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static INT32 retransmit = 0, duppacket = 0;
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static INT32 sendackpacket = 0, getackpacket = 0;
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INT32 ticruned = 0, ticmiss = 0;
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// globals
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INT32 getbps, sendbps;
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float lostpercent, duppercent, gamelostpercent;
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INT32 packetheaderlength;
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boolean Net_GetNetStat(void)
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{
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const tic_t t = I_GetTime();
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static INT64 oldsendbyte = 0;
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if (statstarttic+STATLENGTH <= t)
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{
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const tic_t df = t-statstarttic;
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const INT64 newsendbyte = sendbytes - oldsendbyte;
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sendbps = (INT32)(newsendbyte*TICRATE)/df;
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getbps = (getbytes*TICRATE)/df;
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if (sendackpacket)
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lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
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else
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lostpercent = 0.0f;
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if (getackpacket)
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duppercent = 100.0f*(float)duppacket/(float)getackpacket;
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else
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duppercent = 0.0f;
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if (ticruned)
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gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
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else
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gamelostpercent = 0.0f;
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ticmiss = ticruned = 0;
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oldsendbyte = sendbytes;
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getbytes = 0;
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sendackpacket = getackpacket = duppacket = retransmit = 0;
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statstarttic = t;
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return 1;
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}
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return 0;
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}
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// -----------------------------------------------------------------
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// Some structs and functions for acknowledgement of packets
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// -----------------------------------------------------------------
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#define MAXACKPACKETS 96 // minimum number of nodes
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#define MAXACKTOSEND 96
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#define URGENTFREESLOTENUM 10
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#define ACKTOSENDTIMEOUT (TICRATE/11)
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#ifndef NONET
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typedef struct
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{
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UINT8 acknum;
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UINT8 nextacknum;
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UINT8 destinationnode;
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tic_t senttime;
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UINT16 length;
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UINT16 resentnum;
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union {
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SINT8 raw[MAXPACKETLENGTH];
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doomdata_t data;
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} pak;
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} ackpak_t;
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#endif
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typedef enum
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{
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CLOSE = 1, // flag is set when connection is closing
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} node_flags_t;
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#ifndef NONET
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// table of packet that was not acknowleged can be resend (the sender window)
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static ackpak_t ackpak[MAXACKPACKETS];
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#endif
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typedef struct
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{
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// ack return to send (like sliding window protocol)
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UINT8 firstacktosend;
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// when no consecutive packets are received we keep in mind what packets
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// we already received in a queue
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UINT8 acktosend_head;
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UINT8 acktosend_tail;
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UINT8 acktosend[MAXACKTOSEND];
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// automatically send keep alive packet when not enough trafic
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tic_t lasttimeacktosend_sent;
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// detect connection lost
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tic_t lasttimepacketreceived;
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// flow control: do not send too many packets with ack
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UINT8 remotefirstack;
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UINT8 nextacknum;
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UINT8 flags;
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#ifndef NEWPING
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// jacobson tcp timeout evaluation algorithm (Karn variation)
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fixed_t ping;
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fixed_t varping;
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INT32 timeout; // computed with ping and varping
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#endif
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} node_t;
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static node_t nodes[MAXNETNODES];
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#ifndef NEWPING
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#define PINGDEFAULT ((200*TICRATE*FRACUNIT)/1000)
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#define VARPINGDEFAULT ((50*TICRATE*FRACUNIT)/1000)
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#define TIMEOUT(p,v) (p+4*v+FRACUNIT/2)>>FRACBITS;
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#else
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#define NODETIMEOUT 14 //What the above boiled down to...
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#endif
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#ifndef NONET
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// return <0 if a < b (mod 256)
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// 0 if a = n (mod 256)
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// >0 if a > b (mod 256)
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// mnemonic: to use it compare to 0: cmpack(a,b)<0 is "a < b" ...
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FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
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{
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register INT32 d = a - b;
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if (d >= 127 || d < -128)
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return -d;
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return d;
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}
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// return a free acknum and copy netbuffer in the ackpak table
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static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
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{
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node_t *node = &nodes[doomcom->remotenode];
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INT32 i, numfreeslote = 0;
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if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
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{
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DEBFILE(va("too fast %d %d\n",node->remotefirstack,node->nextacknum));
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return false;
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}
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for (i = 0; i < MAXACKPACKETS; i++)
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if (!ackpak[i].acknum)
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{
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// for low priority packet, make sure let freeslotes so urgents packets can be sent
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numfreeslote++;
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if (netbuffer->packettype >= PT_CANFAIL && numfreeslote < URGENTFREESLOTENUM)
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continue;
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ackpak[i].acknum = node->nextacknum;
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ackpak[i].nextacknum = node->nextacknum;
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node->nextacknum++;
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if (!node->nextacknum)
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node->nextacknum++;
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ackpak[i].destinationnode = (UINT8)(node - nodes);
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ackpak[i].length = doomcom->datalength;
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if (lowtimer)
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{
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// lowtime mean can't be sent now so try it soon as possible
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ackpak[i].senttime = 0;
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ackpak[i].resentnum = 1;
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}
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else
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{
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ackpak[i].senttime = I_GetTime();
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ackpak[i].resentnum = 0;
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}
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M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
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*freeack = ackpak[i].acknum;
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sendackpacket++; // for stat
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return true;
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}
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#ifdef PARANOIA
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CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
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#endif
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if (netbuffer->packettype < PT_CANFAIL)
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I_Error("Connection lost\n");
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return false;
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}
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// Get a ack to send in the queu of this node
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static UINT8 GetAcktosend(INT32 node)
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{
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nodes[node].lasttimeacktosend_sent = I_GetTime();
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return nodes[node].firstacktosend;
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}
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static void Removeack(INT32 i)
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{
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INT32 node = ackpak[i].destinationnode;
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#ifndef NEWPING
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fixed_t trueping = (I_GetTime() - ackpak[i].senttime)<<FRACBITS;
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if (ackpak[i].resentnum)
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{
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// +FRACUNIT/2 for round
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nodes[node].ping = (nodes[node].ping*7 + trueping)/8;
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nodes[node].varping = (nodes[node].varping*7 + abs(nodes[node].ping-trueping))/8;
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nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
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}
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DEBFILE(va("Remove ack %d trueping %d ping %f var %f timeout %d\n",ackpak[i].acknum,trueping>>FRACBITS,(double)FIXED_TO_FLOAT(nodes[node].ping),(double)FIXED_TO_FLOAT(nodes[node].varping),nodes[node].timeout));
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#else
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DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
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#endif
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ackpak[i].acknum = 0;
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if (nodes[node].flags & CLOSE)
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Net_CloseConnection(node);
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}
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// we have got a packet proceed the ack request and ack return
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static boolean Processackpak(void)
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{
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INT32 i;
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boolean goodpacket = true;
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node_t *node = &nodes[doomcom->remotenode];
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// received an ack return, so remove the ack in the list
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if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
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{
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node->remotefirstack = netbuffer->ackreturn;
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// search the ackbuffer and free it
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for (i = 0; i < MAXACKPACKETS; i++)
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if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
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&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
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{
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Removeack(i);
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}
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}
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// received a packet with ack, queue it to send the ack back
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if (netbuffer->ack)
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{
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UINT8 ack = netbuffer->ack;
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getackpacket++;
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if (cmpack(ack, node->firstacktosend) <= 0)
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{
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DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
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duppacket++;
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goodpacket = false; // discard packet (duplicate)
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}
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else
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{
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// check if it is not already in the queue
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for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
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if (node->acktosend[i] == ack)
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{
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DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
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duppacket++;
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goodpacket = false; // discard packet (duplicate)
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break;
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}
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if (goodpacket)
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{
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// is a good packet so increment the acknowledge number,
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// then search for a "hole" in the queue
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UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
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if (!nextfirstack)
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nextfirstack = 1;
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if (ack == nextfirstack)
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{
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UINT8 hm1; // head - 1
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boolean change = true;
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node->firstacktosend = nextfirstack++;
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if (!nextfirstack)
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nextfirstack = 1;
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hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
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while (change)
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{
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change = false;
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for (i = node->acktosend_tail; i != node->acktosend_head;
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i = (i+1) % MAXACKTOSEND)
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{
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if (cmpack(node->acktosend[i], nextfirstack) <= 0)
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{
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if (node->acktosend[i] == nextfirstack)
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{
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node->firstacktosend = nextfirstack++;
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if (!nextfirstack)
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nextfirstack = 1;
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change = true;
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}
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if (i == node->acktosend_tail)
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{
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node->acktosend[node->acktosend_tail] = 0;
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node->acktosend_tail = (UINT8)((i+1) % MAXACKTOSEND);
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}
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else if (i == hm1)
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{
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node->acktosend[hm1] = 0;
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node->acktosend_head = hm1;
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hm1 = (UINT8)((hm1-1+MAXACKTOSEND) % MAXACKTOSEND);
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}
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}
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}
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}
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}
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else // out of order packet
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{
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// don't increment firsacktosend, put it in asktosend queue
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// will be incremented when the nextfirstack comes (code above)
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UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
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DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
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if (newhead != node->acktosend_tail)
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{
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node->acktosend[node->acktosend_head] = ack;
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node->acktosend_head = newhead;
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}
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else // buffer full discard packet, sender will resend it
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{ // we can admit the packet but we will not detect the duplication after :(
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DEBFILE("no more freeackret\n");
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goodpacket = false;
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}
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}
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}
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}
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}
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return goodpacket;
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}
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#endif
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// send special packet with only ack on it
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void Net_SendAcks(INT32 node)
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{
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#ifdef NONET
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(void)node;
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#else
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netbuffer->packettype = PT_NOTHING;
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M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
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HSendPacket(node, false, 0, MAXACKTOSEND);
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#endif
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}
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#ifndef NONET
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static void GotAcks(void)
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{
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INT32 i, j;
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for (j = 0; j < MAXACKTOSEND; j++)
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if (netbuffer->u.textcmd[j])
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for (i = 0; i < MAXACKPACKETS; i++)
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if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
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{
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if (ackpak[i].acknum == netbuffer->u.textcmd[j])
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Removeack(i);
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else
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// nextacknum is first equal to acknum, then when receiving bigger ack
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// there is big chance the packet is lost
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// when resent, nextacknum = nodes[node].nextacknum
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// will redo the same but with different value
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if (cmpack(ackpak[i].nextacknum, netbuffer->u.textcmd[j]) <= 0
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&& ackpak[i].senttime > 0)
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{
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ackpak[i].senttime--; // hurry up
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}
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}
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}
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#endif
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static inline void Net_ConnectionTimeout(INT32 node)
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{
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// send a very special packet to self (hack the reboundstore queue)
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// main code will handle it
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reboundstore[rebound_head].packettype = PT_NODETIMEOUT;
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reboundstore[rebound_head].ack = 0;
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reboundstore[rebound_head].ackreturn = 0;
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reboundstore[rebound_head].u.textcmd[0] = (UINT8)node;
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reboundsize[rebound_head] = (INT16)(BASEPACKETSIZE + 1);
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rebound_head = (rebound_head+1) % MAXREBOUND;
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// do not redo it quickly (if we do not close connection it is
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// for a good reason!)
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nodes[node].lasttimepacketreceived = I_GetTime();
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}
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// resend the data if needed
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void Net_AckTicker(void)
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{
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#ifndef NONET
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INT32 i;
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for (i = 0; i < MAXACKPACKETS; i++)
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{
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const INT32 nodei = ackpak[i].destinationnode;
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node_t *node = &nodes[nodei];
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#ifdef NEWPING
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if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
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#else
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if (ackpak[i].acknum && ackpak[i].senttime + node->timeout < I_GetTime())
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#endif
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{
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if (ackpak[i].resentnum > 10 && (node->flags & CLOSE))
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{
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DEBFILE(va("ack %d sent 10 times so connection is supposed lost: node %d\n",
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i, nodei));
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Net_CloseConnection(nodei | FORCECLOSE);
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ackpak[i].acknum = 0;
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continue;
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}
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#ifdef NEWPING
|
|
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
|
NODETIMEOUT, I_GetTime()));
|
|
#else
|
|
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
|
node->timeout, I_GetTime()));
|
|
#endif
|
|
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
|
ackpak[i].senttime = I_GetTime();
|
|
ackpak[i].resentnum++;
|
|
ackpak[i].nextacknum = node->nextacknum;
|
|
retransmit++; // for stat
|
|
HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum,
|
|
(size_t)(ackpak[i].length - BASEPACKETSIZE));
|
|
}
|
|
}
|
|
|
|
for (i = 1; i < MAXNETNODES; i++)
|
|
{
|
|
// this is something like node open flag
|
|
if (nodes[i].firstacktosend)
|
|
{
|
|
// we haven't sent a packet for a long time
|
|
// acknowledge packet if needed
|
|
if (nodes[i].lasttimeacktosend_sent + ACKTOSENDTIMEOUT < I_GetTime())
|
|
Net_SendAcks(i);
|
|
|
|
if (!(nodes[i].flags & CLOSE)
|
|
&& nodes[i].lasttimepacketreceived + connectiontimeout < I_GetTime())
|
|
{
|
|
Net_ConnectionTimeout(i);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// remove last packet received ack before resending the ackret
|
|
// (the higher layer doesn't have room, or something else ....)
|
|
void Net_UnAcknowledgPacket(INT32 node)
|
|
{
|
|
#ifdef NONET
|
|
(void)node;
|
|
#else
|
|
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
|
|
DEBFILE(va("UnAcknowledge node %d\n", node));
|
|
if (!node)
|
|
return;
|
|
if (nodes[node].acktosend[hm1] == netbuffer->ack)
|
|
{
|
|
nodes[node].acktosend[hm1] = 0;
|
|
nodes[node].acktosend_head = (UINT8)hm1;
|
|
}
|
|
else if (nodes[node].firstacktosend == netbuffer->ack)
|
|
{
|
|
nodes[node].firstacktosend--;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = UINT8_MAX;
|
|
}
|
|
else
|
|
{
|
|
while (nodes[node].firstacktosend != netbuffer->ack)
|
|
{
|
|
nodes[node].acktosend_tail = (UINT8)
|
|
((nodes[node].acktosend_tail-1+MAXACKTOSEND) % MAXACKTOSEND);
|
|
nodes[node].acktosend[nodes[node].acktosend_tail] = nodes[node].firstacktosend;
|
|
|
|
nodes[node].firstacktosend--;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = UINT8_MAX;
|
|
}
|
|
nodes[node].firstacktosend++;
|
|
if (!nodes[node].firstacktosend)
|
|
nodes[node].firstacktosend = 1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
boolean Net_AllAckReceived(void)
|
|
{
|
|
#ifndef NONET
|
|
INT32 i;
|
|
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum)
|
|
return false;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
// wait for all ackreturns with timeout in seconds
|
|
void Net_WaitAllAckReceived(UINT32 timeout)
|
|
{
|
|
#ifdef NONET
|
|
(void)timeout;
|
|
#else
|
|
tic_t tictac = I_GetTime();
|
|
timeout = tictac + timeout*NEWTICRATE;
|
|
|
|
HGetPacket();
|
|
while (timeout > I_GetTime() && !Net_AllAckReceived())
|
|
{
|
|
while (tictac == I_GetTime())
|
|
I_Sleep();
|
|
tictac = I_GetTime();
|
|
HGetPacket();
|
|
Net_AckTicker();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void InitNode(INT32 node)
|
|
{
|
|
nodes[node].acktosend_head = nodes[node].acktosend_tail = 0;
|
|
#ifndef NEWPING
|
|
nodes[node].ping = PINGDEFAULT;
|
|
nodes[node].varping = VARPINGDEFAULT;
|
|
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
|
|
#endif
|
|
nodes[node].firstacktosend = 0;
|
|
nodes[node].nextacknum = 1;
|
|
nodes[node].remotefirstack = 0;
|
|
nodes[node].flags = 0;
|
|
}
|
|
|
|
static void InitAck(void)
|
|
{
|
|
INT32 i;
|
|
|
|
#ifndef NONET
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
ackpak[i].acknum = 0;
|
|
#endif
|
|
|
|
for (i = 0; i < MAXNETNODES; i++)
|
|
InitNode(i);
|
|
}
|
|
|
|
void Net_AbortPacketType(UINT8 packettype)
|
|
{
|
|
#ifdef NONET
|
|
(void)packettype;
|
|
#else
|
|
INT32 i;
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|
|
|| packettype == UINT8_MAX))
|
|
{
|
|
ackpak[i].acknum = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// -----------------------------------------------------------------
|
|
// end of acknowledge function
|
|
// -----------------------------------------------------------------
|
|
|
|
// remove a node, clear all ack from this node and reset askret
|
|
void Net_CloseConnection(INT32 node)
|
|
{
|
|
#ifdef NONET
|
|
(void)node;
|
|
#else
|
|
INT32 i;
|
|
boolean forceclose = (node & FORCECLOSE) != 0;
|
|
node &= ~FORCECLOSE;
|
|
|
|
if (!node)
|
|
return;
|
|
|
|
nodes[node].flags |= CLOSE;
|
|
|
|
// try to Send ack back (two army problem)
|
|
if (GetAcktosend(node))
|
|
{
|
|
Net_SendAcks(node);
|
|
Net_SendAcks(node);
|
|
}
|
|
|
|
// check if we are waiting for an ack from this node
|
|
for (i = 0; i < MAXACKPACKETS; i++)
|
|
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
|
|
{
|
|
if (!forceclose)
|
|
return; // connection will be closed when ack is returned
|
|
else
|
|
ackpak[i].acknum = 0;
|
|
}
|
|
|
|
InitNode(node);
|
|
AbortSendFiles(node);
|
|
I_NetFreeNodenum(node);
|
|
#endif
|
|
}
|
|
|
|
#ifndef NONET
|
|
//
|
|
// Checksum
|
|
//
|
|
static UINT32 NetbufferChecksum(void)
|
|
{
|
|
UINT32 c = 0x1234567;
|
|
const INT32 l = doomcom->datalength - 4;
|
|
const UINT8 *buf = (UINT8 *)netbuffer + 4;
|
|
INT32 i;
|
|
|
|
for (i = 0; i < l; i++, buf++)
|
|
c += (*buf) * (i+1);
|
|
|
|
return LONG(c);
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUGFILE
|
|
|
|
static void fprintfstring(char *s, size_t len)
|
|
{
|
|
INT32 mode = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < len; i++)
|
|
if (s[i] < 32)
|
|
{
|
|
if (!mode)
|
|
{
|
|
fprintf(debugfile, "[%d", (UINT8)s[i]);
|
|
mode = 1;
|
|
}
|
|
else
|
|
fprintf(debugfile, ",%d", (UINT8)s[i]);
|
|
}
|
|
else
|
|
{
|
|
if (mode)
|
|
{
|
|
fprintf(debugfile, "]");
|
|
mode = 0;
|
|
}
|
|
fprintf(debugfile, "%c", s[i]);
|
|
}
|
|
if (mode)
|
|
fprintf(debugfile, "]");
|
|
fprintf(debugfile, "\n");
|
|
}
|
|
|
|
static const char *packettypename[NUMPACKETTYPE] =
|
|
{
|
|
"NOTHING",
|
|
"SERVERCFG",
|
|
"CLIENTCMD",
|
|
"CLIENTMIS",
|
|
"CLIENT2CMD",
|
|
"CLIENT2MIS",
|
|
"NODEKEEPALIVE",
|
|
"NODEKEEPALIVEMIS",
|
|
"SERVERTICS",
|
|
"SERVERREFUSE",
|
|
"SERVERSHUTDOWN",
|
|
"CLIENTQUIT",
|
|
|
|
"ASKINFO",
|
|
"SERVERINFO",
|
|
"REQUESTFILE",
|
|
"ASKINFOVIAMS",
|
|
|
|
"PLAYERCONFIGS",
|
|
"FILEFRAGMENT",
|
|
"TEXTCMD",
|
|
"TEXTCMD2",
|
|
"CLIENTJOIN",
|
|
"NODETIMEOUT",
|
|
};
|
|
|
|
static void DebugPrintpacket(const char *header)
|
|
{
|
|
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
|
|
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
|
|
netbuffer->packettype, packettypename[netbuffer->packettype]);
|
|
|
|
switch (netbuffer->packettype)
|
|
{
|
|
case PT_ASKINFO:
|
|
case PT_ASKINFOVIAMS:
|
|
fprintf(debugfile, " time %u\n", (tic_t)LONG(netbuffer->u.askinfo.time) );
|
|
break;
|
|
case PT_CLIENTJOIN:
|
|
fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers,
|
|
netbuffer->u.clientcfg.mode);
|
|
break;
|
|
case PT_SERVERTICS:
|
|
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
|
|
(UINT32)ExpandTics(netbuffer->u.serverpak.starttic), netbuffer->u.serverpak.numslots,
|
|
netbuffer->u.serverpak.numtics,
|
|
sizeu1((size_t)(&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics])));
|
|
fprintfstring((char *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics],(size_t)(
|
|
&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics]));
|
|
break;
|
|
case PT_CLIENTCMD:
|
|
case PT_CLIENT2CMD:
|
|
case PT_CLIENTMIS:
|
|
case PT_CLIENT2MIS:
|
|
case PT_NODEKEEPALIVE:
|
|
case PT_NODEKEEPALIVEMIS:
|
|
fprintf(debugfile, " tic %4u resendfrom %u\n",
|
|
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
|
|
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
|
|
break;
|
|
case PT_TEXTCMD:
|
|
case PT_TEXTCMD2:
|
|
fprintf(debugfile, " length %d\n ", netbuffer->u.textcmd[0]);
|
|
fprintfstring((char *)netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
|
|
break;
|
|
case PT_SERVERCFG:
|
|
fprintf(debugfile, " playerslots %d clientnode %d serverplayer %d "
|
|
"gametic %u gamestate %d gametype %d modifiedgame %d\n",
|
|
netbuffer->u.servercfg.totalslotnum, netbuffer->u.servercfg.clientnode,
|
|
netbuffer->u.servercfg.serverplayer, (UINT32)LONG(netbuffer->u.servercfg.gametic),
|
|
netbuffer->u.servercfg.gamestate, netbuffer->u.servercfg.gametype,
|
|
netbuffer->u.servercfg.modifiedgame);
|
|
break;
|
|
case PT_SERVERINFO:
|
|
fprintf(debugfile, " '%s' player %d/%d, map %s, filenum %d, time %u \n",
|
|
netbuffer->u.serverinfo.servername, netbuffer->u.serverinfo.numberofplayer,
|
|
netbuffer->u.serverinfo.maxplayer, netbuffer->u.serverinfo.mapname,
|
|
netbuffer->u.serverinfo.fileneedednum,
|
|
(UINT32)LONG(netbuffer->u.serverinfo.time));
|
|
fprintfstring((char *)netbuffer->u.serverinfo.fileneeded,
|
|
(UINT8)((UINT8 *)netbuffer + doomcom->datalength
|
|
- (UINT8 *)netbuffer->u.serverinfo.fileneeded));
|
|
break;
|
|
case PT_SERVERREFUSE:
|
|
fprintf(debugfile, " reason %s\n", netbuffer->u.serverrefuse.reason);
|
|
break;
|
|
case PT_FILEFRAGMENT:
|
|
fprintf(debugfile, " fileid %d datasize %d position %u\n",
|
|
netbuffer->u.filetxpak.fileid, (UINT16)SHORT(netbuffer->u.filetxpak.size),
|
|
(UINT32)LONG(netbuffer->u.filetxpak.position));
|
|
break;
|
|
case PT_REQUESTFILE:
|
|
default: // write as a raw packet
|
|
fprintfstring((char *)netbuffer->u.textcmd,
|
|
(UINT8)((UINT8 *)netbuffer + doomcom->datalength - (UINT8 *)netbuffer->u.textcmd));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// HSendPacket
|
|
//
|
|
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
|
|
{
|
|
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
|
|
if (node == 0) // packet is to go back to us
|
|
{
|
|
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
|
|
{
|
|
#ifdef PARANOIA
|
|
CONS_Debug(DBG_NETPLAY, "No more rebound buf\n");
|
|
#endif
|
|
return false;
|
|
}
|
|
M_Memcpy(&reboundstore[rebound_head], netbuffer,
|
|
doomcom->datalength);
|
|
reboundsize[rebound_head] = doomcom->datalength;
|
|
rebound_head = (rebound_head+1) % MAXREBOUND;
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
{
|
|
doomcom->remotenode = (INT16)node;
|
|
DebugPrintpacket("SENDLOCAL");
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
if (!netgame)
|
|
I_Error("Tried to transmit to another node");
|
|
|
|
#ifdef NONET
|
|
(void)node;
|
|
(void)reliable;
|
|
(void)acknum;
|
|
#else
|
|
// do this before GetFreeAcknum because this function backup
|
|
// the current packet
|
|
doomcom->remotenode = (INT16)node;
|
|
if (doomcom->datalength <= 0)
|
|
{
|
|
DEBFILE("HSendPacket: nothing to send\n");
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("TRISEND");
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
if (node < MAXNETNODES) // can be a broadcast
|
|
netbuffer->ackreturn = GetAcktosend(node);
|
|
else
|
|
netbuffer->ackreturn = 0;
|
|
if (reliable)
|
|
{
|
|
if (I_NetCanSend && !I_NetCanSend())
|
|
{
|
|
if (netbuffer->packettype < PT_CANFAIL)
|
|
GetFreeAcknum(&netbuffer->ack, true);
|
|
|
|
DEBFILE("HSendPacket: Out of bandwidth\n");
|
|
return false;
|
|
}
|
|
else if (!GetFreeAcknum(&netbuffer->ack, false))
|
|
return false;
|
|
}
|
|
else
|
|
netbuffer->ack = acknum;
|
|
|
|
netbuffer->checksum = NetbufferChecksum();
|
|
sendbytes += packetheaderlength + doomcom->datalength; // for stat
|
|
|
|
// simulate internet :)
|
|
if (true || rand()<(INT32)RAND_MAX/5)
|
|
{
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("SEND");
|
|
#endif
|
|
I_NetSend();
|
|
}
|
|
#ifdef DEBUGFILE
|
|
else if (debugfile)
|
|
DebugPrintpacket("NOTSEND");
|
|
#endif
|
|
|
|
#endif // ndef NONET
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// HGetPacket
|
|
// Returns false if no packet is waiting
|
|
// Check Datalength and checksum
|
|
//
|
|
boolean HGetPacket(void)
|
|
{
|
|
// get a packet from self
|
|
if (rebound_tail != rebound_head)
|
|
{
|
|
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
|
doomcom->datalength = reboundsize[rebound_tail];
|
|
if (netbuffer->packettype == PT_NODETIMEOUT)
|
|
doomcom->remotenode = netbuffer->u.textcmd[0];
|
|
else
|
|
doomcom->remotenode = 0;
|
|
|
|
rebound_tail = (rebound_tail+1) % MAXREBOUND;
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("GETLOCAL");
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
if (!netgame)
|
|
return false;
|
|
|
|
#ifndef NONET
|
|
|
|
while(true)
|
|
{
|
|
I_NetGet();
|
|
|
|
if (doomcom->remotenode == -1)
|
|
return false;
|
|
|
|
getbytes += packetheaderlength + doomcom->datalength; // for stat
|
|
|
|
if (doomcom->remotenode >= MAXNETNODES)
|
|
{
|
|
DEBFILE(va("receive packet from node %d !\n", doomcom->remotenode));
|
|
continue;
|
|
}
|
|
|
|
nodes[doomcom->remotenode].lasttimepacketreceived = I_GetTime();
|
|
|
|
if (netbuffer->checksum != NetbufferChecksum())
|
|
{
|
|
DEBFILE("Bad packet checksum\n");
|
|
Net_CloseConnection(doomcom->remotenode);
|
|
continue;
|
|
}
|
|
|
|
#ifdef DEBUGFILE
|
|
if (debugfile)
|
|
DebugPrintpacket("GET");
|
|
#endif
|
|
|
|
// proceed the ack and ackreturn field
|
|
if (!Processackpak())
|
|
continue; // discarded (duplicated)
|
|
|
|
// a packet with just ackreturn
|
|
if (netbuffer->packettype == PT_NOTHING)
|
|
{
|
|
GotAcks();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
#endif // ndef NONET
|
|
|
|
return true;
|
|
}
|
|
|
|
static void Internal_Get(void)
|
|
{
|
|
doomcom->remotenode = -1;
|
|
}
|
|
|
|
FUNCNORETURN static ATTRNORETURN void Internal_Send(void)
|
|
{
|
|
I_Error("Send without netgame\n");
|
|
}
|
|
|
|
static void Internal_FreeNodenum(INT32 nodenum)
|
|
{
|
|
(void)nodenum;
|
|
}
|
|
|
|
SINT8 I_NetMakeNode(const char *hostname)
|
|
{
|
|
SINT8 newnode = -1;
|
|
if (I_NetMakeNodewPort)
|
|
{
|
|
char *localhostname = strdup(hostname);
|
|
char *t = localhostname;
|
|
const char *port;
|
|
if (!localhostname)
|
|
return newnode;
|
|
// retrieve portnum from address!
|
|
strtok(localhostname, ":");
|
|
port = strtok(NULL, ":");
|
|
|
|
// remove the port in the hostname as we've it already
|
|
while ((*t != ':') && (*t != '\0'))
|
|
t++;
|
|
*t = '\0';
|
|
|
|
newnode = I_NetMakeNodewPort(localhostname, port);
|
|
free(localhostname);
|
|
}
|
|
return newnode;
|
|
}
|
|
|
|
void D_SetDoomcom(void)
|
|
{
|
|
if (doomcom) return;
|
|
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
|
doomcom->id = DOOMCOM_ID;
|
|
doomcom->numslots = doomcom->numnodes = 1;
|
|
doomcom->gametype = 0;
|
|
doomcom->consoleplayer = 0;
|
|
doomcom->extratics = 0;
|
|
}
|
|
|
|
//
|
|
// D_CheckNetGame
|
|
// Works out player numbers among the net participants
|
|
//
|
|
boolean D_CheckNetGame(void)
|
|
{
|
|
boolean ret = false;
|
|
|
|
InitAck();
|
|
rebound_tail = rebound_head = 0;
|
|
|
|
statstarttic = I_GetTime();
|
|
|
|
I_NetGet = Internal_Get;
|
|
I_NetSend = Internal_Send;
|
|
I_NetCanSend = NULL;
|
|
I_NetCloseSocket = NULL;
|
|
I_NetFreeNodenum = Internal_FreeNodenum;
|
|
I_NetMakeNodewPort = NULL;
|
|
|
|
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
|
net_bandwidth = 30000;
|
|
// I_InitNetwork sets doomcom and netgame
|
|
// check and initialize the network driver
|
|
multiplayer = false;
|
|
|
|
// only dos version with external driver will return true
|
|
netgame = I_InitNetwork();
|
|
if (!netgame && !I_NetOpenSocket)
|
|
{
|
|
D_SetDoomcom();
|
|
netgame = I_InitTcpNetwork();
|
|
}
|
|
|
|
if (netgame)
|
|
ret = true;
|
|
if (!server && netgame)
|
|
netgame = false;
|
|
server = true; // WTF? server always true???
|
|
// no! The deault mode is server. Client is set elsewhere
|
|
// when the client executes connect command.
|
|
doomcom->ticdup = 1;
|
|
|
|
if (M_CheckParm("-extratic"))
|
|
{
|
|
if (M_IsNextParm())
|
|
doomcom->extratics = (INT16)atoi(M_GetNextParm());
|
|
else
|
|
doomcom->extratics = 1;
|
|
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
|
|
}
|
|
|
|
if (M_CheckParm("-bandwidth"))
|
|
{
|
|
if (M_IsNextParm())
|
|
{
|
|
net_bandwidth = atoi(M_GetNextParm());
|
|
if (net_bandwidth < 1000)
|
|
net_bandwidth = 1000;
|
|
if (net_bandwidth > 100000)
|
|
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
|
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
|
|
}
|
|
else
|
|
I_Error("usage: -bandwidth <byte_per_sec>");
|
|
}
|
|
|
|
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
|
|
if (M_CheckParm("-packetsize"))
|
|
{
|
|
if (M_IsNextParm())
|
|
{
|
|
INT32 p = atoi(M_GetNextParm());
|
|
if (p < 75)
|
|
p = 75;
|
|
if (p > hardware_MAXPACKETLENGTH)
|
|
p = hardware_MAXPACKETLENGTH;
|
|
software_MAXPACKETLENGTH = (UINT16)p;
|
|
}
|
|
else
|
|
I_Error("usage: -packetsize <bytes_per_packet>");
|
|
}
|
|
|
|
if (netgame)
|
|
multiplayer = true;
|
|
|
|
if (doomcom->id != DOOMCOM_ID)
|
|
I_Error("Doomcom buffer invalid!");
|
|
if (doomcom->numnodes > MAXNETNODES)
|
|
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
|
|
|
netbuffer = (doomdata_t *)(void *)&doomcom->data;
|
|
|
|
#ifdef DEBUGFILE
|
|
#ifdef _arch_dreamcast
|
|
//debugfile = stderr;
|
|
if (debugfile)
|
|
CONS_Printf(M_GetText("debug output to: %s\n"), "STDERR");
|
|
#else
|
|
if (M_CheckParm("-debugfile"))
|
|
{
|
|
char filename[20];
|
|
INT32 k = doomcom->consoleplayer - 1;
|
|
if (M_IsNextParm())
|
|
k = atoi(M_GetNextParm()) - 1;
|
|
while (!debugfile && k < MAXPLAYERS)
|
|
{
|
|
k++;
|
|
sprintf(filename, "debug%d.txt", k);
|
|
debugfile = fopen(filename, "w");
|
|
}
|
|
if (debugfile)
|
|
CONS_Printf(M_GetText("debug output to: %s\n"), filename);
|
|
else
|
|
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
D_ClientServerInit();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Command_Ping_f(void)
|
|
{
|
|
#ifndef NEWPING
|
|
if(server)
|
|
{
|
|
#endif
|
|
INT32 i;
|
|
for (i = 0; i < MAXPLAYERS;i++)
|
|
{
|
|
#ifndef NEWPING
|
|
const INT32 node = playernode[i];
|
|
if (playeringame[i] && node != 0)
|
|
CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
|
|
GetLag(node), G_TicsToMilliseconds(GetLag(node)));
|
|
#else
|
|
if (playeringame[i] && i != 0)
|
|
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
|
|
#endif
|
|
}
|
|
#ifndef NEWPING
|
|
}
|
|
else
|
|
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
|
#endif
|
|
}
|
|
|
|
void D_CloseConnection(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (netgame)
|
|
{
|
|
// wait the ackreturn with timout of 5 Sec
|
|
Net_WaitAllAckReceived(5);
|
|
|
|
// close all connection
|
|
for (i = 0; i < MAXNETNODES; i++)
|
|
Net_CloseConnection(i|FORCECLOSE);
|
|
|
|
InitAck();
|
|
|
|
if (I_NetCloseSocket)
|
|
I_NetCloseSocket();
|
|
|
|
I_NetGet = Internal_Get;
|
|
I_NetSend = Internal_Send;
|
|
I_NetCanSend = NULL;
|
|
I_NetCloseSocket = NULL;
|
|
I_NetFreeNodenum = Internal_FreeNodenum;
|
|
I_NetMakeNodewPort = NULL;
|
|
netgame = false;
|
|
addedtogame = false;
|
|
}
|
|
}
|