mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-23 04:42:47 +00:00
bff6b19056
MARATHON RUN See merge request STJr/SRB2!941
665 lines
19 KiB
C
665 lines
19 KiB
C
// SONIC ROBO BLAST 2
|
||
//-----------------------------------------------------------------------------
|
||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||
//
|
||
// This program is free software distributed under the
|
||
// terms of the GNU General Public License, version 2.
|
||
// See the 'LICENSE' file for more details.
|
||
//-----------------------------------------------------------------------------
|
||
/// \file doomdef.h
|
||
/// \brief Internally used data structures for virtually everything,
|
||
/// key definitions, lots of other stuff.
|
||
|
||
#ifndef __DOOMDEF__
|
||
#define __DOOMDEF__
|
||
|
||
// Sound system select
|
||
// This should actually be in the makefile,
|
||
// but I can't stand that gibberish. D:
|
||
#define SOUND_DUMMY 0
|
||
#define SOUND_SDL 1
|
||
#define SOUND_MIXER 2
|
||
#define SOUND_FMOD 3
|
||
|
||
#ifndef SOUND
|
||
#ifdef HAVE_SDL
|
||
|
||
// Use Mixer interface?
|
||
#ifdef HAVE_MIXER
|
||
#define SOUND SOUND_MIXER
|
||
#define NOHS // No HW3SOUND
|
||
#ifdef HW3SOUND
|
||
#undef HW3SOUND
|
||
#endif
|
||
#endif
|
||
|
||
// Use generic SDL interface.
|
||
#ifndef SOUND
|
||
#define SOUND SOUND_SDL
|
||
#endif
|
||
|
||
#else // No SDL.
|
||
|
||
// Use FMOD?
|
||
#ifdef HAVE_FMOD
|
||
#define SOUND SOUND_FMOD
|
||
#define NOHS // No HW3SOUND
|
||
#ifdef HW3SOUND
|
||
#undef HW3SOUND
|
||
#endif
|
||
#else
|
||
// No more interfaces. :(
|
||
#define SOUND SOUND_DUMMY
|
||
#endif
|
||
|
||
#endif
|
||
#endif
|
||
|
||
#ifdef _WINDOWS
|
||
#define NONET
|
||
#if !defined (HWRENDER) && !defined (NOHW)
|
||
#define HWRENDER
|
||
#endif
|
||
// judgecutor: 3D sound support
|
||
#if !defined(HW3SOUND) && !defined (NOHS)
|
||
#define HW3SOUND
|
||
#endif
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
#define ASMCALL __cdecl
|
||
#else
|
||
#define ASMCALL
|
||
#endif
|
||
|
||
#ifdef _MSC_VER
|
||
#pragma warning(disable : 4127 4152 4213 4514)
|
||
#ifdef _WIN64
|
||
#pragma warning(disable : 4306)
|
||
#endif
|
||
#endif
|
||
// warning level 4
|
||
// warning C4127: conditional expression is constant
|
||
// warning C4152: nonstandard extension, function/data pointer conversion in expression
|
||
// warning C4213: nonstandard extension used : cast on l-value
|
||
|
||
|
||
#include "doomtype.h"
|
||
|
||
#include <stdarg.h>
|
||
#include <stdio.h>
|
||
#include <stdlib.h>
|
||
#include <string.h>
|
||
|
||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||
#include <math.h>
|
||
|
||
#ifdef GETTEXT
|
||
#include <libintl.h>
|
||
#endif
|
||
#include <locale.h> // locale should not be dependent on GETTEXT -- 11/01/20 Monster Iestyn
|
||
|
||
#include <sys/types.h>
|
||
#include <sys/stat.h>
|
||
#include <ctype.h>
|
||
|
||
#if defined (_WIN32) || defined (__DJGPP__)
|
||
#include <io.h>
|
||
#endif
|
||
|
||
#ifdef PC_DOS
|
||
#include <conio.h>
|
||
#endif
|
||
|
||
//#define NOMD5
|
||
|
||
// Uncheck this to compile debugging code
|
||
//#define RANGECHECK
|
||
//#ifndef PARANOIA
|
||
//#define PARANOIA // do some tests that never fail but maybe
|
||
// turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects
|
||
//#endif
|
||
#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
|
||
#define LOGMESSAGES // write message in log.txt
|
||
#endif
|
||
|
||
#ifdef LOGMESSAGES
|
||
extern FILE *logstream;
|
||
extern char logfilename[1024];
|
||
#endif
|
||
|
||
/* A mod name to further distinguish versions. */
|
||
#define SRB2APPLICATION "SRB2"
|
||
|
||
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||
#ifdef DEVELOP
|
||
#define VERSION 0 // Game version
|
||
#define SUBVERSION 0 // more precise version number
|
||
#define VERSIONSTRING "Development EXE"
|
||
#define VERSIONSTRINGW L"Development EXE"
|
||
// most interface strings are ignored in development mode.
|
||
// we use comprevision and compbranch instead.
|
||
#else
|
||
#define VERSION 202 // Game version
|
||
#define SUBVERSION 4 // more precise version number
|
||
#define VERSIONSTRING "v2.2.4"
|
||
#define VERSIONSTRINGW L"v2.2.4"
|
||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||
// Otherwise we can't force updates!
|
||
#endif
|
||
|
||
/* A custom URL protocol for server links. */
|
||
#define SERVER_URL_PROTOCOL "srb2://"
|
||
|
||
// Does this version require an added patch file?
|
||
// Comment or uncomment this as necessary.
|
||
#define USE_PATCH_DTA
|
||
|
||
// Use .kart extension addons
|
||
//#define USE_KART
|
||
|
||
// Modification options
|
||
// If you want to take advantage of the Master Server's ability to force clients to update
|
||
// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
|
||
// the other options the same.
|
||
|
||
// Comment out this line to completely disable update alerts (recommended for testing, but not for release)
|
||
#define UPDATE_ALERT
|
||
|
||
// The string used in the alert that pops up in the event of an update being available.
|
||
// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
|
||
#define UPDATE_ALERT_STRING \
|
||
"A new update is available for SRB2.\n"\
|
||
"Please visit SRB2.org to download it.\n"\
|
||
"\n"\
|
||
"You are using version: %s\n"\
|
||
"The newest version is: %s\n"\
|
||
"\n"\
|
||
"This update is required for online\n"\
|
||
"play using the Master Server.\n"\
|
||
"You will not be able to connect to\n"\
|
||
"the Master Server until you update to\n"\
|
||
"the newest version of the game.\n"\
|
||
"\n"\
|
||
"(Press a key)\n"
|
||
|
||
// The string used in the I_Error alert upon trying to host through command line parameters.
|
||
// Generally less filled with newlines, since Windows gives you lots more room to work with.
|
||
#define UPDATE_ALERT_STRING_CONSOLE \
|
||
"A new update is available for SRB2.\n"\
|
||
"Please visit SRB2.org to download it.\n"\
|
||
"\n"\
|
||
"You are using version: %s\n"\
|
||
"The newest version is: %s\n"\
|
||
"\n"\
|
||
"This update is required for online play using the Master Server.\n"\
|
||
"You will not be able to connect to the Master Server\n"\
|
||
"until you update to the newest version of the game.\n"
|
||
|
||
// For future use, the codebase is the version of SRB2 that the modification is based on,
|
||
// and should not be changed unless you have merged changes between versions of SRB2
|
||
// (such as 2.0.4 to 2.0.5, etc) into your working copy.
|
||
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
|
||
#define CODEBASE 220
|
||
|
||
// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
|
||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||
// "18" is the default mod ID for version 2.2
|
||
#define MODID 18
|
||
|
||
// The Modification Version, starting from 1. Do not follow your version string for this,
|
||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||
// Only set it higher, not lower, obviously.
|
||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||
#define MODVERSION 44
|
||
|
||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||
// to an increment in MODVERSION. This might never happen in practice.
|
||
// If MODVERSION increases, set MINOREXECVERSION to 0.
|
||
#define MAJOREXECVERSION MODVERSION
|
||
#define MINOREXECVERSION 0
|
||
// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds)
|
||
|
||
// Macros
|
||
#define GETMAJOREXECVERSION(v) (v & 0xFFFF)
|
||
#define GETMINOREXECVERSION(v) (v >> 16)
|
||
#define GETEXECVERSION(major,minor) (major + (minor << 16))
|
||
#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION)
|
||
|
||
// =========================================================================
|
||
|
||
// The maximum number of players, multiplayer/networking.
|
||
// NOTE: it needs more than this to increase the number of players...
|
||
|
||
#define MAXPLAYERS 32
|
||
#define MAXSKINS 32
|
||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||
#define MAXPLAYERNAME 21
|
||
|
||
#define COLORRAMPSIZE 16
|
||
#define MAXCOLORNAME 32
|
||
#define NUMCOLORFREESLOTS 1024
|
||
|
||
typedef struct skincolor_s
|
||
{
|
||
char name[MAXCOLORNAME+1]; // Skincolor name
|
||
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
|
||
UINT16 invcolor; // Signpost color
|
||
UINT8 invshade; // Signpost color shade
|
||
UINT16 chatcolor; // Chat color
|
||
boolean accessible; // Accessible by the color command + setup menu
|
||
} skincolor_t;
|
||
|
||
typedef enum
|
||
{
|
||
SKINCOLOR_NONE = 0,
|
||
|
||
// Greyscale ranges
|
||
SKINCOLOR_WHITE,
|
||
SKINCOLOR_BONE,
|
||
SKINCOLOR_CLOUDY,
|
||
SKINCOLOR_GREY,
|
||
SKINCOLOR_SILVER,
|
||
SKINCOLOR_CARBON,
|
||
SKINCOLOR_JET,
|
||
SKINCOLOR_BLACK,
|
||
|
||
// Desaturated
|
||
SKINCOLOR_AETHER,
|
||
SKINCOLOR_SLATE,
|
||
SKINCOLOR_BLUEBELL,
|
||
SKINCOLOR_PINK,
|
||
SKINCOLOR_YOGURT,
|
||
SKINCOLOR_BROWN,
|
||
SKINCOLOR_BRONZE,
|
||
SKINCOLOR_TAN,
|
||
SKINCOLOR_BEIGE,
|
||
SKINCOLOR_MOSS,
|
||
SKINCOLOR_AZURE,
|
||
SKINCOLOR_LAVENDER,
|
||
|
||
// Viv's vivid colours (toast 21/07/17)
|
||
SKINCOLOR_RUBY,
|
||
SKINCOLOR_SALMON,
|
||
SKINCOLOR_RED,
|
||
SKINCOLOR_CRIMSON,
|
||
SKINCOLOR_FLAME,
|
||
SKINCOLOR_KETCHUP,
|
||
SKINCOLOR_PEACHY,
|
||
SKINCOLOR_QUAIL,
|
||
SKINCOLOR_SUNSET,
|
||
SKINCOLOR_COPPER,
|
||
SKINCOLOR_APRICOT,
|
||
SKINCOLOR_ORANGE,
|
||
SKINCOLOR_RUST,
|
||
SKINCOLOR_GOLD,
|
||
SKINCOLOR_SANDY,
|
||
SKINCOLOR_YELLOW,
|
||
SKINCOLOR_OLIVE,
|
||
SKINCOLOR_LIME,
|
||
SKINCOLOR_PERIDOT,
|
||
SKINCOLOR_APPLE,
|
||
SKINCOLOR_GREEN,
|
||
SKINCOLOR_FOREST,
|
||
SKINCOLOR_EMERALD,
|
||
SKINCOLOR_MINT,
|
||
SKINCOLOR_SEAFOAM,
|
||
SKINCOLOR_AQUA,
|
||
SKINCOLOR_TEAL,
|
||
SKINCOLOR_WAVE,
|
||
SKINCOLOR_CYAN,
|
||
SKINCOLOR_SKY,
|
||
SKINCOLOR_CERULEAN,
|
||
SKINCOLOR_ICY,
|
||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl
|
||
SKINCOLOR_CORNFLOWER,
|
||
SKINCOLOR_BLUE,
|
||
SKINCOLOR_COBALT,
|
||
SKINCOLOR_VAPOR,
|
||
SKINCOLOR_DUSK,
|
||
SKINCOLOR_PASTEL,
|
||
SKINCOLOR_PURPLE,
|
||
SKINCOLOR_BUBBLEGUM,
|
||
SKINCOLOR_MAGENTA,
|
||
SKINCOLOR_NEON,
|
||
SKINCOLOR_VIOLET,
|
||
SKINCOLOR_LILAC,
|
||
SKINCOLOR_PLUM,
|
||
SKINCOLOR_RASPBERRY,
|
||
SKINCOLOR_ROSY,
|
||
|
||
FIRSTSUPERCOLOR,
|
||
|
||
// Super special awesome Super flashing colors!
|
||
SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR,
|
||
SKINCOLOR_SUPERSILVER2,
|
||
SKINCOLOR_SUPERSILVER3,
|
||
SKINCOLOR_SUPERSILVER4,
|
||
SKINCOLOR_SUPERSILVER5,
|
||
|
||
SKINCOLOR_SUPERRED1,
|
||
SKINCOLOR_SUPERRED2,
|
||
SKINCOLOR_SUPERRED3,
|
||
SKINCOLOR_SUPERRED4,
|
||
SKINCOLOR_SUPERRED5,
|
||
|
||
SKINCOLOR_SUPERORANGE1,
|
||
SKINCOLOR_SUPERORANGE2,
|
||
SKINCOLOR_SUPERORANGE3,
|
||
SKINCOLOR_SUPERORANGE4,
|
||
SKINCOLOR_SUPERORANGE5,
|
||
|
||
SKINCOLOR_SUPERGOLD1,
|
||
SKINCOLOR_SUPERGOLD2,
|
||
SKINCOLOR_SUPERGOLD3,
|
||
SKINCOLOR_SUPERGOLD4,
|
||
SKINCOLOR_SUPERGOLD5,
|
||
|
||
SKINCOLOR_SUPERPERIDOT1,
|
||
SKINCOLOR_SUPERPERIDOT2,
|
||
SKINCOLOR_SUPERPERIDOT3,
|
||
SKINCOLOR_SUPERPERIDOT4,
|
||
SKINCOLOR_SUPERPERIDOT5,
|
||
|
||
SKINCOLOR_SUPERSKY1,
|
||
SKINCOLOR_SUPERSKY2,
|
||
SKINCOLOR_SUPERSKY3,
|
||
SKINCOLOR_SUPERSKY4,
|
||
SKINCOLOR_SUPERSKY5,
|
||
|
||
SKINCOLOR_SUPERPURPLE1,
|
||
SKINCOLOR_SUPERPURPLE2,
|
||
SKINCOLOR_SUPERPURPLE3,
|
||
SKINCOLOR_SUPERPURPLE4,
|
||
SKINCOLOR_SUPERPURPLE5,
|
||
|
||
SKINCOLOR_SUPERRUST1,
|
||
SKINCOLOR_SUPERRUST2,
|
||
SKINCOLOR_SUPERRUST3,
|
||
SKINCOLOR_SUPERRUST4,
|
||
SKINCOLOR_SUPERRUST5,
|
||
|
||
SKINCOLOR_SUPERTAN1,
|
||
SKINCOLOR_SUPERTAN2,
|
||
SKINCOLOR_SUPERTAN3,
|
||
SKINCOLOR_SUPERTAN4,
|
||
SKINCOLOR_SUPERTAN5,
|
||
|
||
SKINCOLOR_FIRSTFREESLOT,
|
||
SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1,
|
||
|
||
MAXSKINCOLORS,
|
||
|
||
NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
|
||
} skincolornum_t;
|
||
|
||
extern UINT16 numskincolors;
|
||
|
||
extern skincolor_t skincolors[MAXSKINCOLORS];
|
||
|
||
// State updates, number of tics / second.
|
||
// NOTE: used to setup the timer rate, see I_StartupTimer().
|
||
#define TICRATE 35
|
||
#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
|
||
#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
|
||
|
||
#define MUSICRATE 1000 // sound timing is calculated by milliseconds
|
||
|
||
#define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it
|
||
|
||
#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
|
||
|
||
// Special linedef executor tag numbers!
|
||
enum {
|
||
LE_PINCHPHASE = -2, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
|
||
LE_ALLBOSSESDEAD = -3, // All bosses in the map are dead (Egg capsule raise)
|
||
LE_BOSSDEAD = -4, // A boss in the map died (Chaos mode boss tally)
|
||
LE_BOSS4DROP = -5, // CEZ boss dropped its cage (also subtract the number of hitpoints it's lost)
|
||
LE_BRAKVILEATACK = -6, // Brak's doing his LOS attack, oh noes
|
||
LE_TURRET = 32000, // THZ turret
|
||
LE_BRAKPLATFORM = 4200, // v2.0 Black Eggman destroys platform
|
||
LE_CAPSULE2 = 682, // Egg Capsule
|
||
LE_CAPSULE1 = 681, // Egg Capsule
|
||
LE_CAPSULE0 = 680, // Egg Capsule
|
||
LE_KOOPA = 650, // Distant cousin to Gay Bowser
|
||
LE_AXE = 649, // MKB Axe object
|
||
LE_PARAMWIDTH = -100 // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...)
|
||
};
|
||
|
||
// Name of local directory for config files and savegames
|
||
#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
|
||
#define DEFAULTDIR ".srb2"
|
||
#else
|
||
#define DEFAULTDIR "srb2"
|
||
#endif
|
||
|
||
#include "g_state.h"
|
||
|
||
// commonly used routines - moved here for include convenience
|
||
|
||
/** \brief The I_Error function
|
||
|
||
\param error the error message
|
||
|
||
\return void
|
||
|
||
|
||
*/
|
||
void I_Error(const char *error, ...) FUNCIERROR;
|
||
|
||
/** \brief write a message to stderr (use before I_Quit) for when you need to quit with a msg, but need
|
||
the return code 0 of I_Quit();
|
||
|
||
\param error message string
|
||
|
||
\return void
|
||
*/
|
||
void I_OutputMsg(const char *error, ...) FUNCPRINTF;
|
||
|
||
// console.h
|
||
typedef enum
|
||
{
|
||
CONS_NOTICE,
|
||
CONS_WARNING,
|
||
CONS_ERROR
|
||
} alerttype_t;
|
||
|
||
void CONS_Printf(const char *fmt, ...) FUNCPRINTF;
|
||
void CONS_Alert(alerttype_t level, const char *fmt, ...) FUNCDEBUG;
|
||
void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
|
||
|
||
// For help debugging functions.
|
||
#define POTENTIALLYUNUSED CONS_Alert(CONS_WARNING, "(%s:%d) Unused code appears to be used.\n", __FILE__, __LINE__)
|
||
|
||
#include "m_swap.h"
|
||
|
||
// Things that used to be in dstrings.h
|
||
#define SAVEGAMENAME "srb2sav"
|
||
extern char savegamename[256];
|
||
extern char liveeventbackup[256];
|
||
|
||
// m_misc.h
|
||
#ifdef GETTEXT
|
||
#define M_GetText(String) gettext(String)
|
||
#else
|
||
// If no translations are to be used, make a stub
|
||
// M_GetText function that just returns the string.
|
||
#define M_GetText(x) (x)
|
||
#endif
|
||
void M_StartupLocale(void);
|
||
extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
|
||
char *va(const char *format, ...) FUNCPRINTF;
|
||
char *M_GetToken(const char *inputString);
|
||
void M_UnGetToken(void);
|
||
UINT32 M_GetTokenPos(void);
|
||
void M_SetTokenPos(UINT32 newPos);
|
||
char *sizeu1(size_t num);
|
||
char *sizeu2(size_t num);
|
||
char *sizeu3(size_t num);
|
||
char *sizeu4(size_t num);
|
||
char *sizeu5(size_t num);
|
||
|
||
// d_main.c
|
||
extern boolean devparm; // development mode (-debug)
|
||
// d_netcmd.c
|
||
extern INT32 cv_debug;
|
||
|
||
#define DBG_BASIC 0x0001
|
||
#define DBG_DETAILED 0x0002
|
||
#define DBG_PLAYER 0x0004
|
||
#define DBG_RENDER 0x0008
|
||
#define DBG_NIGHTSBASIC 0x0010
|
||
#define DBG_NIGHTS 0x0020
|
||
#define DBG_POLYOBJ 0x0040
|
||
#define DBG_GAMELOGIC 0x0080
|
||
#define DBG_NETPLAY 0x0100
|
||
#define DBG_MEMORY 0x0200
|
||
#define DBG_SETUP 0x0400
|
||
#define DBG_LUA 0x0800
|
||
#define DBG_RANDOMIZER 0x1000
|
||
#define DBG_VIEWMORPH 0x2000
|
||
|
||
// =======================
|
||
// Misc stuff for later...
|
||
// =======================
|
||
|
||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||
|
||
// Modifier key variables, accessible anywhere
|
||
extern UINT8 shiftdown, ctrldown, altdown;
|
||
extern boolean capslock;
|
||
|
||
// if we ever make our alloc stuff...
|
||
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
|
||
#define ZZ_Calloc(x) Z_Calloc(x, PU_STATIC, NULL)
|
||
|
||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||
INT32 I_GetKey(void);
|
||
|
||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||
#endif
|
||
#ifndef max // Double-Check with WATTCP-32's cdefs.h
|
||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||
#endif
|
||
|
||
// Max gamepad/joysticks that can be detected/used.
|
||
#define MAX_JOYSTICKS 4
|
||
|
||
#ifndef M_PIl
|
||
#define M_PIl 3.1415926535897932384626433832795029L
|
||
#endif
|
||
|
||
// Floating point comparison epsilons from float.h
|
||
#ifndef FLT_EPSILON
|
||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||
#endif
|
||
|
||
#ifndef DBL_EPSILON
|
||
#define DBL_EPSILON 2.2204460492503131e-16l
|
||
#endif
|
||
|
||
// An assert-type mechanism.
|
||
#ifdef PARANOIA
|
||
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
|
||
#else
|
||
#define I_Assert(e) ((void)0)
|
||
#endif
|
||
|
||
// The character that separates pathnames. Forward slash on
|
||
// most systems, but reverse solidus (\) on Windows and DOS.
|
||
#if defined (PC_DOS) || defined (_WIN32)
|
||
#define PATHSEP "\\"
|
||
#else
|
||
#define PATHSEP "/"
|
||
#endif
|
||
|
||
#define PUNCTUATION "!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
|
||
|
||
// Compile date and time and revision.
|
||
extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||
|
||
// Disabled code and code under testing
|
||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||
// Compile them at your own risk!
|
||
|
||
/// Allows the use of devmode in multiplayer. AKA "fishcake"
|
||
//#define NETGAME_DEVMODE
|
||
|
||
/// Allows gravity changes in netgames, no questions asked.
|
||
//#define NETGAME_GRAVITY
|
||
|
||
/// Dumps the contents of a network save game upon consistency failure for debugging.
|
||
//#define DUMPCONSISTENCY
|
||
|
||
/// See name of player in your crosshair
|
||
#define SEENAMES
|
||
|
||
/// Who put weights on my recycler? ... Inuyasha did.
|
||
/// \note XMOD port.
|
||
//#define WEIGHTEDRECYCLER
|
||
|
||
/// Allow loading of savegames between different versions of the game.
|
||
/// \note XMOD port.
|
||
/// Most modifications should probably enable this.
|
||
//#define SAVEGAME_OTHERVERSIONS
|
||
|
||
/// Shuffle's incomplete OpenGL sorting code.
|
||
#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
|
||
|
||
/// Allow the use of the SOC RESETINFO command.
|
||
/// \note Builds that are tight on memory should disable this.
|
||
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
|
||
/// Though this info is compressed under normal circumstances, it's still a lot of extra
|
||
/// memory that never gets touched.
|
||
#define ALLOW_RESETDATA
|
||
|
||
#ifndef NONET
|
||
/// Display a connection screen on join attempts.
|
||
#define CLIENT_LOADINGSCREEN
|
||
#endif
|
||
|
||
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
|
||
//#define REDSANALOG
|
||
|
||
/// Backwards compatibility with musicslots.
|
||
/// \note You should leave this enabled unless you're working with a future SRB2 version.
|
||
#define MUSICSLOT_COMPATIBILITY
|
||
|
||
/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
|
||
//#define PAPER_COLLISIONCORRECTION
|
||
|
||
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
|
||
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
|
||
/// on the bright side it fixes some weird issues with translucent walls
|
||
/// \note SRB2CB port.
|
||
/// SRB2CB itself ported this from PrBoom+
|
||
#define NEWCLIP
|
||
|
||
/// OpenGL shaders
|
||
#define GL_SHADERS
|
||
|
||
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
|
||
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
||
#define SECTORSPECIALSAFTERTHINK
|
||
|
||
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
|
||
//#define LUA_PATCH_SAFETY
|
||
|
||
/// Sprite rotation
|
||
#define ROTSPRITE
|
||
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
|
||
#define ROTANGDIFF (360 / ROTANGLES)
|
||
|
||
/// PNG support
|
||
#ifndef HAVE_PNG
|
||
#define NO_PNG_LUMPS
|
||
#endif
|
||
|
||
/// Render flats on walls
|
||
#define WALLFLATS
|
||
|
||
#endif // __DOOMDEF__
|