mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-26 22:31:10 +00:00
2044 lines
52 KiB
C
2044 lines
52 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2014 by John "JTE" Muniz.
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// Copyright (C) 2012-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_baselib.c
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/// \brief basic functions for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "p_local.h"
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
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boolean luaL_checkboolean(lua_State *L, int narg) {
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luaL_checktype(L, narg, LUA_TBOOLEAN);
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return lua_toboolean(L, narg);
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}
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// String concatination
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static int lib_concat(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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char *r = NULL;
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size_t rl = 0,sl;
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tolstring(L, -1, &sl); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("__add"));
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r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
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M_Memcpy(r+rl, s, sl);
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rl += sl;
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lua_pop(L, 1); /* pop result */
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}
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lua_pushlstring(L, r, rl);
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Z_Free(r);
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return 1;
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}
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// Wrapper for CONS_Printf
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// Copied from base Lua code
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static int lib_print(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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//HUDSAFE
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("print"));
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if (i>1) CONS_Printf("\n");
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CONS_Printf("%s", s);
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lua_pop(L, 1); /* pop result */
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}
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CONS_Printf("\n");
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return 0;
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}
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// M_RANDOM
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//////////////
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static int lib_pRandom(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_Random());
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return 1;
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}
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static int lib_pSignedRandom(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_SignedRandom());
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return 1;
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}
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static int lib_pRandomKey(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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NOHUD
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lua_pushinteger(L, P_RandomKey(a));
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return 1;
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}
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static int lib_pRandomRange(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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INT32 b = (INT32)luaL_checkinteger(L, 2);
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NOHUD
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if (b < a) {
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INT32 c = a;
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a = b;
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b = c;
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}
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lua_pushinteger(L, P_RandomRange(a, b));
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return 1;
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}
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// P_MAPUTIL
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///////////////
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static int lib_pAproxDistance(lua_State *L)
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{
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fixed_t dx = luaL_checkfixed(L, 1);
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fixed_t dy = luaL_checkfixed(L, 2);
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//HUDSAFE
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lua_pushfixed(L, P_AproxDistance(dx, dy));
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return 1;
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}
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static int lib_pClosestPointOnLine(lua_State *L)
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{
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
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vertex_t result;
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//HUDSAFE
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if (!line)
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return LUA_ErrInvalid(L, "line_t");
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P_ClosestPointOnLine(x, y, line, &result);
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lua_pushfixed(L, result.x);
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lua_pushfixed(L, result.y);
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return 2;
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}
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// P_ENEMY
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/////////////
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static int lib_pCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_CheckMeleeRange(actor));
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return 1;
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}
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static int lib_pJetbCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_JetbCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pFaceStabCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pSkimCheckMeleeRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_SkimCheckMeleeRange(actor));
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return 1;
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}
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static int lib_pCheckMissileRange(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_CheckMissileRange(actor));
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return 1;
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}
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static int lib_pNewChaseDir(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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P_NewChaseDir(actor);
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return 0;
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}
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static int lib_pLookForPlayers(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t dist = (fixed_t)luaL_optinteger(L, 2, 0);
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boolean allaround = lua_optboolean(L, 3);
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boolean tracer = lua_optboolean(L, 4);
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist));
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return 1;
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}
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// P_MOBJ
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////////////
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static int lib_pSpawnMobj(lua_State *L)
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{
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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fixed_t z = luaL_checkfixed(L, 3);
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mobjtype_t type = luaL_checkinteger(L, 4);
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NOHUD
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
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return 1;
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}
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static int lib_pRemoveMobj(lua_State *L)
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{
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mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!th)
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return LUA_ErrInvalid(L, "mobj_t");
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if (th->player)
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return luaL_error(L, "Attempt to remove player mobj with P_RemoveMobj.");
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P_RemoveMobj(th);
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return 0;
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}
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static int lib_pSpawnMissile(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
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mobjtype_t type = luaL_checkinteger(L, 3);
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NOHUD
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if (!source || !dest)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
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return 1;
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}
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static int lib_pSpawnXYZMissile(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
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mobjtype_t type = luaL_checkinteger(L, 3);
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fixed_t x = luaL_checkfixed(L, 4);
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fixed_t y = luaL_checkfixed(L, 5);
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fixed_t z = luaL_checkfixed(L, 6);
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NOHUD
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if (!source || !dest)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
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return 1;
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}
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static int lib_pSpawnPointMissile(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t xa = luaL_checkfixed(L, 2);
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fixed_t ya = luaL_checkfixed(L, 3);
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fixed_t za = luaL_checkfixed(L, 4);
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mobjtype_t type = luaL_checkinteger(L, 5);
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fixed_t x = luaL_checkfixed(L, 6);
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fixed_t y = luaL_checkfixed(L, 7);
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fixed_t z = luaL_checkfixed(L, 8);
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
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return 1;
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}
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static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobjtype_t type = luaL_checkinteger(L, 2);
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fixed_t x = luaL_checkfixed(L, 3);
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fixed_t y = luaL_checkfixed(L, 4);
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fixed_t z = luaL_checkfixed(L, 5);
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INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
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return 1;
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}
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static int lib_pColorTeamMissile(lua_State *L)
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{
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mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
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NOHUD
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if (!missile)
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return LUA_ErrInvalid(L, "mobj_t");
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if (!source)
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return LUA_ErrInvalid(L, "player_t");
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P_ColorTeamMissile(missile, source);
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return 0;
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}
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static int lib_pSPMAngle(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobjtype_t type = luaL_checkinteger(L, 2);
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angle_t angle = luaL_checkangle(L, 3);
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UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
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UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
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return 1;
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}
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static int lib_pSpawnPlayerMissile(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobjtype_t type = luaL_checkinteger(L, 2);
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UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
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return 1;
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}
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static int lib_pMobjFlip(lua_State *L)
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{
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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//HUDSAFE
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushinteger(L, P_MobjFlip(mobj));
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return 1;
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}
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static int lib_pWeaponOrPanel(lua_State *L)
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{
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mobjtype_t type = luaL_checkinteger(L, 1);
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//HUDSAFE
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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lua_pushboolean(L, P_WeaponOrPanel(type));
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return 1;
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}
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static int lib_pFlashPal(lua_State *L)
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{
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player_t *pl = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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UINT16 type = (UINT16)luaL_checkinteger(L, 2);
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UINT16 duration = (UINT16)luaL_checkinteger(L, 3);
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NOHUD
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if (!pl)
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return LUA_ErrInvalid(L, "player_t");
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P_FlashPal(pl, type, duration);
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return 0;
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}
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static int lib_pGetClosestAxis(lua_State *L)
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{
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mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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//HUDSAFE
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ);
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return 1;
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}
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static int lib_pSpawnParaloop(lua_State *L)
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{
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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fixed_t z = luaL_checkfixed(L, 3);
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fixed_t radius = luaL_checkfixed(L, 4);
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INT32 number = (INT32)luaL_checkinteger(L, 5);
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mobjtype_t type = luaL_checkinteger(L, 6);
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angle_t rotangle = luaL_checkangle(L, 7);
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statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
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boolean spawncenter = lua_optboolean(L, 9);
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NOHUD
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
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return 0;
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}
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static int lib_pBossTargetPlayer(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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boolean closest = lua_optboolean(L, 2);
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_BossTargetPlayer(actor, closest));
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return 1;
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}
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static int lib_pSupermanLook4Players(lua_State *L)
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{
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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if (!actor)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_SupermanLook4Players(actor));
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return 1;
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}
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static int lib_pSetScale(lua_State *L)
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{
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|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t newscale = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (newscale < FRACUNIT/100)
|
|
newscale = FRACUNIT/100;
|
|
P_SetScale(mobj, newscale);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInsideANonSolidFFloor(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_InsideANonSolidFFloor(mobj, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckDeathPitCollide(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckDeathPitCollide(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckSolidLava(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CheckSolidLava(mo, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCanRunOnWater(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CanRunOnWater(player, rover));
|
|
return 1;
|
|
}
|
|
|
|
// P_USER
|
|
////////////
|
|
|
|
static int lib_pGetPlayerHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetPlayerSpinHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetPlayerControlDirection(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, P_GetPlayerControlDirection(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pAddPlayerScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_AddPlayerScore(player, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerInPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerInPain(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoPlayerPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL, *inflictor = NULL;
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_DoPlayerPain(player, source, inflictor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pIsObjectInGoop(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectInGoop(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsObjectOnGround(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectOnGround(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInSpaceSector(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InSpaceSector(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInQuicksand(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InQuicksand(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetObjectMomZ(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t value = luaL_checkfixed(L, 2);
|
|
boolean relative = lua_optboolean(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SetObjectMomZ(mo, value, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRestoreMusic(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_RestoreMusic(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnShieldOrb(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnShieldOrb(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnGhostMobj(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGivePlayerRings(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerRings(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGivePlayerLives(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerLives(player, numlives);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetScore(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoJumpShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoJumpShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBlackOw(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_BlackOw(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pElementalFireTrail(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ElementalFireTrail(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoPlayerExit(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoPlayerExit(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInstaThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_InstaThrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pReturnThrustX(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pReturnThrustY(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pLookForEnemies(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_LookForEnemies(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNukeEnemies(lua_State *L)
|
|
{
|
|
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t radius = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!inflictor || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NukeEnemies(inflictor, source, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pHomingAttack(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *enemy = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!source || !enemy)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_HomingAttack(source, enemy);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSuperReady(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_SuperReady(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoJump(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean soundandstate = (boolean)lua_opttrueboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoJump(player, soundandstate);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnThokMobj(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnThokMobj(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnSpinMobj(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (type > MT_LASTFREESLOT)
|
|
return luaL_error(L, "mobjtype_t out of bounds error!");
|
|
P_SpawnSpinMobj(player, type);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pTelekinesis(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
fixed_t thrust = luaL_checkfixed(L, 2);
|
|
fixed_t range = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_Telekinesis(player, thrust, range);
|
|
return 0;
|
|
}
|
|
|
|
// P_MAP
|
|
///////////
|
|
|
|
static int lib_pCheckPosition(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckPosition(thing, x, y));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTryMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
boolean allowdropoff = lua_optboolean(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t speed = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_Move(actor, speed));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTeleportMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TeleportMove(thing, x, y, z));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSlideMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SlideMove(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBounceMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_BounceMove(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCheckSight(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE?
|
|
if (!t1 || !t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckSight(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckHoopPosition(lua_State *L)
|
|
{
|
|
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
fixed_t radius = luaL_checkfixed(L, 5);
|
|
NOHUD
|
|
if (!hoopthing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_CheckHoopPosition(hoopthing, x, y, z, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRadiusAttack(lua_State *L)
|
|
{
|
|
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t damagedist = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!spot || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RadiusAttack(spot, source, damagedist);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFloorzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSpring(lua_State *L)
|
|
{
|
|
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
if (!spring || !object)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_DoSpring(spring, object));
|
|
return 1;
|
|
}
|
|
|
|
// P_INTER
|
|
////////////
|
|
|
|
static int lib_pRemoveShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_RemoveShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDamageMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
INT32 damage;
|
|
NOHUD
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damage = (INT32)luaL_optinteger(L, 4, 1);
|
|
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pKillMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
NOHUD
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_KillMobj(target, inflictor, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerRingBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (num_rings == -1)
|
|
num_rings = player->health - 1;
|
|
P_PlayerRingBurst(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponPanelBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponPanelBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponAmmoBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponAmmoBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerEmeraldBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerEmeraldBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerFlagBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerFlagBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayRinglossSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayRinglossSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayDeathSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayDeathSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayVictorySound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayVictorySound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayLivesJingle(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayLivesJingle(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCanPickupItem(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean weapon = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_CanPickupItem(player, weapon));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoNightsScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoNightsScore(player);
|
|
return 0;
|
|
}
|
|
|
|
// P_SPEC
|
|
////////////
|
|
|
|
static int lib_pThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_Thrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetMobjStateNF(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (mobj->player && state == S_NULL)
|
|
return luaL_error(L, "Attempt to remove player mobj with S_NULL.");
|
|
lua_pushboolean(L, P_SetMobjStateNF(mobj, state));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSuperTransformation(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean giverings = lua_optboolean(L, 2);
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoSuperTransformation(player, giverings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pExplodeMissile(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ExplodeMissile(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerTouchingSectorSpecial(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
|
//HUDSAFE
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecial(player, section, number), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindSpecialLineFromTag(lua_State *L)
|
|
{
|
|
INT16 special = (INT16)luaL_checkinteger(L, 1);
|
|
INT16 line = (INT16)luaL_checkinteger(L, 2);
|
|
INT32 start = (INT32)luaL_optinteger(L, 3, -1);
|
|
NOHUD
|
|
lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSwitchWeather(lua_State *L)
|
|
{
|
|
INT32 weathernum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
globalweather = weathernum;
|
|
if (!user || P_IsLocalPlayer(user))
|
|
P_SwitchWeather(weathernum);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLinedefExecute(lua_State *L)
|
|
{
|
|
INT32 tag = (INT16)luaL_checkinteger(L, 1);
|
|
mobj_t *actor = NULL;
|
|
sector_t *caller = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
caller = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR));
|
|
P_LinedefExecute(tag, actor, caller);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnLightningFlash(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
NOHUD
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
P_SpawnLightningFlash(sector);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFadeLight(lua_State *L)
|
|
{
|
|
INT16 tag = (INT16)luaL_checkinteger(L, 1);
|
|
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 speed = (INT32)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
P_FadeLight(tag, destvalue, speed);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pThingOnSpecial3DFloor(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsFlagAtBase(lua_State *L)
|
|
{
|
|
mobjtype_t flag = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
if (flag > MT_LASTFREESLOT)
|
|
return luaL_error(L, "mobjtype_t out of bounds error!");
|
|
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetupLevelSky(lua_State *L)
|
|
{
|
|
INT32 skynum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
P_SetupLevelSky(skynum, true);
|
|
else if (P_IsLocalPlayer(user))
|
|
P_SetupLevelSky(skynum, false);
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, P_SetSkyboxMobj doesn't actually exist yet.
|
|
static int lib_pSetSkyboxMobj(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
mobj_t *mo = NULL;
|
|
player_t *user = NULL;
|
|
int w = 0;
|
|
|
|
NOHUD
|
|
if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering.
|
|
{
|
|
mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj.
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
|
|
if (n == 1)
|
|
;
|
|
else if (lua_isuserdata(L, 2))
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
else if (lua_isnil(L, 2))
|
|
w = 0;
|
|
else if (lua_isboolean(L, 2))
|
|
{
|
|
if (lua_toboolean(L, 2))
|
|
w = 1;
|
|
else
|
|
w = 0;
|
|
}
|
|
else
|
|
w = luaL_optinteger(L, 2, 0);
|
|
|
|
if (n > 2 && lua_isuserdata(L, 3))
|
|
{
|
|
user = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!user)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (w > 1 || w < 0)
|
|
return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w);
|
|
|
|
if (!user || P_IsLocalPlayer(user))
|
|
skyboxmo[w] = mo;
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, neither does P_StartQuake.
|
|
static int lib_pStartQuake(lua_State *L)
|
|
{
|
|
fixed_t q_intensity = luaL_checkinteger(L, 1);
|
|
UINT16 q_time = (UINT16)luaL_checkinteger(L, 2);
|
|
static mappoint_t q_epicenter = {0,0,0};
|
|
|
|
NOHUD
|
|
|
|
// While technically we don't support epicenter and radius,
|
|
// we get their values anyway if they exist.
|
|
// This way when support is added we won't have to change anything.
|
|
if (!lua_isnoneornil(L, 3))
|
|
{
|
|
luaL_checktype(L, 3, LUA_TTABLE);
|
|
|
|
lua_getfield(L, 3, "x");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 1);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.x = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.x = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "y");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 2);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.y = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.y = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "z");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 3);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.z = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.z = 0;
|
|
lua_pop(L, 1);
|
|
|
|
quake.epicenter = &q_epicenter;
|
|
}
|
|
else
|
|
quake.epicenter = NULL;
|
|
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
|
|
|
// These things are actually used in 2.1.
|
|
quake.intensity = q_intensity;
|
|
quake.time = q_time;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evCrumbleChain(lua_State *L)
|
|
{
|
|
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
NOHUD
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
EV_CrumbleChain(sec, rover);
|
|
return 0;
|
|
}
|
|
|
|
// R_DEFS
|
|
////////////
|
|
|
|
static int lib_rPointToAngle(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToAngle2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsector(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
|
|
// R_THINGS
|
|
////////////
|
|
|
|
static int lib_rChar2Frame(lua_State *L)
|
|
{
|
|
const char *p = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_Char2Frame(*p)); // first character only
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rFrame2Char(lua_State *L)
|
|
{
|
|
UINT8 ch = (UINT8)luaL_checkinteger(L, 1);
|
|
char c[2] = "";
|
|
//HUDSAFE
|
|
|
|
c[0] = R_Frame2Char(ch);
|
|
c[1] = 0;
|
|
|
|
lua_pushstring(L, c);
|
|
lua_pushinteger(L, c[0]);
|
|
return 2;
|
|
}
|
|
|
|
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
|
|
static int lib_rSetPlayerSkin(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
INT32 i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= MAXSKINS)
|
|
return luaL_error(L, "argument #2 cannot exceed MAXSKINS");
|
|
SetPlayerSkinByNum(player-players, i);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
SetPlayerSkin(player-players, skinname);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// S_SOUND
|
|
////////////
|
|
|
|
static int lib_sStartSound(lua_State *L)
|
|
{
|
|
const void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StartSound(origin, sound_id);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStartSoundAtVolume(lua_State *L)
|
|
{
|
|
const void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
INT32 volume = (INT32)luaL_checkinteger(L, 3);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StartSoundAtVolume(origin, sound_id, volume);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSound(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
S_StopSound(origin);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sChangeMusic(lua_State *L)
|
|
{
|
|
UINT32 music_num = (UINT32)luaL_checkinteger(L, 1);
|
|
boolean looping = (boolean)lua_opttrueboolean(L, 2);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_ChangeMusic(music_num, looping);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sSpeedMusic(lua_State *L)
|
|
{
|
|
fixed_t fixedspeed = luaL_checkfixed(L, 1);
|
|
float speed = FIXED_TO_FLOAT(fixedspeed);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_SpeedMusic(speed));
|
|
else
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sStopMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StopMusic();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sOriginPlaying(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, S_OriginPlaying(origin));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sIdPlaying(lua_State *L)
|
|
{
|
|
sfxenum_t id = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
lua_pushboolean(L, S_IdPlaying(id));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSoundPlaying(lua_State *L)
|
|
{
|
|
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
sfxenum_t id = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
if (!origin)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, S_SoundPlaying(origin, id));
|
|
return 1;
|
|
}
|
|
|
|
// G_GAME
|
|
////////////
|
|
|
|
static int lib_gBuildMapName(lua_State *L)
|
|
{
|
|
INT32 map = luaL_optinteger(L, 1, gamemap);
|
|
//HUDSAFE
|
|
lua_pushstring(L, G_BuildMapName(map));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gDoReborn(lua_State *L)
|
|
{
|
|
INT32 playernum = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
if (playernum >= MAXPLAYERS)
|
|
return luaL_error(L, "playernum out of bounds error!");
|
|
G_DoReborn(playernum);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gExitLevel(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
|
|
// LUA EXTENSION: Custom exit like support
|
|
// Supported:
|
|
// G_ExitLevel(); [no modifications]
|
|
// G_ExitLevel(int) [nextmap override only]
|
|
// G_ExitLevel(bool) [skipstats only]
|
|
// G_ExitLevel(int, bool) [both of the above]
|
|
if (n >= 1)
|
|
{
|
|
if (lua_isnumber(L, 1) || n >= 2)
|
|
{
|
|
nextmapoverride = (INT16)luaL_checknumber(L, 1);
|
|
lua_pop(L, 1); // pop nextmapoverride; skipstats now 1 if available
|
|
}
|
|
skipstats = lua_optboolean(L, 1);
|
|
}
|
|
// ---
|
|
|
|
G_ExitLevel();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gIsSpecialStage(lua_State *L)
|
|
{
|
|
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_IsSpecialStage(mapnum));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeUsesLives(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeUsesLives());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasTeams(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeHasTeams());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasSpectators(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_GametypeHasSpectators());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gRingSlingerGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_RingSlingerGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gPlatformGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_PlatformGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTagGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
lua_pushboolean(L, G_TagGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToHours(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToHours(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMinutes(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
boolean rfull = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMinutes(rtic, rfull));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToSeconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToSeconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToCentiseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToCentiseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMilliseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMilliseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static luaL_Reg lib[] = {
|
|
{"print", lib_print},
|
|
|
|
// m_random
|
|
{"P_Random",lib_pRandom},
|
|
{"P_SignedRandom",lib_pSignedRandom},
|
|
{"P_RandomKey",lib_pRandomKey},
|
|
{"P_RandomRange",lib_pRandomRange},
|
|
|
|
// p_maputil
|
|
{"P_AproxDistance",lib_pAproxDistance},
|
|
{"P_ClosestPointOnLine",lib_pClosestPointOnLine},
|
|
|
|
// p_enemy
|
|
{"P_CheckMeleeRange", lib_pCheckMeleeRange},
|
|
{"P_JetbCheckMeleeRange", lib_pJetbCheckMeleeRange},
|
|
{"P_FaceStabCheckMeleeRange", lib_pFaceStabCheckMeleeRange},
|
|
{"P_SkimCheckMeleeRange", lib_pSkimCheckMeleeRange},
|
|
{"P_CheckMissileRange", lib_pCheckMissileRange},
|
|
{"P_NewChaseDir", lib_pNewChaseDir},
|
|
{"P_LookForPlayers", lib_pLookForPlayers},
|
|
|
|
// p_mobj
|
|
// don't add P_SetMobjState or P_SetPlayerMobjState, use "mobj.state = S_NEWSTATE" instead.
|
|
{"P_SpawnMobj",lib_pSpawnMobj},
|
|
{"P_RemoveMobj",lib_pRemoveMobj},
|
|
{"P_SpawnMissile",lib_pSpawnMissile},
|
|
{"P_SpawnXYZMissile",lib_pSpawnXYZMissile},
|
|
{"P_SpawnPointMissile",lib_pSpawnPointMissile},
|
|
{"P_SpawnAlteredDirectionMissile",lib_pSpawnAlteredDirectionMissile},
|
|
{"P_ColorTeamMissile",lib_pColorTeamMissile},
|
|
{"P_SPMAngle",lib_pSPMAngle},
|
|
{"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile},
|
|
{"P_MobjFlip",lib_pMobjFlip},
|
|
{"P_WeaponOrPanel",lib_pWeaponOrPanel},
|
|
{"P_FlashPal",lib_pFlashPal},
|
|
{"P_GetClosestAxis",lib_pGetClosestAxis},
|
|
{"P_SpawnParaloop",lib_pSpawnParaloop},
|
|
{"P_BossTargetPlayer",lib_pBossTargetPlayer},
|
|
{"P_SupermanLook4Players",lib_pSupermanLook4Players},
|
|
{"P_SetScale",lib_pSetScale},
|
|
{"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor},
|
|
{"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide},
|
|
{"P_CheckSolidLava",lib_pCheckSolidLava},
|
|
{"P_CanRunOnWater",lib_pCanRunOnWater},
|
|
|
|
// p_user
|
|
{"P_GetPlayerHeight",lib_pGetPlayerHeight},
|
|
{"P_GetPlayerSpinHeight",lib_pGetPlayerSpinHeight},
|
|
{"P_GetPlayerControlDirection",lib_pGetPlayerControlDirection},
|
|
{"P_AddPlayerScore",lib_pAddPlayerScore},
|
|
{"P_PlayerInPain",lib_pPlayerInPain},
|
|
{"P_DoPlayerPain",lib_pDoPlayerPain},
|
|
{"P_ResetPlayer",lib_pResetPlayer},
|
|
{"P_IsObjectInGoop",lib_pIsObjectInGoop},
|
|
{"P_IsObjectOnGround",lib_pIsObjectOnGround},
|
|
{"P_InSpaceSector",lib_pInSpaceSector},
|
|
{"P_InQuicksand",lib_pInQuicksand},
|
|
{"P_SetObjectMomZ",lib_pSetObjectMomZ},
|
|
{"P_RestoreMusic",lib_pRestoreMusic},
|
|
{"P_SpawnShieldOrb",lib_pSpawnShieldOrb},
|
|
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
|
|
{"P_GivePlayerRings",lib_pGivePlayerRings},
|
|
{"P_GivePlayerLives",lib_pGivePlayerLives},
|
|
{"P_ResetScore",lib_pResetScore},
|
|
{"P_DoJumpShield",lib_pDoJumpShield},
|
|
{"P_BlackOw",lib_pBlackOw},
|
|
{"P_ElementalFireTrail",lib_pElementalFireTrail},
|
|
{"P_DoPlayerExit",lib_pDoPlayerExit},
|
|
{"P_InstaThrust",lib_pInstaThrust},
|
|
{"P_ReturnThrustX",lib_pReturnThrustX},
|
|
{"P_ReturnThrustY",lib_pReturnThrustY},
|
|
{"P_LookForEnemies",lib_pLookForEnemies},
|
|
{"P_NukeEnemies",lib_pNukeEnemies},
|
|
{"P_HomingAttack",lib_pHomingAttack},
|
|
{"P_SuperReady",lib_pSuperReady},
|
|
{"P_DoJump",lib_pDoJump},
|
|
{"P_SpawnThokMobj",lib_pSpawnThokMobj},
|
|
{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
|
|
{"P_Telekinesis",lib_pTelekinesis},
|
|
|
|
// p_map
|
|
{"P_CheckPosition",lib_pCheckPosition},
|
|
{"P_TryMove",lib_pTryMove},
|
|
{"P_Move",lib_pMove},
|
|
{"P_TeleportMove",lib_pTeleportMove},
|
|
{"P_SlideMove",lib_pSlideMove},
|
|
{"P_BounceMove",lib_pBounceMove},
|
|
{"P_CheckSight", lib_pCheckSight},
|
|
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
|
{"P_RadiusAttack",lib_pRadiusAttack},
|
|
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
|
{"P_DoSpring",lib_pDoSpring},
|
|
|
|
// p_inter
|
|
{"P_RemoveShield",lib_pRemoveShield},
|
|
{"P_DamageMobj",lib_pDamageMobj},
|
|
{"P_KillMobj",lib_pKillMobj},
|
|
{"P_PlayerRingBurst",lib_pPlayerRingBurst},
|
|
{"P_PlayerWeaponPanelBurst",lib_pPlayerWeaponPanelBurst},
|
|
{"P_PlayerWeaponAmmoBurst",lib_pPlayerWeaponAmmoBurst},
|
|
{"P_PlayerEmeraldBurst",lib_pPlayerEmeraldBurst},
|
|
{"P_PlayerFlagBurst",lib_pPlayerFlagBurst},
|
|
{"P_PlayRinglossSound",lib_pPlayRinglossSound},
|
|
{"P_PlayDeathSound",lib_pPlayDeathSound},
|
|
{"P_PlayVictorySound",lib_pPlayVictorySound},
|
|
{"P_PlayLivesJingle",lib_pPlayLivesJingle},
|
|
{"P_CanPickupItem",lib_pCanPickupItem},
|
|
{"P_DoNightsScore",lib_pDoNightsScore},
|
|
|
|
// p_spec
|
|
{"P_Thrust",lib_pThrust},
|
|
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
|
|
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
|
|
{"P_ExplodeMissile",lib_pExplodeMissile},
|
|
{"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial},
|
|
{"P_FindSpecialLineFromTag",lib_pFindSpecialLineFromTag},
|
|
{"P_SwitchWeather",lib_pSwitchWeather},
|
|
{"P_LinedefExecute",lib_pLinedefExecute},
|
|
{"P_SpawnLightningFlash",lib_pSpawnLightningFlash},
|
|
{"P_FadeLight",lib_pFadeLight},
|
|
{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
|
|
{"P_IsFlagAtBase",lib_pIsFlagAtBase},
|
|
{"P_SetupLevelSky",lib_pSetupLevelSky},
|
|
{"P_SetSkyboxMobj",lib_pSetSkyboxMobj},
|
|
{"P_StartQuake",lib_pStartQuake},
|
|
{"EV_CrumbleChain",lib_evCrumbleChain},
|
|
|
|
// r_defs
|
|
{"R_PointToAngle",lib_rPointToAngle},
|
|
{"R_PointToAngle2",lib_rPointToAngle2},
|
|
{"R_PointToDist",lib_rPointToDist},
|
|
{"R_PointToDist2",lib_rPointToDist2},
|
|
{"R_PointInSubsector",lib_rPointInSubsector},
|
|
|
|
// r_things (sprite)
|
|
{"R_Char2Frame",lib_rChar2Frame},
|
|
{"R_Frame2Char",lib_rFrame2Char},
|
|
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
|
|
|
// s_sound
|
|
{"S_StartSound",lib_sStartSound},
|
|
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
|
{"S_StopSound",lib_sStopSound},
|
|
{"S_ChangeMusic",lib_sChangeMusic},
|
|
{"S_SpeedMusic",lib_sSpeedMusic},
|
|
{"S_StopMusic",lib_sStopMusic},
|
|
{"S_OriginPlaying",lib_sOriginPlaying},
|
|
{"S_IdPlaying",lib_sIdPlaying},
|
|
{"S_SoundPlaying",lib_sSoundPlaying},
|
|
|
|
// g_game
|
|
{"G_BuildMapName",lib_gBuildMapName},
|
|
{"G_DoReborn",lib_gDoReborn},
|
|
{"G_ExitLevel",lib_gExitLevel},
|
|
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
|
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
|
{"G_GametypeHasTeams",lib_gGametypeHasTeams},
|
|
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
|
{"G_RingSlingerGametype",lib_gRingSlingerGametype},
|
|
{"G_PlatformGametype",lib_gPlatformGametype},
|
|
{"G_TagGametype",lib_gTagGametype},
|
|
{"G_TicsToHours",lib_gTicsToHours},
|
|
{"G_TicsToMinutes",lib_gTicsToMinutes},
|
|
{"G_TicsToSeconds",lib_gTicsToSeconds},
|
|
{"G_TicsToCentiseconds",lib_gTicsToCentiseconds},
|
|
{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int LUA_BaseLib(lua_State *L)
|
|
{
|
|
// Set metatable for string
|
|
lua_pushliteral(L, ""); // dummy string
|
|
lua_getmetatable(L, -1); // get string metatable
|
|
lua_pushcfunction(L,lib_concat); // push concatination function
|
|
lua_setfield(L,-2,"__add"); // ... store it as mathematical addition
|
|
lua_pop(L, 2); // pop metatable and dummy string
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
|
|
// Set global functions
|
|
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
|
luaL_register(L, NULL, lib);
|
|
return 0;
|
|
}
|
|
|
|
#endif
|