mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-25 04:00:47 +00:00
198 lines
6.2 KiB
C#
198 lines
6.2 KiB
C#
//
|
|
// © Copyright Henrik Ravn 2004
|
|
//
|
|
// Use, modification and distribution are subject to the Boost Software License, Version 1.0.
|
|
// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
|
|
//
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace DotZLib
|
|
{
|
|
/// <summary>
|
|
/// Implements the common functionality needed for all <see cref="Codec"/>s
|
|
/// </summary>
|
|
public abstract class CodecBase : Codec, IDisposable
|
|
{
|
|
|
|
#region Data members
|
|
|
|
/// <summary>
|
|
/// Instance of the internal zlib buffer structure that is
|
|
/// passed to all functions in the zlib dll
|
|
/// </summary>
|
|
internal ZStream _ztream = new ZStream();
|
|
|
|
/// <summary>
|
|
/// True if the object instance has been disposed, false otherwise
|
|
/// </summary>
|
|
protected bool _isDisposed = false;
|
|
|
|
/// <summary>
|
|
/// The size of the internal buffers
|
|
/// </summary>
|
|
protected const int kBufferSize = 16384;
|
|
|
|
private byte[] _outBuffer = new byte[kBufferSize];
|
|
private byte[] _inBuffer = new byte[kBufferSize];
|
|
|
|
private GCHandle _hInput;
|
|
private GCHandle _hOutput;
|
|
|
|
private uint _checksum = 0;
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <c>CodeBase</c> class.
|
|
/// </summary>
|
|
public CodecBase()
|
|
{
|
|
try
|
|
{
|
|
_hInput = GCHandle.Alloc(_inBuffer, GCHandleType.Pinned);
|
|
_hOutput = GCHandle.Alloc(_outBuffer, GCHandleType.Pinned);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
CleanUp(false);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
|
|
#region Codec Members
|
|
|
|
/// <summary>
|
|
/// Occurs when more processed data are available.
|
|
/// </summary>
|
|
public event DataAvailableHandler DataAvailable;
|
|
|
|
/// <summary>
|
|
/// Fires the <see cref="DataAvailable"/> event
|
|
/// </summary>
|
|
protected void OnDataAvailable()
|
|
{
|
|
if (_ztream.total_out > 0)
|
|
{
|
|
if (DataAvailable != null)
|
|
DataAvailable( _outBuffer, 0, (int)_ztream.total_out);
|
|
resetOutput();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds more data to the codec to be processed.
|
|
/// </summary>
|
|
/// <param name="data">Byte array containing the data to be added to the codec</param>
|
|
/// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
|
|
public void Add(byte[] data)
|
|
{
|
|
Add(data,0,data.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds more data to the codec to be processed.
|
|
/// </summary>
|
|
/// <param name="data">Byte array containing the data to be added to the codec</param>
|
|
/// <param name="offset">The index of the first byte to add from <c>data</c></param>
|
|
/// <param name="count">The number of bytes to add</param>
|
|
/// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
|
|
/// <remarks>This must be implemented by a derived class</remarks>
|
|
public abstract void Add(byte[] data, int offset, int count);
|
|
|
|
/// <summary>
|
|
/// Finishes up any pending data that needs to be processed and handled.
|
|
/// </summary>
|
|
/// <remarks>This must be implemented by a derived class</remarks>
|
|
public abstract void Finish();
|
|
|
|
/// <summary>
|
|
/// Gets the checksum of the data that has been added so far
|
|
/// </summary>
|
|
public uint Checksum { get { return _checksum; } }
|
|
|
|
#endregion
|
|
|
|
#region Destructor & IDisposable stuff
|
|
|
|
/// <summary>
|
|
/// Destroys this instance
|
|
/// </summary>
|
|
~CodecBase()
|
|
{
|
|
CleanUp(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases any unmanaged resources and calls the <see cref="CleanUp()"/> method of the derived class
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
CleanUp(true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs any codec specific cleanup
|
|
/// </summary>
|
|
/// <remarks>This must be implemented by a derived class</remarks>
|
|
protected abstract void CleanUp();
|
|
|
|
// performs the release of the handles and calls the dereived CleanUp()
|
|
private void CleanUp(bool isDisposing)
|
|
{
|
|
if (!_isDisposed)
|
|
{
|
|
CleanUp();
|
|
if (_hInput.IsAllocated)
|
|
_hInput.Free();
|
|
if (_hOutput.IsAllocated)
|
|
_hOutput.Free();
|
|
|
|
_isDisposed = true;
|
|
}
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region Helper methods
|
|
|
|
/// <summary>
|
|
/// Copies a number of bytes to the internal codec buffer - ready for proccesing
|
|
/// </summary>
|
|
/// <param name="data">The byte array that contains the data to copy</param>
|
|
/// <param name="startIndex">The index of the first byte to copy</param>
|
|
/// <param name="count">The number of bytes to copy from <c>data</c></param>
|
|
protected void copyInput(byte[] data, int startIndex, int count)
|
|
{
|
|
Array.Copy(data, startIndex, _inBuffer,0, count);
|
|
_ztream.next_in = _hInput.AddrOfPinnedObject();
|
|
_ztream.total_in = 0;
|
|
_ztream.avail_in = (uint)count;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the internal output buffers to a known state - ready for processing
|
|
/// </summary>
|
|
protected void resetOutput()
|
|
{
|
|
_ztream.total_out = 0;
|
|
_ztream.avail_out = kBufferSize;
|
|
_ztream.next_out = _hOutput.AddrOfPinnedObject();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the running checksum property
|
|
/// </summary>
|
|
/// <param name="newSum">The new checksum value</param>
|
|
protected void setChecksum(uint newSum)
|
|
{
|
|
_checksum = newSum;
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
}
|