mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-02 09:12:54 +00:00
100 lines
2.9 KiB
C
100 lines
2.9 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file r_data.h
|
|
/// \brief Refresh module, data I/O, caching, retrieval of graphics by name
|
|
|
|
#ifndef __R_DATA__
|
|
#define __R_DATA__
|
|
|
|
#include "r_defs.h"
|
|
#include "r_state.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
// moved here for r_sky.c (texpatch_t is used)
|
|
|
|
// A single patch from a texture definition,
|
|
// basically a rectangular area within
|
|
// the texture rectangle.
|
|
typedef struct
|
|
{
|
|
// Block origin (always UL), which has already accounted for the internal origin of the patch.
|
|
INT16 originx, originy;
|
|
UINT16 wad, lump;
|
|
} texpatch_t;
|
|
|
|
// A maptexturedef_t describes a rectangular texture,
|
|
// which is composed of one or more mappatch_t structures
|
|
// that arrange graphic patches.
|
|
typedef struct
|
|
{
|
|
// Keep name for switch changing, etc.
|
|
char name[8];
|
|
INT16 width, height;
|
|
boolean holes;
|
|
|
|
// All the patches[patchcount] are drawn back to front into the cached texture.
|
|
INT16 patchcount;
|
|
texpatch_t patches[0];
|
|
} texture_t;
|
|
|
|
// all loaded and prepared textures from the start of the game
|
|
extern texture_t **textures;
|
|
|
|
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
|
extern INT32 *texturewidthmask;
|
|
|
|
extern fixed_t *textureheight; // needed for texture pegging
|
|
|
|
extern INT16 color8to16[256]; // remap color index to highcolor
|
|
extern INT16 *hicolormaps; // remap high colors to high colors..
|
|
|
|
extern CV_PossibleValue_t Color_cons_t[];
|
|
|
|
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
|
|
void R_LoadTextures(void);
|
|
void R_FlushTextureCache(void);
|
|
|
|
INT32 R_GetTextureNum(INT32 texnum);
|
|
void R_CheckTextureCache(INT32 tex);
|
|
|
|
// Retrieve column data for span blitting.
|
|
UINT8 *R_GetColumn(fixed_t tex, INT32 col);
|
|
|
|
UINT8 *R_GetFlat(lumpnum_t flatnum);
|
|
|
|
// I/O, setting up the stuff.
|
|
void R_InitData(void);
|
|
void R_PrecacheLevel(void);
|
|
|
|
// Retrieval.
|
|
// Floor/ceiling opaque texture tiles,
|
|
// lookup by name. For animation?
|
|
lumpnum_t R_GetFlatNumForName(const char *name);
|
|
#define R_FlatNumForName(x) R_GetFlatNumForName(x)
|
|
|
|
// Called by P_Ticker for switches and animations,
|
|
// returns the texture number for the texture name.
|
|
void R_ClearTextureNumCache(boolean btell);
|
|
INT32 R_TextureNumForName(const char *name);
|
|
INT32 R_CheckTextureNumForName(const char *name);
|
|
|
|
void R_ReInitColormaps(UINT16 num);
|
|
void R_ClearColormaps(void);
|
|
INT32 R_ColormapNumForName(char *name);
|
|
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
|
|
const char *R_ColormapNameForNum(INT32 num);
|
|
|
|
extern INT32 numtextures;
|
|
|
|
#endif
|