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https://git.do.srb2.org/STJr/SRB2.git
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1097 lines
28 KiB
C
1097 lines
28 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief win32 video driver for Doom Legacy
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#include "../doomdef.h"
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#ifdef _WINDOWS
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#include <stdlib.h>
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#include <stdarg.h>
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#include "../d_clisrv.h"
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#include "../i_system.h"
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#include "../m_argv.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../i_video.h"
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#include "../z_zone.h"
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#include "fabdxlib.h"
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#include "../doomstat.h"
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#include "win_main.h"
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#include "../command.h"
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#include "../screen.h"
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#ifdef HWRENDER
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#include "win_dll.h" // loading the render DLL
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#include "../hardware/hw_drv.h" // calling driver init & shutdown
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#include "../hardware/hw_main.h" // calling HWR module init & shutdown
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#endif
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// -------
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// Globals
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// -------
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// this is the CURRENT rendermode!! very important: used by w_wad, and much other code
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rendermode_t rendermode = render_soft;
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static void OnTop_OnChange(void);
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// synchronize page flipping with screen refresh
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static CV_PossibleValue_t CV_NeverOnOff[] = {{-1, "Never"}, {0, "Off"}, {1, "On"}, {0, NULL}};
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consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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boolean highcolor;
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static BOOL bDIBMode; // means we are using DIB instead of DirectDraw surfaces
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static LPBITMAPINFO bmiMain = NULL;
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static HDC hDCMain = NULL;
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// -----------------
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// Video modes stuff
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// -----------------
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#define MAX_EXTRA_MODES 36
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static vmode_t extra_modes[MAX_EXTRA_MODES] = {{NULL, NULL, 0, 0, 0, 0, 0, 0, NULL, NULL, 0}};
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static char names[MAX_EXTRA_MODES][10];
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static INT32 numvidmodes; // total number of DirectDraw display modes
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static vmode_t *pvidmodes; // start of videomodes list.
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static vmode_t *pcurrentmode; // the current active videomode.
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static BOOL bWinParm;
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static INT32 WINAPI VID_SetWindowedDisplayMode(viddef_t *lvid, vmode_t *currentmode);
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// this holds description of the startup video mode,
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// the resolution is 320x200, windowed on the desktop
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static char winmodenames[NUMSPECIALMODES][11] = {
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// W to make sure it's the windowed mode
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"320x200W",
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"640x400W",
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"960x600W",
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"1280x800W"
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};
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vmode_t specialmodes[NUMSPECIALMODES] =
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{
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{
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NULL,
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winmodenames[0], // hehe
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320, 200, //(200.0/320.0)*(320.0/240.0),
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320, 1, // rowbytes, bytes per pixel
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1, 2, // windowed (TRUE), numpages
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NULL,
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VID_SetWindowedDisplayMode, 0
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},
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{
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NULL,
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winmodenames[1], // haha
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640, 400,
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640, 1, // rowbytes, bytes per pixel
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1, 2, // windowed (TRUE), numpages
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NULL,
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VID_SetWindowedDisplayMode, 0
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},
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{
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NULL,
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winmodenames[2], // hihi?
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960, 600,
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960, 1, // rowbytes, bytes per pixel
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1, 2, // windowed (TRUE), numpages
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NULL,
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VID_SetWindowedDisplayMode, 0
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},
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{
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NULL,
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winmodenames[3], // hoho!
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1280, 800,
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1280, 1, // rowbytes, bytes per pixel
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1, 2, // windowed (TRUE), numpages
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NULL,
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VID_SetWindowedDisplayMode, 0
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}
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};
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// ------
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// Protos
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// ------
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static void VID_Command_NumModes_f(void);
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static void VID_Command_ModeInfo_f(void);
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static void VID_Command_ModeList_f(void);
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static void VID_Command_Mode_f(void);
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static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode);
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static vmode_t *VID_GetModePtr(int modenum);
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static VOID VID_Init(VOID);
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static BOOL VID_FreeAndAllocVidbuffer(viddef_t *lvid);
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#if 0
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// Disable Composition in Vista DWM (Desktop Window Manager) ----------------
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static HMODULE DMdll = NULL;
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typedef HRESULT (CALLBACK *P_DwmIsCompositionEnabled) (BOOL *pfEnabled);
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static P_DwmIsCompositionEnabled pfnDwmIsCompositionEnabled = NULL;
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typedef HRESULT (CALLBACK *P_DwmEnableComposition) (BOOL fEnable);
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static P_DwmEnableComposition pfnDwmEnableComposition = NULL;
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static BOOL AeroWasEnabled = FALSE;
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static inline VOID UnloadDM(VOID)
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{
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pfnDwmEnableComposition = NULL;
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pfnDwmIsCompositionEnabled = NULL;
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if (DMdll) FreeLibrary(DMdll);
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DMdll = NULL;
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}
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static inline BOOL LoadDM(VOID)
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{
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if (DMdll)
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return TRUE;
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DMdll = LoadLibraryA("dwmapi.dll");
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if (DMdll)
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I_OutputMsg("dmwapi.dll loaded, Vista's Desktop Window Manager API\n");
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else
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return FALSE;
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pfnDwmIsCompositionEnabled = (P_DwmIsCompositionEnabled)GetProcAddress(DMdll, "DwmIsCompositionEnabled");
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if (pfnDwmIsCompositionEnabled)
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I_OutputMsg("Composition Aero API found, DwmIsCompositionEnabled\n");
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pfnDwmEnableComposition = (P_DwmEnableComposition)GetProcAddress(DMdll, "DwmEnableComposition");
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if (pfnDwmEnableComposition)
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I_OutputMsg("Composition Aero API found, DwmEnableComposition\n");
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return TRUE;
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}
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static inline VOID DisableAero(VOID)
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{
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BOOL pfnDwmEnableCompositiond = FALSE;
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AeroWasEnabled = FALSE;
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if (!LoadDM())
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return;
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if (pfnDwmIsCompositionEnabled && SUCCEEDED(pfnDwmIsCompositionEnabled(&pfnDwmEnableCompositiond)))
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I_OutputMsg("Got the result of DwmIsCompositionEnabled, %i\n", pfnDwmEnableCompositiond);
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else
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return;
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if ((AeroWasEnabled = pfnDwmEnableCompositiond))
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I_OutputMsg("Disable the Aero rendering\n");
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else
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return;
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if (pfnDwmEnableComposition && SUCCEEDED(pfnDwmEnableComposition(FALSE)))
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I_OutputMsg("Aero rendering disabled\n");
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else
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I_OutputMsg("We failed to disable the Aero rendering\n");
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}
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static inline VOID ResetAero(VOID)
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{
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if (pfnDwmEnableComposition && AeroWasEnabled)
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{
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if (SUCCEEDED(pfnDwmEnableComposition(AeroWasEnabled)))
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I_OutputMsg("Aero rendering setting restored\n");
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else
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I_OutputMsg("We failed to restore Aero rendering\n");
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}
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UnloadDM();
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}
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#endif
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// -----------------
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// I_StartupGraphics
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// Initialize video mode, setup dynamic screen size variables,
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// and allocate screens.
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// -----------------
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void I_StartupGraphics(void)
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{
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if (graphics_started)
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return;
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#ifdef HWRENDER
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else if (M_CheckParm("-opengl"))
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rendermode = render_opengl;
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else
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#endif
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rendermode = render_soft;
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if (dedicated)
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rendermode = render_none;
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else
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VID_Init();
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// register exit code for graphics
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I_AddExitFunc(I_ShutdownGraphics);
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if (!dedicated) graphics_started = true;
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}
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// ------------------
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// I_ShutdownGraphics
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// Close the screen, restore previous video mode.
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// ------------------
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void I_ShutdownGraphics(void)
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{
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#ifdef HWRENDER
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const rendermode_t oldrendermode = rendermode;
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#endif
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// This is BAD because it makes the I_Error box screw up!
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// rendermode = render_none;
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if (!graphics_started)
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return;
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CONS_Printf("I_ShutdownGraphics: ");
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//FreeConsole();
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//ResetAero();
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// release windowed startup stuff
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if (hDCMain)
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{
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ReleaseDC(hWndMain, hDCMain);
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hDCMain = NULL;
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}
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if (bmiMain)
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{
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GlobalFree(bmiMain);
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bmiMain = NULL;
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}
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#ifdef HWRENDER
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if (oldrendermode != render_soft)
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{
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HWR_Shutdown(); // free stuff from the hardware renderer
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HWD.pfnShutdown(); // close 3d card display
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Shutdown3DDriver(); // free the driver DLL
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}
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#endif
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// free the last video mode screen buffers
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if (vid.buffer)
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{
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GlobalFree(vid.buffer);
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vid.buffer = NULL;
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}
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#ifdef HWRENDER
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if (rendermode == render_soft)
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#endif
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CloseDirectDraw();
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graphics_started = false;
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}
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// --------------
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// I_UpdateNoBlit
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// --------------
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void I_UpdateNoBlit(void)
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{
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// what is this?
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}
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// I_SkipFrame
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//
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// Returns true if it thinks we can afford to skip this frame
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// from PrBoom's src/SDL/i_video.c
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static inline boolean I_SkipFrame(void)
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{
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static boolean skip = false;
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if (render_soft != rendermode)
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return false;
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skip = !skip;
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switch (gamestate)
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{
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case GS_LEVEL:
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if (!paused)
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return false;
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//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
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#ifndef CLIENT_LOADINGSCREEN
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/* FALLTHRU */
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case GS_WAITINGPLAYERS:
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#endif
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return skip; // Skip odd frames
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default:
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return false;
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}
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}
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static void OnTop_OnChange(void)
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{
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const UINT uFlags = SWP_NOACTIVATE|SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER;
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RECT bounds;
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int x = 0, y = 0, w = 0, h = 0;
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if (!hWndMain || bAppFullScreen || cv_ontop.value == -1)
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return;
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GetWindowRect(hWndMain, &bounds);
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AdjustWindowRectEx(&bounds, GetWindowLong(hWndMain, GWL_STYLE), 0, 0);
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w = bounds.right - (x = bounds.left); h = bounds.bottom - (y = bounds.top);
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if (cv_ontop.value && !paused)
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SetWindowPos(hWndMain, HWND_TOP , x, y, w, h, uFlags);
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else
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SetWindowPos(hWndMain, HWND_NOTOPMOST, x, y, w, h, uFlags);
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}
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// --------------
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// I_FinishUpdate
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// --------------
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void I_FinishUpdate(void)
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{
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if (rendermode == render_none)
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return;
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if (I_SkipFrame())
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return;
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// draw captions if enabled
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if (cv_closedcaptioning.value)
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SCR_ClosedCaptions();
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// display a graph of ticrate
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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if (cv_showping.value && netgame && consoleplayer != serverplayer)
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SCR_DisplayLocalPing();
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//
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if (bDIBMode)
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{
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// paranoia
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if (!hDCMain || !bmiMain || !vid.buffer)
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return;
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// main game loop, still in a window (-win parm)
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SetDIBitsToDevice(hDCMain, 0, 0, vid.width, vid.height, 0, 0, 0, vid.height, vid.buffer, bmiMain,
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DIB_RGB_COLORS);
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}
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else
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#ifdef HWRENDER
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if (rendermode != render_soft)
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HWD.pfnFinishUpdate(cv_vidwait.value);
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else
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#endif
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{
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// DIRECT DRAW
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// copy virtual screen to real screen
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// can fail when not active (alt-tab)
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if (LockScreen())
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{
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/// \todo use directX blit here!!? a blit might use hardware with access
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/// to main memory on recent hardware, and software blit of directX may be
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/// optimized for p2 or mmx??
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if (ScreenHeight > vid.height)
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{
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UINT8 *ptr = (UINT8 *)ScreenPtr;
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size_t half_excess = ScreenPitch*(ScreenHeight-vid.height)/2;
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memset(ptr, 0x1F, half_excess);
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ptr += half_excess;
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VID_BlitLinearScreen(screens[0], ptr, vid.width*vid.bpp, vid.height,
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vid.width*vid.bpp, ScreenPitch);
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ptr += vid.height*ScreenPitch;
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memset(ptr, 0x1F, half_excess);
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}
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else
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VID_BlitLinearScreen(screens[0], (UINT8 *)ScreenPtr, vid.width*vid.bpp, vid.height,
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vid.width*vid.bpp, ScreenPitch);
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UnlockScreen();
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// swap screens
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ScreenFlip(cv_vidwait.value);
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}
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}
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}
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// ---------------
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// I_UpdateNoVsync
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// ---------------
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void I_UpdateNoVsync(void)
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{
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int real_vidwait = cv_vidwait.value;
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cv_vidwait.value = 0;
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I_FinishUpdate();
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cv_vidwait.value = real_vidwait;
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}
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//
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// This is meant to be called only by CONS_Printf() while game startup
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//
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void I_LoadingScreen(LPCSTR msg)
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{
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RECT rect;
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// paranoia
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if (!hDCMain || !bmiMain || !vid.buffer)
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return;
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GetClientRect(vid.WndParent, &rect);
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SetDIBitsToDevice(hDCMain, 0, 0, vid.width, vid.height, 0, 0, 0, vid.height, vid.buffer, bmiMain, DIB_RGB_COLORS);
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if (msg)
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{
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if (rect.bottom - rect.top > 32)
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rect.top = rect.bottom - 32; // put msg on bottom of window
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SetBkMode(hDCMain, TRANSPARENT);
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SetTextColor(hDCMain, RGB(0x00, 0x00, 0x00));
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DrawTextA(hDCMain, msg, -1, &rect, DT_WORDBREAK|DT_CENTER);
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}
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}
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// ------------
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// I_ReadScreen
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// ------------
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void I_ReadScreen(UINT8 *scr)
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{
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// DEBUGGING
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if (rendermode != render_soft)
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I_Error("I_ReadScreen: called while in non-software mode");
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VID_BlitLinearScreen(screens[0], scr, vid.width*vid.bpp, vid.height, vid.width*vid.bpp,
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vid.rowbytes);
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}
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// ------------
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// I_SetPalette
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// ------------
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void I_SetPalette(RGBA_t *palette)
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{
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int i;
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if (bDIBMode)
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{
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// set palette in RGBQUAD format, NOT THE SAME ORDER as PALETTEENTRY, grmpf!
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RGBQUAD *pColors;
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pColors = (RGBQUAD *)((LPBYTE)bmiMain + bmiMain->bmiHeader.biSize);
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ZeroMemory(pColors, sizeof (RGBQUAD)*256);
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for (i = 0; i < 256; i++, pColors++, palette++)
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{
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pColors->rgbRed = palette->s.red;
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pColors->rgbGreen = palette->s.green;
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pColors->rgbBlue = palette->s.blue;
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}
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}
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else
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#ifdef HWRENDER
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if (rendermode == render_soft)
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#endif
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{
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PALETTEENTRY mainpal[256];
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// this clears the 'flag' for each color in palette
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ZeroMemory(mainpal, sizeof mainpal);
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// set palette in PALETTEENTRY format
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for (i = 0; i < 256; i++, palette++)
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{
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mainpal[i].peRed = palette->s.red;
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mainpal[i].peGreen = palette->s.green;
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mainpal[i].peBlue = palette->s.blue;
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}
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SetDDPalette(mainpal); // set DirectDraw palette
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}
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}
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//
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// return number of video modes in pvidmodes list
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// MODES ARE ZERO INDEXED. DO NOT USE (n > nummodes). USE >= INSTEAD.
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//
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|
INT32 VID_NumModes(void)
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{
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return numvidmodes;
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}
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|
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// return a video mode number from the dimensions
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// returns any available video mode if the mode was not found
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INT32 VID_GetModeForSize(INT32 w, INT32 h)
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|
{
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vmode_t *pv = pvidmodes;
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int modenum = 0;
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// Fullscreen resolutions exist
|
|
if (numvidmodes > NUMSPECIALMODES)
|
|
{
|
|
// skip the special modes so that it finds only fullscreen modes
|
|
for (; pv && modenum < NUMSPECIALMODES; pv = pv->pnext, ++modenum);
|
|
for (; pv; pv = pv->pnext, ++modenum)
|
|
if (pv->width == (unsigned)w && pv->height == (unsigned)h)
|
|
return modenum;
|
|
|
|
// Try default video mode first
|
|
if (w != cv_scr_width.value || h != cv_scr_height.value)
|
|
return VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value);
|
|
|
|
// didn't find, return first fullscreen mode
|
|
return NUMSPECIALMODES;
|
|
}
|
|
|
|
// rely only on special (windowed) modes
|
|
for (; pv && modenum < NUMSPECIALMODES; pv = pv->pnext, ++modenum)
|
|
if (pv->width == (unsigned)w && pv->height == (unsigned)h)
|
|
return modenum;
|
|
|
|
// Try default video mode first
|
|
if (w != cv_scr_width.value || h != cv_scr_height.value)
|
|
return VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value);
|
|
|
|
// didn't find, return first windowed mode
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Enumerate DirectDraw modes available
|
|
//
|
|
static int nummodes = 0;
|
|
static BOOL GetExtraModesCallback(int width, int height, int bpp)
|
|
{
|
|
#ifdef _DEBUG
|
|
CONS_Printf("mode %d x %d x %d bpp\n", width, height, bpp);
|
|
#endif
|
|
|
|
// skip all unwanted modes
|
|
if (highcolor && bpp != 15)
|
|
goto skip;
|
|
if (!highcolor && bpp != 8)
|
|
goto skip;
|
|
|
|
if (bpp > 16 || width > MAXVIDWIDTH || height > MAXVIDHEIGHT)
|
|
goto skip;
|
|
|
|
// check if we have space for this mode
|
|
if (nummodes >= MAX_EXTRA_MODES)
|
|
{
|
|
#ifdef _DEBUG
|
|
CONS_Printf("mode skipped (too many)\n");
|
|
#endif
|
|
return FALSE;
|
|
}
|
|
|
|
// store mode info
|
|
extra_modes[nummodes].pnext = &extra_modes[nummodes+1];
|
|
memset(names[nummodes], 0, 10);
|
|
snprintf(names[nummodes], 9, "%dx%d", width, height);
|
|
|
|
extra_modes[nummodes].name = names[nummodes];
|
|
extra_modes[nummodes].width = width;
|
|
extra_modes[nummodes].height = height;
|
|
|
|
// exactly, the current FinishUdpate() gets the rowbytes itself after locking the video buffer
|
|
// so for now we put anything here
|
|
extra_modes[nummodes].rowbytes = width;
|
|
extra_modes[nummodes].windowed = false;
|
|
extra_modes[nummodes].misc = 0; // unused
|
|
extra_modes[nummodes].pextradata = NULL;
|
|
extra_modes[nummodes].setmode = VID_SetDirectDrawMode;
|
|
|
|
extra_modes[nummodes].numpages = 3; // triple-buffer (but this value is unused)
|
|
|
|
extra_modes[nummodes].bytesperpixel = (bpp+1)>>3;
|
|
|
|
nummodes++;
|
|
skip:
|
|
return TRUE;
|
|
}
|
|
|
|
//
|
|
// Collect info about DirectDraw display modes we use
|
|
//
|
|
static inline VOID VID_GetExtraModes(VOID)
|
|
{
|
|
nummodes = 0;
|
|
EnumDirectDrawDisplayModes(GetExtraModesCallback);
|
|
|
|
// add the extra modes (not 320x200) at the start of the mode list (if there are any)
|
|
if (nummodes)
|
|
{
|
|
extra_modes[nummodes-1].pnext = NULL;
|
|
pvidmodes = &extra_modes[0];
|
|
numvidmodes += nummodes;
|
|
}
|
|
}
|
|
|
|
// ---------------
|
|
// WindowMode_Init
|
|
// Add windowed modes to the start of the list,
|
|
// mode 0 is used for windowed console startup (works on all computers with no DirectX)
|
|
// ---------------
|
|
static VOID WindowMode_Init(VOID)
|
|
{
|
|
int modenum;
|
|
|
|
for (modenum = 0; modenum < NUMSPECIALMODES - 1; modenum++)
|
|
specialmodes[modenum].pnext = &specialmodes[modenum + 1];
|
|
specialmodes[NUMSPECIALMODES-1].pnext = pvidmodes;
|
|
|
|
pvidmodes = specialmodes;
|
|
numvidmodes += NUMSPECIALMODES;
|
|
}
|
|
|
|
// *************************************************************************************
|
|
// VID_Init
|
|
// Initialize Video modes subsystem
|
|
// *************************************************************************************
|
|
static VOID VID_Init(VOID)
|
|
{
|
|
#ifdef _DEBUG
|
|
vmode_t *pv;
|
|
int iMode;
|
|
#endif
|
|
|
|
// if '-win' is specified on the command line, do not add DirectDraw modes
|
|
bWinParm = M_CheckParm("-win");
|
|
|
|
COM_AddCommand("vid_nummodes", VID_Command_NumModes_f);
|
|
COM_AddCommand("vid_modeinfo", VID_Command_ModeInfo_f);
|
|
COM_AddCommand("vid_modelist", VID_Command_ModeList_f);
|
|
COM_AddCommand("vid_mode", VID_Command_Mode_f);
|
|
|
|
CV_RegisterVar(&cv_vidwait);
|
|
CV_RegisterVar(&cv_stretch);
|
|
CV_RegisterVar(&cv_ontop);
|
|
|
|
// setup the videmodes list,
|
|
// note that mode 0 must always be VGA mode 0x13
|
|
pvidmodes = pcurrentmode = NULL;
|
|
numvidmodes = 0;
|
|
|
|
//DisableAero();
|
|
|
|
// store the main window handle in viddef struct
|
|
SetWindowPos(hWndMain, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE|SWP_NOSENDCHANGING|SWP_NOSIZE|SWP_NOMOVE);
|
|
vid.WndParent = hWndMain;
|
|
vid.buffer = NULL;
|
|
|
|
// we startup in windowed mode using DIB bitmap
|
|
// we will use DirectDraw when switching fullScreen and entering main game loop
|
|
bDIBMode = TRUE;
|
|
bAppFullScreen = FALSE;
|
|
|
|
#ifdef HWRENDER
|
|
// initialize the appropriate display device
|
|
if (rendermode != render_soft)
|
|
{
|
|
const char *drvname = NULL;
|
|
|
|
switch (rendermode)
|
|
{
|
|
case render_opengl:
|
|
drvname = "r_opengl.dll";
|
|
break;
|
|
default:
|
|
I_Error("Unknown hardware render mode");
|
|
}
|
|
|
|
// load the DLL
|
|
if (drvname && Init3DDriver(drvname))
|
|
{
|
|
int hwdversion = HWD.pfnGetRenderVersion();
|
|
if (hwdversion != VERSION)
|
|
CONS_Alert(CONS_WARNING, M_GetText("This r_opengl version is not supported, use it at your own risk!\n"));
|
|
|
|
// perform initialisations
|
|
HWD.pfnInit(I_Error);
|
|
// get available display modes for the device
|
|
HWD.pfnGetModeList(&pvidmodes, &numvidmodes);
|
|
}
|
|
else
|
|
{
|
|
switch (rendermode)
|
|
{
|
|
case render_opengl:
|
|
I_Error("Error initializing OpenGL");
|
|
default:
|
|
break;
|
|
}
|
|
rendermode = render_soft;
|
|
}
|
|
}
|
|
|
|
if (rendermode == render_soft)
|
|
#endif
|
|
if (!bWinParm)
|
|
{
|
|
if (!CreateDirectDrawInstance())
|
|
bWinParm = TRUE;
|
|
else // get available display modes for the device
|
|
VID_GetExtraModes();
|
|
}
|
|
|
|
// the game boots in 320x200 standard VGA, but
|
|
// we need a highcolor mode to run the game in highcolor
|
|
if (highcolor && !numvidmodes)
|
|
I_Error("Cannot run in highcolor - No 15bit highcolor DirectX video mode found.");
|
|
|
|
// add windowed mode at the start of the list, very important!
|
|
WindowMode_Init();
|
|
|
|
if (!numvidmodes)
|
|
I_Error("No display modes available.");
|
|
|
|
#ifdef _DEBUG // DEBUG
|
|
for (iMode = 0, pv = pvidmodes; pv; pv = pv->pnext, iMode++)
|
|
I_OutputMsg("#%02d: %dx%dx%dbpp (desc: '%s')\n", iMode, pv->width, pv->height, pv->bytesperpixel, pv->name);
|
|
#endif
|
|
|
|
// set the startup screen in a window
|
|
VID_SetMode(0);
|
|
}
|
|
|
|
// --------------------------
|
|
// VID_SetWindowedDisplayMode
|
|
// Display the startup 320x200 console screen into a window on the desktop,
|
|
// switching to fullscreen display only when we will enter the main game loop.
|
|
// - we can display error message boxes for startup errors
|
|
// - we can set the last used resolution only once, when entering the main game loop
|
|
// --------------------------
|
|
static INT32 WINAPI VID_SetWindowedDisplayMode(viddef_t *lvid, vmode_t *currentmode)
|
|
{
|
|
RECT bounds;
|
|
int x = 0, y = 0, w = 0, h = 0;
|
|
|
|
UNREFERENCED_PARAMETER(currentmode);
|
|
|
|
I_OutputMsg("VID_SetWindowedDisplayMode()\n");
|
|
|
|
|
|
lvid->u.numpages = 1; // not used
|
|
lvid->direct = NULL; // DOS remains
|
|
lvid->buffer = NULL;
|
|
|
|
// allocate screens
|
|
if (!VID_FreeAndAllocVidbuffer(lvid))
|
|
return -1;
|
|
|
|
// lvid->buffer should be NULL here!
|
|
|
|
bmiMain = GlobalAlloc(GPTR, sizeof (BITMAPINFO) + (sizeof (RGBQUAD)*256));
|
|
if (!bmiMain)
|
|
I_Error("VID_SWDM(): No mem");
|
|
|
|
// setup a BITMAPINFO to allow copying our video buffer to the desktop,
|
|
// with color conversion as needed
|
|
bmiMain->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
|
|
bmiMain->bmiHeader.biWidth = lvid->width;
|
|
bmiMain->bmiHeader.biHeight= -(lvid->height);
|
|
bmiMain->bmiHeader.biPlanes = 1;
|
|
bmiMain->bmiHeader.biBitCount = 8;
|
|
bmiMain->bmiHeader.biCompression = BI_RGB;
|
|
|
|
// center window on the desktop
|
|
bounds.left = 0;
|
|
bounds.right = lvid->width;
|
|
bounds.top = 0;
|
|
bounds.bottom = lvid->height;
|
|
AdjustWindowRectEx(&bounds, GetWindowLong(hWndMain, GWL_STYLE), FALSE, GetWindowLong(hWndMain, GWL_EXSTYLE));
|
|
|
|
w = bounds.right-bounds.left;
|
|
h = bounds.bottom-bounds.top;
|
|
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
|
|
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
|
|
|
|
if (devparm)
|
|
MoveWindow(hWndMain, x<<1, y<<1, w, h, TRUE);
|
|
else
|
|
MoveWindow(hWndMain, x, y, w, h, TRUE);
|
|
|
|
SetFocus(hWndMain);
|
|
ShowWindow(hWndMain, SW_SHOW);
|
|
|
|
hDCMain = GetDC(hWndMain);
|
|
if (!hDCMain)
|
|
I_Error("VID_SWDM(): GetDC FAILED");
|
|
|
|
return 1;
|
|
}
|
|
|
|
// ========================================================================
|
|
// Returns a vmode_t from the video modes list, given a video mode number.
|
|
// ========================================================================
|
|
vmode_t *VID_GetModePtr(int modenum)
|
|
{
|
|
vmode_t *pv;
|
|
|
|
pv = pvidmodes;
|
|
if (!pv)
|
|
I_Error("VID_error: No video mode found\n");
|
|
|
|
while (modenum--)
|
|
{
|
|
pv = pv->pnext;
|
|
if (!pv)
|
|
I_Error("VID_error: Mode not available\n");
|
|
}
|
|
return pv;
|
|
}
|
|
|
|
//
|
|
// return the name of a video mode
|
|
//
|
|
const char *VID_GetModeName(INT32 modenum)
|
|
{
|
|
return (VID_GetModePtr(modenum))->name;
|
|
}
|
|
|
|
// ========================================================================
|
|
// Sets a video mode
|
|
// ========================================================================
|
|
INT32 VID_SetMode(INT32 modenum)
|
|
{
|
|
int vstat;
|
|
vmode_t *pnewmode;
|
|
|
|
if (dedicated)
|
|
return 0;
|
|
|
|
I_OutputMsg("VID_SetMode(%d)\n", modenum);
|
|
|
|
// if mode 0 (windowed) we must not be fullscreen already,
|
|
// if other mode, check it is not mode 0 and existing
|
|
if (modenum >= numvidmodes)
|
|
{
|
|
if (!pcurrentmode)
|
|
modenum = 0; // revert to the default base vid mode
|
|
else
|
|
I_Error("Unknown video mode: %d\n", modenum);
|
|
}
|
|
else if (bAppFullScreen && modenum < NUMSPECIALMODES)
|
|
I_Error("Tried to switch from fullscreen back to windowed mode %d\n", modenum);
|
|
|
|
pnewmode = VID_GetModePtr(modenum);
|
|
|
|
// dont switch to the same display mode
|
|
if (pnewmode == pcurrentmode)
|
|
return 1;
|
|
|
|
// initialize the new mode
|
|
pcurrentmode = pnewmode;
|
|
|
|
// initialize vidbuffer size for setmode
|
|
vid.width = pcurrentmode->width;
|
|
vid.height = pcurrentmode->height;
|
|
vid.rowbytes = pcurrentmode->rowbytes;
|
|
vid.bpp = pcurrentmode->bytesperpixel;
|
|
if (modenum) // if not 320x200 windowed mode, it's actually a hack
|
|
{
|
|
if (rendermode == render_opengl)
|
|
{
|
|
// don't accept depth < 16 for OpenGL mode (too much ugly)
|
|
if (cv_scr_depth.value < 16)
|
|
CV_SetValue(&cv_scr_depth, 16);
|
|
vid.bpp = cv_scr_depth.value/8;
|
|
vid.u.windowed = (bWinParm || !cv_fullscreen.value);
|
|
pcurrentmode->bytesperpixel = vid.bpp;
|
|
pcurrentmode->windowed = vid.u.windowed;
|
|
}
|
|
}
|
|
|
|
vstat = (*pcurrentmode->setmode)(&vid, pcurrentmode);
|
|
|
|
if (vstat == -1)
|
|
I_Error("Not enough mem for VID_SetMode\n");
|
|
else if (vstat == -2)
|
|
I_Error("Couldn't set video mode because it failed the test\n");
|
|
else if (vstat == -3)
|
|
I_Error("Couldn't set video mode because it failed the change?\n");
|
|
else if (!vstat)
|
|
I_Error("Couldn't set video mode %d (%dx%d %d bits)\n", modenum, vid.width, vid.height, (vid.bpp*8));// hardware could not setup mode
|
|
else
|
|
CONS_Printf(M_GetText("Mode changed to %d (%s)\n"), modenum, pcurrentmode->name);
|
|
|
|
vid.modenum = modenum;
|
|
|
|
// tell game engine to recalc all tables and realloc buffers based on new values
|
|
vid.recalc = 1;
|
|
|
|
if (modenum < NUMSPECIALMODES)
|
|
{
|
|
// we are in startup windowed mode
|
|
bAppFullScreen = FALSE;
|
|
bDIBMode = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// we switch to fullscreen
|
|
bAppFullScreen = TRUE;
|
|
bDIBMode = FALSE;
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
{
|
|
// purge all patch graphics stored in software format
|
|
//Z_FreeTags (PU_PURGELEVEL, PU_PURGELEVEL+100);
|
|
HWR_Startup();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
I_RestartSysMouse();
|
|
return 1;
|
|
}
|
|
|
|
// ========================================================================
|
|
// Free the video buffer of the last video mode,
|
|
// allocate a new buffer for the video mode to set.
|
|
// ========================================================================
|
|
static BOOL VID_FreeAndAllocVidbuffer(viddef_t *lvid)
|
|
{
|
|
const DWORD vidbuffersize = (lvid->width * lvid->height * lvid->bpp * NUMSCREENS);
|
|
|
|
// free allocated buffer for previous video mode
|
|
if (lvid->buffer)
|
|
GlobalFree(lvid->buffer);
|
|
|
|
// allocate & clear the new screen buffer
|
|
lvid->buffer = GlobalAlloc(GPTR, vidbuffersize);
|
|
if (!lvid->buffer)
|
|
return FALSE;
|
|
|
|
ZeroMemory(lvid->buffer, vidbuffersize);
|
|
I_OutputMsg("VID_FreeAndAllocVidbuffer done, vidbuffersize: %x\n",(UINT32)vidbuffersize);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ========================================================================
|
|
// Set video mode routine for DirectDraw display modes
|
|
// Out: 1 ok,
|
|
// 0 hardware could not set mode,
|
|
// -1 no mem
|
|
// ========================================================================
|
|
static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode)
|
|
{
|
|
UNREFERENCED_PARAMETER(currentmode);
|
|
|
|
I_OutputMsg("VID_SetDirectDrawMode...\n");
|
|
|
|
|
|
// DD modes do double-buffer page flipping, but the game engine doesn't need this..
|
|
lvid->u.numpages = 2;
|
|
|
|
// release ddraw surfaces etc..
|
|
ReleaseChtuff();
|
|
|
|
// clean up any old vid buffer lying around, alloc new if needed
|
|
if (!VID_FreeAndAllocVidbuffer(lvid))
|
|
return -1; // no mem
|
|
|
|
// should clear video mem here
|
|
|
|
// note use lvid->bpp instead of 8...will this be needed? will we support other than 256color
|
|
// in software ?
|
|
if (!InitDirectDrawe(hWndMain, lvid->width, lvid->height, 8, TRUE)) // TRUE currently always full screen
|
|
return 0; // could not set mode
|
|
|
|
// this is NOT used with DirectDraw modes, game engine should never use this directly
|
|
// but rather render to memory bitmap buffer
|
|
lvid->direct = NULL;
|
|
|
|
if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f)
|
|
vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
|
|
|
|
return 1;
|
|
}
|
|
|
|
// ========================================================================
|
|
// VIDEO MODE CONSOLE COMMANDS
|
|
// ========================================================================
|
|
|
|
// vid_nummodes
|
|
//
|
|
static void VID_Command_NumModes_f(void)
|
|
{
|
|
CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
|
|
}
|
|
|
|
// vid_modeinfo <modenum>
|
|
//
|
|
static void VID_Command_ModeInfo_f(void)
|
|
{
|
|
vmode_t *pv;
|
|
int modenum;
|
|
|
|
if (COM_Argc() != 2)
|
|
modenum = vid.modenum; // describe the current mode
|
|
else
|
|
modenum = atoi(COM_Argv(1)); // the given mode number
|
|
|
|
if (modenum >= VID_NumModes()
|
|
|| (!bWinParm && modenum < NUMSPECIALMODES)) // don't accept the windowed modes
|
|
{
|
|
CONS_Printf(M_GetText("Video mode not present\n"));
|
|
return;
|
|
}
|
|
|
|
pv = VID_GetModePtr(modenum);
|
|
|
|
CONS_Printf("\x82" "%s\n", VID_GetModeName(modenum));
|
|
CONS_Printf(M_GetText("width: %d\nheight: %d\n"),
|
|
pv->width, pv->height);
|
|
if (rendermode == render_soft)
|
|
CONS_Printf(M_GetText("bytes per scanline: %d\nbytes per pixel: %d\nnumpages: %d\n"),
|
|
pv->rowbytes, pv->bytesperpixel, pv->numpages);
|
|
}
|
|
|
|
// vid_modelist
|
|
//
|
|
static void VID_Command_ModeList_f(void)
|
|
{
|
|
int i, numodes;
|
|
const char *pinfo;
|
|
vmode_t *pv;
|
|
|
|
numodes = VID_NumModes();
|
|
|
|
// hide windowed modes unless using them
|
|
i = (!bWinParm) ? NUMSPECIALMODES : 0;
|
|
|
|
for (; i < numodes; i++)
|
|
{
|
|
pv = VID_GetModePtr(i);
|
|
pinfo = VID_GetModeName(i);
|
|
|
|
if (pv->bytesperpixel == 1)
|
|
CONS_Printf("%d: %s\n", i, pinfo);
|
|
else
|
|
CONS_Printf("%d: %s (hicolor)\n", i, pinfo);
|
|
}
|
|
}
|
|
|
|
// vid_mode <modenum>
|
|
//
|
|
static void VID_Command_Mode_f(void)
|
|
{
|
|
int modenum;
|
|
|
|
if (COM_Argc() != 2)
|
|
{
|
|
CONS_Printf(M_GetText("vid_mode <modenum> : set video mode, current video mode %i\n"), vid.modenum);
|
|
return;
|
|
}
|
|
|
|
modenum = atoi(COM_Argv(1));
|
|
|
|
if (modenum >= VID_NumModes()
|
|
|| (!bWinParm && modenum < NUMSPECIALMODES)) // don't accept the windowed modes
|
|
CONS_Printf(M_GetText("Video mode not present\n"));
|
|
else
|
|
setmodeneeded = modenum + 1; // request vid mode change
|
|
}
|
|
#endif
|