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139 lines
3.7 KiB
C
139 lines
3.7 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netfil.h
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/// \brief File transferring related structs and functions.
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#ifndef __D_NETFIL__
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#define __D_NETFIL__
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#include "d_net.h"
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#include "d_clisrv.h"
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#include "w_wad.h"
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typedef enum
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{
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SF_FILE,
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SF_Z_RAM,
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SF_RAM,
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SF_NOFREERAM
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} freemethod_t;
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typedef enum
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{
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FS_NOTFOUND,
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FS_FOUND,
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FS_REQUESTED,
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FS_DOWNLOADING,
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FS_OPEN, // Is opened and used in w_wad
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FS_MD5SUMBAD
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} filestatus_t;
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typedef struct
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{
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UINT8 willsend; // Is the server willing to send it?
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char filename[MAX_WADPATH];
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UINT8 md5sum[16];
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filestatus_t status; // The value returned by recsearch
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boolean justdownloaded; // To prevent late fragments from causing an I_Error
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// Used only for download
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FILE *file;
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boolean *receivedfragments;
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UINT32 fragmentsize;
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UINT8 iteration;
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fileack_pak *ackpacket;
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UINT32 currentsize;
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UINT32 totalsize;
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UINT32 ackresendposition; // Used when resuming downloads
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} fileneeded_t;
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extern INT32 fileneedednum;
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extern fileneeded_t fileneeded[MAX_WADFILES];
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extern char downloaddir[512];
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#ifndef NONET
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extern INT32 lastfilenum;
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#endif
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UINT8 *PutFileNeeded(void);
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void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
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void CL_PrepareDownloadSaveGame(const char *tmpsave);
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INT32 CL_CheckFiles(void);
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void CL_LoadServerFiles(void);
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void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod,
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UINT8 fileid);
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void FileSendTicker(void);
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void PT_FileAck(void);
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void PT_FileReceived(void);
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boolean SendingFile(INT32 node);
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void FileReceiveTicker(void);
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void PT_FileFragment(void);
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boolean CL_CheckDownloadable(void);
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boolean CL_SendFileRequest(void);
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boolean PT_RequestFile(INT32 node);
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typedef enum
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{
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LFTNS_WAITING, // This node is waiting for the server to send the file
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LFTNS_ASKED, // The server has told the node they're ready to send the file
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LFTNS_SENDING, // The server is sending the file to this node
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LFTNS_SENT // The node already has the file
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} luafiletransfernodestatus_t;
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typedef struct luafiletransfer_s
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{
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char *filename;
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char *realfilename;
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char mode[4]; // rb+/wb+/ab+ + null character
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INT32 id; // Callback ID
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boolean ongoing;
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luafiletransfernodestatus_t nodestatus[MAXNETNODES];
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struct luafiletransfer_s *next;
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} luafiletransfer_t;
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extern luafiletransfer_t *luafiletransfers;
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extern boolean waitingforluafiletransfer;
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extern boolean waitingforluafilecommand;
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extern char luafiledir[256 + 16];
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void AddLuaFileTransfer(const char *filename, const char *mode);
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void SV_PrepareSendLuaFile(void);
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boolean AddLuaFileToSendQueue(INT32 node, const char *filename);
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void SV_HandleLuaFileSent(UINT8 node);
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void RemoveLuaFileTransfer(void);
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void RemoveAllLuaFileTransfers(void);
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void SV_AbortLuaFileTransfer(INT32 node);
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void CL_PrepareDownloadLuaFile(void);
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void Got_LuaFile(UINT8 **cp, INT32 playernum);
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void StoreLuaFileCallback(INT32 id);
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void RemoveLuaFileCallback(INT32 id);
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void MakePathDirs(char *path);
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void SV_AbortSendFiles(INT32 node);
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void CloseNetFile(void);
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void CL_AbortDownloadResume(void);
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void Command_Downloads_f(void);
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boolean fileexist(char *filename, time_t ptime);
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// Search a file in the wadpath, return FS_FOUND when found
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
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boolean completepath);
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filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);
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void nameonly(char *s);
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size_t nameonlylength(const char *s);
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#endif // __D_NETFIL__
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